Summonable Creatures

 

Demogoblin

Unlike other goblins, demogoblins are small humanoids with an attitude. Although they look quite similar to a normal goblin there is a key different between them. Demogoblins have absolutely no fear whatsoever. They will willingly throw themselves at any enemy, no matter what size. They will march in their droves to death with no second thought at all. They live to fight and kill, although they are not particularly good at it. This strange philosophy is a mystery to most sages, who have no idea why demogoblins diverged from the traditional path of cowardice that other goblin races have taken. Because of their utter lack of fear, demogoblins are often used as disposable troops by powerful masters and are considered freakish and strange by other goblins. Humans, though, have been known to spare their lives out of respect for their foolish, but obvious bravery.

Statistics                                Defense

Appearance: 2                                Normal: -40                                Gold: 0                                Attack: 5

Willpower: 3-4                                Fire: -40                                Alignment: Good                                Experience: 0

Dexterity: 8-12                                Cold: -40                                Hostility: Neutral                                Damage: -1 to 3 (Normal)

Strength: 7-9                                Alchemical: -40                                Vision: 4                                Hire Cost: 0

Wisdom: 6-8                                Magical: -40                                Move Rate: 8                                Owner: 0

Intelligence: 10-12                                Mental: -40                                Current 8 out of 8                                Fear Factor: 0

Player’s Note: Summoned demogoblins have all equip-able body locations. Demogoblins can be summoned by the Monster Summon 1 enchanter’s scroll.

 

Goblin

Goblins, generally considered to be the lowest of the 'Goblinoid' races, are small green humanoids. They have rounded ugly features and tiny eyes. Their skin is swarthy and rough and they are usually filthy, reeking of refuse and dirt. Although weak by human standards, goblins are tough because they learn to fight almost from birth, simply to survive in the harsh chaotic environments in which they live. Generally, goblins are cruel, greedy and foul. They are also notorious cowards, which is why they seldom travel other than in large groups. Hobgoblins are simply unnaturally large goblins who tend to rule their weaker kin by sheer strength. Some venture that hobgoblins may be goblins with ogre or troll blood somewhere in their line. It is rumored that giant versions of goblins and hobgoblins can be found by the unlucky traveler, these being mutated versions of the creatures that stand some 8ft tall and equally muscular.

Statistics                                Defense

Appearance: 4                                Normal: -40                                Gold: 0                                Attack: 5

Willpower: 2                                Fire: -40                                Alignment: Good                                Experience: 0

Dexterity: 12                                Cold: -40                                Hostility: Neutral                                Damage: -1 to 2 (Normal)

Strength: 4                                Alchemical: -40                                Vision: 2                                Hire Cost: 0

Wisdom: 6                                Magical: -40                                Move Rate: 8                                Owner: 0

Intelligence: 8                                Mental: -40                                Current 3 out of 3                                Fear Factor: 0

Player’s Note: Summoned goblins have all equip-able body locations. Goblins can be summoned by the Monster Summon 1 enchanter’s scroll.

 

Ogre Youth

One of the most feared of the Goblinoid races, ogres stand 8 or even 9ft high, their bodies a mass of hard powerful muscle. While humanoid in shape, ogres skin can be green, grey or a mottled brown. Their reputation for stupidity is generally, although not always true, but many people overlook a certain animal cunning that ogres have been known to display when it comes to find their next dinner ... ogres eat almost any kind of meat, except each other. They do not work well with other goblin races unless a powerful leader is present to keep them in line. Some ogres have two eyes, some one. They have a very thick natural skin, which is as good as chain mail for protection and their massive strength means they are capable of dealing a lot of damage with those terrible bludgeoning fists.

Statistics                                Defense

Appearance: 3                                Normal: -35                                Gold: 0                                Attack: 0

Willpower: 9                                Fire: -35                                Alignment: Good                                Experience: 0

Dexterity: 6                                Cold: -35                                Hostility: Neutral                                Damage: 5 to 14 (Normal)

Strength: 20                                Alchemical: -35                                Vision: 7                                Hire Cost: 0

Wisdom: 7                                Magical: -35                                Move Rate: 4                                Owner: 0

Intelligence: 5                                Mental: -35                                Current 10 out of 10                                Fear Factor: 0

Player’s Note: Summoned ogre youths have all equipable body locations. Ogres Youths can be summoned by the Monster Summon 1 enchanter’s scroll.

 

Orc

Orcs are the dominant race in the Goblinoid culture. While they are nowhere near as powerful as ogres or as durable as trolls, or indeed as prolific as goblins, they have several traits, which mark them as special. Orcs, like humans, tend to survive wherever they are put. Tenaciously they cling to life and indeed thrive in the most inhospitable of conditions. It has been suggested that they are the nearest equivalent to humans in the goblin world. Furthermore, orcs have leadership abilities and an idea of structured society, albeit an evil one, that assists them in their dominance. In large groups of Goblinoids, it is the orcs that usually rule, unless dark elves are present. Orcs are like large brutish humans with pig-like snouts and grey or green swarthy skin. They work in groups for the good of their community, usually ruled the strongest most-violent fighter amongst them. Orcish society is a harsh place full of harsh creatures.

Statistics                                Defense

Appearance: 3-4                                Normal: -35                                Gold: 0                                Attack: 10

Willpower: 6-9                                Fire: -35                                Alignment: Good                                Experience: 0

Dexterity: 9-14                                Cold: -35                                Hostility: Neutral                                Damage: 1 to 5 (Normal)

Strength: 9-13                                Alchemical: -35                                Vision: 7                                Hire Cost: 0

Wisdom: 6-9                                Magical: -35                                Move Rate: 10                                Owner: 0

Intelligence: 10-12                                Mental: -35                                Current 7 out of 7                                Fear Factor: 0

Player’s Note: Summoned orcs have all equip-able body locations and come with a short sword in their backpack. Orcs can be summoned by the Monster Summon 1 enchanter’s scroll.