Equipment for Tiny Races

 

Pixie Sword (4551)

A pixie sword is a tiny sword, which can only be used by pixies and other SMALL creatures. The sword functions in the same way as a short sword and is considered as one for the purposes of skill resolution. Player’s Note: A pixie sword can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 4551 0’ order for 8gp. Pixie characters start with a pixie sword in the 2nd backpack slot.

Attack Skill: Normal

Damage Type: Normal

Equippable Area: Attack Hand

Damage: 1-4 plus wielder’s natural damage

Movement Rate: Not Affect

No. per Backpack Slot: 3

Range: ?

Value:   8/4gp

 

Tiny Bark Armor (4550)

Tiny Bark Armor is a miniature suit of armor made entirely from treated tree bark. This is a SMALL item and can only be equipped by characters who are similarly small. Player’s Note: Tiny Bark Armor can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 4550 0’ order for 18gp. Pixie characters start with a suit of tiny bark armor in the 1st backpack slot.

Equippable Area: Body

Movement Rate: Not affected

No. per Backpack Slot: 2

Defense Bonuses: Normal=4, Fire=-3, Cold=10, Chemical=8, Magical=11, Mental=0.

Value:   18/9gp

 

Tiny Chain Mail (6856)

I examined a suit of Chain Mail Armor. Chain Mail is essentially a shirt of linked metal in a chain-fashion, which acts to stop penetrating weapons and reduce the damage done by bludgeoning weapons by both stopping the edge from reaching the skin and spreading the impact over a wider area of the chain. Chain mail is fairly heavy to wear and quite noisy, but does not restrict movement too much. Magical Chain Mail is the same as normal Chain Mail but has been enchanted to give a sorcerous bonus to certain defense types. Player’s Note: Tiny Chain Mail can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6856 0’ order for 100gp.

Equippable Area: Body

Movement Rate: -1

No. per Backpack Slot: 1

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.

Value:            100/50gp

 

Tiny Cloth Armor (?)

Tiny Cloth Armor is a miniature suit of armor made entirely from soft gentle cotton, wound for strength and durability. This is a SMALL item and can only be equipped by characters who are similarly small. Player’s Note: Leprechaun characters start with a suit of tiny cloth armor in the 1st backpack slot.

Equippable Area: Body

Movement Rate: Not affected

No. per Backpack Slot: ?

Defense Bonuses: Normal=2, Fire=0, Cold=11, Chemical=4, Magical=2, Mental=0.

Value:            100/50gp

 

Tiny Fae Dagger (6857)

A dagger is a small bladed weapon, which is very effective when used in close quarters. What it gains in speed of use and dexterity is counterbalanced by its lesser damage and the need to get close to an opponent to use it effectively. Poison cannot be placed upon magical daggers as their enchantment repels it. Player’s Note: A Tiny Fae Dagger can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6857 0’ order for 48gp.

Attack Skill: +15

Damage Type: Magical

Equippable Area: Attack Hand

Damage: 1-1 plus wielder’s natural damage

Movement Rate: Not Affected

No. per Backpack Slot: 7

Range: Own Square only

Value:            48/24gp

 

Tiny Fae Sliversin (?)

This is a Sliversin, a tiny Fae weapon. So small that only the Fae can wield it, but so cold that anyone can feel it. In essence a dagger, but created from the icy edges of the Faesin realm, a realm that can only be found by someone who has died there. A dagger is a small bladed weapon, which is very effective when used in close quarters. What it gains in speed of use and dexterity is counterbalanced by its lesser damage and the need to get close to an opponent to use it effectively. Poison cannot be placed upon magical daggers as their enchantment repels it.

Attack Skill: +15

Damage Type: Cold

Equippable Area: Attack Hand

Damage: 1-4 plus wielders natural damage.

Movement Rate: Not Affected.

No. per Backpack Slot: 7

Range: Own Square only

Value:   ?/?gp

 

Tiny Flail (6865)

A flail is a wicked weapon, consisting of a spiked piece of metal attached to a chain, which in turn is attached to a handle, which the wielder holds. The spiked metal, usually but not always a ball, is then whirled around in the air and smashed against the target with great force. Flails are not much use in small or confined spaces, but are very effective, particularly against metal armor, in spacious battle areas. They are a tricky weapon to use though. Magic flails come in many types with a variety of bonuses. Tiny versions of these weapons do less damage but are easier to successfully hit with. Player’s Note: Tiny Flail can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6865 0’ order for 100gp.

Attack Skill: +6

Damage Type: Normal

Equippable Area: Attack Hand

Damage: 2-4 plus wielder’s natural damage

Range: ?

Value:            100/50gp

 

Tiny Leather Armor (6854)

I examined a suit of Leather Armor. Leather Armor is made from toughened and treated animal hide. It is lighter and more flexible than metal armor and allows greater use of natural dexterity and balance. It also allows some protection against the cold by trapping body heat. Magical leather armor is the same as normal leather but has been enchanted to give a sorcerous bonus to certain defense types. Player’s Note: Tiny Leather Armor can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6854 0’ order for 40gp

Equipable Area: Body

Movement Rate: Not affected

No. per Backpack Slot: 2

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.

Value:            40/20gp

 

Tiny Leather Boots (6863)

I examined a pair of Leather Boots. These sturdy boots are made for hard wear and rugged use. Fashioned from good leather they are made to see an adventurer through the various difficult conditions he/she may expect to be faced with. Player’s Note: Tiny Leather Boots can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6863 0’ order for 8gp.

Equippable Area: Feet

No. per Backpack Slot: 6

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:   8/4gp

 

Tiny Leather Gloves (6864)

I examined a pair of Leather Gloves. These tough gloves are made for hard wear and rugged use. Fashioned from good leather they are made to see an adventurer through the various difficult conditions he/she may expect to be faced with. Player’s Note: Tiny Leather Gloves can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6864 0’ order for 8gp.

Equippable Area: Over Hands

No. per Backpack Slot: 12

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:   8/4gp

 

Tiny Nunchaku (6866)

The Nunchaku are an ancient weapon usable only by Monks or those trained specifically in the skill of their use. The weapon dates back many hundreds of years to the original master of the open palm, known only as the Whispering One. Essentially it is a simple weapon, two wooden poles attached by a short length of chain. Monks learn to wield the weapon in an increasingly bizarre series of swings, loops and patterns by spinning the poles about, catching them in either hand and sending them spiraling through the air. * Special Bonus for nunchaku is an additional point of damage on every successful attack. So, where damage would normally be 1-6 for a human, it becomes 2-7. Because Nunchaku are a difficult weapon, attack skills are reduced by 5. Player’s Note: Tiny Nunchaku can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6866 0’ order for 90gp.

Attack Skill: -5

Damage: 2-5 plus wielder’s natural damage plus special bonus *

Movement Rate: Not Affected

No. per Backpack Slot: 3

Range: Own Square +1 radius.

Defense Bonus: Normal=3, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.

Value: 90/45gp

 

Tiny Plate Mail (6859)

Plate Mail is heavy cumbersome suit of armor that is made from steel plates welded and shaped to fit the body. While offering a high degree of protection from most forms of attack, it takes its toll on the wearer by tiring them, making them uncomfortable and slowing them down. It is best suited for powerful fighters with big heavy weapons in large areas. Sneaking around is virtually impossible in Plate Mail because every move and step is loud and obvious. In a dungeon monsters can hear characters wearing plate mail coming from a mile away! Magical Plate Mail is the same as normal Plate but has been enchanted to give a bonus to certain defenses. Player’s Note: Tiny Plate Mail can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6859 0’ order for 380gp.

Equipable Area: Body.

Movement Rate: -1

No. Per Backpack Slot: 1

Defense Bonuses: Normal=30, Fire=20, Cold=20, Chemical=20, Magical=20, Mental=5.

Value:            380/190gp

 

Tiny Scimitar (6858)

A Scimitar is an exotic bladed weapon from the far East. Its blade is curved along the length with a uniformity of width and a single sharp edge. The styles used while fighting with a scimitar are unlike most other bladed weapons and therefore have value against opponents because of their unorthodox techniques. Tiny versions of these weapons do less damage but are easier to successfully hit with. Player’s Note: A Tiny Scimitar can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6858 0’ order for 40gp. Upon equipping, it was determined that the weapons offers a +10 attack bonus, but only 1 to 4 plus wielder’s natural damage.

Attack Skill: +10

Damage Type: Normal

Equippable Area: Attack Hand.

Damage: 1-4 plus wielders natural damage.

No. Per Backpack Slot: 3

Range: Own Square +1 Radius

Value:            40/20gp

 

Tiny Shilleleigh (?)

A Shilleleigh is a heavy gnarled club favored by some fae, particularly leprechauns. Able to dish a heft blow, it is easy to grip and fast to swing. A versatile, if a bit basic, weapon. This is a SMALL item and can only be equipped by characters who are similarly small. Player’s Note: Leprechaun characters start with a tiny shilleleigh in the 2nd backpack slot.

Attack Skill: Normal

Damage Type: Normal

Equippable Area: Attack Hand

Damage: 2-4 plus wielder’s natural damage.

No. per Backpack Slot: 3

Range: Own Square +1 Radius

Value:   ?/?gp

 

Tiny Tin Helm (6861)

I examined a Metal Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel which serves as protection for the head and neck. Magical Metal Helmets are the same as normal ones but have been enchanted to give a sorcerous bonus to certain defense types. Player’s Note: Tiny Tin Helm can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6861 0’ order for 16gp.

Equippable Area: Head

Movement Rate: Not affected

No. per Backpack Slot: 4

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.

Value: 16/8gp

 

Tiny Wand of Lightning (6867)

A Wand of Lightning is a rare and powerful magical item. Forged in times long-forgotten, the wand is charged with magical energy which a wielder can cause to leap from the end to strike a chosen target within range. The wand does 'Magical' damage type. The amount of 'charges' in a wand is finite and it is virtually impossible to tell how long one will last. Perhaps many years ... perhaps for just one shot ... The usage of the wand has no effect on its draining ... it is a matter of time only. At the end of each turn there is a 5% chance the wand will dissolve to dust and disappear. This item can only be used by an Enchanter or Necromancer. Player’s Note: Tiny Wand of Lightning can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6867 0’ order for 700gp. It has been reported that it can’t be equipped. Presumably, Pixies and Leprechauns aren’t considered enchanters or necromancers and at sometime some form of magic using equivalent will be introduced.

Damage Type: Magical

Equippable Area: Attack Hand

Damage: ?

Movement Rate: ?

No. per Backpack Slot: ?

Range: 3

Value:            700/350gp

 

Tiny Wooden Shield (6855)

A Wooden Shield, also known as a buckler, is a small round shield that straps to the arm to be used as a defensive object, while the other hand, ideally, wields some sort of weapon. With training the shield can give distinct advantages in combat, allowing a different range of maneuvres to the experienced fighter. Magic shields are the same as normal shields but have been enchanted to give a sorcerous bonus to certain defense types, or other powers to be discovered through use. Player’s Note: Tiny Wooden Shield can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6855 0’ order for 8gp.

Equippable Area: Left Arm

Movement Rate: Not affected

No. per Backpack Slot: 5

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.

Value: 8/4gp

 

Tiny Wooden Staff (6860)

I examined a Wooden Staff. The Staff is a length of finely carved and weighted wood which serves a number of useful functions. Firstly, as a simple weapon it is still effective with both range and defense capabilities. Monks and other martial artists have honed the use of the staff to a fine art, often using it in a blinding array of whirls and counter-moves. The staff is also useful as a balancing aid and as a method of probing for safe areas ahead in uncertain places in a Dungeon. Tiny versions of these weapons do less damage but are easier to successfully hit with. Player’s Note: A Tiny Wooden Staff can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6860 0’ order for 16gp.

Damage Type: Normal

Equipable Area: Attack Hand

Damage: 1-3 plus wielders natural damage

Movement Rate: Not Affected.

No. per Backpack Slot: 2

Range: Own Square +1 radius

Value:   16/8gp

 

Tiny Woolen Cloak (6862)

I examined the Woolen cloak. It is a thick garment made of good, if coarse wool, designed to cover the body and head for warmth and protection. Player’s Note: Tiny Woolen Cloak can be purchased at a Tiny Tiny Stuff shop in the overland using the ‘B 6862 0’ order for 4gp.

Equippable Area: Over Body

No. per Backpack Slot: 3

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value: 4/2gp