Bang-Bang Stick (?)
The
Bang-Bang stick is a very strange and deadly magical weapon designed by the mad
wizard Hackenslay! It is a curved metal pole, which the wielder holds and
points. There is a trigger like one commonly found on a crossbow which, when
pulled, discharges a bolt of crimson magical energy at the target. It is
believed that the weapon get it’s name from the frightening sound it makes when
it is fired. The sheer magical energy needed to power a Bang-Bang stick makes
their life span limited. The weapon’s power diminishes gradually over a few
turns, until the item loses its Bang-Bang and becomes effectively a stick!
Hackenslay, who was concerned that his weapon may be put to evil uses, included
a charm within their enchantment that prevents those of less than 14 wisdom
from being able to equip them.
Attack Skill: Normal
Damage Type: Magical
Damage: 4-12
No. Per Backpack Slot: 1
Range: Own Square +8 radius
Value: ?/100gp
Big
Lightning Bow (?)
The big lightning bow is a
magical elven long bow dating back many hundreds of years, possibly before the
time of the Great War. The elves, then quite primitive, had far more powerful
knowledge of sorcery, particularly that which pertained to the natural world,
than they do today. In times of war, elven archers equipped with big lightning
bows, would stand at the edge of their forests and keep the demons who walked
the world at bay with sizzling lightning bolts. When used, the wielder need
only pretend to notch and fire an arrow to create small but powerful bolts of
sizzling lightning, which zooms towards the target. Furthermore, the user gains
+5 bonus to their attack score with this weapon. Wielders must have at least 15
wisdom to equip a big lightning bow.
Attack Skill: +5
Damage Type: magical
Damage: 1 to 12
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own Square +4 radius
Value: ?/250gp
Blaze
Sprite (?)
Player’s Note: A blaze sprite
currently has the same description as a Fire Sprite. It is generated only by
IGW enchanters who have obtained 21 intelligence or more when they cast the
fire sprite spell. Blaze sprites can’t be unequipped once they have been
equipped.
Attack Skill: +60
Damage Type: Fire
Damage: 1-8
Range: Own Square +6
No. Per Backpack Slot: 1
Value: N/A
Blight Long Bow (?)
I
examined a Blight Longbow. This weapon is made from the long bones of the
undead, heated in the fires of the Blightmound and strung with the tresses of
captured necromancers. There is a patina of evil about this weapon, but it is
highly crafted. The main spine of the bow is made from a grey wood, which has
been bound to the long bones and inscribed with orcish runes. It is a
remarkable weapon. It is said that such weapons are more lethal against the
undead, though as few people have ever owned one of the weapons from the
Blightmound, this may never be known.
Attack
Skill: ?
Damage
Type: Normal.
Damage:
1-4
Movement
Rate: Not Affected.
No.
per Backpack Slot: 2
Range:
Own Square +8 radius
Value: ?/?gp
I looked at the Blood Bow. It
appears to be a normal longbow, but the wood that the stave is carved from is a
deep crimson. The bowstring is slippery with blood, but this does not seem to
make it harder to fire. Arrows fired from the bow suck blood from those they
strike, causing more damage. Clearly, some sort of magic is in operation here!
Player’s Note: Players report that these weapons are found primarily on the
Dungeon of Drax’s 2nd level. When equipped, they weaken the wielder
(-2 strength), but the improvement of attack range and increased damage range
are sometimes viewed as an even trade off. Recently, 8 January 2005, it has
been observed that attack skill doesn’t improve. The only observable trade off
a blood bow appears to provide is the increased damage.
Attack Skill: Normal
Damage Type: Normal
Damage: 2-5
Movement Rate: Not Affected
No. Per Backpack Slot: 2
Range: Own Square +8 radius
Catapult (?)
A catapult is a small Y-shaped
wooden weapon with a stretched flexible string. It is held in one hand and
fires small objects, usually stones of ball bearings. Some races use them for
hunting or combat, although they are considered a weak weapon by many.
Attack Skill: Normal
Range: Own Square +3 radius
Value: ?/2gp
Centaur Broad Bow (?)
A centaur broad bow is a huge
and powerful weapon. It is constructed by and for the hybrid race known as
Centaurs. These bows have a far greater range and power than many melee
weapons, but are constructed and shaped for the large powerful hands and
forearms of centaurs. Only they have the strength to draw the bow. While some
other races are strong enough to use the bow, the intricate skill of its design
is only truly usable by a centaur. Consequently, only a centaur can equip one
of these weapons.
Attack Skill: Normal
Range: Own Square +5 radius
Value: ?/40gp
Crossbow (?)
Crossbows
are almost unknown on the surface of Bereny, being manufactured by the
mysterious Svertlanta species of dwarves and generally being used by their
minions, the dark dwarves. Crossbows are well respected as weapons because of
their accuracy: they are easy weapons to fire. Many Bereny nobles consider the
weapon inhuman and have suppressed attempts to reproduce it.
Attack Skill: +10
Damage Type: Normal
Damage: 2-3
Movement Rate: Not Affected
No. Per Backpack Slot: 2
Range: Own Square +7 radius
Value: ?/30gp
Elven Hunting Bow (?)
An Elven Hunting Bow is a
carefully constructed oaken long bow which is extremely difficult to use. Made
for accuracy and power while in the woodlands it falls short of the range of
other longbows. When used in the hands of an Elf it become no longer a
complicated and difficult weapon to use, it is pure symetry and a weapon that
strikes fear into the hearts of foes. This weapon can only be used by an Elf
due to the magical nature of the wood. For skill purposes a rangers bow is
considered to be a Long Bow.
Attack +15
Damage Type: Normal
Damage: 2-5
Movement Rate: Not Affected.
No. Per Backpack Slot: 3
Range: Own Square +6 radius
Value: ?/?gp
Elven Longbow (?)
The
elves make the best bows and the elven longbow is a superior example of their
art. Crafted of fine white woods, it requires considerable dexterity to use
(only characters with at least 15 dex may use it). Player’s Note: Oddly, when
the bow was attempted to be equipped, all though the character equipping only
had 10 dexterity, he got the following message, ‘I could not equip with a Elven
Longbow because I did not have a high enough Dexterity score. I needed at least
15 Dexterity to equip with that, but I only had 10.’ This has been checked with
the bowyer (Steve) and confirmed that 15 or more dexterity is required. The bow
was subsequently equipped by a ranger with the prerequisite dexterity. The
attack bonus was determined by this, but it appeared the ranger’s strength
bonus was figured in with the damage range as his damage with the bow was 2-6
rather than 1-5. Player’s Note: 20050409: This has been double checked with
another character with 22 strength. The damage range is still 2-6.
Attack
Skill: +10
Damage
Type: Normal.
Damage:
2-6
No. per
Backpack Slot: 2
Range:
Own Square +8 radius
Value: ?/10gp
Fire Sprite (?)
A Fire Sprite is a small
creature born in the elemental plane of fire. Enchanters who know the spell can
summon them. They then can be wielded as a weapon of flame. Fire Sprites, once
summoned, cannot be dropped, sold, or given away. Player’s Note: Once equipped,
they can’t be unequipped. An enchanter must wait for the fire sprite to fade on
its own.
Attack Skill: +60
Damage Type: Fire
Damage: 1-6
Range: Own Square +6
No. Per Backpack Slot: 1
Value: N/A
Gnomish Steam Gun (?)
Attack Skill: Normal
Damage Type: Fire
Damage: 1-6 or 4-9
Movement Rate: Not affected.
No. Per Backpack Slot: 1 or 3
Range: ? or Own Square +3
radius
Value: ?/0gp
Goblin Rider Bow (?)
Attack Skill: ?
Damage Type: ?
Damage: ?
Movement Rate: ?
No. Per Backpack Slot: ?
Range: ?
Value: ?/15gp
Great Bow (398)
Attack Skill: Normal
Damage Type: Normal
Damage: 2-6
Movement Rate: Not affected.
No. Per Backpack Slot: 1
Range: Own Square +6 radius
Value: 275/95gp
Grey Bone Wand (?)
The Grey Bone Wand is a deadly
magical item forged by an ancient guild of Necromancers from before the Time of
Thunder. These terrible deadly items are few and far between, but prized by
Necromancers who find them. The Grey Bone want, when wielded as a weapon, fires
a bolt of entropic energy that delivery 'cold' damage up to a range of 4
squares. Worse still, the wand fires the energy as a ball or purple light which
explodes on impact affecting every character or monster within a two square
radius of its explosion. (Each character has a chance to avoid the explosion as
per their defense vs. cold attacks.) The wands damage can affect friends or
enemies within its radius... even the caster himself, if they are too close to
the flash. Necromancers can only use this item. It has a 3% chance per turn of
burning out.
Attack Skill: Normal
Range: Own Square +4 radius
Value: ?/40gp
Horn Of Blasting (?)
The Horn Of Blasting is a
magical device which can emit a deafing blast of sound at a specific enemy.
When equipped as a weapon it can be quite a potent one indeed. The horn itself
is made from polished brass, curled over in an extravagant loop. Although it is
loud, no skill is needed to blow its mournful sound. The magical life of a Horn
Of Blasting is, sadly, somewhat finite.
Attack Skill: ?
No. Per Backpack Slot: 2
Range: ?
Value: ?/?gp
Ice Sprite (?)
An ice sprite is a small
creature born in the elemental plan of ice. Enchanters who know the spell can
summon them. They then can wield them as a weapon of cold. Ice sprites, once
summoned, cannot be dropped, sold, or given away. Every turn there is a 1 in 4
chance the ice sprite will become a 'Fading' ice sprite. When that happens it’s
only a matter of time until the magic that holds it wears out and the creature
will simply vanish. Keep an eye on your character sheet each turn to see when
that has happened. Player’s Note: It is reported that ice sprites can be
unequipped once they have been equipped.
Attack Skill: +60
Damage type: Cold
Damage: 1-7
Range: Own Square +6
No. per Backpack slot: 1
Value: N/A
Incendus Sprite (?)
Description unknown. Player’s
Note: An incendus sprite is made by feeding a fire sprite an incendus potion.
Attack Skill: ?
Damage type: ?
Damage: ?
Range: ?
No. per Backpack slot: ?
The
Inferno Staff is a very powerful magical item granted only to Male Elven Seers
who have been recruited by the King of Bereny for battle against the
Daemonrift. The Inferno Staffs are ranged weapons powered by strange magics. To
be used they simply need to be equipped to the attack hand. Each turn the Staff
is equipped there is a 5% chance that the Staff will run out of power even if
it is not used (called 'Inert'). If it goes 'Inert' it must be recharged using
the 'X 100 0' order, which steals 10 points of health from the Seer (which
could kill an injured one.)
Attack Skill: Normal
Damage Type: Fire
Damage: 5-20
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own Square + 7 Radius
Value: ?/10gp
Jadel’s
Strange Bow (?)
Jadel's
Strange Bow is an artifact with a long history. Many folk tales revolve around
unlikely heroes, and villains, finding the bow and then being flung into great
adventures with it as their only weapon. Although the stories vary wildly and
propose different benefits and powers to the bow, they all agree that it is a
unique magical weapon of great power. The bow can only be used by a ranger and
only by somebody with a intelligence of 13 or more.
Attack Skill: ?
Damage Type: magical
Damage: ?
Range: Own Square +8 radius
No. per Backpack Slot: 1
Value: ?/2023gp
Lich Staff
The
Lich Staff is a Necromancers weapon, which is forged from the soul of a
banished wizard wrenched from his body and magically enchanted into a staff of
power. The staff can only be used or wielded by a Necromancer or certain types
of undead as the staff continously fights whoever is wielding it. The staff
constantly lashes out and tries to drain the life from who ever the flailing
whip like strands strike that can increase the size of the staff.
Attack
Skill: ?
Damage
Type: Cold
Damage:
2-7
Movement
Rate: Not Affected
Range:
Own Square +5 radius
No. per
Backpack Slot: 2
Value: ?/?gp
Little Lightning Bow (?)
The
Little Lightning Bow is a magical Elven artifact, dating back many hundreds of
years, possibly even before the time of the Great War. The elves, which were
then quite primitive, had far more powerful knowledge of magic. They
particularly excelled at magic involving the natural world. Their magical skill
back then, far out shined their skills today. In times of war, elven archers
equipped with Little Lightning Bows would stand at the edge of their forests
and keep the demons that walked the world at bay with sizzling bolts of
lightning. When used, the wielder need only pretend to notch and fire an arrow,
to create a small but powerful bolt of lightning. This bolt flies towards its
target. Furthermore, the user gains a +5 bonus to their attack score when using
this weapon. Wielder must have at least 15 Wisdom to equip it.
Attack Skill: +5
Damage Type: Magical
Damage: 1-6
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own Square +4 radius
Value: ?/?gp
Long Bow (22)
Long Bow +5 (112)
Long Bow +7 (707)
Long Bow +9 (717)
A
longbow is a missile weapon made from a piece of fine wood carved and then
shaped to allow a bowstring to be fitted. Arrows can then be shot from the bow
by placing them against the bowstring and using its elasticity to propel them
at high velocity. While using the bow, it is assumed that the wielder always has
sufficient arrows for its continued usage. Magical long bows add their bonus to
the wielder’s attack skill, but do no additional damage. They also do ‘magical’
damage instead of ‘normal’ damage.
Attack Skill: Normal/+5/+7/+9
Damage Type: Normal/Magical
Damage: 1-4 (was 1-6)
Movement Rate: Not Affected
No. Per Backpack Slot: 2
Range: Own Square +8 radius
Value: 40/15gp
600/400gp
1800/1200gp
3600/2400gp
Long Bow of the Owl (?)
Description
Unknown. Player’s Note: No observable bonuses.
Attack Skill: Normal
Damage Type: Normal
Damage: 1-4
Movement Rate: Not Affected
No. Per Backpack Slot: ?
Range: Own Square +8 radius
(?)
Value: ?/?gp
A Mental Weapon, also known as
a 'Psyloque', takes the form of a short crystal rod made purely from Psi
Crystal. The Psyloque cannot be sold or dropped and can only be used by a
Psychic. Upon its owners death it disappears. Once activated the Psychokinesis
power creates a mental weapon which must be equipped to the Attack Hand. Every
time the mental weapon 'fires' off a psionic blast it costs 1 Psi Crystal. This
is true whether the blast is fired as an auto-attack, a hostility attack or any
other kind of attack. When all Psi Crystals are gone, the weapon will be
powerless (leaving the Psionic with no defense … so be careful!) The mental
weapon has a 25% chance per turn of disappearing, calculated at the end of the
turn.
Attack Skill: +19
Damage Type: Mental
Damage: 5-9
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Varies from Own Square
+5 to Own Square +7 radius
Value: N/A
A Ranger Bow is a carefully
constructed oaken long bow. It is extremely difficult to use. Only rangers have
the ability to use these bows because of their intricacy. Using these weapons
rangers have gained the formidable reputation as archers. Ranger Bows are made
for accuracy and power rather than for range and so their range is less than a
normal long bow, but this shortfall is more than made up for by the bows good
points. For skill purposes a ranger’s bow is considered to be a long bow.
Attack Skill: +15
Damage Type: Normal
Damage: 2-5
Movement Rate: Not Affected
No. Per Backpack Slot: 3
Range: Own Square +6
Value: ?/?gp
A short bow is a missile weapon
made from a piece of fine wood carved and then shaped to take a bowstring.
Arrows can then be shot from the bow by placing them against the bow string and
uses its elasticity to propel them at a high velocity. While using the bow it
is assumed the wielder always has arrows. No arrow count is necessary. The
Recurved Goblin Bow is a more powerful version of the Short Bow that is deadly
in trained hands.
Attack Skill: Normal
Damage Type: Normal
Damage: 2-4
Movement Rate: Not Affected
No. Per Backpack Slot: 3
Range: Own Square +4
Value: ?/15gp
A short bow is a missile
weapon made from a piece of fine wood carved and then shaped to take a
bowstring. Arrows can then be shot from the bow by placing them against the bow
string and uses its elasticity to propel them at a high velocity. While using
the bow it is assumed the wielder always has arrows. No arrow count is
necessary. The Recurved Hunting Bow is a more powerful version of the Short Bow
that is deadly in trained hands.
Attack Skill: Normal
Damage Type: Normal
Damage: 2-4
Movement Rate: Not Affected
No. Per Backpack Slot: 3
Range: Own Square +4
Value: ?/?gp
A
Scepter of Holy Might is a powerful holy artifact. It is made by the great
temples of the land to aid the servants of the gods of light in their battle
against evil. A Priest character can only equip the Scepter. The Scepter is a
powerful range weapon, which can shoot bolts of holy fire at enemies of the
faith. When wielded, any attack order will be converted to a blast with the
Scepter’s power. Its power is not boundless. Every turn there is a 1 in 10
chance that the Scepter will lose it's holy energy and revert to powerless. The
Scepter has other, undocumented powers to assist the wielder.
Attack Skill: Normal
Damage Type: Fire
Damage: 4-16 or occasionally
even higher
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own Square +4 radius
Value: 1400/900gp
Shadow Whip (?)
Description unknown.
Attack Skill: ?
Damage Type: Cold
Damage: 1-6
Movement Rate: ?
No. Per Backpack Slot: ?
Range: Own Square +3 radius
Value: ?/?gp
Short Bow (21)
Short Bow +5 (111)
Short Bow +7 (706)
Short Bow +9 (716)
A
short bow is a missile weapon formed from a piece of wood carved and then
shaped to allow a bowstring to be fitted. Arrows can then be shot from the bow
by placing them against the bowstring and using its elasticity to propel them
at high velocity. While using the bow, it is assumed that the wielder always
has sufficient arrows for its continued usage. Magical short bows add their
bonus to the wielder’s attack skill, but do no additional damage. They also do
‘magical’ damage instead of ‘normal’ damage.
Attack
Skill: Normal/+5/+7/+9
Damage Type: Normal/Magical
Damage: 1-3 (was 1-5)
Movement Rate: Not Affected
No. Per Backpack Slot: 3
Range: Own Square +4 radius
Value: 25/10gp
450/300gp
1200/800gp
2400/1800gp
Rumored
to be magical. This bow was offered as a reward for the capture of the outlaw
Lord Lexor.
Attack Skill: +10
Damage Type: Magical
Damage: 1-7
Movement Rate: ?
No. Per Backpack Slot: ?
Range: ?
Value: ?/?gp
A
short bow is a missile weapon made from a piece of fine wood carved and then
shaped to take a bowstring. Arrows can then be shot from the bow by placing
them against the bow and uses it's elasticity to propel them at a high
velocity. While using the bow it is assumed the wielder always has arrows. No
arrow count is necessary. This particular short bow is magical, its origin is
unknown, although many assume a prankster mage may have created it as a joke.
It takes the name of "Rodentia" because instead of firing arrows it fires
DEAD RATS, created magically when the string is drawn back.
Attack Skill: ?
Damage Type: Magical
Damage: 2-4
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own square + 4 radius
Value: ?/?gp
“Trueheart,”
the legendary bow that was made by the Wild Elves of the Great Northern
forests. It is unique. It carries a magical enchantment that makes it
impossible to sell, although it can be dropped or transferred to another
character. Trueheart is a magical sentient short bow, which lives to Slay Evil
races. But if used against good aligned characters it grows resentful and may
possibly teleport itself away. When an arrow is fired from Trueheart a magical
clap of thunder resonates around as the deadly missile streaks towards its
target. Users of Trueheart gain a +5 bonus to their attack skill when using it.
Wielded must have at least 11 Wisdom to equip it.
Attack Skill: +5
Damage Type: Magical
Damage: 3-8
Movement Rate: Not Affected
No. Per Backpack Slot: 1
Range: Own Square +4 radius
Value: ?/?gp
The
Sickening Rod, supposedly the invention of a crazed Enchanter who lives in the
Great Northern Forest, is a dangerous weapon indeed. It is an 8 inch black rod
with a green flare painted on the end. When pointed at a target and the command
word spoken the rod emits a stream of deadly green gas which causes the target
to become Diseased. (Targets receive the disease known as ‘Foul Malady'.) Once
used, the Sickening Rod crumbles to dust, making it a one-hit wonder. To use
the rod you need to use the following order: - X 344 <Target ID>. This
item is not equippable. You need only have it in your pack to use it.
Attack
Skill: Normal
Damage Type: Special
Equippable Area: Not
equippable. You need only have it in your pack to use it.
Damage: Inflicts the disease
known as ‘Foul Malady.’
Movement Rate: Not Affected
No. Per Backpack Slot: 6
Range: Own Square + 3 Radius
Value: ?/?gp
Staff of Change (?)
This is a Staff of Change.
Each Staff has the ability to bestow boons upon the bearer, but for a price.
While the staff may give a boon of strength, health, dexterity or even
intelligence, it reduces the willpower of the user considerably. Rarely is this
staff found in the hands of people who are not powerful in their own right.
This staff has the ability to channel the magical power of an enchanter and can
use the stored power to launch magical attacks at long range. This weapon can
only be handled by an Enchanter.
Attack
Skill: +15
Damage Type: Normal
Damage: 3-6
Movement Rate: Not Affected
No. Per Backpack Slot: ?
Range: Own square +4 to7
radius (?)
Value: ?/?gp
Throwing Axes (?)
These
throwing axes are just what they sound like: short axes balanced for throwing.
Each time an ax is thrown, it is used up, but another (if there are any left in
your backpack) is equipped.
Attack Skill: Normal
Damage Type: Normal
Damage: 2-4 + wielder’s own
strength damage
Movement Rate: Not Affected
No. Per Backpack Slot: 10
Range: Own Square +2 radius
Value: ?/?gp
Valkyrie Bow (?)
A Valkyrie Bow is a carefully
constructed oaken long bow which is extremely difficult to use. Only Valkyries
have the ability to use these bows because of their intricacy. Using these
weapons some Valkyries have gained a feared reputation as archers. Valkyrie
Bows are made for accuracy and power rather than for range and so their range
is less than a normal long bow, but this shortfall is more than made up for by
the bows good points. For skill purposes a Valkyries Bow is considered to be a
Long Bow. A strength of 13 is required for this weapon.
Attack Skill: +15
Damage Type: Normal
Equipable Area: Attack Hand
Damage: 2-5
Movement Rate: Not Affected.
No. per Backpack Slot: 3
Range: Own Square +6
Value: ?/?gp
Wand
of Explosions (722)
A Wand of Explosions is a rare
and powerful magical item. Forged in times long forgotten, the wand is charged
with magical energy that a wielder can cause to leap from the end to strike a
chosen target within range. The wand also has an area effect. It may effect any
creature or character in the same square, or an adjacent one to the one the
target character is in! It may even hit the user of the wand if care is not
taken. The wand does 'Fire' damage type. The amount of 'charges' in a wand is
finite and it is virtually impossible to tell how long one will last. Perhaps
many years ... perhaps for just one shot ... The usage of the wand has no
effect on its draining. It is a matter of time only. At the end of each turn
there is a 5% chance the wand will dissolve to dust and disappear. Only
enchanters or necromancers can equip and use.
Attack
Skill: Normal
Damage
Type: Fire
Damage:
2-5? (When equipped it reflects this)
Movement
Rate: Not Affected?
No.
Per Backpack Slot: ?
Range:
Own Square +4 radius
Value: 3000/2000gp
Wand
of Fire (128)
Description
unknown. Only enchanters can equip and use.
Attack
Skill: Normal?
Damage
Type: Fire?
Damage:
?
Movement
Rate: Not Affected?
No.
Per Backpack Slot: ?
Range:
Own Square +? radius
Value: 1200/750gp
Wand
of Lightning (127)
A
Wand of Lightning is a rare and powerful magical item. Forged in times long
forgotten, the wand is charged with magical energy that a wielder can cause to
leap from the end to strike a chosen target within range. The wand does
'Magical' damage type. The amount of 'charges' in a wand is finite and it is
virtually impossible to tell how long one will last. Perhaps many years...
perhaps for just one shot... The usage of the wand has no effect on its
draining. It is a matter of time only. At the end of each turn there is a 5%
chance the wand will dissolve to dust and disappear. Only enchanters can equip
and use.
Attack
Skill: Some bonus, but unknown at this time
Damage
Type: Magical
Damage:
4-11
Movement
Rate: Not Affected?
No.
Per Backpack Slot: ?
Range:
Own Square +3 radius
Value: 1600/1000gp