Non-Equipable
Items
Value: 15/18gp
Description unknown. Player’s
Note: These are needed to breath in water filled cave squares. The order to
breath the air in a gourd is ‘X 2454 0’.
No. Per Backpack Slot: ?
Value: ?/?gp
X 2454 0
I broke open the fleshy top
of the air filled gourd and breathed in deeply, sucking the air from it.
At the end of the turn
an air gourd is used the character receives the following message:
The air in my lungs has run
out. Unless I find some way to get air, I will start to drown next turn! GM
Note: you must do something to fill your lungs with air every turn while
underwater or you will start to drown. Holding your breath in this way is
distracting and reduces your dexterity, attack and defense.
No. Per Backpack Slot: 6
Value: ?/20gp
No. Per Backpack Slot: ?
Value: ?/?gp
Defense Bonuses: -
Normal=10, Fire=10, Cold=10, Chemical=10, Magical=10, Mental=10.
Ancient Scroll Fragment
This
was once a scroll of immense power. Now however the passage of time has not
been kind and there are only fragments remaining. However there is enough of
the scroll left that while researching in a Library it should be possible to
recreate the missing segments of the scroll. This scroll must be researched to
be properly completed. This scroll must be researched in a library. Issue the
order 'U 5821 0' to complete the scroll.
No. Per Backpack Slot: 6
Value:
?/?gp
No. Per Backpack Slot: 12
Value: ?/?gp
No. Per Backpack Slot: 12
Value: ?/15gp
Basil Leaf (?)
Common herbs are small
plants found in open land environments. Those with suitable skills are able to
use them in learned ways, while others can sell them for small value to traders
in such things. All such herbs fit 20 to a backpack slot. Basil is a common herb
found in open lands, easily recognized by its rounded leaves and aromatic
scent. A person with the common herbalist skill can use basil by issuing the
order 'X 5722 1' to make the basil into a gentle tea for themselves which is
believed to have a soothing effect on stomach upsets.
X 5722 1
I made a gentle tea with
basil leaf and drank it slowly, enjoying the pleasant aroma and fresh taste.
Player’s Note: There were no visible effects reported.
No. Per Backpack Slot: 20
Value: ?/15gp
I brought the Tiny Black
Bottle close to my eyes and peered through its opaque surface. It was full to
the brim with an evil-looking black gunge, stoppered by a cork bung. I
wondered... what could it be? To drink the liquid use the order 'X 341 0'.
Player’s Note: This potion grants a point of intelligence rather than dexterity
as previously reported.
No. Per Backpack Slot: 12
Value: ?/?gp
X 341 0
I pulled the stopper from
the Tiny Black Bottle and put it to my lips. Tilting my head back I let the
evil-looking liquid run into my mouth, unsure if this was entirely wise. Oddly,
the taste was like warm sweet tea! I drained the bottle and replaced the cap,
putting the empty container back into my pack in the first empty space I could
find. What refreshing drink! Suddenly I was overcome by a strange feeling.
Unusual ideas, innovative patterns of thought, concepts that had previously
eluded me all swam into clarity in my mind. I realized that I had just drunk a
magical potion... and it had granted me greater intelligence!
The Black Potion (black
bottle?) acts as a full meal and a good nights rest as well as healing you (+3
hp's, ‘X 486’ to use). Item available from the Necromancers Guild?
No. Per Backpack Slot: ?
Value: ?/?gp
This is a page that has been
taken from a book or tome. In some time past by act of malice or accident this
page was removed. It is lucky that the page is still in good condition, however
the ink is so faded and damaged by water that any illustration or passages that
were here are now gone. To all intents and purposes this is a blank page. While
it is impossible to tell from this page what the book was, it may be possible
to create a book if enough pages are obtained and a book binder or scribe to
recreate a tome.
No. Per Backpack Slot: 12
Value: ?/2gp
Blue Bottle-Full (?)
I brought the Tiny Blue Bottle close to my
eyes and peered through it's opaque surface. It was full to the brim with a
thick yellow syrupy liquid, stoppered by a cork bung. I wondered... what could
it be? To drink the liquid, use the order 'X 99 0'. Player’s Note: It has the
effect of granting +1 to Strength. (May also grant the drinker 20 experience
points.) Simply having it in your backpack makes it usable.
X 99 0
I pulled the stopper from the Tiny Blue
Bottle and put it to my lips. Tilting my head back I let the thick syrupy
liquid run into my mouth. It was vaguely sweet with a hint of almond in the
flavor. Not at all unpleasant. I drained the bottle and replaced the cap,
putting the empty container back into my pack in the first empty space I could
find. Suddenly I was overcome by a strange feeling. My skin became sore and
itchy. My eyes watered and my vision swarm. I could feel my clothes shrinking
on my body, particularly around the arms and chest. I stood still for a moment
and let the feeling pass. I realized that I had just drunk a magical potion ...
and it had made me stronger!
No. per Backpack Slot: 12
Value: ?/15gp
Value empty: ?/2gp
It looks to be made out of
some sort of glassy material and is very regular in shape. There are grooves cut in the back. It looks to me as if iit were made to fit
into something, as if it were a key of some kind. IF you find somewhere that you think the hexagon might fit as a
key, then use the order ‘X 902’ to use it. Adventurer’s report they seem to be
dropped by Lapis Skulls.
No. Per Backpack Slot: 12
Value: ?/?gp
This bluish weed looks a
little like seaweed, though there is no taste of salt about it. It is mostly
green, but has a bluish tinge, especially around the pods, which adorn it. It
is not clear what use it may be, but could be eaten by the brave using order 'Y
3305'.
No. Per Backpack Slot: 12
Value: ?/?gp
I looked at the boar
tusk. It contains a lot of ivory and is
quite valuable.
No. Per Backpack Slot: 3
Value: ?/40gp
Bone Pin (?)
I examined the Bone Pin.
This Pin is a beautifully carved piece of jewellry. Cut from a large piece of
bone and carved until it became the wonder that it is now it resembles a snake.
That such artistry could be done with a piece of bone is amazing, and that it
has survived is a miracle as this Pin is very delicate.
No per backpack slot: 6
Value: ?/?gp
Bottle of Air (?)
This is a small bottle of
air. It has a small rubber nipple at the top so the air can be drawn out. I
have heard of divers in the Great Ocean using such a thing for gathering
pearls, but what is it doing here? This item does not have to be equipped to be
used. I am guessing the original was created by a Master Craftsman, but this
looks like a copy. There is a Master Craftsman stamp here, as well as the
smaller stamp of the workshop, which produced them, though not to the same
standard. Player’s Note: These items have been found in the observatory on the
moon, which is reached from the old observatory in Bereny Northeast of the City
of Jobollah. They aren’t stable and at the end of each turn, each bottle has a
chance of leaking out it air with the following result: “Creating a bottle of
air to work on the airless moon was a stroke of genius, however, even the best
invention can fail. The seals on this bottle have come loose and the air has
escaped from the bottle. This bottle of air has run out so I have discarded it.
(item lost)” It is believed that bottles of air are needed to survive on the
surface, but the bottles seem to leak quickly and it is hard to keep up a
supply of them. Update 17 December 2006: A character without any bottles of air
at the beginning of his turn has illustrated proof that you need them to
survive on, at least, the surface of the moon. Every time a character moves
from a moonscape square without a bottle of air in their backpack causes the
following result: “I cannot breath! I must get inside a building and find some
air!” This is followed by the normal move string. It doesn’t occur when leaving
any of the building squares, on the surface. It has yet to be tested on the
newly discovered Under the Moon.
No per backpack: 10
Value: ?/?gp
I looked at the bottle of ink,
which seemed to be exactly what it purported to be. The glass bottle is old and
a makers stamp on the base shows it was made in the ink manufactury of the
Great College in 436. Opening the bottle, it seems the ink has dried up and is
useless, but I would imagine the bottle is worth a few gold to a collector of
such things.
No. Per Backpack Slot: 12
Value: ?/25gp
The bottle itself is of good
quality and sealed. The oil within looks to be clean, pure, and of high
quality. I would think the bottle and oil would be worth a few gold. Olive Oil
can turn a poor portion of rations into a fried delight! To cook a portion of
rations using the Olive Oil for frying, issue the order ‘X 799’. This will use
up the oil and a ration portion.
No. Per Backpack Slot: 12
Value: ?/?gp
Box of Strawberries (?)
I looked at the ripe
strawberries. The box of particularly fine strawberries are succulent and
perfect. Now is the ideal time for selling them. You can gorge yourself on
strawberries, with the ‘X 821 0’ order.
No. Per Backpack Slot: 1
Value: ?/?gp
Broach, Crescent (?)
Broach, Glittering (?)
Broach, Jet (?)
Broach, Moon (?)
I took a good look at my Broach. It was a
tiny, ornate silver piece of jewelry. Very dainty and pretty. It would
certainly look good on a fine rich woman’s clothing. I imagine it would fetch a
good price at market.
No. Per Backpack Slot: 12
Crescent Broach: ?/45gp
Glittering Broach: ?/37gp
Jet Broach: ?/41gp
Moon Broach: ?/61gp
Broach, Golden (?)
I brought the Golden Broach close to my
eye. It was a beautiful piece of jewelry, carved into very intricate patterns
and inset with small pretty, but non-precious gemstones. I was sure it must be
worth a few gold pieces for its aesthetic value alone. The way the light caught
its surface and glittered in its gems was very appealing. It is not equippable.
No. Per Backpack Slot: 12
Value: ?/40gp
Bundle of Wood (?)
This is a bundle of wood
that has been harvested from a tree in the Underworld. This bundle can be sold
to traders who will sell it on to the various craftsmen.
No per backpack slot: 1
Value: ?/?gp
I looked at the cask of rum.
The stopper is still in and it clearly has not been broached. Rum, made from
sugar, is fairly valuable and there is quite a lot of it in the cask. If I can
manage not to drink it myself, I think I will make a fair profit at market with
it. To drink the cask of rum use the order 'X 788 0'. Be warned, drinking a
whole cask of rum will use it up ... and have a dramatic effect upon your
equilibrium!
No. Per Backpack Slot: 12
Value: ?/18gp
X 788 0
I opened my Cask of Rum
and sniffed the heady aroma. I couldn't resist its dark temptation and took a
deep swallow. The liquid burned my throat, so to quench the feeling I drunk
some more. Some time later I slumped sideways and the empty Cask of Rum fell
from my hand and rolled off into the darkness. Ugh. My aching head. Player’s Note:
It is reported that drinking a Cask of Rum causes the condition Drunk as a
Lord.
I looked at the old ceramic
beer bottle, which was sadly empty and somewhat cracked. It seems pretty
useless to me, but perhaps there is some market for such things.
No. Per Backpack Slot: 12
Value: ?/1gp
I examined the church candle.
It is a large, thick candle of fine white wax. These candles are pretty
expensive. Often, they are set on altars by the faithful and left there to
burn. It is considered very bad luck to light such a candle then put it out.
Some holy places will bless such candles, such as they are more likely to
attract the attentions of the gods. Wherever lit and burnt they may attract
divine favor. To set up and light the candle (which will use it up) use the
order 'X 995'.
No. Per Backpack Slot: 3
Value: ?/?gp
Cheap Wine (?)
I looked at the bottle of
cheap wine. Wine is a common drink amongst many folk and these cheap wines go
to serve this need. If you wish to drink the cheap wine, which will use it up,
use the 'X 796 0' order.
No. Per Backpack Slot: 12
Value: ?/3gp
Chime of the Dead (?)
Chimes of the Dead are
wind chimes made from the bones of the dead. Long believed by the people of
Poldoon to keep the evil spirits at bay it can sometimes be the only key to
enter places of misery and death without raising the dead.
No. per backpack slot: 4
Value: ?/?gp
Clay Figurine (3531)
This is a glazed clay
figure, the sort produced by potters all over Bereny for use as ornaments and
decoration in the households of commoners. Although common enough, they are
rather attractive in a rustic sort of way. Adventurer’s report that they can be
purchased at Potter’s Stalls for 5gp using the order ‘B 3531 0’.
No. per backpack slot: 8
Value: 5/6gp
Clay Vase (3529)
This vase is very nicely
made, obviously created by a professional potter. Hardly expensive, but useful
for displaying flowers in a cottage or nice home. They can be bought at a
Potter’s Stall for 2gp using the order ‘B 3529 0’.
No. per backpack slot: 6
Value: 2/3gp
Cloth Parchment (?)
This piece of cloth has a
finely stitched colorful mural upon it and some indecipherable writing. It is
clearly very old, a relic of some long-gone race and its age has made it worn,
dirty and frayed.
No. per backpack slot: 12
Value: ?/?gp
I examined the cold iron lock.
Cold iron is metal that has been forged without fire. Folklore has it that cold
iron is inimical to faerie creatures, and so a cold iron lock would be a good
thing to protect a home against the unwanted attentions of such beings.
No. Per Backpack Slot: 12
Value: ?/3gp
I looked at the papers. This
is an old and out of date set of commissioning papers for an officer in the
Bereny army, now probably long dead. The army likes to get these papers back as
they could possibly be abused if they were to fall into the wrong hands, though
I can see no easy way of doing so myself. Traders will buy these for a small
reward.
No. Per Backpack Slot: 12
Value: ?/10gp
Plain and utilitarian,it has
numerous kitchen applications, but is perhaps of little use to an adventurer.
No. Per Backpack Slot: 12
Value: ?/?gp
Common herbs are small plants
found in open land environments. Those with suitable skills are able to use
them in learned ways, while others can sell them for small value to traders in
such things. All such herbs fit 20 to a backpack slot. Basil is a common herb
found in open lands, easily recognized by its rounded leaves and aromatic
scent. Cowslip is a short plant with a rosette of wrinkled leaves at the base,
which are velvety on the underside. A leafless stem grows from this, producing
a side-canted yellow blossom with a red center. A person with the common
herbalist skill can use cowslip to make a salve for rubbing into aching
muscles. Do this by issuing the order 'X 5708 0'.
No. Per Backpack Slot: 20
Value: ?/?gp
Cracked Speckled Egg (?)
Description unknown.
No. Per Backpack Slot: ?
Value: ?/25gp
Crimson Dust (?)
This is the heated and
powdered form of a Skarions Heart. Such powders can be used in Necromantic
magic if the correct tomes can be found to indicate what such powder is for.
Player’s Note: Made from a blood crystal heated in an athanor.
No Per Backpack Slot: 12
Value: ?/?gp
Cyclops Rations [Kyrian]
(?)
I examined the portion of
Cyclops Rations. It is meat. Thick slabs of meat, bloody but cooked in between
two slices of bread with a strange hot sauce over the top. There is also a
small bottle of some liquid to go with it. To eat these rations issue the order
'X 6976 0'.
No Per Backpack Slot: 12
Value: ?/?gp
Demon Feather (?)
This is a feather from a
bird that was possessed by a demon spirit.
Legend would have it that three of this feathers tied into a talisman
will help ward off harm to the wearer.
Use the order 'X 1627 0' to make such a talisman, if you have three such
feathers.
No. Per Backpack Slot: 12
Value: ?/?gp
No. Per Backpack Slot: ?
Value: ?/?gp
Desert Rose (?)
This is a Gemstone of
quality. All gemstones have their own individual fires and the quality varies
with the price. Diamonds and Emeralds being among the most desired.
No. per backpack slot: 12
Value: ?/60gp
I took a look at the Diamond
Dust I had collected. These little pieces of diamond look like the chips and
bits that are left over after someone has been cutting a gemstone. Even though
they are not very big, I reckon I should get a fair price for these!
No. Per Backpack Slot: 24
Value: ?/25gp
I opened the dice pouch to
find that it contained two bone dice, well worn with use and of the kind
commonly used for gambling. I feel they are worth a few gold.
No. Per Backpack Slot: 12
Value: ?/2gp
I looked at the Dissolution
Icon. This small silver disc shows an image of a tower being struck by
lightning on one side, and a sea of angry faces on the other. It is the holy
symbol of one of the dark gods, Yobosh, Prince of the Silver Tongue and Bringer
of Anarchy. A 10 gp reward can be claimed by selling these at a market, though
in some places religious folk or King's agents will sometimes offer more for
them.
No. Per Backpack Slot: 12
Value: ?/10gp
Dust (?)
‘Those who follow
Eshrikal use dust for many things: they can make it into anything from
palatable food to an undead servant. To everyone else, it is just colored
dust.’ – From ‘Walking with the Dead’ by Jessica Stark This handful of
multi-colored dust is only of any use if you have the shifts or powers to make
use of it, though it is worth a small amount of gold. Dust is not equippable
and 5 fit in one backpack slot.
Earthenware Pot (?)
Description unknown.
No. Per Backpack Slot: ?
Value: ?/1gp
This
is an impossibly small arrowhead, made out of silver. The work is fine, though
I can see it being of no use to any but the smallest fey creatures. The Elfshot
is made of silver, as such, I would think it would be worth a few gold.
Adventurers report that Elfshot may be purchased at the village of Faering
south of Hell’s Deep using the order B 819. When sold at the village of Hell’s
Bastion, east of Hell’s Deep, it had a value of 5gp. Unsure, but it is believed
to be the value of it at any courtyard, marketplace, or magical trader. It may
still be of greater value in other locations.
No. Per Backpack Slot: 12
Value: 4/5gp
Elven Wine (?)
I took a look at the
bottle of elven wine. Elves make the best wines, so they say, though this is
not the best example of their work, it should fetch a good price at market.
Unless I drink it first. To drink the bottle of elven wine, which will use it
up, use the 'X 797 0' order.
No per backpack slot: 12
Value: ?/?gp
Eminaloss (?)
Eminaloss is a rare and
valuable tincture, which dates back hundreds of years. The secret of making it
is lost. Those few bottles, which remain sell well on the open market, although
on a secretive few know what to do with this strange and mysterious liquid.
No per backpack slot: ?
Value: ?/?gp
An
Engineer’s Toolkit is a complete set of stuff that every Dwarven Engineer needs
to tunnel and dig. The toolkit consists of a clever collapsible spade, a
trowel, a pickaxe and various other useful tools. This item cannot be equipped,
it need only be in the backpack for an Engineer to use it. All the tools in the
kit are stored in a strong leather bag.
No. Per Backpack Slot: 1
Value: ?/50gp
Fang Broach (?)
I took a look at the Fang
Broach. It is a very simple piece of jewelry, most likely from a much simpler
time. Tiny holes have been drilled into the large Fang and from these the ends
of the pin protrude. It looks nice and quaint, but looks like the pin has broken,
as such it can't be worn. No. per backpack slot: 12.
Value: ?/?gp
Fang Talisman (?)
Made from the fang of a great wolf, it is
carved with snarling wolf faces. Glacier Barbarians may use it to travel to the
caverns of the wolf, by cutting themselves on each cheek and on the breast. Use
the order ‘X 1827 0’ to cut yourself with the fang.
No. per Backpack Slot: 12
Value: ?/?gp
Fenrir Claw (?)
I looked at the leopard claw. This huge
claw was pulled from the body of one of the great snow leopards that hunt the
lands far to the south of Bereny. These claws are said to be magical and
glacier barbarians will often assemble a number of them such that a powerful
shaman can turn them into a bracelet. These fang bracelets are said to protect
the wearer against all sorts of harm. Player’s Note: This looks like the
description of a snow leopard claw rather than a fenrir claw. A bug report is
in to determine if there is supposed to be a difference.
No. per Backpack Slot: 12
Value: ?/?gp
A
fishing rod is the tool of an angler. A strong piece of flexible wood attached
to some wire made out of fish-gut, the fisherman baits the end of the line and
attempts to catch some fish on the sharp hook. The ingenious device is used by
peasants and nobles alike, sometimes for fun … sometimes for survival. Having
it in your backpack is enough to use it. If a character has a fishing rod and the
fishing skill they can use the order ‘X 410’ to fish with it, when standing in
a ‘shallow water’ or a ‘fishing hole’ square. To buy a fishing rod, use the
order B 410 0 at any trader or courtyard. Fishing rods can also be purchased at
an Eskimo Village for 5gp.
No. Per Backpack Slot: ?
Value: 10/?gp
During the reign of King Floyd
the Mad, there were many wierd declarations and edicts. One of them was as a
result of the King's desire to stop all pilfering of Crown goods by staff and
servants. The King believed that such items as tools, dishes and cutlery, and
nails, were being stolen by the staff to be used at their homes, or sold on.
The King decreed that all of these items were individually numbered and a
record kept of their locations. This candlestick is made of iron and, when King
Floyd was ruler, many would have been found in the castle. Now, however, they
are rare and highly collectable. This should fetch a reasonable price.
No. Per Backpack Slot: 6
Value: ?/170gp
Description unknown.
No. Per Backpack Slot: ?
Value: ?/170gp
Description unknown.
No. Per Backpack Slot: ?
Value: ?/30gp
Floyd Nails (?)
During the reign of King Floyd the Mad,
there were many weird declarations and edicts. One of them was as a result of
the King's desire to stop all pilfering of Crown goods by staff and servants.
The King believed that his staff was stealing such items as tools, dishes,
cutlery, and nails to be used at their homes or sold. The King decreed that all
of these items were individually numbered and a record kept of their locations.
So royal carters had to make note of which numbered nails were used in each
cart, and so on. When this ridiculous state of affairs came to an end, there
were thousands of these nails in existence. Now, as time has passed, they still
exist but are viewed as a novelty. There are collectors of Floyd Nails, Floyd
Dishes and other such items who will pay a few gold pieces for them.
No. Per Backpack Slot: 36
Value: ?/8gp
Floyd Plates (?)
During the reign of King Floyd the Mad,
there were many weird declarations and edicts. One of them was the result of
the King's desire to stop all pilfering of Crown goods by staff and servants.
The King believed that the staff was stealing such items as tools, dishes,
cutlery, and nails to be used in their homes or sold on. The King decreed that
all of these items were individually numbered and a record kept of their
locations. The Floyd Plates that you have here are a legacy of those days.
These particular Plates are made of silver and are a little more valuable than
normal. Now, as time has passed, they still exist but are viewed as a novelty.
Collectors of Floyd Nails, Dishes, and other such items will pay a few gold
pieces for them.
No. Per Backpack Slot: 12
Value: ?/75gp
Foreign Coins (?-?)
Over the many hundreds of years of life in
Myriad many empires have risen and fallen. Even today, the King is loath to
admit, there are other empires in the world. Consequently, there are many
different coins of all shapes, sizes and materials. While foreign coins are no
use as actual money, traders will buy them for their collectible value or for
the raw value of the metal.
No. per Backpack Slot: 30
Value:
Tin ?/5gp
Lead ?/8gp
Copper ?/10gp
Bronze ?/15gp
Silver ?/20gp
Gold ?/25gp
Platinum ?/35gp
Forest Giant Key (?)
The Forest Giant Key is a
large tarnished bronze key that shows signs of age. It is hard to imagine any
keyhole that would take this key, though there must be a door somewhere that
this key opens. The Key Number for this item, where it is needed, is XXX.
Player’s Note: Key number withheld.
No per backpack slot: 1
Value: ?/?gp
Fur Tent (2959)
This fur and hide tent is
just what is needed to survive in cold climes. It is supported by two short
poles and is large enough for a single person to gain shelter in. In order to
put up and sleep in the tent use the order ‘U 2959 0’. Adventurer’s report that
fur tents can be purchased at Ernest’s Emporium in the southern glaciers for
100gp using the order ‘B 2959 0’.
No. Per Backpack Slot: 1
Value: 100/?gp
Gemstones (39-72)
Gemstones in Myriad come in many different
shapes and sizes. Some are extremely valuable while others are a little more
than pleasant baubles. The prices are values of Myriad change periodically
depending on rarity and fashion, although certain stunning stones, such as the
Star Sapphire and Diamond will always be sought after.
No. per Backpack Slot: 12
Value:
Azurite 5/2gp
Banded Agate 10/5gp
Blue Quartz 10/5gp
Eye Agate 10/5gp
Lapis Lazuli 20/10gp
Moss Agate 10/5gp
Obsidian 10/5gp
Tiger Eye Agate 20/15gp
Turquoise 10/5gp
Bloodstone 30/15gp
Citrine 25/15gp
Moonstone 50/25gp
Onyx 25/12gp
Rock Crystal 25/12gp
Zircon 20/10gp
Amber 100/50gp
Amethyst 200/100gp
Aquamarine 100/50gp
Coral 100/50gp
Garnet 75/40gp
Jade 250/125gp
Jet 90/45gp
Pearl 350/175gp
Topaz 200/100gp
Black Opal 750/450gp
Black Sapphire 2500/1500gp
Diamond 5000/2500gp
Emerald 4000/2500gp
Fire Opal 3000/1900gp
Jacinth 750/400gp
Opal 3500/2000gp
Ruby 1000/600gp
Sapphire 7500/5000gp
Star Sapphire 9000/6000gp
Player’s Note: It has
been reported and supposedly attempted, that eating an Aquamarine will cure the
condition of murk. The order to do so is ‘X 56 0’.
X 56 0
I swallowed an aquamarine
whole. It was a large thing to get down, but I did it. Shortly afterwards, the
effects of the murk in my system faded away! So the legend IS true!
Giant Mold/Purple Spore
(?)
Giant Molds are common in Dungeons
throughout the land. These benign forms of vegetation are no major threat.
Instead they can be quite a boon to the clever adventure. By breaking off a
piece of the mould, called a 'spore', the adventurer has access to an excellent
natural form of healing. When consumed, the spore restores 3 points of health
to the diner, it serves as a source of rations and it tastes absolutely
wonderful! The biggest problem with spores is that they do tend to rot fairly
quickly and once they have done so their healing properties are lost! To eat a
spore, use the order X 488.
No. per Backpack Slot: 12
Value: ?/?gp
Glitterdust (?)
I took a look at the soft leather pouch of
glitterdust. The dust looks to be made of powdered mirror. There is about a
handful of the stuff in the pouch. I let it trickle through my fingers and it
reflected the light, and me, a myriad times. I think this stuff is probably
very significant, though I am not sure why: I just get a feeling it is
important and that understanding what it is for is vital to my survival in Mirrormane.
I do not know where such thoughts come from, as it does not look to be all that
important. The only thing I can think to do with the dust is throw it in the
air. I do not think I could throw it at someone, as it is too light and would
just form a cloud around me. To toss the glitterdust in the air use the order
'X 932'. This will use up the dust. This item uses code 932 for advanced
alchemical or herbalist operations.
No per backpack slot: 12
Value: ?/?gp
Gold Dust (?)
I took hold of the Gold Dust I had
discovered and examined it. Whether it’s the result of some jewelry
manufacture, or just some tiny traces of gold someone has mined, it's gold,
nonetheless. I imagine that some merchant or trader will want to buy it. It is
not equippable.
No. per Backpack Slot: 24
Value: ?/15gp
Gold Nail (?)
I looked carefully at the gold nail. Why
would anyone want a gold nail? How
would it end up here? I am not sure,
but for certain it is worth a few gold, for it is fairly heavy. All I can think
is that it was the foible of some nobleman to have something made with golden
nails. One would have to be careful how you banged it in: it would be liable to
bend.
No. per Backpack Slot: 12
Value: ?/5gp
Gold Ore (?)
Gold Ore is gold in its rawest form, when
it has just been mined from the rock in which it can be found. The common
measurement of Gold Ore used by traders is the levy, which is approximately 12
pounds of Ore. This takes up one full backpack slot when stored. The price for
gold ore that traders will pay fluctuates depending on current value.
Specialist gold traders, when they can be found, will pay more than ordinary
traders.
No. per Backpack Slot: 1
Value: ?/?gp
Gold Tooth (?)
Looking at the gold tooth, I
shuddered at the thought of the dentistry that may have once got this into
someone’s mouth, or, worse, the dentistry that got it out again. Gold teeth are
popular with certain maritime groups and some mercenaries as they are a good
way of ensuring your funeral is paid for if you die far from home. No doubt,
this tooth has a story associated with it, but I am probably never going to
find out what it is. The tooth looks like it would fetch a fair price, for
though small, it is solid, good quality, gold.
No. Per Backpack Slot: 12
Value: ?/8gp
Golden Bracers (?)
I look at the golden bracers, which on
first impression seem very impressive. Closer inspection, however, shows them
too tight to fit over anyone's arms. Well, I suppose a very small creature
might get them on, but for a creature that small they would be too long.
Perhaps there is some creature with very thin, long arms around. Even if worn,
they would have little value as armor, being poorly made. Still, there is some
gold in them, and they might be worth a bit if sold. It is not equippable.
No. per Backpack Slot: 6
Value: ?/11gp
Golden Chess Piece (?)
I am holding a small but exquisite chess
piece made of solid gold. I am sure it must be worth a fair sum. Looking at it
closely, I can see writing on the underside, engraved in tiny script. The
writing reads “hold me tight and walk south from where you found me”. It is not
equippable.
No. per Backpack Slot: 12
Value: ?/15gp
Golden Thread (?)
I looked at the spool of golden thread.
This stuff is used to make very high quality clothing, being akin to cloth of
gold. As such, though of little use to
me, I think I could make a good profit selling it on.
No. per Backpack Slot: 12
Value: ?/?gp
Grey Spider Eggs (?)
I examined a batch of Grey
Spider Eggs. These bulbous and disgusting eggs are clearly the produce of a
Grey Splinterback Spider. They undulate and pulse with the rhythm of a beating
heart, movements which somehow seem grotesque and obscene.
No. Per Backpack Slot: ?
Value: ?/?gp
Hamburger (14)
Lunch! A thick beef pattie, special sauce,
lettuce, cheese, pickles and onions all in a sesame seed bun. Yum. To eat the
hamburger, issue the order ‘X 14 0’. Player’s Note: Eating a hamburger heals 3
health points, but doesn’t reset ‘last eaten’ flag. What can you say about fast
food? It has been reported that a hamburger can be bought in most dungeon
courtyards for 3gp using the order ‘B 14 0’.
No. per Backpack Slot: ?
Value: ?/?gp
X 14 0
I ate my delicious hamburger. Heaven! (3
points added to health.)
Hand Written Page (?)
This is a hand written page that has been
taken from a book or tome. In some time past by act of malice or accident this
page was removed. It is lucky that the page is still in good condition, and the
wards of the text still legible. While it is not clear just from looking at
this page what the book was, it may be possible to create a book if enough
pages are obtained and a book binder or scribe to recreate a tome.
No. per Backpack Slot: 12
Value: ?/4gp
Healing Ointment (30)
I examined a vial of Healing Ointment.
Healing Ointment is an invaluable magical tool of the adventurer's trade. Once
used it is gone, so adventurers often carry several drafts when they can afford
to. To use a draft of healing ointment use the order 'X 30 0'. Use of the
healing ointment involves rubbing it into the injured area, or simply drinking
it (although the taste is not pleasant) to enable some of your wounds to be
magically erased. This item can also be used with the HANDLE order. Player’s
Note: Using healing ointments heals the character up to 5 health points.
No. per Backpack Slot: 12
Value: 5/5gp
Holed Stone (?)
I took a look at the holed
stone. It is just that: a stone with a hole in it. Folklore would have it that
these stones are lucky if worn on a silver chain, but it has to be a simple
silver chain for it to work. Other magical properties are also associated with
them, particularly with the animation of magical stone statues. If I had a
silver chain, I could easily make a pendant using the stone and the order
'X 1211'.
No. per Backpack Slot: 20
Value: ?/?gp
Common herbs are small plants
found in open land environments. Those with suitable skills are able to use
them in learned ways, while others can sell them for small value to traders in
such things. All such herbs fit 20 to a backpack slot. Basil is a common herb
found in open lands, easily recognized by its rounded leaves and aromatic
scent. Holly's spined waxy leaves and white or red berries are easily spotted
when it is found. Growing most commonly in forest areas, it is prised for its
many folklore uses. A person with the common herbalist skill can use holly in
two ways. By issuing the order 'X' '5705' '1' they can make holly into a hot
tea for themselves, which is believed to break fevers. By issuing the order 'X
5705 2' they can make the holly into a small charm, which supposedly grants
good luck for a short period.
No. Per Backpack Slot: 20
Value: ?/?gp
Holy Water (?)
Holy Water is water that has been blessed
by a priest of the Gods of Light. The water is imbued with the essence and love
of the Goddess Marial and has the power to heal when it is thrown over an
injured character using an order, format:- 'X 255 <Target Character ID>'.
The priest throws the holy water over the intended target and they are
miraculously healed 2 points of damage. The target must be within 2 squares
range of the Priest for this miracle to take place. This item uses code 238 for
advanced alchemical operations. Adventurers report that holy water can be used
to destroy ebon monoliths.
No. per Backpack Slot: 12
Value: ?/1gp
Homecoming Stone (?)
It’s a simple onyx which has been exposed
by the heralds to the occult radiation of Tear. Anyone can activate the stone
by crushing it in their hands, it will then telepeort them to the Isle of Tears
within Derwent City, these stones can be bought there. Anyone can use these and
in the past, stones, which have fallen into the wrong hands, have been used to
mount attacks on the city, it is important to keep these stones safe. To use
the stone issue the order ‘Y 2014’.
No. Per Backpack Slot: 12
Horn of Calling (?)
The horn of calling is a
magical item which can be blown to summon assistance of the crown while on the
overland. The horn will magically transport the nearest unit of royal militia
to the aid of the beleaguered traveler. Use of this item as a joke is
punishable by a fine of up to 2000gp. The royal militia do not like their time
wasted by tomfoolery when real dangers could lurk elsewhere. To blow the horn
use the order ‘X 500’.
No. per Backpack Slot: 4
Value: ?/?gp
Human Eyeball (?)
A Human Eyeball is the soft spherical
globe that can be found in either eye socket of a healthy human being.
Unfortunately, to have found a human eyeball devoid of the rest of the body
would seem to suggest that something fairly untoward has become of the rest of
the poor soul who once owned it. Either way, human eyeballs do have a certain
value on the black market, although who uses them (and what for) are probably
best not discussed. It is not equippable.
No. per Backpack Slot: 20
Value: ?/9gp
Hyasinck Root (?)
Looking like a mushroom, Hyasinck root
grows in certain rare locations. It has a green top growth making it easy to
spot, but it is the mushroom like growth that is useful. An extract of this
root may be made into a herbal potion that will temporarily bolster the health
of the drinker. The root rots quickly when exposed to the sunlight. Herbalists
can make an extract of this root using the order ‘X 1171 0’.
No. per Backpack Slot: 12
Value: ?/10gp
Ice Gem (?)
It seemed to be a lump of ice that has
been cut and faceted like a gem. Cold to the touch, it shows no sign of
melting. It is an odd shape, I noted. It is almost as if it was made to fit
into something. It is not equippable.
No. Per Backpack Slot: 12
Value: ?/?gp
Ice Goblin Scalp (?)
A nasty flap of flesh, but useful in
proving you have slain an ice goblin. A small reward is paid for these, so they
may be sold at any market. It is not equippable.
No. Per Backpack Slot: 12
Value: ?/?gp
Ice Troll Scalp (?)
I looked at the ice troll scalp. A nasty
flap of flesh, but useful in proving you have slain an ice goblin. A small
reward is paid for these, so they can be sold at any market.
No per backpack slot: 12
Value: ?/?gp
Ice Venom (?)
This terrible liquid poison is virtually
useless to most folk, who lack the understanding of the correct measures to
prepare its leathality. However, Barbarians import it for profit, since it
sells well to assassins, who have the training necessary to make it into a
deadly concoction indeed. Icevenom is a naturally occurring liquid that
develops where water is super-frozen by the icy breath of the Vapid Icewyrm, a
rare breed of the huge monsters that live only in the southern glaciers.
No. Per Backpack Slot: ?
Value: ?/?gp
Ivory Bracelets (?)
This delightful and artfully carved
bracelet is made of pure ivory. All around the circumference of the band, tiny
pictures of animals and flowers of the jungle are rendered with clarity and
skill. Popular with natives and newcomers to the Frontier alike, the bracelet
is somewhat valuable.
No. per backpack slot: 12
Value: ?/34gp
Ivory Sculpture (?)
For hundreds of years craftsmen and
artists have worked with the rare material known as Ivory. This malleable
bone-like substance was imported from other lands in large quantities until the
Pirates of the Blood Sea made such trade virtually impossible. Now, Ivory is
rare and valuable because of it is so scarce. Although the origin of ivory is
not clearly understood, some sages claim that it comes from the horns of huge,
monstrous creatures that stand three times as tall as a man and live in dark,
hot, wet forests where danger lurks around every corner. The truth of this is
not known.
No. Per Backpack Slot: 12
Value: ?/40gp
Illustrated Page (?)
This is a illustrated page that has been
taken from a book or tome. In some time past by act of malice or accident this
page was removed. It is lucky that the illustration is still clear, and the
words of the text still legible. While it is not clear just from looking at
this page what the book was, it may be possible to create a book if enough
pages are obtained and a book binder or scribe to recreate a tome.
No. Per Backpack Slot: 12
Value: ?/6gp
Ivory Statue (?)
For hundreds of years, craftsmen and
artists have worked with the rare material known as ivory. This malleable
bone-like substance was imported from other lands in large quantities until the
Pirates of the Blood Sea made such trade virtually impossible. Now, Ivory is
rare and valuable because of it is so scarce. Although the origin of ivory is
not clearly understood, some sages claim that it comes from the horns of huge,
monstrous creatures that stand three times as tall as a man and live in dark,
hot, wet forests where danger lurks around every corner. The truth of this is
not known.
It is not equippable.
No. Per Backpack Slot: 12
Value: ?/40gp
Description unknown.
No. Per Backpack Slot: ?
Value: ?/?gp
Jet Blade (?)
Over three hundred years ago, a powerful
Lord called Eiram was in desperate need for weapons that could bar demonic
invaders from his lands. Legend has it, that Lord Eiram paid the most powerful
magical guild of the time, the Circle of Eve, a huge sum of gold to fashion for
him one thousand magical swords. These swords would harm the invading forces.
The swords were called nightblades and could injure even magical creatures.
Despite being armed with the nightblades, the demons still managed to deal
Eiram’s men a mortal blow, slaying them all. The swords still dealt the demons
a telling blow. In retaliation, they rent every blade in two, forming a Jet
Hilt and a Jet Blade. The demons then scattering them around the land, in hopes
they would not be found and put back together.
No. Per Backpack Slot: ?
Value: ?/?gp
Jet Hilt (?)
I brought the Jet Hilt close to my eyes
and scrutinized it carefully. Yes! I knew what it was! Over three hundred years
ago, a powerful Lord called Eiram was in desperate need for weapons that could
bar demonic invaders from his lands. Legend has it, that Lord Eiram paid the
most powerful magical guild of the time, the Circle of Eve, a huge sum of gold
to fashion for him one thousand magical swords. These swords would harm the
invading forces. The swords were called nightblades and could injure even
magical creatures. Despite being armed with the nightblades, the demons still
managed to deal Eiram’s men a mortal blow, slaying them all. The swords still
dealt the demons a telling blow. In retaliation, they rent every blade in two,
forming a Jet Hilt and a Jet Blade. The demons then scattering them around the
land, in hopes they would not be found and put back together. I have found one
of the Jet Hilts! If I could find a Jet Blade, I could join them (Order: X 97)
and make a nightblade for myself!
No. Per Backpack Slot: ?
Value: ?/?gp
Jeweled Skull (?)
I examined the Jeweled Skull, it was truly
a beautiful, if disturbing, creation. Wrought of Steel, with highlights of
solid gold, the skull was the size of a human fist, encrusted with tiny gems.
Nothing exactly valuable, but the workmanship and attractive design would
certainly make this a collectors piece. I imagine it would be worth a pretty
penny in any market in the land.
No. Per Backpack Slot: 12
Value: ?/175gp
Jexan Pelt (?)
A Jexan pelt is the dark red and black fur
of a Jexan, a dog-like animal found mainly in summer ward. The fur is usually
taken when a Jexan is slain because of its value as material for fashionable
and durable clothing. If kept for too long without proper treatment by a tailor
or taxidermist, the pelts tend to rot and waste away. When this happens they
loose their value entirely.
No. Per Backpack Slot: 5
Value: ?/15gp
Rotten: ?/1gp
Kang Wand Piece 3 (?)
The Kang Wand is an unusual item. Invented
by the Sorceror Lionel Rupert Kang, it can be broken into three pieces. While
in three pieces it has absolutely no magical properties whatsoever, which means
it cannot be detected by other mages as a source of danger. Kang used these
nefarious wands to attack dignitaries in foreign lands, sneaking past magical
wards and defenses only to assemble the wand once close to the target. If all
three pieces of the wand are collected, the possessor can use the order 'X 3310
0' to assemble the wand. Although the wand's magic has only a limited duration,
it is powerful while it lasts.
No. Per Backpack Slot: ?
Value: ?/?gp
Kebab (?)
Dungeon dressing – cannot be eaten. New Message in courtyard that was as follows "A delicious aroma fills the air. A pretty young half-elven girl was cooking small pieces of steak
on long skewers and spicing them with hot chillies and salt." "Do ya' want a kebab? Only 1 gold piece today!" she announced
brazenly. If you wish to snack on a
kebab while in the courtyard issue the order 'B 15'
No. Per Backpack Slot: Unknown
Value: 1/?gp
Knowledge Tome (ACU) (?)
I examined the tome of
knowledge, eager to know what information it held. It seemed to be some
instruction on how to gain a skill called Acupuncture. By studying the
information in this book a suitable candidate would have a chance to learn the
skill! GMs Note: Applicable character classes can use the appropriate
skill learning order as shown in the rules when they have this book in their
backpack.
No. Per Backpack Slot: 12
Value: ?/?gp
Knowledge Tome (ASS) (?)
I examined the tome of
knowledge, eager to know what information it held. It seemed to be some
instruction on how to gain a skill called Assassinate. By studying the
information in this book a suitable candidate would have a chance to learn the
skill! GMs Note: Applicable character classes can use the appropriate
skill learning order as shown in the rules when they have this book in their
backpack.
No. Per Backpack Slot: 12
Value: ?/25gp
Knowledge Tome (CM)
(1682)
I examined the tome of
knowledge, eager to know what information it held. It seemed to be some
instruction on how to gain a skill called Charm Making. By studying the
information in this book a suitable candidate would have a chance to learn the
skill! Charm Making may be learned only by alchemists or witches. It costs 200
XP to learn, a failure costing 20 XP. The order to learn the skill is 'X 1683' GM
Note: Applicable characters can try and learn this skill if they have this
book in their backpack. Player’s Note: Charm Making Knowledge Tomes may be
purchased at book sellers in most dungeon courtyards at the cost of 200gp using
the order ‘B 1682’.
No. Per Backpack Slot: 12
Value: ?/?gp
Tome of Knowledge (EHO)
(?)
I examined the tome of knowledge, eager to
know what information it held. It seemed to be some instruction on how to gain
a skill called Expert Horsemanship. By studying the information in this book a
suitable candidate would have a chance to learn the skill! GMs Note: Applicable
character classes can use the appropriate skill learning order as shown in the
rules when they have this book in their backpack.
No. per Backpack Slot: 12
Value: ?/?gp
Tome of Knowledge (HB)
(?)
I examined the tome of knowledge, eager to
know what information it held. It seemed to be some instruction on how to gain
a skill called Herbalism. By studying the information in this book a suitable
candidate would have a chance to learn the skill! Herbalism may be learnt only
by Druids. It costs 200 XP to learn, a failure costing 20 XP. The order to
learn the skill is 'X 1225 0'. There is a 251 chance of success. GM Note:
applicable characters can try and learn this skill if they have this book in
their backpack.
No. Per Backpack Slot: 12
Value: ?/?gp
Knowledge Tome (MA1) (?)
It seemed to be some instruction on how to
gain a skill called Magical Aura 1. By studying the information in this book a
suitable candidate would have a chance to learn the skill! GM Note:
Applicable character classes can use the appropriate skill learning order as
shown in the rules, with all appropriate gold and experience costs, when they
have this book in their backpack.
No. Per Backpack Slot: 12
Value: ?/?gp
Knowledge Tome (SH1) (?)
It seemed to be some instruction on how to
gain a skill called Shadow Blending 1. By studying the information in this book
a suitable candidate would have a chance to learn the skill! GMs Note:
Applicable character classes can use the appropriate skill learning order as
shown in the rules, with all appropriate gold and experience costs, when they
have the book in their back pack.
No. Per Backpack Slot: 12
Value: ?/?gp
Knowledge Tome (SH4) (?)
I examined the tome of knowledge, eager to
know what information it held. It seemed to be some instruction on how to gain
a skill called Shadow Blending 4. By studying the information in this book a
suitable candidate would have a chance to learn the skill! GMs Note: This skill
can be learnt by those who already have Shadow Blending 3. It costs 1500 XP to
learn, with a 150 XP penalty and a 25% chance to learn. The order to attempt to
learn it is 'X 1547'.
No. Per Backpack Slot: 12
Value: ?/25gp
Knowledge Tome (SOV) (?)
I examined the tome of knowledge, eager to
know what information it held. It seemed to be some instruction on how to gain
a skill called Spirit Of Valhalla. By studying the information in this book a
suitable candidate would have a chance to learn the skill! GMs Note:
Applicable character classes can use the appropriate skill learning order as
shown in the rules when they have this book in their backpack.
No. Per Backpack Slot: 12
Value: ?/?gp
Kyrian Carpet (?)
I had a good long look at the Kyrian
Carpet. The craftsmen of Kyr are renowned for their skill and expertise in the
arts of cloth manufacture and weaving. This Carpet is a fine example of their
work and portrays a battle between Kyrian Warriors and strange creatures I have
never seen before. The quality is remarkable. It is more detailed than some of
the paintings I have seen! Although it is not worth much to an adventurer like
me, I am sure there are traders who would love to get their hands on it. An
item like this would make a fine gift to a noble or other important person.
No. Per Backpack Slot: 1
Value: ?/450gp
Lapis Myconum (?)
These are small blue
mushrooms. I could eat them, if I felt
so brave, using the order ‘X 1156 0’.
X 1156 0 I ate the small blue Lapis mushrooms. They tasted
pretty good. I felt a bit of a cramp in my stomach.... and my head has started
to itch. There seem to be small mushrooms starting to grow out of my scalp!
(OOC: Appearance –1) Player’s Note: When eaten by an adventurer, or any
character with a full character view, it is noted that the eater had the Lapis
Growth listed under magical effects.
2nd
Stage: The fungal growths on my
head have... grown, the roots going deeper, the fungus growing more profuse. This message can occur at the end of the turn the
mushrooms are ingested or at the end of subsequent turns. The number of turns
after ingestions doesn’t seem fixed. The result is a further decrease in
appearance with a slight increase in intelligence. (OOC: -2 appearance, +1
intelligence.)
3rd
Stage: Presumably a message appears
with this, but it wasn’t reported. The eater, in this case a little helper,
reported losses to appearance, willpower, dexterity and strength while gaining
increases to intelligence and wisdom. (OOC –2 appearance, -2 willpower, -3
dexterity, -3 strength, +2 wisdom, +1
intelligence). Rumors that vision is affected have not been confirmed.
No. Per Backpack Slot: 12
Value: ?/?gp
Large Rug (?)
I am no expert on carpets and weaving, but
I reckon that this is not a bad piece of work. I have never seen a rug quite as
long as this and imagine that it was made to go along a corridor. The pattern
is blue and red stripes. I would imagine that I could sell this for a
reasonable amount of gold. It is bulky, so I cannot carry too many of them.
No. Per Backpack Slot: 1
Value: ?/75gp
Light Blue Potion (?)
I took a look at the light blue potion. It
is in a small bottle, which feels cold to the touch and I can see what look
like bits of ground up seeds floating within it. There is no obvious clue as to
what this potion does. To drink the potion (which will use it up) use the order
'X 924 0'. This item uses code 924 for advanced alchemical or herbalist
operations. Player’s Note: This potion is gained from giving the alchemist of
the Cave Filled Hills north of the village of Whiteflower an ice troll scalp.
In the description of the cave filled hills the reward for the ice troll scalp
is supposed to be a cold resistance potion, so some clue to the potions effects
should be related to that.
No per backpack slot: 12
Value: ?/?gp
Lionsbane (?)
What a strange thing the herb known as
Lionsbane is. Although many sages, druids and alchemists have attempted to
explain why the odour of this simple plant, when dried and prepared properly,
has such a devastating effect upon Lions, none have yet managed to do so
convincingly. Even stranger is the fact that it has no other magical properties
whatsoever, does not seem to be useful for anything, is not eaten by animals
and does not seem to fit comfortably in the chain of life. Thus, some thinkers
would have us believe that Lionsbane was a 'gift from the gods', given to the
folk of Bereny simply to aid them in their battle against those dangerous
animals of the overland, the Cave Lions. To throw the Lionsbane at a Cave Lion
use the order 'X 1713 <Target ID>' where the target ID is the ID number
of the Cave Lion you wish to throw it at.
No. Per Backpack Slot: ?
Value: ?/?gp
Lock Picks (?)
They are a set of Steel Implements usable
by rogues for breaking and picking locks of all shapes and sizes. They take
quite a lot of skill to use effectively so only rogues, who have the proper
training, can successfully use them to negotiate a locked doorway. Even then,
they need to succeed in a skill check depending on the complexity of the lock.
They need only to be stored in your backpack to be used for a picklock ‘U 1
<direction code>’ order.
No. Per Backpack Slot: 12
Value: ?/5gp
Lover’s Pin (?)
I turned the small Lovers
Pin, hardly longer than the top joint of my little finger, over in my hand.
These small, cheap items of jewelry are designed to be worn like a broach.
Though made of gold, the metal is of low quality and there is little of it. The
pins are common and generally see service as tokens of affection passed between
lower orders.
No. Per Backpack Slot: 12
Value: ?/9gp
Luminescent Moss (?)
Luminescent Moss has a luster that shines,
making it beautiful and irresistible. It almost seems alive as it responds to
touch by increasing the intensity of the light. While much more available than
Silver Moss the Luminescent Moss lacks the properties that makes the Silver
Moss special.
No. Per Backpack Slot: 20
Value: ?/?gp
Lute (?)
A Lute is a stringed instrument that is
shaped like a huge pear with an arm coming out of it. The body of the wood is
hollow allowing a resonance when the strings are strummed. By using the left
hand to hold down the strings against a carved fretboard the musician can alter
the notes and play complex melodies and chords. This item does not need to be
equipped to be used. Lutes do occasionally go 'out of tune'. A Bard can altar
the flex on the stings to retune the instrument by using the order 'X 588 0'.
No. Per Backpack Slot: 1
Value: ?/?gp
Magical Book Worm (?)
This is a Magical Book Worm. These have
spent many years eating magical tomes and scrolls. Now they are so full of
magical potential they occasionally fly. To eat one of these issue the order 'X
5473 0'.
No. Per Backpack Slot: 12
Value: ?/?gp
X 5473 0
I looked at the magical bookworm. It
looked back. I popped it into my mouth and swallowed. For a moment nothing
happened, other than a feeling of remorse. Then I felt the intelligence of the
bookworm become one with me. I have gained 'Temporary Intelligence'. Player’s
Note: Temporary intelligence has finally lasted longer than the end of a turn.
It is a condition in an new category called ‘Mind and Body’. The condition has
no explanation, but appears to grant +2 to Intelligence. Despite ‘eating’ the
bookworm, one still remains in the consumers backpack.
Magical Mature Cheddar
(?)
Enchanted cheese is both tasty and useful.
To eat it, issue the order 'X 6154 0'.
No. in Backpack Slot: 12
Value: ?/?gp
X 6154 0
I ate the tasty cheese. It was delicious.
Player’s Note: Appears to give a permanent +1 to intelligence and reset last
ate to 0.
Mana Bread (?)
A normal bread loaf perhaps, but Mana
Bread tastes wonderful. It is always slightly warm and freshly flavored. This
holy food possesses the magical ability to heal those who eat it. Eating mana
bread is achieved by using the order ‘X 73’. Mana Bread heals 5 health per
loaf.
No. Per Backpack Slot: 12
Value: ?/?gp
Meddlewart (?)
Meddlewart is a rare fungi, which grows in
deep desolate places. It is disgusting shade of purple and gives off an
unpleasant odor. It is sometimes used by farmers to scare predators off their
crops, since it’s smell seems to distract crows and some animals to a degree.
The fungi is prized by city alchemists for its use in various powders and
potions.
No. Per Backpack Slot: 24
Value: ?/?gp
Moldering Page (?)
This moldering page has been ripped from a
book by some catastrophe. Grime, filth and mould cover the limp paper making it
worthless and unreadable.
No. Per Backpack Slot: 12
Value: ?/1gp
Moss Crystal (?)
This is a piece of Moss Crystal.
Originally a nice piece of exceptionally porous crystal the moss has managed to
insinuate itself into the crystal and has grown in and around it. The result is
most exceptional and a most intriguing piece of crystal.
No. Per Backpack Slot: 12
Value: ?/?gp
Myrhwood Oil (?)
I looked at the bottle of Myrhwood oil.
The bottle itself looks delicate and well made. Opening it, I took a sniff. It
smelt heady and exotic. Said to be good for the complexion, this stuff is much
prized by ladies of distinction. No
doubt it could be sold for a good price, though the bottle holds only a small
amount. To rub the Myrhwood oil onto your skin use the order X 759. This will
use up the oil. X 759 - I took the Myrhwood Oil from my backpack, opened the
bottle and smeared the cool contents over my skin. My arms, hands and face were
slick with the stuff by the time I finished, carrying a slight nutty scent from
the chemicals of the oil. I enjoyed the sensation of silky smooth skin for the
extremely brief period it lasted, before small insects began getting stuck to
me.
No. per Backpack Slot: 12
Value: ?/14gp
Obsidian Beads (?)
This is a handful of obsidian beads. These
beads have already had a hole cut through them, a difficult task considering
the beads are small and obsidian is rather hard.
No. per Backpack Slot: 12
Value: ?/?gp
Obsidian Skull (?)
Made from the skull of a
long-dead humanoid, fixed all about with shards of Obsidian, this is a perverse
treasure. An Obsidian Skull is a strange implement used by Necromancers in
certain secret rituals. The best-known use of the Skull is that made by members
of the infamous Guild of Necromancers. The magic in their Bone Staves responds
to the local magic of the Skull in an unusual way, allowing them to access an
entropic magic called The Beyond. When this power is used a sickly light bursts
forth from the Staff to strike a target, sucking energy from their bodies. It
is believed that this power was gained when the Necromancer Tarek Bonemaster
struck a deal with spirits from the Land of the Dead. If you have the Bone
Staff and the Obsidian Skull you can use the power of The Beyond on a target
using the order 'X 1188 <target ID number>’. The range of this attack
type is 3 squares. Use of the power does 6 damage to the caster.
No. per Backpack Slot: ?
Value: ?/?gp
Old Book (?)
I looked at the thick and tatty old book.
Many of the pages were falling out and I had to be very careful with it as it
looked like it would fall apart with too much rough handling. The contents were
not that exciting: they seemed to be minutes from meetings of the Baron's
Council from way back in 137. Nothing of much interest to me was written there.
I suppose it might be of interest to a historian.
No. per backpack slot: 12
Value: ?/?gp
Old Deeds (?)
These assert the claim of some old noble
family or another to a stretch of land within Bereny. I have no idea whether
the deeds still have any power within the law and they are at least 100 years
old. I doubt I could claim the land, but I guess the family might be interest
in getting the deeds back and, as such, I suppose they would offer a small
reward: the easiest thing to do would be to sell the deeds to a trader.
No. per Backpack Slot: 12
Value: ?/20gp
Old Music Sheets (?)
These are old sheets of music. To anyone
except a Bard these are little more than funny marks on paper. However, the
Bard can turn this into a license to print money. The ethics of stealing this
music are a little hazy as the bard who wrote it originally worked in the
hidden sewers of the Centaur City. These sheets can be sold as they are for a
tidy sum or a Bard can attempt to learn the style with the order ‘X 4495 0’.
No. per Backpack Slot: 12
Value: ?/?gp
Olive Oil (?)
I had a look at the small bottle of olive
oil. The bottle itself is of good quality and sealed. The oil within looks to
be clean, pure and of high quality. I would think the bottle and oil to be
worth a few gold. This item uses code 779 for advanced alchemical operations.
Olive oil can turn a poor portion of rations into a fried delight! To cook a
portion of rations using the olive oil for frying, issue the order 'X 779'.
This will use up the oil and a rations portion.
X 779 0
I pulled out my rations and cooked them on
a small fire, using my olive oil to fry the food. The taste was significantly
better than usual and also more hygenic. (+3 health)
No. per Backpack Slot: 12
Value: ?/?gp
Ornate Chest (?)
I looked at the chest. It is pretty small,
perhaps as long as my forearm and as deep and wide as my hand. Worked with
ornate patterns of dancing nymphs and cavorting satyrs, it is rather pretty, if
you like that sort of thing. The chest is made of rosewood. Opening it, I found
it to be completely empty.
No. per Backpack Slot: 4
Value: ?/10gp
Pair of Bone Dice (?)
I examined the Pair of Bone Dice. They are
well worn and have small precious stones for points, though several of these
have been replaced with simple stones. The bone is old and and these have
obviously been cared for. To roll the dice issue the order 'X 6940 0'.
No per backpack slot: 12
Value: ?/?gp
Paste Gemstones (?)
This is a Gemstone of quality. All
gemstones have their own individual fires and the quality varies with the
price. Diamonds and Emeralds being among the most desired. Hmm wait a minute.
These are.... they are just paste! Why those cheap.... coloured glass and
paste. Oh well, I should be able to sucker some trader in with them.
No. per Backpack Slot: 12
Value: ?/20gp
Pewter Goblet (?)
It is not too bad a quality, though far
from expensive: these types of drinking vessels can be found all over Bereny.
The makers mark on the bottom shows it was manufactured in Poldoon which, being
a place of skilled craftsmen, ups the price somewhat.
No. per Backpack Slot: 6
Value: ?/3gp
Piece of Drax (?)
This is a rotting piece of demon body,
originally taken from the body of Drax as he lay fallen at the feet of the
three heroes of Bereny.
No. per Backpack Slot: 6
Value: ?/?gp
Poison Gland (?)
This is the poison gland of a creature.
This gland directs the poison to the fangs or spines that are used to poison
others that attack it. These are highly sought after by traders and healers and
can be sold for good money.
No per backpack slot: 12
Value: ?/100gp
Poison Herbs are special
plants, moss and fungi that can be used to fashion very basic poisons for use
on daggers. These poisons have a very limited life span but can be quite
potent, adding additional damage to all wounds inflicted by the weapon while
the poison is active. Only a trained Assassin or somebody with the 'Poisoner'
skill can use Poison Herbs to make active poison. This is done by using the 'Y
10' order. One set of 'Poison Herbs' will disappear from your backpack and be
replaced in the first empty slot by 'Type 1 Poison Dose'. Investigate the
Poison, once made, to see how to apply it to a dagger. Poison Herbs cannot be
equipped. They can be purchased from Courtyards and traders using the 'B 151 0'
order and costing 20 gp each.
No. Per Backpack Slot: 12.
Item Value: 20/5gp
Pond Cleaning Salve (?)
A pond cleaning salve is a natural druidic
creation, made by the Royal Druids Association. It is used to clean ponds in
rural areas. One dose of the salve can clean one square of water in an estate.
To use the salve you must stand in the pond square itself and pour the salve
into the water using the order ‘X 2725’.
No. per Backpack Slot: 12
Items Value: ?/?gp
Potion of Healing (130)
A potion of healing is a magical elixir.
When quaffed, the potions magical power will heal the drinker of all damage up
to a maximum of 50 points. To drink the potion use the order ‘X 130 0’. This
item is not equippable. This item uses code 130 for advanced alchemical
operations. This item can also be used with the HANDLE order.
No. per Backpack Slot: 12
Items Value: 170/100gp
Potion of Invulnerability
to Cold (725)
Like most magical mixtures, the potion of
Invulnerability to Cold can only be used once. When drunk it grants the user a
single turn, or very occasionally more than that, or immunity to any damage
done of the 'cold' type. It is therefore wise to use it at the BEGINNING of the
turn you think you will need it on. At the end of the turn there is a very good
chance its effects will run out. To drink the potion use the order 'X 725'.
No. per Backpack Slot: 12
Items Value: 900/600gp
Potion of Invulnerability
to Fire (724)
Like most magical mixtures, the potion of
Invulnerability to Fire can only be used once. When drunk it grants the user a
single turn, or very occasionally more than that, of immunity to any damage
done of the 'fire' type. It is therefore wise to use it at the BEGINNING of the
turn you think you will need it on. At the end of the turn there is a very good
chance its effects will run out. To drink the potion use the order 'X 724'.
No. per Backpack Slot: 12
Items Value: 900/600gp
Potion of Invulnerability
to Normal Weapons (723)
Like most magical mixtures, the potion of
Invulnerability to Normal Weapons can only be used once. When drunk it grants
the user a single turn, or very occasionally more than that, or immunity to any
damage done of the 'normal' type. It is therefore wise to use it at the
BEGINNING of the turn you think you will need it on. At the end of the turn
there is a very good chance its effects will run out. To drink the potion use
the order 'X 723'.
No. per Backpack Slot: 12
Items Value: 1500/1000gp
Potion of Power (?)
A Potion of Power is a special magical
concoction which, when imbibed, grants the drinker an incredible, but
temporary, boost to their strength. For the duration of the turn only the
character gains 3 additional points of strength. On very rare occasions the
effect last a second turn as well, but this is uncommon. This item uses code
371 for advanced alchemical operations. To drink this potion issue the “X 371
0” order.
No. Per Backpack Slot: 12
Value: ?/15gp
X 371 0
I gulped down my Potion of Power, finding
that it had a surprisingly pleasant taste... like Apples! Immediately, I felt
my muscles began to swell and grow. My steps were heavier, my every movement
enthused with a sense of mass and strength far beyond those to which I was
familiar. Player’s Note: Grants the Magical Strength-1 magical effect. May wear
off at the end of the turn or may last a second turn.
Pottery Shard (?)
I took a look at the Pottery Shard. This
looks to be a piece of pottery shard from a large vase. It looks to be of
Bereny construction, from the shape and decoration. The shard looks as if it
has been chipped off something. I can see no real use for it, but it is pretty
and perhaps worth something.
No per backpack slot: 12
Value: ?/?gp
Pouch of Dust (?)
I took a look at the pouch,
which is of soft leather with a drawstring. Opening it, I found it to contain a
fair amount of what appears to be diamond dust. I cannot be certain that it is
diamond dust, but that is what it appears to be. Diamond dust can be thrown
into the eyes of an enemy using the order X 773 <Target Character I.D>.
The range for this is the same or adjacent square only.
No. Per Backpack Slot: 12
Value: ?/21gp
Pouch of Healing Potions
(?)
There was once a famous mage known as
Prospero whose nervousness and cowardice were legendary. Terrified of injury
and death, yet enamored with the idea of adventuring for the riches he could
garner, he created the Pouch of Healing Potions. The power of the pouch is such
that, each time it is opened a healing potion appears. Sadly, Prospero died
(turned himself to gold in a miscasting of a new spell) before he could make
more than a few of these magical items. To take a healing potion from the pouch
use the order 'X 5267 0'. Each time you do so there is a 1 in 30 chance the
pouch will crumble to dust, its magic done.
No. Per Backpack Slot: ?
Value: ?/?gp
X 5267 0
I pulled a healing potion from within the
pouch. Unfortunately, this was not my lucky day. As I did so the pouch gave a
tiny squeak and disappeared in a puff of magical smoke, its magic run its
course. Player’s Note: One potion of healing added to the character’s backpack.
Pouch of Herbs (?)
Opening the pouch, I was
assailed by a pleasing aromatic smell. The herbs within are a mixture of
various sweet smelling herbs. They would be used in religious devotions and to
make the houses of the rich more pleasant places to live in. I would imagine they
would fetch a fair price at market. To burn the herbs use the order 'X 776'.
This will use up the herbs.
No. Per Backpack Slot: 12
Value: ?/?gp
Pouch of Pepper (?)
I opened the pouch of
pepper and started sneezing. Sure enough, it was filled with pepper, which is
pretty valuable stuff. The rich tend to use to flavor their food, and it is
pretty hard to come by, being imported from far off lands. I would imagine it
worth a fair amount. Pepper can be thrown into the face of an enemy using the
order:- X 777<Target Character ID>. The range for this is same or
adjacent square only.
No. Per Backpack Slot: 12
Value: ?/12gp
Pouch of Plentiful Gold
(?)
There was once a famous mage known as
Prospero (no pun intended) whose greed and avarice were legendary. He hated
paying taxes so much that he spent many years creating the pouch of plentiful
gold. The magic of the pouch is such that, each time it is opened a small
amount of gold appears. When a Crusader of Merl investigated Prospero for tax
evasion they would find only a few gold in the pouch, having no idea that it
could continue to create gold each time it was opened. Sadly, Prospero died
(turned himself to gold in a miscasting of a new spell) before he could make
more than a few of these magical items or perfect their enchantment. It’s
effect is to allow the owner to reach in and pull out a small quantity of gold
using the ‘X 386’ order. Each time it is used there is a 1 in 6 chance that the
pouch will crumble away. The item is not equippable.
No. per Backpack Slot: 12
Value: ?/14gp
X 386 0
I pulled open the drawstrings of my Pouch
of Plentiful Gold, eagerly plunging my fingers inside to see what magical boon
may be waiting there. I found a single gold piece in the depths of the pouch.
Hmph. Hardly worth the effort.
X 386 0
I pulled open the drawstrings of my Pouch
of Plentiful Gold, eagerly plunging my fingers inside to see what magical boon
may be waiting there. I found # gps in the depths of the pouch.
Note: # seems to range from 1 to 3.
A Psi Crystal is a tiny clear
gem which seems to sparkle with a faint silvery inner light. When touched with
bare fingers, a faint tingle of static can be detected. A person gifted with
Psionics has four abilities. Each of these powers uses a great amount of
Psychic Energy, which must be conserved over time to allow the powers to be
used. Each turn the Psionic gathers their will and gives it solid form, in the
shape of Psi Crystals, which are stored in the backpack. These Psi Crystals are
solid psychic energy which any psychic can use to fuel their abilities.
No. Per Backpack Slot: 100
Value: ?/?gp
Quartz Dust (?)
I had a good look at the Quartz Dust I had
found. It looks as though these are the grains and chips of quartz that are
left over when someone shapes a crystal to increase its value. I guess then
that these aren't worth that much, but it's pretty stuff.... maybe I'll get a
few gold for it?
No. Per Backpack Slot: 24
Value: ?/5gp
Rations – 1 Portion (124)
Rations – 5 Portions
(319)
Rations – 10 Portions
(320)
Rations are the generic name for anything
edible that I have managed to gather on my journeys and store for later use. By
using the Eat order ‘Y 7’ I can give myself more strength and gain 1 point of
health up to my original maximum, if I am injured.
No. per Backpack Slot: 12
Items Value: 3/2gp per portion.
Red Penny (?)
I looked at the Red Penny. It is a simple metal coin made of
silver. On one side is the head of an
elegant looking man with a small goatee beard, on the other side a volcano. As I look deeper into the coin, flames seem
to flicker within. How odd! I can make out more detail: it is just as
if, deep within the metal of the coin, a fire is trapped. It lends the otherwise silvery coin a
reddish cast.
No. per Backpack Slot: 15
Items Value: ?/15gp
Religious Icon (?)
I opened what appeared to be a small
wooden box to find that inside was painted a small picture. It depicted the
Holy Warrior, Lady Amber, defending the gates of the golden castle against the
demon horde. Though the picture is not well painted, it has a certain charm
and, judging from the well worn box and often opened hinges, was obviously once
greatly treasured by someone.
No. per Backpack Slot: 12
Value: ?/?gp
Research Papers (?)
I looked at the bundle of research papers.
These discuss matters of arcane research so obscure they would be only of
interest to an expert in the field: I can make no real sense of them. The Royal
College of Magic pays for such papers and as such they may be sold to a trader
for a small fee.
No. per Backpack Slot: 12
Items Value: ?/?gp
Rod of Passage (?)
The Rod of Passage is a magical item whose
purpose is to teleport somebody to a specific preset location. These rods are
incredibly expensive to make and distinctly unreliable, given that their magic
can run out at any time. The rod is used by pointing it at a target, who must
be in the same or an adjacent square to the rod’s user, and issuing the order
‘X 1845 <target ID>’. The magic of the rod will then teleport the target
to where ever the preset location is. Once used successfully once the rod
disappears. There is a 25% chance each turn that the rod’s magic will run out.
This particular rod is set to teleport the target to a safe and heavily guarded
room in the royal palace.
No. per Backpack Slot: 1
Value: ?/?gp
Room in a Bottle (?)
The room in a bottle is a rare magic item.
Legend has it that there were 14 of these magical bottles made by an ancient
circle of 14 mages. The owner of the bottle can use it to escape to a place of
safety, simply by willing the bottles magic to activate. In fact, the owner is
teleported inside the bottle and it’s magic then hides it to prevent others
from tampering with it. Nobody can reach inside of the bottle except the owner…a
safe haven! There is even a magical trader in there! When the owner is ready,
they can teleport back to the place that they came from. Some legends say that
all the bottles are somehow connected and lead to the same special pocket
dimension. To teleport in use the order ‘X 192’. To teleport out use the order
‘X 193’.
No. per Backpack Slot: 1
Value: ?/?gp
Rough Rations (?)
I examined my portion of rations. Nothing
very pleasant to eat, but at least its nourishing! This item can also be used
with the HANDLE order. Player’s Note: When the ‘Y 6 0’ order is used on the
overland, Rough rations are found rather than rations. At the end of the turn,
they are converted to rations.
No. per Backpack Slot: 12
Value: ?/?gp
Rough Nugget (?)
I have looked at the silver nugget, which
seems to be a fairly hefty lump of metal and would probably be worth a fair bit
if sold at market. It seems to have no special properties.
No. per Backpack Slot: 12
Value: ?/6gp
Ruby Thread (?)
I looked at the length of ruby thread.
Such a thing is virtually unheard of and must be of a magical nature. How else
could such a thing be made. This is no thread with ruby dust sprinkled over,
this has been cut from a ruby. The rarity value is immense, however they are
very fragile.
No per backpack slot: 12
Value: ?/18gp
Salamander Skin (?)
When a Salamandrian is killed its skin can
be easily removed. The tough but beautiful hide is valued in many places
throughout Myriad for its many uses in the making of various soft goods.
No per Backpack Slot: 6
Value: ?/15gp
Scroll of the Dead (?)
This illustrated scroll is covered with
strange glyphs and runes which I think might well be Anubian. The pictures
contain within seem to indicated that they describe the journey the Anubians suppose
is taken by them in the afterlife. I suppose the scroll might be of some value
to a scholar.
No per Backpack Slot: 12
Value: ?/?gp
Sealed Scroll Case (?)
This is a sealed scroll case. Made of a
variety of materials the most common are of layers leather sealed with wax and
stamped with a sigil of protection. This scroll case has an unbroken seal and
there could be a scroll inside. To open issue the order 'X 5306'.
No per Backpack Slot: 5
Value: ?/?gp
Semi-Precious Stones (?)
I opened the small velvet bag and looked
at the stones inside, pouring them out onto my hand and fingering them. The
stones are cheap, semi-precious stones which have been poorly polished. Still,
as a set they are quite attractive and might fetch a fair price at market.
These stones are sometimes used in various simple forms of divinatory and
healing magics.
No per Backpack Slot: 12
Value: ?/15gp
Shadow Shard (?)
A shadow shard is a piece of
solid darkness. These rare items come only from the netherworld of shadow, the
place where light is dead. When a shadow mage is created the shadow shard is
pulled form the netherealm and attached to them as a sign of their dark powers.
The shadow shard is linked directly to the heard of the shadow mage and cannot
be removed without tearing out the heart too. It is a black stone, which is
embedded into the skin of the chest jut below the left breast. It seems to be
constantly pulsing with an eerie purple light, each flash in time with the
heart of the dead mage attached. A new shadow mage can eat the heart and the
shard will then attach to them, granting greater power. The order to do this is
‘X 498’.
No per Backpack Slot: ?
Value: ?/?gp
Short Sword Blade (?)
This is the blade of a short sword. Used
in the manufacture of weaponry such blades need to be fitted with hilts and
their edges honed to razor sharpness. On it's own it is merely a shaped piece
of metal.
No per backpack slot: 3
Value: ?/?gp
Silver Leaf (?)
I looked at the silver leaf
and think I remember some history associated with it. A baron by the name of
Stillmount had a young daughter, Flavia. This was back in the reign of King
Eustace. She was very ill as a child and died young. To cheer her up, the Baron
ordered a garden made in the grounds of his castle and, as its centerpiece, the
finest jewelers in the land crafted a tree out of the most precious materials.
Its trunk was said to be solid gold, its leaves silver and gems dripped from it
like dewdrops. After the death of the daughter ogres destroyed the garden and
the tree was lost. This may well be a leaf from it.
No per Backpack Slot: 12
Value: ?/13gp
Silver Key (?)
It is very small, perhaps for
a jewelry box or other very small lock. It seems unlikely that whatever lock
this opens could not be easily forced and as such the key is probably more
fanciful than practical.
No per Backpack Slot: 12
Value: ?/8gp
Silver Mirror (?)
I looked at the silver mirror.
Made by placing thin silver leaf on the back of glass then attaching a wooden
back and handle, I could see myself clearly in it. The wood used is a fine
ebony, which gives the whole thing a very pleasing black and silver look. I
think this is liable to be pretty valuable. It is a shame it is so small: it
seems almost made for the hand of a child. To look at yourself in the mirror
use the order 'X 791 0'.
No per Backpack Slot: 12
Value: ?/40gp
X 791 0
I looked in the mirror at my face. Not
bad. I'm no oil painting, sure, but average looks aren't the worst thing I
could be blessed with. Player’s Note: Character had an appearance of 8.
X 791 0
I looked in the mirror at my face. Hey!
I'm cute! Player’s Note: Character had an appearance of 10.
Silver Pins (?)
These are small silver pins. They are wickedly
sharp and made of a very high quality silver. There is a faint aura of magic
around them, though it quickly fades. These pins are used by Hobgoblins to keep
their Werewolf slaves in check.
No. per backpack slot: 12
Value: ?/15gp
Silver Sword (?)
I took a look at the silver
sword and that is exactly what it is: a silver sword. Silver is not the best
thing to make swords out of and this one is completely blunt. It is also
seriously bent and twisted out of shape, as if some fool has actually tried to
use the thing! Whoever they were, they are probably dead now: at least, they
are if they relied on this as a weapon. It is completely useless in a fight,
but pretty and perhaps valuable.
No per Backpack Slot: 4
Value: ?/?gp
Silverlode Piece (?)
This is a largish silver coin. These were
minted by the Duke of Poldoon during the reign of King Steven the Just. One
side shows the head of the king, the other shows a standard, which symbolizes
the vitory of Bereny over Kyr at Sliverlode during the border war. The coin is
of no doubt some value to collectors.
No per Backpack Slot: 12
Value: ?/5gp
Silverlode Token (?)
The silverlode token, or piece, looks like
a largish silver coin. These coins were minted in the reign of King Steven the
Just using silver from Silverlode. This one shows King Steven on one side, and
the head of the Duke of Poldoon on the other. I hear that coins with duke’s
head on them are rare, being minted before the Boarder war and may be of some
considerable value to collectors.
No per Backpack Slot: 12
Value: ?/?gp
Small Beer (?)
I looked at the small beer. It is made
from hops the third time they are used for brewing and is thus pretty weak as
drinks go, and pretty cheap. If you wish to drink down the beer, which will use
it up, use the 'X 794 0' order.
No per backpack slot: 12
Value: ?/?gp
Small Green Cup (?)
This is a small green cup. It is very
small and rather delicate, more the sort of thing that I would expect on the
table of a noble lord. Still, it does look nice, and I dare say I can sell it
to a passing trader for the price of a tankard of ale.
No per backpack slot: 6
Value: ?/?gp
Smooth Nugget (?)
I looked at the silver nugget. A hefty
lump of silver, it looks to be worth a fair bit. It also appears to be worn
smooth, as if somebody has held it in their hand a lot and rubbed it.
No per Backpack Slot: 12
Value: ?/6gp
Snow Flowers (?)
They are fairly rare flowers and grow only
in winter ward. They flowers have long, elegant stems and small, delicate white
flowers. If you like flowers, which most folk do, they are very pretty. They
have no scent at all, however. As they tend to grow in remote places and wilt
quickly when picked, they are pretty valuable. Only one fits in a backpack slot
so as not to crush them.
No per Backpack Slot: 1
Value: ?/?gp
Speckled Egg (?)
The Speckled Egg feels warm in my hand.
Its hard shell is murky green in color, swampy almost, but covered in tiny
patterns, dots and swirls in a lighter hue. Tapping on the egg I find that it
is much harder than it seems. Indeed, even striking it with a weapon does not
even make a mark, although I am sure I can feel something... moving... within.
The egg is just the right size to fit comfortably in my palm. The egg is not
equippable. In the next turn, the egg will crack, hatching into a green kukul.
No. Per Backpack Slot: 12.
Value: ?/20gp
Cracked: ?/25gp
Spirit Stone Key (?)
Spirit Stone Key. A well worn square of
stone it looks like this is some sort of key. Cut from ultra-telluric stone it
has a very soapy feel to it and is oft vaguely transparent in certain lights.
On one side there is a strange sigil that I have not seen before. These are
keys from the Spirit Realm to the Underworld. To use them, stand on a standing
stone and issue the order 'L 2 0'. Player’s Note: A spirit stone key was
accidentally equipped to a sub-character’s back. There appears to be no
adjustment in statistics or defense for doing this.
No per backpack slot: 12
Value: ?/1gp
L 2 0 (Used at ancient
standing stones in the Spirit Realm accessible through the Haunted Mansion)
I slipped the key into the socket on the
tallest of the standing stones. With flash of light I closed my eyes and
stepped back. When I opened them again I found myself in the Underworld.... the
scent of death and decay heavy in the air. The old man told the truth, this key
lead to the heart of an undead realm. The key however has vanished so I won't
be using it to get back.
Stinky Cushion (?)
Description unknown.
No. Per Backpack Slot: ?
Value: ?/?gp
Strong Beer (?)
I looked at the strong beer. Hops are
usually used three times to make beer(using the same hops). This beer was made
using fresh hops, so is pretty strong. If you wish to drink, and thus use up,
the strong beer then use order 'X 798 0'.
No per backpack slot: 12
Value: ?/?gp
Strong Centaur Beer
(3849)
I looked at the strong beer. Hops are
usually used three times to make beer(using the same hops). This beer was made
using fresh hops, so is pretty strong. If you wish to drink, and thus use up,
the strong centaur beer then use order 'X 3849 0'. Strong centaur beer can be
purchased in a centaur tavern in Lineoth, the Centaur City in the Enchanted
Forest for 2gp using the order ‘B 3849 0’.
No. Per Backpack Slot: 12
Value: 2/?gp
Study Book (?)
A Study Book is a thick volume full of
useful information that an intellectual would want to know to further the
expansion of their mind. Without one of these it is not possible to use the
study order ‘Y 1’. A successful ‘Y 1’ order has a 50% chance of using up the
book. The books can be purchased from an Independent Guild of Wizard’s guild
house for 15gp. “Success! I was very pleased to find that after I finished
my reading I had gained certain new insights into the world. I felt altogether
smarter! Unfortunately I have learnt everything I can from this study book.
I'll have to get another if I want to progress further. (Study book removed
from backpack.)”
No. per Backpack Slot: 12
Value: 15/5gp
Taurus Key (?)
The Taurus Key is a simple steel key
fashioned with the head of a bull, a detail which is highlighted by some fine
painted red eyes on the keys grip. Player’s Note: Minotaurs typically carry
them. Perhaps they use them to open portculli. They are not equippable. (There
is a minotaur maze in central dungeon that changes every turn. The only exit is
via a portcullis which needs a taurus key to unlock it. There is a teleport
gate into the maze from the Icehaunt and maybe other dungeons so keep it handy
if you want to try some of those L2 orders - Jeremy Baxter)
No. per Backpack Slot: Unknown
Value: ?/1gp
Tax Lien (?)
Taxation is a major part of
Bereny life and adventurers are one of the few groups of people who are exempt
from paying taxes. Other individuals gain full or partial exemption from
taxation by being issued with a Tax Lien by the crown: either due to some action
or deed worthy of reward or because of a previous overpayment. Tax Liens can be
handed to the tax collectors and are normally worth 100 GP, although larger
Liens are not unknown. They cannot be used in part. Some (or most) merchants
will buy these for a smaller amount. WARNING: Tax Liens are not meant to be
exchangeable and selling or trading one is a fineable offence. If found, they
should be handed over to an official or a Crusader of Merl. Tax Liens are often
lost when caravans are raided or merchants robbed.
No. per Backpack Slot: 12
Value: ?/50gp
Teleport Charm (I) (?)
A Teleport Charm is a magical device
created by the spells of an Enchanter which allows its wielder to teleport
instantly to a different location. When the charms' magic is used it dissolves
to powder as the enchantment dissipates. To use the Charm you need to issue the
order 'X 1658 0'. This item is not equippable, it only needs to be in the
backpack to be used. The location the charm will take the user to is pre-set
and cannot be altered. The letters after the charm's name give some indication
where it goes, but unless you know the maker of the charm or have had a charm
of that type before and used it, you can't be sure where it will take you.
Player’s Note: The I indicates that the destination is Icehaunt Catacombs.
No. Per Backpack Slot: 12
Value: ?/?gp
X 1658 0
I grabbed hold of my teleport charm and
willed the magic into life. I felt a moment of intense cold as the sorcery
wrenched me through the void and then I was thrust back into the real world, in
the Icehaunt Courtyard.
Tentacle (?)
A Tentacle is simply a slimy appendage cut
from some unfortunate monster, most commonly a Tentacular Cluster. They are
leathery and unpleasant, but do have some value on the open market. They are
not equippable. There are large tentacles as well.
No. per Backpack Slot: Unknown
Value: ?/25gp
Value of Large Tentacle: ?/35gp
Timir Musk (?)
I looked at the small and
delicate bottle of Timir musk. Sweet smelling, this is often used by older
women as a perfume, though many find its scent too overpowering and sickly. I
corked the bottle quickly lest everything for miles around be attracted by the
strong smell. To splash the Timir Musk all over your skin use the order 'X
760'. This will use up the perfume. X 760
- I poured the contents of the perfume bottle over my hands and then
splashed it on all over. The Timir Musk’s poignant reek filled the air about
me. It'll certainly get me noticed. (Loss of 1 point of Appearance - Special
Conditions: Overpowering Odor. I really stink.)
No. per Backpack Slot: 12
Value: ?/12gp
Tiny Green Bottle (?)
I
brought the Tiny Green Bottle close to my eyes and peered through its opaque
surface. It was full to the brim with a white milky substance, stopped by a cork
bung. I wondered... what could it be? To drink the liquid use the order 'X
340'. Doing so grants +1 Willpower.
No. per Backpack Slot: 12
Value: ?/?gp
Tiny Pink Bottle (?)
Adventurers
report that you can drink the contents of a tiny pink bottle (‘X 342’), but
advise against it. It contains a weak, but still dangerous ingestive poison. (3
health damage)
No. per Backpack Slot: 12
Value: ?/?gp
Torture Tools (?)
These are tools used for torture. There
are various pieces, all made from rough iron with sharp edges, blades or
spikes. Most of them are in good condition, but covered in dried blood and
rust. I dare say there is a use for these tools, but I am not sure if I would
like to use them.
No. Per Backpack Slot: 12
Value: ?/?gp
Triangular Silver Key (?)
The Key, made from silver, is plain and
unadorned. It’s neck slopes up and smoothly into a silver triangle at the top.
No. Per Backpack Slot: Unknown
Value: ?/?gp
Tub of Canila Powder (?)
Canila Powder is an alchemical mix that
originated in Kyr many hundreds of years ago. Kyrians inhale the drug in a
short quick gasp from a tiny glass tub in which it is stored. The powerful
effects of this alchemical are what make it so desirable, since it grants its
user superhuman strength, speed and agility for a brief period. The drug has
some addictive properties, but Kyrians seem to know how to take it safely. A
little more isn't going to hurt, after all ... Canila Powder is known by the
nickname "Goddess" in Kyr and the locals can occasionally be heard to
use phrases like "the Goddess was with him when he did that" and
"he's gone to be with the Goddess" all referring to use of the drug.
To inhale this tub of Canila Powder simply issue the order 'X 4846 1'.
No per backpack slot: 6
Value: ?/?gp
X 4846 1
I sniffed the Canista Powder from the tub
and felt the hands of the “Goddess” take hold of me. Liquid fire flowed through
my veins. Power pulsed through my body. I fell … immortal! I am huge! Immense!
Monumental! Player’s Note: This was tried by a sub-character so it is unknown
of it leaves an entry under Magical Effects or not. It is suspected it does as
it has been observed to last longer than a turn. The observed affects of the
powder are: +1 appearance, +2 willpower, +2 dexterity, +4 strength, +1 vision,
+35 health, +26 attack, +3 damage and +7 to damage range. (i.e. 1 to 3 damage
became 4 to 13 damage) Strangely, the inhale the Canila power does say it is
sniffing Canista Powder. Canila and Cinista must be one in the same.
<at the end of a turn
in which the powder’s effects expiring>
The effects of the “Goddess” have worn
off. Coming down was hard. I realize now that I am weak. I am insignificant. I
am nothing without the Goddess. Already, the idea of taking more Canista is in
my mind. She is what I need to be complete! But I am strong. I can shake this
need. This time. Player’s Note: It must hint at the possibility of becoming
addicted. I wonder what that does. Possibly a negative magical effect or
special condition?
Type 1 Poison (?)
Type 1 poison is made from Poison Herbs.
An assassin can concoct it or somebody trained in the ‘Poisoner’ skill. Once it
has been formulated, any character can apply the poison to a normal dagger or
to the special ‘Curved Daggers’ that assassins use. The poison is short-lived,
but while potent it adds extra damage to every blow successfully scored with
the poisoned weapon. The life of the poison can be ascertained by the roman
numerals after it, indicating how many turns it will remain active. To apply
Type 1 poison to a dagger use order ‘Y 20’ or ‘Y 21’ to a curved dagger. The
poisoned dagger will be put into the first empty Equip slot and must then be
equipped (even if it was originally equipped). The poison itself is not
equippable. It only needs to be in your backpack to use it.
No. per Backpack Slot: 12
Value: ?/12gp
Tyrannus Staff (?)
A tyrannus staff is a twisted staff made
from thin wooden branches wound together and tightened with spidery string.
Bound at the end of the staff is a strange carving which twists and winds in
and out of the wood. These staves are used as weapons except in the hands of a
tyrannus shaman, who would seem to use them to focus their strange powers. They
can only be equipped by a tyrannus.
No. per Backpack Slot: ?
Value: ?/?gp
Uberwyrm Fortress Plans
(?)
Wrapped tightly in an oiled leather case
are several scrolls. Each scroll shows one of the levels of the Uberwyrm
Fortress in the depths of the Great Forest. There are notes scrawled all over
the pages indicating traps and pitfalls, magical barriers and other such
hinderances. It also reveals how to enter the Fortress without going through
the front door. The scrolls are all signed by Rheanna of Torlia, a fabled
architect in her day. To use the scroll in the ground of the Uberwyrm Fortress
or inside the Fortress issue the order 'X 5919 0'.
No per backpack slot: 1
Value: ?/?gp
Veneered Coffer (?)
I looked at the veneered coffer and opened
it, hoping it would be full of jewels. It was empty. The coffer, though, is
well made and surface patterned with thin pieces of attractive wood. It is
clear that it would be worth a fair amount of gold at market, to be sold on to
folk who have use for such fancies.
No. per Backpack Slot: 12
Value: ?/18gp
Whetstone (?)
A whetstone can be used to sharpen rusty
weapons. The order to sharpen a single rusty weapon is ‘X 3927 0’
No. per Backpack Slot: ?
Value: ?/?gp
Whispering Shell (?)
This shell looks to be very old and fits
neatly into the palm of my hand. From within it I thought I could hear faint
whispering voices, perhaps calling my name. Use the order ‘X 1104 0’ to listen
carefully to these sounds.
No. per Backpack Slot: ?
Value: ?/?gp
Wolf Fang (?)
This huge tooth was pulled from the body
of one of the great white wolves that hunt the lands far to the south of
Bereny. These fangs are said to be magical and glacier barbarians will often
assemble a number of them such that a powerful shaman can turn them into a
bracelet. These fang bracelets are said to protect the wearer against all sorts
of harm.
No. per Backpack Slot: 12
Value: ?/?gp
Common herbs are small plants
found in open land environments. Those with suitable skills are able to use
them in learned ways, while others can sell them for small value to traders in
such things. All such herbs fit 20 to a backpack slot. Basil is a common herb
found in open lands, easily recognized by its rounded leaves and aromatic
scent. Wolfsbane is a very useful plant. Its straight green stems are covered
with glossy green leaves with white undersides and clusters of blue or purple
flowers shaped like a monk's hood. For this reason, some do call it Monkshood.
A person with the common herbalist skill can use wolfsbane by issuing the order
'X 5718 1'. This makes wolfsbane into a potion that is said to be effective
against some poisons.
No. Per Backpack Slot: 20
Value: ?/?gp
Yeti Pelt (?)
This is the hide of a Yeti.
No. per Backpack Slot: ?
Value: ?/24gp