Scrolls
Notes
Sprites and LSP’s
vanishing - That was changed ages ago. Sprites and LSP's were given a small
chance (about 5%) of disappearing every turn at the end ... *as well as* the
standard chance to disappear in combat.
Magic is fickle like that. -- Steve-Madhouse UK
Q: Steve - perhaps you could
confirm that this 5% applies to sprites and spheres that are unequipped?
Nope. Such knowledge
as to the life of magic must be learned by playing the game. It varies from item to item, depending on
how that particular magic is structured. There is a little check box on the
item editor that says 'Not in Pack' or 'Yes in pack' for item deterioration and
different items have different settings. -- Steve-Madhouse UK
Scroll of Dazzle (DAZ) Royal Guild of Adventurer’s Scroll
To cast the spell using this scroll write the order “C
51 <target ID>”. The range is 5 squares. Once cast
this spell forces the target to see a blindingly bright light before
their eyes, even if they are closed, causing them to be 'dazzled'.
(Movement, Vision and combat abilities are all negatively affected). This spell
was developed by the Royal Guild of Adventurers, to assist in the
apprehension of Outlaws, but has many other uses. Its effects are brief
(50% per turn chance to wear off) but can be useful nonetheless. It is
illegal to use this spell upon an adventurer who is not an outlaw. The scroll
cannot be copied by non-members. You cannot equip a magic scroll, you only
need have it in your pack to cast a spell. Once you cast the spell the scroll
will disappear.
Making more: To
create another use the “C 151” order. This costs 75gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Scroll of Fire Sprite (FS)
To cast this spell
issue the “C 3” order. When cast it summons a Fire Sprite. The creature is treated
like a piece of equipment and appears in your backpack. To use the fire sprite
as a weapon you need to equip it to your attack hand. Any attack order will
cause the fire sprite to spit a stream of flame at your target. It has a range
of your own square plus 6 radius, and does 1-6 points of damage. This spell
needs no additional components. Every time a fire sprite is used, it has a 1 in
3 chance of returning from whence it came. Once summoned, a Fire Sprite cannot
be dropped, sold, or given away. You cannot equip a scroll. You need only have
it in your backpack to cast the spell. Once cast the scroll will disappear.
Making more: To
create another use the “C 103” order. This costs 25gp. The maximum number of
scrolls per backpack slot is 12.
Value: 27gp (last reported 19
December 2006)
Scroll
of Ghastly Cloud of Death (GCD)
To cast the spell using this scroll write the order “C 29 <Target Character ID>”. This
terrible spell will cause a green and ghastly cloud of death to sweep forth
over my target and also an area around my target, causing all within the area
to be poisoned and also to take melting damage. While this spell was originally
one of Necromantic nature, this version was converted for use with enchanter's
magic. The spell is not choosy who it effects. It will hurt friend and enemy
alike within range and if I am too close it will harm me. The spells range is
6, its radius from point of contact is 4. It is not stopped by walls or
obstacles. You cannot equip a magic scroll, you only need have it in your pack
to cast a spell. Once cast the scroll will disappear.
Making more: To
create another use the “C 129” order. This costs 95gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?
Notes when caught within area of effect: "Although
not the primary target, I was caught within the radius of a magical spell. A
Ghastly cloud of green gas washed over me, burning my skin and poisoning my
veins. I screamed and screamed in agony. (3 points of damage. Poisoned)”
Other notes when the target of the spell: (Damage 5 to target, 3 to anyone caught in area of effect. Inflicts condition Murk that takes -20 off attack, –10 off normal and mental defenses, -1 vision, and –1 to damage. One character reports the poisoning went away when a healing potion was used, but believes this might be coincidence.)
Scroll of Greater Fire Ward (GFW)
I carefully examined
the Magic Scroll I was carrying. It was a Scroll of Greater Fire Ward. To cast
the spell using this scroll write the
order “C 3999
<target ID>” where the target is the character you wish the spell to
affect in the same or adjacent square. A greater fire
ward is a sphere of
bright white energy that gives off a thick chilling mist. It protects the
person it is cast on from some of the effects of fire, reducing any fire damage
done by four points with its cooling glow until the end of the turn. You cannot
equip a magic scroll, you only need have it in your pack to cast a spell. Once
you cast the spell the scroll will disappear.
Make more: To create another, use
the “C 4000” order. This costs 50gp. The maximum number of scrolls per backpack
slot is 12.
Value: ?gp
Scroll of Heroic Stature (AHS)
To cast this spell
issue the “C 5” order. This spell causes an Aura of magical Heroic Stature to
appear in your backpack. If you equip this to your defense hand, you will
receive its effect. It grants +2 to your melee damage score and adds +10 to
your attack score. Each turn there is a 1 in 5 possibility it will fade away.
The Aura can be given to another character to use, but once equipped, it cannot
be removed until it has run its course. You cannot equip a scroll you need only
have it in your backpack to be able to cast the spell. Once cast the scroll
will disappear.
Make more: To create another, use
the “C 105” order. This costs 50gp. The maximum number of scrolls per backpack
slot is 12.
Value: 51gp (Confirmed on 7
May 2005)
To cast this spell
issue the “C 6” order. When cast, this spell summons an ice sprite. The
creature is treated like a piece of equipment and appears in your backpack. To
use the ice sprite as a weapon, you need to equip it to your attack hand. Any
attack order will cause the ice sprite to spit a stream of Ice at your target.
It has a range of your own square plus 6 radius, and does 1-7 points of damage.
This spell needs no additional components. Every time an ice sprite is used, it
has a 1 in 4 chance of becoming a “Fading” ice sprite. Then it is only a matter
of time until it returns from whence it came. Once summoned, an ice sprite
cannot be dropped, sold, or given away. You cannot equip a scroll. You need
only have it in your backpack to cast the spell. Once cast the scroll will
disappear.
Value: 28gp (26 Jan 2003)
To cast this spell
issue the “C 3993 <target ID>” order A lesser ice ward is a sphere of
faint red energy that gives off a faint chilling mist. It protects the person
it is cast on from some of the effects of cold, reducing any cold damage done
by two points with its warm glow until the end of the turn. You cannot equip a
scroll. You need only have it in your backpack to cast the spell. Once cast the
scroll will disappear.
Value: ?gp
Scroll of Lesser Sphere of Protection (LSP)
To cast this spell
issue the “C 4” order. This causes a lesser sphere of protection to spring into
being. The sphere is treated as a magical item and when cast appears in your
backpack. You must equip it to your over body area to receive its protection.
The sphere provides the following protection Normal = 25, Fire = 25, Cold = 25,
Chemical = 25, Magical = 25, Mental = 25. The sphere lasts a variable amount of
time. Every time you enter combat, there is a 1 in 4 chance of it dissolving
away! They will last indefinitely, if you are not involved in combat. You
cannot equip a scroll. You need only have it in your backpack to be able to
cast the spell. Once cast the scroll will disappear. Recently reported
investigations report: Lesser Spheres last a variable amount of time based on
combat rounds. Every turn there is a 20% chance the sphere will run out.
Make more: To create another use
the “C 104” order. This costs 25gp. The maximum number of scrolls per backpack
slot is 12.
Value: 26gp (Last Reported 12
March 2005)
Scroll of Little Helpers (LHE)
To cast this spell
issue the “C 30” order. I carefully examined the Magic Scroll I was carrying. I
t was a Scroll of Little Helpers. When cast two small shapeless energy beings
appear to fetch and carry for their master. The helpers act as independent characters
that YOU control. You will get to issue orders for them. Magically summoned
creatures are weak and can last anything from a few seconds to a few turns. I f
you are unlucky they could fade out right away. This spell requires no
additional components. A summoned creature has a very small visible area so it
must stay close to its summoner or it will be virtually blind. Little Helpers
cost 1 GP per turn 'upkeep' which is charged automatically. You cannot equip a
magic scroll. You only need have it in your pack to cast a spell. Once you cast
the spell the scroll will disappear.
Make more: To create another use
the “C 130” order. This costs 50gp. The maximum number of scrolls per backpack
slot is 12.
Value: 57gp
C 30 0 (Recently reported results
of casting this spell ~ maybe by a character with to many little helpers ~ 12
February 2004)
I pulled out my scroll
of Little Helpers and spoke the words, shaping the very stuff of magic in my
hands like a sculptor of clay. Two shapeless energy clouds formed, taking the
vague shape of small humans, ready to fetch and carry at my command. One of the
Little Helpers spat at <name of casting enchanter>'s feet. "I hate
you," it said.
C 30 0 (Recently reported
results of casting this spell ~ maybe by a character with too many little
helpers ~ 12 February 2004)
I pulled out my scroll
of Little Helpers and spoke the words, shaping the very stuff of magic in my
hands like a sculptor of clay. Two shapeless energy clouds formed, taking the
vague shape of small humans, ready to fetch and carry at my command. The two
Little Helpers looked at one another and shared a conspiratorial look.
Something about their manner left me a little disturbed.
C 30 0 (Recently reported
results of casting this spell ~ maybe by a character with to many little
helpers ~ 3 April 2004)
I pulled out my scroll
of Little Helpers and spoke the words, shaping the very stuff of magic in my
hands like a sculptor of clay. Two shapeless energy clouds formed, taking the
vague shape of small humans, ready to fetch and carry at my command. One Little
Helper looked at <name of casting enchanter> and said, "what goes
around comes around." My Lesser Sphere of Protection faded away as its
magic came to an end. Player’s Note: It is uncertain whether the sphere
collapse as part of the normal expiration of the LSP spell or if the Little
Helpers had something to do with it since LHE was cast at the last order of the
day. A line space afterward indicated that a AHS expired, but with the space
there, it seemed to indicate it collapsed at the end of the turn not during the
last order.
Notes: Initial reports claim
that little helpers can move through walls. Confirmed reports since then prove
that this is not the case. On the other hand, they're completely immune to
Normal attacks and very vulnerable to all other types of attacks. This makes
them perfect for "blocking" monsters. Having a few of them ahead of
your party will help keep monsters at a safe distance so you can pick them off
at range.
Little Helper
Statistics Defense
Appearance:
5-8 Normal:
500 Gold: 0 Attack: -50
Willpower:
10 Fire:
-55 Alignment:
Good Experience:
0
Dexterity:
10-12 Cold:
-55 Hostility:
Neutral Damage:
1 to 2 (Normal)
Strength:
7-11 Alchemical:
-55 Vision:
5 Hire
Cost: 1
Wisdom:
5-6 Magical:
-55 Move Rate:10 Owner:
<caster of LHE scroll>
Intelligence:
11 Mental:
-55 Current
8 out of 8 Fear
Factor: 0
Player’s
Note: Can’t equip anything.
Scroll of Mage’s Amnesia (MAM)
I carefully examined the
Magic Scroll I was carrying. It was a Scroll of Mage's Amnesia. To cast the
spell using this scroll write the order 'C 3997 <target ID>' where the
target is the person on whom the spell is to be cast within a 7 square range
(even through walls). The caster will quickly become forgetful and have great
difficulty concentrating on memorised detail. The upshot being that they cannot
cast and spells or copy any parchments for the duration of the turn if the
order required is a 'C' order. You cannot equip a magic scroll, you only need
have it in your pack to cast a spell.
Making more: To
make another scroll use the order "C 3998". This costs 300 gps. The
maximum number of scrolls per backpack slot is 12.
Value: ?gp
Scroll of Magic Lantern (MAL)
I carefully examined
the magic scroll I was carrying. It was a scroll of Magic Lantern. To cast the
spell using this scroll write the order "C 38". This will summon the
Magic Lantern, a glowing lantern of magic light that hangs over the head of the
caster for a short period. While the Magic Lantern is active, the caster gains
+2 to vision, while losing -10 to Normal and Magical defenses. The Magic
Lantern is powered by the trapped essence of a tiny fairy, which is summoned
upon casting and forms the energy base for the sorcerous light. Only one magic
lantern can be in effect at any one time for a single character. The lantern
has a 50% chance of fading per turn.
Making more: To
make another scroll use the order "C 138". This costs 40 gps. The
maximum number of scrolls per backpack slot is 12.
Value: 46gp (last reported 16
July 2005)
Scroll of Magic Portal (MP)
To cast this spell use
the “C 2” order. When cast you will be magically teleported to a random
location. Be warned! Although the teleported location will not be anywhere
fatal such as the middle of a wall etc…It could still be somewhere equally as
unpleasant such as in a location filled with hungry looking monsters. This
spell should definitely be used with caution! This spell requires no additional
components. You cannot equip a scroll you only need have it in your backpack to
cast a spell. Once cast, your scroll will disappear. Recently reported
investigations report: “When cast within the Kingdom of Bereny you will be
magically teleported to the legendary Safe Haven. Results elsewhere are
uncertain at best.”
Making more: To
create another use the “C 102” order. This costs 25gp. The maximum number of
scrolls per backpack slot is 12.
Value: 27gp (last reported 12
March 2005)
Notes
When Casting:
"I urgently dragged out my scroll and spat the words to the Magic
Portal spell rapidly. A flash of light and the stench of ammonia filled the air
as magical power wrenched me from that place to an entirely different one. I
found myself in a warm, quiet, peaceful place. A small room nestled in some
extra-dimensional area perhaps? I could feel sorcery here. It was the legendary
Safe Haven. No attack orders can be used in this place. Even hostility attacks
will be slow and unwieldy. Traders exist here for my benefit. When I want to
return to the place I came from I can use the order 'C202'. A side effect of
the transfer to Safe Haven is that I am healed 5 points if needed. A strange
raised stone dais stood here. Brickwork around the edge held a flat black
marble platform with an odd silvery sheen upon it. The words “Nepini Lazin”
were inscribed on the brickwork."
Since turn run on 30th October 1999
“I look around. I am standing in Safe Haven. A place where users of the Magic Portal spell can be sent for their safety and peace of mind. Issuing the order 'C 202' will take me back from whence I came. But there's something strange about this place... something wrong! The walls seem a darker hue than before and there are cracks in the masonry. The ceiling is bowed and weak in places as if something heavy is pressing on it from above. Cobwebs and dust fill nooks and crannies that had previously been fresh and clean. Strange new rooms seem to have appended to the area which were not there before. Something is wrong with the magic here. A corruption seems to have set in. But to what end? Never, never, never use any other sort of teleportation magic while within an extra dimensional space. It is VERY dangerous.”
Since turn run 1st October 2000
“I urgently dragged out my
scroll and spat the words to the Magic Portal spell rapidly. A flash of light
and the stench of ammonia filled the air as magical power wrenched me from that
place to an entirely different one. I found myself in a warm, quiet, peaceful
place. A small room nestled in some extra dimensional area perhaps? I could
feel sorcery here. It was the legendary Safe Haven. But something was DIFFERENT
about the magic. I feel something strange and unpleasant. Like eyes watching
me?
No attack orders can be used in this place. Even hostility attacks will be slow and unwieldy. Traders exist here for my benefit. When I want to return to the place I came from I can use the order 'C 202‘. A side-effect of the transfer to Safe Haven is that I am healed 5 points if needed. Never, never, never use any other sort of teleportation magic while within an extradimensional space. It is VERY dangerous.
A strange raised stone dais stood here. Brickwork around the edge held a flat black marble platform with an odd silvery sheen upon it. The words ‘Nepini Lazin ‘ were inscribed on the brickwork.”
Scroll
of Mark Teleport Area (MTA)
To cast the spell using this scroll,
write the order “C 13”. When cast, the location in which you are standing is
marked magically exactly as if you had used a Teleport Home scroll there... but
without actually moving you anywhere. The advantage of this is that if you then
use a Re-Teleport scroll at a later stage you will be taken back to the place
marked with this spell. However, any use of other teleport magic in the meantime
will erase this spells mark and replace it. You cannot equip a magic scroll.
You only need have it in your pack to cast a spell. Once you cast the spell,
the scroll will disappear.
Making
More:
To create another scroll, use the order “C113”. This costs 10gp. The maximum
number of scrolls per backpack slot is 12.
Value:
16gp
(last report on the turn due 23 April 2005)
Scroll of Monster Summoning 1 (MS1)
I carefully examined
the Magic Scroll I was carrying. It was a Scroll of Monster Summoning 1. To
cast the spell using this scroll write the order 'C 1 0' or use the HANDLE
order. When cast a weak monster is summoned who acts as an independent
character who YOU control. Magically summoned creatures are weak and can last
anything from a few seconds to a few turns. If you are unlucky they could fade
out right away. Monster Summoning 1 is classified as a "Summoning"
spell. You cannot equip a magic scroll, you only need have it in your pack to
cast a spell. Once you cast the spell the scroll will disappear.
Making more: To
create another use the “C 101” order. This costs 25gp. The maximum number of
scrolls per backpack slot is 12.
Value: 29gp (last reported 28
October 2006)
Scroll of Monster Summoning 2 (MS2)
You cast this spell by
using the order “C 41”. When cast, it causes a monster to appear. This monster
acts as an independent character that YOU control. You will get to issue orders
for it. Magically summoned creatures are weak and can remain only a short time
usually a few seconds up to a few turns! If you are unlucky, they COULD fade
out right away! This spell requires no additional components. A summoned
creature has a very small visible area so it must stay close to its summoner or
it will be virtually blind. You cannot equip a magic scroll you only need have
it in your backpack to cast a spell. Once you cast the spell, the scroll will
disappear.
Making more: To
create another use the “C 141” order. This costs 75gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Scroll of Monster Summoning 3 (MS3)
You cast this spell by
using the order “C 42”. When cast, it causes a monster to appear. This monster
acts as an independent character that YOU control. You will get to issue orders
for it. Magically summoned creatures are weak and can remain only a short time
usually a few seconds up to a few turns! If you are unlucky, they COULD fade
out right away! This spell requires no additional components. A summoned
creature has a very small visible area so it must stay close to its summoner or
it will be virtually blind. You cannot equip a magic scroll you only need have
it in your backpack to cast a spell. Once you cast the spell, the scroll will
disappear.
Making more: To
create another use the “C 142” order. This costs 150gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Scroll of Pandemonium (PAN)
Adventurer’s report
the existence of this scroll. It causes confusion in an area possibly 3 x 3.
Imps add to the havoc.
Making more: To
create another use the “C XXX” order. This costs 200gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Scroll of Parallel Blast (MBL)
To cast this spell
issue the “X 531 <target ID>” order. This is a potent method of
destruction used by powerful mages to deal large amounts of damage to their
enemies. The spell is not guaranteed to hit since each target has a resistance
to magic determined by their Intelligence and Willpower scores. If the spell
does hit it will deal a lot of damage. The spell's power is tapped from the
rift between worlds, where energies swirl and gather. The spell has a range of
5 squares (own square +4) and does a mixture of magical and fire damage. You
cannot equip a magic scroll. You only need to have it in your backpack. (Note:
A second reporting of this spell claims the order to cast is “C 531 <target
ID>”.)
Making more: To
create another use the “C 121” order. This costs 120gp. The maximum number of
scrolls per backpack slot is 12.
Value: 127gp
To cast the spell
using this scroll write the order 'C 140 <Target ID>'. This spell causes
an intense cramping to infect the muscles of the target, reducing their ability
to move dramatically for the duration of the turn it is cast. The target must
be within 4 square range for this spell to work. You cannot equip a magic
scroll. You need only have it in your pack to cast a spell. Once you cast the
spell the scroll will disappear.
Making more: To
make another scroll use the order 'C 140'. This costs 120GP. The maximum number
of scrolls per backpack slot is 12.
Value: ?gp
Scroll of Remove Radiation (RAD)
I carefully examined
the Magic Scroll I was carrying. It was a scroll of Remove Radiation. To cast
this spell using the scroll write the order “C 3304 <target ID>”. When
cast you will reduce the level of magical radiation that person has absorbed.
The range of the spell is 2, which means the spell can only be cast upon
somebody in the same, or an adjacent square as yourself. You cannot Equip a
magic scroll, you only need have it in your pack to cast a spell. Once you cast
the spell the scroll will disappear.
Make more: To make another scroll
use the order ‘X 3304 0’. This costs 25gp. The maximum number of scrolls per
backpack slot is 12.
Value: ?/?gp
Scroll
of Second Wind (SW)
To cast the spell
using this scroll, write the order 'C 54 <target ID>’. This spell gives
the target a second wind as it describes, a period of time where their max
health is 10 points higher than usual and healing them 10 points as well.
However, at the end of the spell the extra health disappears immediately,
possibly leading to death if the temporary health was all that was keeping the
target alive. As well as the normal copy cost, casting this spell costs gold.
The cost is 10 gold if the target is in the same square, or an adjacent square,
or 100 gold for anywhere in the whole module. The second wind last between 1
and 4 turns.
Making more: To
create another use the “C 154” order. This costs 250gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Scroll
of Slipstream (SL)
To cast the spell
using this scroll, write the order 'C 53 <target character ID>’. The
target must be in the same or an adjacent square. For the duration of the turn
ONLY the affected target will be able to walk through NORMAL walls, as long as
they concentrate very hard (use a special order, normal move orders will not
have the necessary effect.) However, the strain of this is great. Every time
the special order is used the 'streamer' will take 3 points of damage. Once a
character is 'streaming' the order 'X 1965 <direction code>' is used to
move, with the direction codes being the same as those used in the normal move
order. While 'streaming' normal movement effects, like hostility attacks, do
not function. You cannot equip a magic scroll. Once you cast the spell the
scroll will disappear.
Making more: To
create another use the “C 153” order. This costs 150gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
C 53 <Target ID#>
Speaking the powerful
magical words I cast the Slipstream spell upon <target character’s name>.
The scroll crumbled to pieces in my hands, even as <target character’s
name> seemed to take on a strange, unearthly quality!
<On the target character’s turn in the
phase this scroll was cast>
<name of enchanter
casting the spell> cast a spell at me which gave me the power to Slipstream
for the remainder of THIS turn. This is the ability to walk through walls. To
do this I must issue a special order to move, 'X 1965 <direction code>'.
The direction codes are exactly the same the normal move ones. Every move I
make using the slipstream order will do me 3 points of damage, and while
streaming I will not get the usual hostility attacks associated with the move
order... I will be concentrating too hard!
Scroll
of Stepping Stones (SST)
I carefully examined the
Magic Scroll I was carrying. It was a Scroll of Stepping Stones. To cast the
spell using this scroll write the order 'C 3996 1'. This spell causes a warping
of reality on a localised and minor level. The effect of this is that for every
square the enchanter moves for the duration of the turn, they will in fact move
two squares in that direction. However, this additional movement does use the
appropriate additional move points and is subject to all the rules of normal
movement. You cannot equip a magic scroll, you only need have it in your pack
to cast a spell.
Making more: To
create another use the “C 3996 2” order. This costs 150gp. The maximum number
of scrolls per backpack slot is 12.
Value: ?gp
Scroll
of Strength Drain (SDR) Independent Guild of Wizards
Scroll
To cast this spell
issue the “C 9 <target ID>” order. When cast, it has a range of Own
square + 3. It must be cast at a target, which it Drains of physical Strength.
This reduces their effective strength score by 5 and also reduces damage it
inflicts by 4 points from every blow they strike…possibly even causing them to
be unable to deal damage at all, even if they hit. You cannot equip a scroll.
You need only have it in your backpack to be able to cast the spell. Once cast
the scroll will disappear. As a guild restricted scroll, Strength Drain can
never be sold, transferred, or dropped. If a character is killed, it
disappears.
Making more: To
create another use the “C 109” order. This costs 25gp. The maximum number of
scrolls per backpack slot is 12.
Value: 29gp
Scroll
of Summon Stone Animate (Scroll of Summon Stone Animate) Assembly
Guild Scroll
To cast this spell,
issue the “C 17” order. Only the mysterious members of the magical guild known
as the Assembly have learnt how to cast this spell and they keep it a closely
guarded secret. When cast, the scroll crumbles to dust and from the very earth
a Stone Animate rises to serve its master. Like many summoned creatures, the
magic, which moves the Stone Animate has a chance each turn of running out.
Until then, though, the Stone Animate is a powerful servant. As a guild
restricted scroll, SSA can never be sold, transferred or dropped. If a
character is killed it disappears. You cannot equip a magic scroll. You only
need have it in your pack to cast a scroll. Once you cast the spell the scroll
will disappear.
Making more: To
create another use the “C 117” order. This costs 200gp. The maximum number of
scrolls per backpack slot is 12.
Value: ?gp
Notes When Casting: “I
read out the strange syllables written upon my magical scroll. As the paper
crumbled in my hand the ground began to tremble. I watched in satisfaction as a
huge creature arose, a mound of rock and stone with gigantic rocky fists and
smoldering orange eyes. It stood, resolute, awaiting my commands.”
Scroll of Summon Sword of Fire (SSF)
To cast this spell
issue the “C 19” order. When cast, the scroll causes a powerful magic sword to
appear in the casters backpack. That sword can then be given to another
character or used by the caster. Although it has a limited life span, while it
still exists the sword can deal powerful 'fire' damage when used as the
equipped weapon. You cannot equip a scroll. You need only have it in your
backpack to be able to cast the spell. Once cast the scroll will disappear.
Making more: To
create another use the “C 119” order. This costs 50gp. The maximum number of
scrolls per backpack slot is 12.
Value: 55gp (last reported 25 April
2005)
To cast the spell using this scroll, write the order “C 23”. Originally developed by the famous mage Solas on behalf of the IGW guild. This spell acts directly on the brain of the caster. When used, the spell causes an increase in he mental capacity and IQ. (Essentially gaining +1 to his or her intelligence permanently.) This spell has not been fully tested for side effects when used on very high intelligent individuals. But thus far no ill effects have been noted. You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C 123”. This costs 800gp. The maximum number of scrolls per backpack slot is 12.
Value: 819gp
To cast the spell using this scroll, write the order “C ?” This immediately teleports the character to the Drax dungeon courtyard. It is also possible to use this scroll to make a magic charm that will teleport another character to the Drax dungeon courtyard. To do so use the order “C ?”. Using the scroll for this purpose also uses up 100 gp that are consumed by the magic. The charm must then be handed to the character who can trigger it using the order “X ?”. Once used, the charm disappears. You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C ?”. This costs 40gp. The maximum number of scrolls per backpack slot is 12.
Value: 47gp
To cast the spell using this scroll, write the order “C 27” This immediately teleports the character to the Icehaunt dungeon courtyard. It is also possible to use this scroll to make a magic charm that will teleport another character to the Icehaunt dungeon courtyard. To do so use the order “C 227”. Using the scroll for this purpose also uses up 100 gp that are consumed by the magic. The charm must then be handed to the character who can trigger it using the order “X 1658”. Once used, the charm disappears. Using the Charm DOES NOT set a teleport flag for re-teleport use. You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C 127”. This costs 40gp. The maximum number of scrolls per backpack slot is 12.
Value: ?gp
To cast the spell using this scroll, write the order “C 7”. This immediately teleports the character to the Mirrormane dungeon courtyard. It is also possible to use this scroll to make a magic charm that will teleport another character to the Mirrormane dungeon courtyard. To do so use the order “C 207”. Using the scroll for this purpose also uses up 100 gp that are consumed by the magic. The charm must then be handed to the character who can trigger it using the order “X 317”. Once used, the charm disappears. You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C 107”. This costs 40gp. The maximum number of scrolls per backpack slot is 12.
Value: 44gp
To cast the spell using this scroll, write the order “C 24”. This scroll was originally developed by the famous Mage Solas on behalf of the IGW guild, this spell reaches directly into the natural world to create a deafening and powerful localized thunderclap. The spell is targeted upon an individual and does 1 point of damage as well as deafening the targets for a short time thereafter. You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C 124”. This costs 35gp. The maximum number of scrolls per backpack slot is 12.
Value: ?gp
To cast the spell using this scroll, write the order “C 22 <target ID>”. Originally developed by the famous mage Solas on behalf of the IGW guild, Transfer Funds is an extremely useful piece of sorcery. When casting the scroll the Wizard can transfer a sum of 100 gp over a great distance, indeed, anywhere in the World <Mod 5>. The scroll has made long-distance payments of bills, or basic gold transfers a far simpler matter! The spell has a range of anywhere in Mod 5. When the spell is cast the gold is immediately transferred! You cannot equip a magic scroll. You need only have it in your pack to cast a spell. Once you cast the spell, the scroll will disappear.
Making more: To create another use the order “C 122”. This costs 10gp. The maximum number of scrolls per backpack slot is 12.
Value: 15gp
Scroll of
Word of Confusion (WOC) Assembly
Guild Scroll
To cast this spell,
issue the “C 8 <target ID>” order. When cast, it has a range of Own
square + 3. It must be cast at a target. It causes the target to fall into a
state of confusion. This makes the target suffer a –15 penalty on all his
attack and defense ratings for the duration of the turn. Undead and
supernatural creatures are also affected but to a lesser degree. You
cannot equip a scroll. You need only have it in your backpack to be able to
cast the spell. Once cast the scroll will disappear. (Conflicting reports exist
saying the penalty to attack and defense is –5 rather than –15.)
Making more: To
create another use the “C 108” order. This costs 25gp. The maximum number of
scrolls per backpack slot is 12. (Conflicting reports exist saying the cost to
copy is 40gp rather than 25gp. The most recent report indicates a 25gp copy
cost.)
Value: 33gp (updated 16 July 2005)
Non-Enchanter
Scrolls
Midnight
Elf Scroll
The
dark scrawl upon it seemed to swim and swirl before my eyes: I can make no
sense of this at all! I suppose it contains secrets of one of many midnight elf
schools of magic, but that is just a guess. Some scholars seek these scrolls
and traders will buy them to sell on. They are rare, too: Midnight elves in
danger of capture will destroy them. These scrolls are personal to the Midnight
elf they where created for. Each holds many magical secrets important to that
particular Midnight elf. Even another Midnight Elf of the same magical school
would have trouble reading them. It is believed that the Royal College of Magic
is working on a way to break the code.
No.
Per Backpack Slot: 12
Value:
?/?gp
Re-Teleport Scroll
To cast this spell
issue the “X 165” order. An extremely valuable scroll, the Re-Teleport spell
has specifically been written in such a way that anybody of any class can use
it. Its purpose is to return an adventurer to the last place they teleported
'from'. So, if you had used a Teleport Home scroll to get back to a dungeon
courtyard, for instance, you could restock and heal up there, then use the
Re-Teleport scroll to get back to where you last were... without trekking all
the way through the dungeon again. Be careful though... being magically
teleported by other means also counts as teleporting... and these scrolls
aren't perfect... on rare occasions they can misfire and take you somewhere
completely different. This scroll can be purchased in a courtyard using the ‘B
165’ order at the cost of 20gp.
No. Per Backpack Slot:
12
Value: 20/10gp
Royal
Teleport Scroll
To cast this spell
issue the “X 674” order. Royal teleport scrolls are magical spells made by
order of the Crown to assist chosen heroes on quests for the Kingdom. This
scroll is a one-way scroll. Once used it will immediately teleport you to the
destination it has marked upon it. Any
adventurer class can use this scroll.
Second Description: This
Royal Teleport Scroll allow any reader, magician or not, to be whisked
instantly and magically to a vicinity predesigned by the creators. To use the
scroll write the order 'X 3548 0'. Player’s Note: This second description comes
from the royal teleport scrolls given to those chasing the Demon Princess,
Jenneta, from the Dungeon of Drax to the Cathedral of Holy Light. The
destination is the shores of Lake Koos. A scroll was recently discovered in the
college ruins with the same description. The scroll was tested and its arrival
point was outside the Royal Palace in the City of Crownheart. It is theorized
the same scroll was give to Dirk Steadfast’s wife and the coding for the
destination was changed to the new teleport location.
No. Per Backpack Slot:
12
Value: ?/?gp
Scroll of the Caged Imp
This scroll describes how a powerful priestess of the Nashan faith bound an imp with the power to grant wishes into a bone cage. The scroll is clearly a recent copy. The scroll goes on to describe an incantation, which is reasonably complex, which will torment the imp and force him to grant a wish. Wishes in Bereny are always one of the ‘standard’ four: to be healthy, wealthy, happy or wise. To try and repeat the incantation you must be in the room containing the imp. Use ‘L 100’ to wish for health, ‘L 110’ for wealth, ‘L 120’ for wisdom, and ‘L 130’ for happiness.
L 100 0 (Wish for Health)
I opened the scroll and began to read. The incantation proved easy to complete and, as I did so, the imp quivered and screamed in terror and pain. Smiling, I demanded the creature grant my wish, which it has. As I made my demand, the paper of the scroll caught fire and burnt, without heat, to ash. (Player’s Note: Reports indicate this wish grants a +10 to health and a +1 to appearance, but imposes a –20 penalty to piety. It also puts a note in the character’s, Magic Effects section. Whether the wish for health is temporary or not is unknown, but past Magical Effects that grant health give notice that if the effect should go away while the character is on low health, death may occur.)
No. Per Backpack Slot:
?
Value: ?/100gp
Scroll of the Dead
This illustrated
scroll is covered with strange glyphs and runes which I think might well be
anubian. The pictures contained within seem to indicate that they describe the
journey the anubians suppose is taken by them in the afterlife. I suppose the
scroll might be of some value to a scholar.
No per backpack slot: 12
Value: ?/?gp
Scroll: Lady of Virtue
This is a scroll
containing a story by the notorious female writer Milla Sanboon. It is by the
most part a ficticious story about the illicit love between a lady of nobility
and rusty the stable lad of the Kings Stables in Crownheart. Supposed to be set
during a time of strife, no one really knows why it was set at all, other than
to pour scorn onto it's creator.This has little if any use other than scrap
paper, or to keep a rampaging mob of amazons from attacking you.
No per backpack slot:
12
Value: ?/?gp
Scroll: Loves Lost Ardour
This is a scroll
containing a story by the notorious female writer Milla Sanboon. It is by the
most part a ficticious story about the illicit love between a woman and two of
her suitors all the while trying to keep her parents in the dark about her true
love, a serving wench from the local tavern. The general gist is that the story
writer is partially insane. This has little if any use other than scrap paper,
or to keep a rampaging mob of amazons from attacking you.
No per backpack slot:
12
Value: ?/?gp
Teleport Home Scroll
I examined the
Teleport Home Scroll. Possibly the most invaluable adventurers tool there is,
the Teleport Home scroll serves a simple but powerful function. Made by mages
and enchanted in such a way that even non-mages can use them, all you need to
do is read the scroll aloud and you will be instantly teleported back to the
Courtyard from wherever you are in the Dungeon. These scrolls can save a lot of
travelling time and even get you out of a tight spot more often than not. To
use a teleport scroll issue the order 'X 31 0'. Player’s Note: This scroll can
be purchased in a courtyard using the ‘B 31 0’ order at the cost of 5gp.
No. Per Backpack Slot:
12
Value: 5/5gp
Thin Scroll
A picture of the Duke
of Poldoon being told by a warrior the message that the army of Kyr had taken
over the silver mines of Silverlode.
No. Per Backpack Slot:
12
Value: ?/?gp