Saddlery
Bit, Curb (1642)
The bit is the metal piece that goes in a horse’s mouth to which the bridle is attached. Bits are used to assist steering and control of a mount. A curb bit has a chain attached to it that runs through the mouth and under the chin. It is a harsh, but effective type of bit.
Value: 20/8gp
Bit, Snaffle (1643)
Note: This is the description provided in the new rulebook: The bit is the metal piece that goes in a horse’s mouth to which the bridle is attached. Bits are used to assist steering and control of a mount. A snaffle bit is gentler and more commonly used.
Note: This description provided by player investigation: The bit is the metal piece which goes in a horse's mouth to which the bridle is attached. Bits are used to assist steering and control the mount. A Snaffle Bit is more gentle than other types of bit, and more commonly used.
Player’s Note: Initial reports indicated a reduction in of attack skill and wilfullness once the snaffle bit was equipped (-1 to each). But subsequent reports indicate only willfulness is reduced. Attack skill is actually increased (+1). This has been confirmed.
Equip to: Bit (horse equivalent of head slot on a human)
No Per Backpack/Saddlebags Slot: 8
Value: 10/4gp
Blinkers (1645)
Note: This is the description provided in the new rulebook: These leather pieces partially restrict a horse’s vision so that the mount can only look forward. This can stop a horse from getting distracted, leading to a calmer and more controllable ride. Some trainers believe blinkers are ineffective. Other trainers swear by them.
Note: This description provided by player investigation: These leather pieces partially restrict a horse's vision so that the mount can only look forwards. This can stop a horse from getting distracted, leading to a calmer and more comfortable ride. Some trainers believe blinkers are an effective tool, while others are not convinced.
Player’s Note: Blinkers have no visible statistical benefit on a horse. Unknown benefits may still exist.
Equip to: Eyes (horse equivalent of defense hand slot on a human)
No Per Backpack/Saddlebags Slot: 12
Value: 10/4gp
Bridle, Double (1640)
A bridle is a central piece of tack, made from leather, which houses the bit, which goes in the horse’s mouth. The bridle has reins attached that run up either side of the horse’s body and are held by the rider to assist steering and control. A double bridle has extra straps and a double-bit for extra control. Often used for display or tournament shows, the double bridle is less comfortable for the horse because it forces it to keep its chin tucked in and arch its neck. It is used for appearances, but makes some horses uncomfortable.
Value: 125/50gp
Bridle, Hackamore (1641)
Note: Rulebook and investigate description are the same: A bridle is a central piece of tack, made from leather, which houses the bit, which goes in the horse’s mouth. The bridle has reins attached that run up either side of the horse’s body and are held by the rider to assist steering and control. A hackamore bridle is bitless. It works by applying pressure to the nose rather than through the bit. Some horses are more relaxed when using this style of bit, but other horses need the discipline of a standard bit. Player’s Note: Provides small bonuses to defense (see below) and +5 bonus to attack skill.
Equip to: Bridle (horse equivalent of neck slot on human)
No. Per Backpack/Saddlebags Slot: 2
Defense Bonuses: Normal=2, Fire=2, Cold=1, Chemical=2, Magical=1, Mental=0.
Value: 175/75gp
Bridle, Standard (1639)
A bridle is a central piece of tack, made from leather, which houses the bit, which goes in the horse’s mouth. The bridle has reins attached that run up either side of the horse’s body and are held by the rider to assist steering and control. A standard bridle is the most common type.
Value: 75/25gp
Horse Blanket (1644)
Note: This is the description provided in the new rulebook: These are important. If a horse is galloped or worked hard for an extended period they loose heat quickly through sweating and can get chilled. Horse blankets prevent this and also serve as a winter warmer in cold weather.
Note: This description provided by player investigation: When horses are ridden hard or galloped for an extended period they lose heat quickly through sweating and can get chilled. Horse Blankets prevent this and also serve as a winter warmer in cold weather. Player’s Note: Recent reports indicate a horse blanket offering the protective values detailed below, as well a +1 health.
Equip to: Over Body
No Per Backpack/Saddlebags Slot: 3
Defense Bonuses: Normal=0, Fire=2, Cold=6, Chemical=1, Magical=0, Mental=0.
Value: 10/4gp
Horseshoes (650)
Note: This is the description provided in the new rulebook: Protecting a horses soft feet from splaying and being damaged, a horseshoe is vital for a mount, particularly one who is going to be traveling a lot on roads or hard surfaces. Periodically, horseshoes degrade and need repair. When this happens, buying a ‘repair horseshoes’ service using the order ‘B 1636’ at a trader will have a blacksmith mend them. This costs 30gp.
Note: This description provided by player investigation: Horseshoes are iron fixings that are attached to a horse's hooves to make travel more comfortable for them when being ridden and on varied terrain types. Horseshoes will eventually become 'worn' (3% chance per turn) which reduces the horses move points by 4. The next stage is 'ruined' which reduces the horse’s movement by 10. A village, town or city of any kind will usually offer blacksmiths service. Having your horse reshod costs 20 gps. The order to purchase the service at a settlement that offers it is 'X 650'. (Player’s Note: Increases a horses movement by 4. A recent report indicates that the horseshoes add 6 to movement. This will be double checked.)
Value: 60/20gp
Leather Saddle (653)
Note: This is the description provided in the new rulebook: As well as making riding easier and more comfortable, a saddle also grants a small armor bonus to horses. Although a centaur will also gain an armor bonus from a saddle, they are not usually comfortable wearing them since it suggests they are a beast of burden rather than a intelligent race.
Note: This description provided by player investigation: A Saddle is a leather seat, which can be attached by straps to a horse to enable it to be ridden. Players Note: Reports indicate that in addition to small defensive bonuses (see below), the horse receives a +1 bonus on appearance.
Defense Bonuses: Normal=2, Fire=2, Cold=5, Chemical=0, Magical=0, Mental=0.
Value: 90/30gp
Martingle (1638)
Note: This is the description provided in the new rulebook: This is a piece of tack that functions as a corrective measure to prevent a horse tossing its head. A leather strap runs down from the bridle to the chest and through the girth.
Note: This description provided by player investigation: A Martingle is a piece of tack, which functions as a corrective measure to prevent a horse from tossing its head. A leather strap runs down from the bridle to the chest and through the girth. Player’s Note: Along with small defensive improvements (see below), a martingle also reduces a horse’s wilfullness (-1).
Equip to: Tack 1 (horse equivalent of finger slot on human)
No. Per Backpack/Saddlebags
Slot: 6
Defense Bonuses: Normal=1, Fire=0, Cold=0, Chemical=1, Magical=0, Mental=0.
Value: 15/5gp
Numnah (1637)
Note: Rulebook and investigate description are the same: A numnah is a soft piece of fabric placed under a horse’s saddle to prevent the saddle from chafing the horses flesh. An equipped numnah provides small defensive bonuses and a slight boost to health (+1 max health). Player’s Note: Reports indicate a +1 bonus to the horses health.
Equip to: Over Body
Defense Bonuses: Normal=2, Fire=1, Cold=1, Chemical=1, Magical=1, Mental=0.
No. Per Backpack/Saddlebags
Slot: 3
Value: 20/8gp