Non-Equipable Items

 

10 Pc Dinner Set (3530)

This is a very attractive 10 piece dinner set, made by a skilled potter the ceramic plates and dishes are decorated with a pleasant floral design. Adventurer’s report that the 10 piece dinner set can be purchased at a Potter’s Stall for 15gp using the order ‘B3530 0’.

No. per backpack slot: 4

Value:    15/18gp

 

Air Gourd (?)

Description unknown. Player’s Note: These are needed to breath in water filled cave squares. The order to breath the air in a gourd is ‘X 2454 0’.

No. Per Backpack Slot: ?

Value:    ?/?gp

X 2454 0

I broke open the fleshy top of the air filled gourd and breathed in deeply, sucking the air from it.

At the end of the turn an air gourd is used the character receives the following message:

The air in my lungs has run out. Unless I find some way to get air, I will start to drown next turn! GM Note: you must do something to fill your lungs with air every turn while underwater or you will start to drown. Holding your breath in this way is distracting and reduces your dexterity, attack and defense.

 

Alter Cloth (?)

A simple length of white cloth, this is adorned with red, green & gold stitching symbolizing the six gods of light. These clothes have been used in churches all over Bereny since the dawn of time and over the years numerous of them have been stolen. The church tends to like to get them back, for obvious reasons and they can thus be sold to traders for a small reward, who will return them to the church authorities.

No. Per Backpack Slot: 6

Value:    ?/20gp

 

Amulet of Poldoon (?)

Description Unknown. The Duchess of Poldoon owns this amulet. It cannot be sold, dropped, or stolen(?). It grants +20 Health, +1 Wisdom, +2 Damage, and +10 All Defenses.

No. Per Backpack Slot: ?

Value:    ?/?gp

Defense Bonuses: - Normal=10, Fire=10, Cold=10, Chemical=10, Magical=10, Mental=10.

 

Ancient Scroll Fragment

This was once a scroll of immense power. Now however the passage of time has not been kind and there are only fragments remaining. However there is enough of the scroll left that while researching in a Library it should be possible to recreate the missing segments of the scroll. This scroll must be researched to be properly completed. This scroll must be researched in a library. Issue the order 'U 5821 0' to complete the scroll.

No. Per Backpack Slot: 6

Value:      ?/?gp

 

Bag of Crystal Dust (?)

Description unknown.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Bag of Stones (?)

This small velvet bag holds a collection of cheap, semi-precious stones that have been poorly polished. Still, as a set they are quite attractive and might fetch a fair price at market. These stones are sometimes used in various simple forms of divinatory and healing magics.

No. Per Backpack Slot: 12

Value:    ?/15gp

 

Basil Leaf (?)

Common herbs are small plants found in open land environments. Those with suitable skills are able to use them in learned ways, while others can sell them for small value to traders in such things. All such herbs fit 20 to a backpack slot. Basil is a common herb found in open lands, easily recognized by its rounded leaves and aromatic scent. A person with the common herbalist skill can use basil by issuing the order 'X 5722 1' to make the basil into a gentle tea for themselves which is believed to have a soothing effect on stomach upsets.

X 5722 1

I made a gentle tea with basil leaf and drank it slowly, enjoying the pleasant aroma and fresh taste. Player’s Note: There were no visible effects reported.

No. Per Backpack Slot: 20

Value:    ?/15gp

 

Black Bottle - Full (?)

I brought the Tiny Black Bottle close to my eyes and peered through its opaque surface. It was full to the brim with an evil-looking black gunge, stoppered by a cork bung. I wondered... what could it be? To drink the liquid use the order 'X 341 0'. Player’s Note: This potion grants a point of intelligence rather than dexterity as previously reported.

No. Per Backpack Slot: 12

Value:    ?/?gp

X 341 0

I pulled the stopper from the Tiny Black Bottle and put it to my lips. Tilting my head back I let the evil-looking liquid run into my mouth, unsure if this was entirely wise. Oddly, the taste was like warm sweet tea! I drained the bottle and replaced the cap, putting the empty container back into my pack in the first empty space I could find. What refreshing drink! Suddenly I was overcome by a strange feeling. Unusual ideas, innovative patterns of thought, concepts that had previously eluded me all swam into clarity in my mind. I realized that I had just drunk a magical potion... and it had granted me greater intelligence!

 

Black Potion (?)

The Black Potion (black bottle?) acts as a full meal and a good nights rest as well as healing you (+3 hp's, ‘X 486’ to use). Item available from the Necromancers Guild?

No. Per Backpack Slot: ?

Value:    ?/?gp

 

Blank Page (?)

This is a page that has been taken from a book or tome. In some time past by act of malice or accident this page was removed. It is lucky that the page is still in good condition, however the ink is so faded and damaged by water that any illustration or passages that were here are now gone. To all intents and purposes this is a blank page. While it is impossible to tell from this page what the book was, it may be possible to create a book if enough pages are obtained and a book binder or scribe to recreate a tome.

No. Per Backpack Slot: 12

Value:    ?/2gp

 

Blue Bottle-Full (?)

I brought the Tiny Blue Bottle close to my eyes and peered through it's opaque surface. It was full to the brim with a thick yellow syrupy liquid, stoppered by a cork bung. I wondered... what could it be? To drink the liquid, use the order 'X 99 0'. Player’s Note: It has the effect of granting +1 to Strength. (May also grant the drinker 20 experience points.) Simply having it in your backpack makes it usable.

X 99 0

I pulled the stopper from the Tiny Blue Bottle and put it to my lips. Tilting my head back I let the thick syrupy liquid run into my mouth. It was vaguely sweet with a hint of almond in the flavor. Not at all unpleasant. I drained the bottle and replaced the cap, putting the empty container back into my pack in the first empty space I could find. Suddenly I was overcome by a strange feeling. My skin became sore and itchy. My eyes watered and my vision swarm. I could feel my clothes shrinking on my body, particularly around the arms and chest. I stood still for a moment and let the feeling pass. I realized that I had just drunk a magical potion ... and it had made me stronger!

No. per Backpack Slot: 12

Value:      ?/15gp

Value empty:                        ?/2gp                     

 

Blue Hexagon (?)

It looks to be made out of some sort of glassy material and is very regular in shape.  There are grooves cut in the back.  It looks to me as if iit were made to fit into something, as if it were a key of some kind.  IF you find somewhere that you think the hexagon might fit as a key, then use the order ‘X 902’ to use it. Adventurer’s report they seem to be dropped by Lapis Skulls.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Blue Weed (?)

This bluish weed looks a little like seaweed, though there is no taste of salt about it. It is mostly green, but has a bluish tinge, especially around the pods, which adorn it. It is not clear what use it may be, but could be eaten by the brave using order 'Y 3305'.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Boar Tusk (?)

I looked at the boar tusk.  It contains a lot of ivory and is quite valuable.

No. Per Backpack Slot: 3

Value:    ?/40gp

 

Bone Pin (?)

I examined the Bone Pin. This Pin is a beautifully carved piece of jewellry. Cut from a large piece of bone and carved until it became the wonder that it is now it resembles a snake. That such artistry could be done with a piece of bone is amazing, and that it has survived is a miracle as this Pin is very delicate.

No per backpack slot: 6

Value:    ?/?gp

 

Bottle of Air (?)

This is a small bottle of air. It has a small rubber nipple at the top so the air can be drawn out. I have heard of divers in the Great Ocean using such a thing for gathering pearls, but what is it doing here? This item does not have to be equipped to be used. I am guessing the original was created by a Master Craftsman, but this looks like a copy. There is a Master Craftsman stamp here, as well as the smaller stamp of the workshop, which produced them, though not to the same standard. Player’s Note: These items have been found in the observatory on the moon, which is reached from the old observatory in Bereny Northeast of the City of Jobollah. They aren’t stable and at the end of each turn, each bottle has a chance of leaking out it air with the following result: “Creating a bottle of air to work on the airless moon was a stroke of genius, however, even the best invention can fail. The seals on this bottle have come loose and the air has escaped from the bottle. This bottle of air has run out so I have discarded it. (item lost)” It is believed that bottles of air are needed to survive on the surface, but the bottles seem to leak quickly and it is hard to keep up a supply of them. Update 17 December 2006: A character without any bottles of air at the beginning of his turn has illustrated proof that you need them to survive on, at least, the surface of the moon. Every time a character moves from a moonscape square without a bottle of air in their backpack causes the following result: “I cannot breath! I must get inside a building and find some air!” This is followed by the normal move string. It doesn’t occur when leaving any of the building squares, on the surface. It has yet to be tested on the newly discovered Under the Moon.

No per backpack: 10

Value:    ?/?gp

 

Bottle of Ink (?)

I looked at the bottle of ink, which seemed to be exactly what it purported to be. The glass bottle is old and a makers stamp on the base shows it was made in the ink manufactury of the Great College in 436. Opening the bottle, it seems the ink has dried up and is useless, but I would imagine the bottle is worth a few gold to a collector of such things.

No. Per Backpack Slot: 12

Value:    ?/25gp

 

Bottle of Olive Oil (?)

The bottle itself is of good quality and sealed. The oil within looks to be clean, pure, and of high quality. I would think the bottle and oil would be worth a few gold. Olive Oil can turn a poor portion of rations into a fried delight! To cook a portion of rations using the Olive Oil for frying, issue the order ‘X 799’. This will use up the oil and a ration portion.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Box of Strawberries (?)

I looked at the ripe strawberries. The box of particularly fine strawberries are succulent and perfect. Now is the ideal time for selling them. You can gorge yourself on strawberries, with the ‘X 821 0’ order.

No. Per Backpack Slot: 1

Value:    ?/?gp

 

Broach, Crescent (?)

Broach, Glittering (?)

Broach, Jet (?)

Broach, Moon (?)

I took a good look at my Broach. It was a tiny, ornate silver piece of jewelry. Very dainty and pretty. It would certainly look good on a fine rich woman’s clothing. I imagine it would fetch a good price at market.

No. Per Backpack Slot: 12

Crescent Broach:                ?/45gp

Glittering Broach:                ?/37gp

Jet Broach:                ?/41gp

Moon Broach:                ?/61gp

 

Broach, Golden (?)

I brought the Golden Broach close to my eye. It was a beautiful piece of jewelry, carved into very intricate patterns and inset with small pretty, but non-precious gemstones. I was sure it must be worth a few gold pieces for its aesthetic value alone. The way the light caught its surface and glittered in its gems was very appealing. It is not equippable.

No. Per Backpack Slot: 12

Value:    ?/40gp

 

Bundle of Wood (?)

This is a bundle of wood that has been harvested from a tree in the Underworld. This bundle can be sold to traders who will sell it on to the various craftsmen.

No per backpack slot: 1

Value:    ?/?gp

 

Cask of Rum (?)

I looked at the cask of rum. The stopper is still in and it clearly has not been broached. Rum, made from sugar, is fairly valuable and there is quite a lot of it in the cask. If I can manage not to drink it myself, I think I will make a fair profit at market with it. To drink the cask of rum use the order 'X 788 0'. Be warned, drinking a whole cask of rum will use it up ... and have a dramatic effect upon your equilibrium!

No. Per Backpack Slot: 12

Value:    ?/18gp

X 788 0

I opened my Cask of Rum and sniffed the heady aroma. I couldn't resist its dark temptation and took a deep swallow. The liquid burned my throat, so to quench the feeling I drunk some more. Some time later I slumped sideways and the empty Cask of Rum fell from my hand and rolled off into the darkness. Ugh. My aching head. Player’s Note: It is reported that drinking a Cask of Rum causes the condition Drunk as a Lord.

 

Ceramic Bottle (?)

I looked at the old ceramic beer bottle, which was sadly empty and somewhat cracked. It seems pretty useless to me, but perhaps there is some market for such things.

No. Per Backpack Slot: 12

Value:    ?/1gp

 

Church Candle (?)

I examined the church candle. It is a large, thick candle of fine white wax. These candles are pretty expensive. Often, they are set on altars by the faithful and left there to burn. It is considered very bad luck to light such a candle then put it out. Some holy places will bless such candles, such as they are more likely to attract the attentions of the gods. Wherever lit and burnt they may attract divine favor. To set up and light the candle (which will use it up) use the order 'X 995'.

No. Per Backpack Slot: 3

Value:    ?/?gp

 

Cheap Wine (?)

I looked at the bottle of cheap wine. Wine is a common drink amongst many folk and these cheap wines go to serve this need. If you wish to drink the cheap wine, which will use it up, use the 'X 796 0' order.

No. Per Backpack Slot: 12

Value:    ?/3gp

 

Chime of the Dead (?)

Chimes of the Dead are wind chimes made from the bones of the dead. Long believed by the people of Poldoon to keep the evil spirits at bay it can sometimes be the only key to enter places of misery and death without raising the dead.

No. per backpack slot: 4

Value:    ?/?gp

 

Clay Figurine (3531)

This is a glazed clay figure, the sort produced by potters all over Bereny for use as ornaments and decoration in the households of commoners. Although common enough, they are rather attractive in a rustic sort of way. Adventurer’s report that they can be purchased at Potter’s Stalls for 5gp using the order ‘B 3531 0’.

No. per backpack slot: 8

Value:    5/6gp

 

Clay Vase (3529)

This vase is very nicely made, obviously created by a professional potter. Hardly expensive, but useful for displaying flowers in a cottage or nice home. They can be bought at a Potter’s Stall for 2gp using the order ‘B 3529 0’.

No. per backpack slot: 6

Value:    2/3gp

 

Cloth Parchment (?)

This piece of cloth has a finely stitched colorful mural upon it and some indecipherable writing. It is clearly very old, a relic of some long-gone race and its age has made it worn, dirty and frayed.

No. per backpack slot: 12

Value:    ?/?gp

 

Cold Iron Lock (?)

I examined the cold iron lock. Cold iron is metal that has been forged without fire. Folklore has it that cold iron is inimical to faerie creatures, and so a cold iron lock would be a good thing to protect a home against the unwanted attentions of such beings.

No. Per Backpack Slot: 12

Value:    ?/3gp

 

Commissioning Papers (?)

I looked at the papers. This is an old and out of date set of commissioning papers for an officer in the Bereny army, now probably long dead. The army likes to get these papers back as they could possibly be abused if they were to fall into the wrong hands, though I can see no easy way of doing so myself. Traders will buy these for a small reward.

No. Per Backpack Slot: 12

Value:    ?/10gp

 

Copper Pot (?)

Plain and utilitarian,it has numerous kitchen applications, but is perhaps of little use to an adventurer.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Cowslip Sprigs (?)

Common herbs are small plants found in open land environments. Those with suitable skills are able to use them in learned ways, while others can sell them for small value to traders in such things. All such herbs fit 20 to a backpack slot. Basil is a common herb found in open lands, easily recognized by its rounded leaves and aromatic scent. Cowslip is a short plant with a rosette of wrinkled leaves at the base, which are velvety on the underside. A leafless stem grows from this, producing a side-canted yellow blossom with a red center. A person with the common herbalist skill can use cowslip to make a salve for rubbing into aching muscles. Do this by issuing the order 'X 5708 0'.

No. Per Backpack Slot: 20

Value:    ?/?gp

 

Cracked Speckled Egg (?)

Description unknown.

No. Per Backpack Slot: ?

Value:    ?/25gp

 

Crimson Dust (?)

This is the heated and powdered form of a Skarions Heart. Such powders can be used in Necromantic magic if the correct tomes can be found to indicate what such powder is for. Player’s Note: Made from a blood crystal heated in an athanor.

No Per Backpack Slot: 12

Value:    ?/?gp

 

Cyclops Rations [Kyrian] (?)

I examined the portion of Cyclops Rations. It is meat. Thick slabs of meat, bloody but cooked in between two slices of bread with a strange hot sauce over the top. There is also a small bottle of some liquid to go with it. To eat these rations issue the order 'X 6976 0'.

No Per Backpack Slot: 12

Value:    ?/?gp

 

Demon Feather (?)

This is a feather from a bird that was possessed by a demon spirit.  Legend would have it that three of this feathers tied into a talisman will help ward off harm to the wearer.  Use the order 'X 1627 0' to make such a talisman, if you have three such feathers.

No. Per Backpack Slot: 12

Value:    ?/?gp

 

Denzio's Alchemia (?)

Denzio's Alchemia was one of the premier books on the subject of the reduction of elements. Mostly lost since the destruction of the Great College few copies have survived intact, though there are many rough copies, merely scraps of paper, rough notes and the occasional full page. To read Denzio's Alchemia issue the order 'U 3959'. The most common versions of Denzio's Alchemia is reputed to have 7 illustrated pages and 20 hand written pages. Denzio's Alchemia has a Library code of 3959.

No. Per Backpack Slot: ?

Value:    ?/?gp

 

Desert Rose (?)

This is a Gemstone of quality. All gemstones have their own individual fires and the quality varies with the price. Diamonds and Emeralds being among the most desired.

No. per backpack slot: 12

Value:    ?/60gp

 

Diamond Dust (?)

I took a look at the Diamond Dust I had collected. These little pieces of diamond look like the chips and bits that are left over after someone has been cutting a gemstone. Even though they are not very big, I reckon I should get a fair price for these!

No. Per Backpack Slot: 24

Value:    ?/25gp

 

Dice Pouch (?)

I opened the dice pouch to find that it contained two bone dice, well worn with use and of the kind commonly used for gambling. I feel they are worth a few gold.

No. Per Backpack Slot: 12

Value:    ?/2gp

 

Dissolution Icon (?)

I looked at the Dissolution Icon. This small silver disc shows an image of a tower being struck by lightning on one side, and a sea of angry faces on the other. It is the holy symbol of one of the dark gods, Yobosh, Prince of the Silver Tongue and Bringer of Anarchy. A 10 gp reward can be claimed by selling these at a market, though in some places religious folk or King's agents will sometimes offer more for them.

No. Per Backpack Slot: 12

Value:    ?/10gp

 

Dust (?)

‘Those who follow Eshrikal use dust for many things: they can make it into anything from palatable food to an undead servant. To everyone else, it is just colored dust.’ – From ‘Walking with the Dead’ by Jessica Stark This handful of multi-colored dust is only of any use if you have the shifts or powers to make use of it, though it is worth a small amount of gold. Dust is not equippable and 5 fit in one backpack slot.

 

Earthenware Pot (?)

Description unknown.

No. Per Backpack Slot: ?

Value:    ?/1gp

 

Elfshot (?)

This is an impossibly small arrowhead, made out of silver. The work is fine, though I can see it being of no use to any but the smallest fey creatures. The Elfshot is made of silver, as such, I would think it would be worth a few gold. Adventurers report that Elfshot may be purchased at the village of Faering south of Hell’s Deep using the order B 819. When sold at the village of Hell’s Bastion, east of Hell’s Deep, it had a value of 5gp. Unsure, but it is believed to be the value of it at any courtyard, marketplace, or magical trader. It may still be of greater value in other locations.

No. Per Backpack Slot: 12

Value:    4/5gp

 

Elven Wine (?)

I took a look at the bottle of elven wine. Elves make the best wines, so they say, though this is not the best example of their work, it should fetch a good price at market. Unless I drink it first. To drink the bottle of elven wine, which will use it up, use the 'X 797 0' order.

No per backpack slot: 12

Value:    ?/?gp

 

Eminaloss (?)

Eminaloss is a rare and valuable tincture, which dates back hundreds of years. The secret of making it is lost. Those few bottles, which remain sell well on the open market, although on a secretive few know what to do with this strange and mysterious liquid.

No per backpack slot: ?

Value:    ?/?gp

 

Engineer’s Toolkit (?)

An Engineer’s Toolkit is a complete set of stuff that every Dwarven Engineer needs to tunnel and dig. The toolkit consists of a clever collapsible spade, a trowel, a pickaxe and various other useful tools. This item cannot be equipped, it need only be in the backpack for an Engineer to use it. All the tools in the kit are stored in a strong leather bag.

No. Per Backpack Slot: 1

Value:    ?/50gp

 

Fang Broach (?)

I took a look at the Fang Broach. It is a very simple piece of jewelry, most likely from a much simpler time. Tiny holes have been drilled into the large Fang and from these the ends of the pin protrude. It looks nice and quaint, but looks like the pin has broken, as such it can't be worn. No. per backpack slot: 12.

Value:      ?/?gp

 

Fang Talisman (?)

Made from the fang of a great wolf, it is carved with snarling wolf faces. Glacier Barbarians may use it to travel to the caverns of the wolf, by cutting themselves on each cheek and on the breast. Use the order ‘X 1827 0’ to cut yourself with the fang.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Fenrir Claw (?)

I looked at the leopard claw. This huge claw was pulled from the body of one of the great snow leopards that hunt the lands far to the south of Bereny. These claws are said to be magical and glacier barbarians will often assemble a number of them such that a powerful shaman can turn them into a bracelet. These fang bracelets are said to protect the wearer against all sorts of harm. Player’s Note: This looks like the description of a snow leopard claw rather than a fenrir claw. A bug report is in to determine if there is supposed to be a difference.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Fishing Rod (410)

A fishing rod is the tool of an angler. A strong piece of flexible wood attached to some wire made out of fish-gut, the fisherman baits the end of the line and attempts to catch some fish on the sharp hook. The ingenious device is used by peasants and nobles alike, sometimes for fun … sometimes for survival. Having it in your backpack is enough to use it. If a character has a fishing rod and the fishing skill they can use the order ‘X 410’ to fish with it, when standing in a ‘shallow water’ or a ‘fishing hole’ square. To buy a fishing rod, use the order B 410 0 at any trader or courtyard. Fishing rods can also be purchased at an Eskimo Village for 5gp.

No. Per Backpack Slot: ?

Value:    10/?gp

 

Floyd Candlestick (?)

During the reign of King Floyd the Mad, there were many wierd declarations and edicts. One of them was as a result of the King's desire to stop all pilfering of Crown goods by staff and servants. The King believed that such items as tools, dishes and cutlery, and nails, were being stolen by the staff to be used at their homes, or sold on. The King decreed that all of these items were individually numbered and a record kept of their locations. This candlestick is made of iron and, when King Floyd was ruler, many would have been found in the castle. Now, however, they are rare and highly collectable. This should fetch a reasonable price.

No. Per Backpack Slot: 6

Value:    ?/170gp

 

Floyd Chandeliers (?)

Description unknown.

No. Per Backpack Slot: ?

Value:    ?/170gp

 

Floyd Dishes (?)

Description unknown.

No. Per Backpack Slot: ?

Value:    ?/30gp

 

Floyd Nails (?)

During the reign of King Floyd the Mad, there were many weird declarations and edicts. One of them was as a result of the King's desire to stop all pilfering of Crown goods by staff and servants. The King believed that his staff was stealing such items as tools, dishes, cutlery, and nails to be used at their homes or sold. The King decreed that all of these items were individually numbered and a record kept of their locations. So royal carters had to make note of which numbered nails were used in each cart, and so on. When this ridiculous state of affairs came to an end, there were thousands of these nails in existence. Now, as time has passed, they still exist but are viewed as a novelty. There are collectors of Floyd Nails, Floyd Dishes and other such items who will pay a few gold pieces for them.

No. Per Backpack Slot: 36

Value:    ?/8gp

 

Floyd Plates (?)

During the reign of King Floyd the Mad, there were many weird declarations and edicts. One of them was the result of the King's desire to stop all pilfering of Crown goods by staff and servants. The King believed that the staff was stealing such items as tools, dishes, cutlery, and nails to be used in their homes or sold on. The King decreed that all of these items were individually numbered and a record kept of their locations. The Floyd Plates that you have here are a legacy of those days. These particular Plates are made of silver and are a little more valuable than normal. Now, as time has passed, they still exist but are viewed as a novelty. Collectors of Floyd Nails, Dishes, and other such items will pay a few gold pieces for them.

No. Per Backpack Slot: 12

Value:    ?/75gp

 

Foreign Coins (?-?)

Over the many hundreds of years of life in Myriad many empires have risen and fallen. Even today, the King is loath to admit, there are other empires in the world. Consequently, there are many different coins of all shapes, sizes and materials. While foreign coins are no use as actual money, traders will buy them for their collectible value or for the raw value of the metal.

No. per Backpack Slot: 30

Value:

Tin            ?/5gp

Lead          ?/8gp

Copper      ?/10gp

Bronze      ?/15gp

Silver         ?/20gp

Gold          ?/25gp

Platinum    ?/35gp

 

Forest Giant Key (?)

The Forest Giant Key is a large tarnished bronze key that shows signs of age. It is hard to imagine any keyhole that would take this key, though there must be a door somewhere that this key opens. The Key Number for this item, where it is needed, is XXX. Player’s Note: Key number withheld.

No per backpack slot: 1

Value:        ?/?gp

 

Fur Tent (2959)

This fur and hide tent is just what is needed to survive in cold climes. It is supported by two short poles and is large enough for a single person to gain shelter in. In order to put up and sleep in the tent use the order ‘U 2959 0’. Adventurer’s report that fur tents can be purchased at Ernest’s Emporium in the southern glaciers for 100gp using the order ‘B 2959 0’.

No. Per Backpack Slot: 1

Value: 100/?gp

 

Gemstones (39-72)

Gemstones in Myriad come in many different shapes and sizes. Some are extremely valuable while others are a little more than pleasant baubles. The prices are values of Myriad change periodically depending on rarity and fashion, although certain stunning stones, such as the Star Sapphire and Diamond will always be sought after.

No. per Backpack Slot: 12

Value:

Azurite                                5/2gp

Banded Agate                                10/5gp

Blue Quartz                                10/5gp

Eye Agate                                10/5gp

Lapis Lazuli                                20/10gp

Moss Agate                                10/5gp

Obsidian                                10/5gp

Tiger Eye Agate                                20/15gp

Turquoise                                10/5gp

Bloodstone                                30/15gp

Citrine                                25/15gp

Moonstone                                50/25gp

Onyx                                25/12gp

Rock Crystal                                25/12gp

Zircon                                20/10gp

Amber                                100/50gp

Amethyst                                200/100gp

Aquamarine                                100/50gp

Coral                                100/50gp

Garnet                                75/40gp

Jade                                250/125gp

Jet                                90/45gp

Pearl                                350/175gp

Topaz                                200/100gp

Black Opal                                750/450gp

Black Sapphire                                2500/1500gp

Diamond                                5000/2500gp

Emerald                                4000/2500gp

Fire Opal                                3000/1900gp

Jacinth                                750/400gp

Opal                                3500/2000gp

Ruby                                1000/600gp

Sapphire                                7500/5000gp

Star Sapphire                                9000/6000gp

 

Player’s Note: It has been reported and supposedly attempted, that eating an Aquamarine will cure the condition of murk. The order to do so is ‘X 56 0’.

X 56 0

I swallowed an aquamarine whole. It was a large thing to get down, but I did it. Shortly afterwards, the effects of the murk in my system faded away! So the legend IS true!

 

Giant Mold/Purple Spore (?)

Giant Molds are common in Dungeons throughout the land. These benign forms of vegetation are no major threat. Instead they can be quite a boon to the clever adventure. By breaking off a piece of the mould, called a 'spore', the adventurer has access to an excellent natural form of healing. When consumed, the spore restores 3 points of health to the diner, it serves as a source of rations and it tastes absolutely wonderful! The biggest problem with spores is that they do tend to rot fairly quickly and once they have done so their healing properties are lost! To eat a spore, use the order X 488.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Glitterdust (?)

I took a look at the soft leather pouch of glitterdust. The dust looks to be made of powdered mirror. There is about a handful of the stuff in the pouch. I let it trickle through my fingers and it reflected the light, and me, a myriad times. I think this stuff is probably very significant, though I am not sure why: I just get a feeling it is important and that understanding what it is for is vital to my survival in Mirrormane. I do not know where such thoughts come from, as it does not look to be all that important. The only thing I can think to do with the dust is throw it in the air. I do not think I could throw it at someone, as it is too light and would just form a cloud around me. To toss the glitterdust in the air use the order 'X 932'. This will use up the dust. This item uses code 932 for advanced alchemical or herbalist operations.

No per backpack slot: 12

Value:      ?/?gp

 

Gold Dust (?)

I took hold of the Gold Dust I had discovered and examined it. Whether it’s the result of some jewelry manufacture, or just some tiny traces of gold someone has mined, it's gold, nonetheless. I imagine that some merchant or trader will want to buy it. It is not equippable.

No. per Backpack Slot: 24

Value:      ?/15gp

 

Gold Nail (?)

I looked carefully at the gold nail. Why would anyone want a gold nail?  How would it end up here?  I am not sure, but for certain it is worth a few gold, for it is fairly heavy. All I can think is that it was the foible of some nobleman to have something made with golden nails. One would have to be careful how you banged it in: it would be liable to bend.

No. per Backpack Slot: 12

Value:      ?/5gp

 

Gold Ore (?)

Gold Ore is gold in its rawest form, when it has just been mined from the rock in which it can be found. The common measurement of Gold Ore used by traders is the levy, which is approximately 12 pounds of Ore. This takes up one full backpack slot when stored. The price for gold ore that traders will pay fluctuates depending on current value. Specialist gold traders, when they can be found, will pay more than ordinary traders.

No. per Backpack Slot: 1

Value:      ?/?gp

 

Gold Tooth (?)

Looking at the gold tooth, I shuddered at the thought of the dentistry that may have once got this into someone’s mouth, or, worse, the dentistry that got it out again. Gold teeth are popular with certain maritime groups and some mercenaries as they are a good way of ensuring your funeral is paid for if you die far from home. No doubt, this tooth has a story associated with it, but I am probably never going to find out what it is. The tooth looks like it would fetch a fair price, for though small, it is solid, good quality, gold.

No. Per Backpack Slot: 12

Value: ?/8gp

 

Golden Bracers (?)

I look at the golden bracers, which on first impression seem very impressive. Closer inspection, however, shows them too tight to fit over anyone's arms. Well, I suppose a very small creature might get them on, but for a creature that small they would be too long. Perhaps there is some creature with very thin, long arms around. Even if worn, they would have little value as armor, being poorly made. Still, there is some gold in them, and they might be worth a bit if sold. It is not equippable.

No. per Backpack Slot: 6

Value:      ?/11gp

 

Golden Chess Piece (?)

I am holding a small but exquisite chess piece made of solid gold. I am sure it must be worth a fair sum. Looking at it closely, I can see writing on the underside, engraved in tiny script. The writing reads “hold me tight and walk south from where you found me”. It is not equippable.

No. per Backpack Slot: 12

Value:      ?/15gp

 

Golden Thread (?)

I looked at the spool of golden thread. This stuff is used to make very high quality clothing, being akin to cloth of gold. As such, though of  little use to me, I think I could make a good profit selling it on.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Grey Spider Eggs (?)

I examined a batch of Grey Spider Eggs. These bulbous and disgusting eggs are clearly the produce of a Grey Splinterback Spider. They undulate and pulse with the rhythm of a beating heart, movements which somehow seem grotesque and obscene.

No. Per Backpack Slot: ?

Value:    ?/?gp

 

Hamburger (14)

Lunch! A thick beef pattie, special sauce, lettuce, cheese, pickles and onions all in a sesame seed bun. Yum. To eat the hamburger, issue the order ‘X 14 0’. Player’s Note: Eating a hamburger heals 3 health points, but doesn’t reset ‘last eaten’ flag. What can you say about fast food? It has been reported that a hamburger can be bought in most dungeon courtyards for 3gp using the order ‘B 14 0’.

No. per Backpack Slot: ?

Value:      ?/?gp

X 14 0

I ate my delicious hamburger. Heaven! (3 points added to health.)

 

Hand Written Page (?)

This is a hand written page that has been taken from a book or tome. In some time past by act of malice or accident this page was removed. It is lucky that the page is still in good condition, and the wards of the text still legible. While it is not clear just from looking at this page what the book was, it may be possible to create a book if enough pages are obtained and a book binder or scribe to recreate a tome.

No. per Backpack Slot: 12

Value:      ?/4gp

 

Healing Ointment (30)

I examined a vial of Healing Ointment. Healing Ointment is an invaluable magical tool of the adventurer's trade. Once used it is gone, so adventurers often carry several drafts when they can afford to. To use a draft of healing ointment use the order 'X 30 0'. Use of the healing ointment involves rubbing it into the injured area, or simply drinking it (although the taste is not pleasant) to enable some of your wounds to be magically erased. This item can also be used with the HANDLE order. Player’s Note: Using healing ointments heals the character up to 5 health points.

No. per Backpack Slot: 12

Value:      5/5gp

 

Holed Stone (?)

I took a look at the holed stone. It is just that: a stone with a hole in it. Folklore would have it that these stones are lucky if worn on a silver chain, but it has to be a simple silver chain for it to work. Other magical properties are also associated with them, particularly with the animation of magical stone statues. If I had a silver chain, I could easily make a pendant using the stone and the order 'X  1211'.

No. per Backpack Slot: 20

Value:      ?/?gp

 

Holly Sprigs (?)

Common herbs are small plants found in open land environments. Those with suitable skills are able to use them in learned ways, while others can sell them for small value to traders in such things. All such herbs fit 20 to a backpack slot. Basil is a common herb found in open lands, easily recognized by its rounded leaves and aromatic scent. Holly's spined waxy leaves and white or red berries are easily spotted when it is found. Growing most commonly in forest areas, it is prised for its many folklore uses. A person with the common herbalist skill can use holly in two ways. By issuing the order 'X' '5705' '1' they can make holly into a hot tea for themselves, which is believed to break fevers. By issuing the order 'X 5705 2' they can make the holly into a small charm, which supposedly grants good luck for a short period.

No. Per Backpack Slot: 20

Value:    ?/?gp

 

Holy Water (?)

Holy Water is water that has been blessed by a priest of the Gods of Light. The water is imbued with the essence and love of the Goddess Marial and has the power to heal when it is thrown over an injured character using an order, format:- 'X 255 <Target Character ID>'. The priest throws the holy water over the intended target and they are miraculously healed 2 points of damage. The target must be within 2 squares range of the Priest for this miracle to take place. This item uses code 238 for advanced alchemical operations. Adventurers report that holy water can be used to destroy ebon monoliths.

No. per Backpack Slot: 12

Value:      ?/1gp

 

Homecoming Stone (?)

It’s a simple onyx which has been exposed by the heralds to the occult radiation of Tear. Anyone can activate the stone by crushing it in their hands, it will then telepeort them to the Isle of Tears within Derwent City, these stones can be bought there. Anyone can use these and in the past, stones, which have fallen into the wrong hands, have been used to mount attacks on the city, it is important to keep these stones safe. To use the stone issue the order ‘Y 2014’.

No. Per Backpack Slot: 12

 

Horn of Calling (?)

The horn of calling is a magical item which can be blown to summon assistance of the crown while on the overland. The horn will magically transport the nearest unit of royal militia to the aid of the beleaguered traveler. Use of this item as a joke is punishable by a fine of up to 2000gp. The royal militia do not like their time wasted by tomfoolery when real dangers could lurk elsewhere. To blow the horn use the order ‘X 500’.

No. per Backpack Slot: 4

Value:      ?/?gp

 

Human Eyeball (?)

A Human Eyeball is the soft spherical globe that can be found in either eye socket of a healthy human being. Unfortunately, to have found a human eyeball devoid of the rest of the body would seem to suggest that something fairly untoward has become of the rest of the poor soul who once owned it. Either way, human eyeballs do have a certain value on the black market, although who uses them (and what for) are probably best not discussed. It is not equippable.

No. per Backpack Slot: 20

Value:      ?/9gp

 

Hyasinck Root (?)

Looking like a mushroom, Hyasinck root grows in certain rare locations. It has a green top growth making it easy to spot, but it is the mushroom like growth that is useful. An extract of this root may be made into a herbal potion that will temporarily bolster the health of the drinker. The root rots quickly when exposed to the sunlight. Herbalists can make an extract of this root using the order ‘X 1171 0’.

No. per Backpack Slot: 12

Value:      ?/10gp

 

Ice Gem (?)

It seemed to be a lump of ice that has been cut and faceted like a gem. Cold to the touch, it shows no sign of melting. It is an odd shape, I noted. It is almost as if it was made to fit into something. It is not equippable.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Ice Goblin Scalp (?)

A nasty flap of flesh, but useful in proving you have slain an ice goblin. A small reward is paid for these, so they may be sold at any market. It is not equippable.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Ice Troll Scalp (?)

I looked at the ice troll scalp. A nasty flap of flesh, but useful in proving you have slain an ice goblin. A small reward is paid for these, so they can be sold at any market.

No per backpack slot: 12

Value:      ?/?gp

 

Ice Venom (?)

This terrible liquid poison is virtually useless to most folk, who lack the understanding of the correct measures to prepare its leathality. However, Barbarians import it for profit, since it sells well to assassins, who have the training necessary to make it into a deadly concoction indeed. Icevenom is a naturally occurring liquid that develops where water is super-frozen by the icy breath of the Vapid Icewyrm, a rare breed of the huge monsters that live only in the southern glaciers.

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Ivory Bracelets (?)

This delightful and artfully carved bracelet is made of pure ivory. All around the circumference of the band, tiny pictures of animals and flowers of the jungle are rendered with clarity and skill. Popular with natives and newcomers to the Frontier alike, the bracelet is somewhat valuable.

No. per backpack slot: 12

Value:      ?/34gp

 

Ivory Sculpture (?)

For hundreds of years craftsmen and artists have worked with the rare material known as Ivory. This malleable bone-like substance was imported from other lands in large quantities until the Pirates of the Blood Sea made such trade virtually impossible. Now, Ivory is rare and valuable because of it is so scarce. Although the origin of ivory is not clearly understood, some sages claim that it comes from the horns of huge, monstrous creatures that stand three times as tall as a man and live in dark, hot, wet forests where danger lurks around every corner. The truth of this is not known.

No. Per Backpack Slot: 12

Value:      ?/40gp

 

Illustrated Page (?)

This is a illustrated page that has been taken from a book or tome. In some time past by act of malice or accident this page was removed. It is lucky that the illustration is still clear, and the words of the text still legible. While it is not clear just from looking at this page what the book was, it may be possible to create a book if enough pages are obtained and a book binder or scribe to recreate a tome.

No. Per Backpack Slot: 12

Value:      ?/6gp

 

Ivory Statue (?)

For hundreds of years, craftsmen and artists have worked with the rare material known as ivory. This malleable bone-like substance was imported from other lands in large quantities until the Pirates of the Blood Sea made such trade virtually impossible. Now, Ivory is rare and valuable because of it is so scarce. Although the origin of ivory is not clearly understood, some sages claim that it comes from the horns of huge, monstrous creatures that stand three times as tall as a man and live in dark, hot, wet forests where danger lurks around every corner. The truth of this is not known.

It is not equippable.

No. Per Backpack Slot: 12

Value:      ?/40gp

 

Jade Scepter (?)

Description unknown.

No. Per Backpack Slot: ?

Value:    ?/?gp

 

Jet Blade (?)

Over three hundred years ago, a powerful Lord called Eiram was in desperate need for weapons that could bar demonic invaders from his lands. Legend has it, that Lord Eiram paid the most powerful magical guild of the time, the Circle of Eve, a huge sum of gold to fashion for him one thousand magical swords. These swords would harm the invading forces. The swords were called nightblades and could injure even magical creatures. Despite being armed with the nightblades, the demons still managed to deal Eiram’s men a mortal blow, slaying them all. The swords still dealt the demons a telling blow. In retaliation, they rent every blade in two, forming a Jet Hilt and a Jet Blade. The demons then scattering them around the land, in hopes they would not be found and put back together.

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Jet Hilt (?)

I brought the Jet Hilt close to my eyes and scrutinized it carefully. Yes! I knew what it was! Over three hundred years ago, a powerful Lord called Eiram was in desperate need for weapons that could bar demonic invaders from his lands. Legend has it, that Lord Eiram paid the most powerful magical guild of the time, the Circle of Eve, a huge sum of gold to fashion for him one thousand magical swords. These swords would harm the invading forces. The swords were called nightblades and could injure even magical creatures. Despite being armed with the nightblades, the demons still managed to deal Eiram’s men a mortal blow, slaying them all. The swords still dealt the demons a telling blow. In retaliation, they rent every blade in two, forming a Jet Hilt and a Jet Blade. The demons then scattering them around the land, in hopes they would not be found and put back together. I have found one of the Jet Hilts! If I could find a Jet Blade, I could join them (Order: X 97) and make a nightblade for myself!

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Jeweled Skull (?)

I examined the Jeweled Skull, it was truly a beautiful, if disturbing, creation. Wrought of Steel, with highlights of solid gold, the skull was the size of a human fist, encrusted with tiny gems. Nothing exactly valuable, but the workmanship and attractive design would certainly make this a collectors piece. I imagine it would be worth a pretty penny in any market in the land.

No. Per Backpack Slot: 12

Value:      ?/175gp

 

Jexan Pelt (?)

A Jexan pelt is the dark red and black fur of a Jexan, a dog-like animal found mainly in summer ward. The fur is usually taken when a Jexan is slain because of its value as material for fashionable and durable clothing. If kept for too long without proper treatment by a tailor or taxidermist, the pelts tend to rot and waste away. When this happens they loose their value entirely.

No. Per Backpack Slot: 5

Value:      ?/15gp

Rotten:    ?/1gp

 

Kang Wand Piece 3 (?)

The Kang Wand is an unusual item. Invented by the Sorceror Lionel Rupert Kang, it can be broken into three pieces. While in three pieces it has absolutely no magical properties whatsoever, which means it cannot be detected by other mages as a source of danger. Kang used these nefarious wands to attack dignitaries in foreign lands, sneaking past magical wards and defenses only to assemble the wand once close to the target. If all three pieces of the wand are collected, the possessor can use the order 'X 3310 0' to assemble the wand. Although the wand's magic has only a limited duration, it is powerful while it lasts.

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Kebab (?)

Dungeon dressing – cannot be eaten. New Message in courtyard that was as follows  "A delicious aroma fills the air.  A pretty young half-elven girl was cooking small pieces of steak on long skewers and spicing them with hot chillies and salt."  "Do ya' want a kebab?  Only 1 gold piece today!" she announced brazenly.  If you wish to snack on a kebab while in the courtyard issue the order 'B 15'

No. Per Backpack Slot: Unknown

Value:      1/?gp

 

Knowledge Tome (ACU) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Acupuncture. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: Applicable character classes can use the appropriate skill learning order as shown in the rules when they have this book in their backpack.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Knowledge Tome (ASS) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Assassinate. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: Applicable character classes can use the appropriate skill learning order as shown in the rules when they have this book in their backpack.

No. Per Backpack Slot: 12

Value:      ?/25gp

 

Knowledge Tome (CM) (1682)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Charm Making. By studying the information in this book a suitable candidate would have a chance to learn the skill! Charm Making may be learned only by alchemists or witches. It costs 200 XP to learn, a failure costing 20 XP. The order to learn the skill is 'X 1683' GM Note: Applicable characters can try and learn this skill if they have this book in their backpack. Player’s Note: Charm Making Knowledge Tomes may be purchased at book sellers in most dungeon courtyards at the cost of 200gp using the order ‘B 1682’.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Tome of Knowledge (EHO) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Expert Horsemanship. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: Applicable character classes can use the appropriate skill learning order as shown in the rules when they have this book in their backpack.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Tome of Knowledge (HB) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Herbalism. By studying the information in this book a suitable candidate would have a chance to learn the skill! Herbalism may be learnt only by Druids. It costs 200 XP to learn, a failure costing 20 XP. The order to learn the skill is 'X 1225 0'. There is a 251 chance of success. GM Note: applicable characters can try and learn this skill if they have this book in their backpack.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Knowledge Tome (MA1) (?)

It seemed to be some instruction on how to gain a skill called Magical Aura 1. By studying the information in this book a suitable candidate would have a chance to learn the skill! GM Note: Applicable character classes can use the appropriate skill learning order as shown in the rules, with all appropriate gold and experience costs, when they have this book in their backpack.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Knowledge Tome (SH1) (?)

It seemed to be some instruction on how to gain a skill called Shadow Blending 1. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: Applicable character classes can use the appropriate skill learning order as shown in the rules, with all appropriate gold and experience costs, when they have the book in their back pack.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Knowledge Tome (SH4) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Shadow Blending 4. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: This skill can be learnt by those who already have Shadow Blending 3. It costs 1500 XP to learn, with a 150 XP penalty and a 25% chance to learn. The order to attempt to learn it is 'X 1547'.

No. Per Backpack Slot: 12

Value:      ?/25gp

 

Knowledge Tome (SOV) (?)

I examined the tome of knowledge, eager to know what information it held. It seemed to be some instruction on how to gain a skill called Spirit Of Valhalla. By studying the information in this book a suitable candidate would have a chance to learn the skill! GMs Note: Applicable character classes can use the appropriate skill learning order as shown in the rules when they have this book in their backpack.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Kyrian Carpet (?)

I had a good long look at the Kyrian Carpet. The craftsmen of Kyr are renowned for their skill and expertise in the arts of cloth manufacture and weaving. This Carpet is a fine example of their work and portrays a battle between Kyrian Warriors and strange creatures I have never seen before. The quality is remarkable. It is more detailed than some of the paintings I have seen! Although it is not worth much to an adventurer like me, I am sure there are traders who would love to get their hands on it. An item like this would make a fine gift to a noble or other important person.

No. Per Backpack Slot: 1

Value:      ?/450gp

 

Lapis Myconum (?)

These are small blue mushrooms.  I could eat them, if I felt so brave, using the order ‘X 1156 0’.

X 1156 0 I ate the small blue Lapis mushrooms. They tasted pretty good. I felt a bit of a cramp in my stomach.... and my head has started to itch. There seem to be small mushrooms starting to grow out of my scalp! (OOC: Appearance –1) Player’s Note: When eaten by an adventurer, or any character with a full character view, it is noted that the eater had the Lapis Growth listed under magical effects.

2nd Stage: The fungal growths on my head have... grown, the roots going deeper, the fungus growing more profuse. This message can occur at the end of the turn the mushrooms are ingested or at the end of subsequent turns. The number of turns after ingestions doesn’t seem fixed. The result is a further decrease in appearance with a slight increase in intelligence. (OOC: -2 appearance, +1 intelligence.)

3rd Stage: Presumably a message appears with this, but it wasn’t reported. The eater, in this case a little helper, reported losses to appearance, willpower, dexterity and strength while gaining increases to intelligence and wisdom. (OOC –2 appearance, -2 willpower, -3 dexterity,  -3 strength, +2 wisdom, +1 intelligence). Rumors that vision is affected have not been confirmed.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Large Rug (?)

I am no expert on carpets and weaving, but I reckon that this is not a bad piece of work. I have never seen a rug quite as long as this and imagine that it was made to go along a corridor. The pattern is blue and red stripes. I would imagine that I could sell this for a reasonable amount of gold. It is bulky, so I cannot carry too many of them.

No. Per Backpack Slot: 1

Value:      ?/75gp

 

Light Blue Potion (?)

I took a look at the light blue potion. It is in a small bottle, which feels cold to the touch and I can see what look like bits of ground up seeds floating within it. There is no obvious clue as to what this potion does. To drink the potion (which will use it up) use the order 'X 924 0'. This item uses code 924 for advanced alchemical or herbalist operations. Player’s Note: This potion is gained from giving the alchemist of the Cave Filled Hills north of the village of Whiteflower an ice troll scalp. In the description of the cave filled hills the reward for the ice troll scalp is supposed to be a cold resistance potion, so some clue to the potions effects should be related to that.

No per backpack slot: 12

Value:      ?/?gp

 

Lionsbane (?)

What a strange thing the herb known as Lionsbane is. Although many sages, druids and alchemists have attempted to explain why the odour of this simple plant, when dried and prepared properly, has such a devastating effect upon Lions, none have yet managed to do so convincingly. Even stranger is the fact that it has no other magical properties whatsoever, does not seem to be useful for anything, is not eaten by animals and does not seem to fit comfortably in the chain of life. Thus, some thinkers would have us believe that Lionsbane was a 'gift from the gods', given to the folk of Bereny simply to aid them in their battle against those dangerous animals of the overland, the Cave Lions. To throw the Lionsbane at a Cave Lion use the order 'X 1713 <Target ID>' where the target ID is the ID number of the Cave Lion you wish to throw it at.

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Lock Picks (?)

They are a set of Steel Implements usable by rogues for breaking and picking locks of all shapes and sizes. They take quite a lot of skill to use effectively so only rogues, who have the proper training, can successfully use them to negotiate a locked doorway. Even then, they need to succeed in a skill check depending on the complexity of the lock. They need only to be stored in your backpack to be used for a picklock ‘U 1 <direction code>’ order.

No. Per Backpack Slot: 12

Value:      ?/5gp

 

Lover’s Pin (?)

I turned the small Lovers Pin, hardly longer than the top joint of my little finger, over in my hand. These small, cheap items of jewelry are designed to be worn like a broach. Though made of gold, the metal is of low quality and there is little of it. The pins are common and generally see service as tokens of affection passed between lower orders.

No. Per Backpack Slot: 12

Value:      ?/9gp

 

Luminescent Moss (?)

Luminescent Moss has a luster that shines, making it beautiful and irresistible. It almost seems alive as it responds to touch by increasing the intensity of the light. While much more available than Silver Moss the Luminescent Moss lacks the properties that makes the Silver Moss special.

No. Per Backpack Slot: 20

Value:      ?/?gp

 

Lute (?)

A Lute is a stringed instrument that is shaped like a huge pear with an arm coming out of it. The body of the wood is hollow allowing a resonance when the strings are strummed. By using the left hand to hold down the strings against a carved fretboard the musician can alter the notes and play complex melodies and chords. This item does not need to be equipped to be used. Lutes do occasionally go 'out of tune'. A Bard can altar the flex on the stings to retune the instrument by using the order 'X 588 0'.

No. Per Backpack Slot: 1

Value:      ?/?gp

 

Magical Book Worm (?)

This is a Magical Book Worm. These have spent many years eating magical tomes and scrolls. Now they are so full of magical potential they occasionally fly. To eat one of these issue the order 'X 5473 0'.

No. Per Backpack Slot: 12

Value:      ?/?gp

X 5473 0

I looked at the magical bookworm. It looked back. I popped it into my mouth and swallowed. For a moment nothing happened, other than a feeling of remorse. Then I felt the intelligence of the bookworm become one with me. I have gained 'Temporary Intelligence'. Player’s Note: Temporary intelligence has finally lasted longer than the end of a turn. It is a condition in an new category called ‘Mind and Body’. The condition has no explanation, but appears to grant +2 to Intelligence. Despite ‘eating’ the bookworm, one still remains in the consumers backpack.

 

Magical Mature Cheddar (?)

Enchanted cheese is both tasty and useful. To eat it, issue the order 'X 6154 0'.

No. in Backpack Slot: 12

Value:      ?/?gp

X 6154 0

I ate the tasty cheese. It was delicious. Player’s Note: Appears to give a permanent +1 to intelligence and reset last ate to 0.

 

Mana Bread (?)

A normal bread loaf perhaps, but Mana Bread tastes wonderful. It is always slightly warm and freshly flavored. This holy food possesses the magical ability to heal those who eat it. Eating mana bread is achieved by using the order ‘X 73’. Mana Bread heals 5 health per loaf.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Meddlewart (?)

Meddlewart is a rare fungi, which grows in deep desolate places. It is disgusting shade of purple and gives off an unpleasant odor. It is sometimes used by farmers to scare predators off their crops, since it’s smell seems to distract crows and some animals to a degree. The fungi is prized by city alchemists for its use in various powders and potions.

No. Per Backpack Slot: 24

Value:      ?/?gp

 

Moldering Page (?)

This moldering page has been ripped from a book by some catastrophe. Grime, filth and mould cover the limp paper making it worthless and unreadable.

No. Per Backpack Slot: 12

Value:      ?/1gp

 

Moss Crystal (?)

This is a piece of Moss Crystal. Originally a nice piece of exceptionally porous crystal the moss has managed to insinuate itself into the crystal and has grown in and around it. The result is most exceptional and a most intriguing piece of crystal.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Myrhwood Oil (?)

I looked at the bottle of Myrhwood oil. The bottle itself looks delicate and well made. Opening it, I took a sniff. It smelt heady and exotic. Said to be good for the complexion, this stuff is much prized by ladies of distinction.  No doubt it could be sold for a good price, though the bottle holds only a small amount. To rub the Myrhwood oil onto your skin use the order X 759. This will use up the oil. X 759 - I took the Myrhwood Oil from my backpack, opened the bottle and smeared the cool contents over my skin. My arms, hands and face were slick with the stuff by the time I finished, carrying a slight nutty scent from the chemicals of the oil. I enjoyed the sensation of silky smooth skin for the extremely brief period it lasted, before small insects began getting stuck to me.

No. per Backpack Slot: 12

Value:      ?/14gp

 

Obsidian Beads (?)

This is a handful of obsidian beads. These beads have already had a hole cut through them, a difficult task considering the beads are small and obsidian is rather hard.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Obsidian Skull (?)

Made from the skull of a long-dead humanoid, fixed all about with shards of Obsidian, this is a perverse treasure. An Obsidian Skull is a strange implement used by Necromancers in certain secret rituals. The best-known use of the Skull is that made by members of the infamous Guild of Necromancers. The magic in their Bone Staves responds to the local magic of the Skull in an unusual way, allowing them to access an entropic magic called The Beyond. When this power is used a sickly light bursts forth from the Staff to strike a target, sucking energy from their bodies. It is believed that this power was gained when the Necromancer Tarek Bonemaster struck a deal with spirits from the Land of the Dead. If you have the Bone Staff and the Obsidian Skull you can use the power of The Beyond on a target using the order 'X 1188 <target ID number>’. The range of this attack type is 3 squares. Use of the power does 6 damage to the caster.

No. per Backpack Slot: ?

Value:      ?/?gp

 

Old Book (?)

I looked at the thick and tatty old book. Many of the pages were falling out and I had to be very careful with it as it looked like it would fall apart with too much rough handling. The contents were not that exciting: they seemed to be minutes from meetings of the Baron's Council from way back in 137. Nothing of much interest to me was written there. I suppose it might be of interest to a historian.

No. per backpack slot: 12

Value:      ?/?gp

 

Old Deeds (?)

These assert the claim of some old noble family or another to a stretch of land within Bereny. I have no idea whether the deeds still have any power within the law and they are at least 100 years old. I doubt I could claim the land, but I guess the family might be interest in getting the deeds back and, as such, I suppose they would offer a small reward: the easiest thing to do would be to sell the deeds to a trader.

No. per Backpack Slot: 12

Value:      ?/20gp

 

Old Music Sheets (?)

These are old sheets of music. To anyone except a Bard these are little more than funny marks on paper. However, the Bard can turn this into a license to print money. The ethics of stealing this music are a little hazy as the bard who wrote it originally worked in the hidden sewers of the Centaur City. These sheets can be sold as they are for a tidy sum or a Bard can attempt to learn the style with the order ‘X 4495 0’.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Olive Oil (?)

I had a look at the small bottle of olive oil. The bottle itself is of good quality and sealed. The oil within looks to be clean, pure and of high quality. I would think the bottle and oil to be worth a few gold. This item uses code 779 for advanced alchemical operations. Olive oil can turn a poor portion of rations into a fried delight! To cook a portion of rations using the olive oil for frying, issue the order 'X 779'. This will use up the oil and a rations portion.

X 779 0

I pulled out my rations and cooked them on a small fire, using my olive oil to fry the food. The taste was significantly better than usual and also more hygenic. (+3 health)

No. per Backpack Slot: 12

Value:      ?/?gp

 

Ornate Chest (?)

I looked at the chest. It is pretty small, perhaps as long as my forearm and as deep and wide as my hand. Worked with ornate patterns of dancing nymphs and cavorting satyrs, it is rather pretty, if you like that sort of thing. The chest is made of rosewood. Opening it, I found it to be completely empty.

No. per Backpack Slot: 4

Value:      ?/10gp

 

Pair of Bone Dice (?)

I examined the Pair of Bone Dice. They are well worn and have small precious stones for points, though several of these have been replaced with simple stones. The bone is old and and these have obviously been cared for. To roll the dice issue the order 'X 6940 0'.

No per backpack slot: 12

Value:      ?/?gp

 

Paste Gemstones (?)

This is a Gemstone of quality. All gemstones have their own individual fires and the quality varies with the price. Diamonds and Emeralds being among the most desired. Hmm wait a minute. These are.... they are just paste! Why those cheap.... coloured glass and paste. Oh well, I should be able to sucker some trader in with them.

No. per Backpack Slot: 12

Value:      ?/20gp

 

Pewter Goblet (?)

It is not too bad a quality, though far from expensive: these types of drinking vessels can be found all over Bereny. The makers mark on the bottom shows it was manufactured in Poldoon which, being a place of skilled craftsmen, ups the price somewhat.

No. per Backpack Slot: 6

Value:      ?/3gp

 

Piece of Drax (?)

This is a rotting piece of demon body, originally taken from the body of Drax as he lay fallen at the feet of the three heroes of Bereny.

No. per Backpack Slot: 6

Value:      ?/?gp

 

Poison Gland (?)

This is the poison gland of a creature. This gland directs the poison to the fangs or spines that are used to poison others that attack it. These are highly sought after by traders and healers and can be sold for good money.

No per backpack slot: 12

Value:      ?/100gp

 

Poison Herbs (151)

Poison Herbs are special plants, moss and fungi that can be used to fashion very basic poisons for use on daggers. These poisons have a very limited life span but can be quite potent, adding additional damage to all wounds inflicted by the weapon while the poison is active. Only a trained Assassin or somebody with the 'Poisoner' skill can use Poison Herbs to make active poison. This is done by using the 'Y 10' order. One set of 'Poison Herbs' will disappear from your backpack and be replaced in the first empty slot by 'Type 1 Poison Dose'. Investigate the Poison, once made, to see how to apply it to a dagger. Poison Herbs cannot be equipped. They can be purchased from Courtyards and traders using the 'B 151 0' order and costing 20 gp each.

No. Per Backpack Slot: 12.

Item Value: 20/5gp

 

Pond Cleaning Salve (?)

A pond cleaning salve is a natural druidic creation, made by the Royal Druids Association. It is used to clean ponds in rural areas. One dose of the salve can clean one square of water in an estate. To use the salve you must stand in the pond square itself and pour the salve into the water using the order ‘X 2725’.

No. per Backpack Slot: 12

Items Value: ?/?gp

 

Potion of Healing (130)

A potion of healing is a magical elixir. When quaffed, the potions magical power will heal the drinker of all damage up to a maximum of 50 points. To drink the potion use the order ‘X 130 0’. This item is not equippable. This item uses code 130 for advanced alchemical operations. This item can also be used with the HANDLE order.

No. per Backpack Slot: 12

Items Value: 170/100gp

 

Potion of Invulnerability to Cold (725)

Like most magical mixtures, the potion of Invulnerability to Cold can only be used once. When drunk it grants the user a single turn, or very occasionally more than that, or immunity to any damage done of the 'cold' type. It is therefore wise to use it at the BEGINNING of the turn you think you will need it on. At the end of the turn there is a very good chance its effects will run out. To drink the potion use the order 'X 725'.

No. per Backpack Slot: 12

Items Value: 900/600gp

 

Potion of Invulnerability to Fire (724)

Like most magical mixtures, the potion of Invulnerability to Fire can only be used once. When drunk it grants the user a single turn, or very occasionally more than that, of immunity to any damage done of the 'fire' type. It is therefore wise to use it at the BEGINNING of the turn you think you will need it on. At the end of the turn there is a very good chance its effects will run out. To drink the potion use the order 'X 724'.

No. per Backpack Slot: 12

Items Value: 900/600gp

 

Potion of Invulnerability to Normal Weapons (723)

Like most magical mixtures, the potion of Invulnerability to Normal Weapons can only be used once. When drunk it grants the user a single turn, or very occasionally more than that, or immunity to any damage done of the 'normal' type. It is therefore wise to use it at the BEGINNING of the turn you think you will need it on. At the end of the turn there is a very good chance its effects will run out. To drink the potion use the order 'X 723'.

No. per Backpack Slot: 12

Items Value: 1500/1000gp

 

Potion of Power (?)

A Potion of Power is a special magical concoction which, when imbibed, grants the drinker an incredible, but temporary, boost to their strength. For the duration of the turn only the character gains 3 additional points of strength. On very rare occasions the effect last a second turn as well, but this is uncommon. This item uses code 371 for advanced alchemical operations. To drink this potion issue the “X 371 0” order.

No. Per Backpack Slot: 12

Value:      ?/15gp

X 371 0

I gulped down my Potion of Power, finding that it had a surprisingly pleasant taste... like Apples! Immediately, I felt my muscles began to swell and grow. My steps were heavier, my every movement enthused with a sense of mass and strength far beyond those to which I was familiar. Player’s Note: Grants the Magical Strength-1 magical effect. May wear off at the end of the turn or may last a second turn.

 

Pottery Shard (?)

I took a look at the Pottery Shard. This looks to be a piece of pottery shard from a large vase. It looks to be of Bereny construction, from the shape and decoration. The shard looks as if it has been chipped off something. I can see no real use for it, but it is pretty and perhaps worth something.

No per backpack slot: 12

Value:      ?/?gp

 

Pouch of Dust (?)

I took a look at the pouch, which is of soft leather with a drawstring. Opening it, I found it to contain a fair amount of what appears to be diamond dust. I cannot be certain that it is diamond dust, but that is what it appears to be. Diamond dust can be thrown into the eyes of an enemy using the order X 773 <Target Character I.D>. The range for this is the same or adjacent square only.

No. Per Backpack Slot: 12

Value:      ?/21gp

 

Pouch of Healing Potions (?)

There was once a famous mage known as Prospero whose nervousness and cowardice were legendary. Terrified of injury and death, yet enamored with the idea of adventuring for the riches he could garner, he created the Pouch of Healing Potions. The power of the pouch is such that, each time it is opened a healing potion appears. Sadly, Prospero died (turned himself to gold in a miscasting of a new spell) before he could make more than a few of these magical items. To take a healing potion from the pouch use the order 'X 5267 0'. Each time you do so there is a 1 in 30 chance the pouch will crumble to dust, its magic done.

No. Per Backpack Slot: ?

Value: ?/?gp

X 5267 0

I pulled a healing potion from within the pouch. Unfortunately, this was not my lucky day. As I did so the pouch gave a tiny squeak and disappeared in a puff of magical smoke, its magic run its course. Player’s Note: One potion of healing added to the character’s backpack.

 

Pouch of Herbs (?)

Opening the pouch, I was assailed by a pleasing aromatic smell. The herbs within are a mixture of various sweet smelling herbs. They would be used in religious devotions and to make the houses of the rich more pleasant places to live in. I would imagine they would fetch a fair price at market. To burn the herbs use the order 'X 776'. This will use up the herbs.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Pouch of Pepper (?)

I opened the pouch of pepper and started sneezing. Sure enough, it was filled with pepper, which is pretty valuable stuff. The rich tend to use to flavor their food, and it is pretty hard to come by, being imported from far off lands. I would imagine it worth a fair amount. Pepper can be thrown into the face of an enemy using the order:- X 777<Target Character ID>. The range for this is same or adjacent square only.

No. Per Backpack Slot: 12

Value:      ?/12gp

 

Pouch of Plentiful Gold (?)

There was once a famous mage known as Prospero (no pun intended) whose greed and avarice were legendary. He hated paying taxes so much that he spent many years creating the pouch of plentiful gold. The magic of the pouch is such that, each time it is opened a small amount of gold appears. When a Crusader of Merl investigated Prospero for tax evasion they would find only a few gold in the pouch, having no idea that it could continue to create gold each time it was opened. Sadly, Prospero died (turned himself to gold in a miscasting of a new spell) before he could make more than a few of these magical items or perfect their enchantment. It’s effect is to allow the owner to reach in and pull out a small quantity of gold using the ‘X 386’ order. Each time it is used there is a 1 in 6 chance that the pouch will crumble away. The item is not equippable.

No. per Backpack Slot: 12

Value:      ?/14gp

X 386 0

I pulled open the drawstrings of my Pouch of Plentiful Gold, eagerly plunging my fingers inside to see what magical boon may be waiting there. I found a single gold piece in the depths of the pouch. Hmph. Hardly worth the effort.

X 386 0

I pulled open the drawstrings of my Pouch of Plentiful Gold, eagerly plunging my fingers inside to see what magical boon may be waiting there. I found # gps in the depths of the pouch.

Note: # seems to range from 1 to 3.

 

Psi Crystal (?)

A Psi Crystal is a tiny clear gem which seems to sparkle with a faint silvery inner light. When touched with bare fingers, a faint tingle of static can be detected. A person gifted with Psionics has four abilities. Each of these powers uses a great amount of Psychic Energy, which must be conserved over time to allow the powers to be used. Each turn the Psionic gathers their will and gives it solid form, in the shape of Psi Crystals, which are stored in the backpack. These Psi Crystals are solid psychic energy which any psychic can use to fuel their abilities.

No. Per Backpack Slot: 100

Value:      ?/?gp

 

Quartz Dust (?)

I had a good look at the Quartz Dust I had found. It looks as though these are the grains and chips of quartz that are left over when someone shapes a crystal to increase its value. I guess then that these aren't worth that much, but it's pretty stuff.... maybe I'll get a few gold for it?

No. Per Backpack Slot: 24

Value:      ?/5gp

 

Rations – 1 Portion (124)

Rations – 5 Portions (319)

Rations – 10 Portions (320)

Rations are the generic name for anything edible that I have managed to gather on my journeys and store for later use. By using the Eat order ‘Y 7’ I can give myself more strength and gain 1 point of health up to my original maximum, if I am injured.

No. per Backpack Slot: 12

Items Value: 3/2gp per portion.

 

Red Penny (?)

I looked at the Red Penny.  It is a simple metal coin made of silver.  On one side is the head of an elegant looking man with a small goatee beard, on the other side a volcano.  As I look deeper into the coin, flames seem to flicker within.  How odd!  I can make out more detail: it is just as if, deep within the metal of the coin, a fire is trapped.  It lends the otherwise silvery coin a reddish cast.

No. per Backpack Slot: 15

Items Value: ?/15gp

 

Religious Icon (?)

I opened what appeared to be a small wooden box to find that inside was painted a small picture. It depicted the Holy Warrior, Lady Amber, defending the gates of the golden castle against the demon horde. Though the picture is not well painted, it has a certain charm and, judging from the well worn box and often opened hinges, was obviously once greatly treasured by someone.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Research Papers (?)

I looked at the bundle of research papers. These discuss matters of arcane research so obscure they would be only of interest to an expert in the field: I can make no real sense of them. The Royal College of Magic pays for such papers and as such they may be sold to a trader for a small fee.

No. per Backpack Slot: 12

Items Value: ?/?gp

 

Rod of Passage (?)

The Rod of Passage is a magical item whose purpose is to teleport somebody to a specific preset location. These rods are incredibly expensive to make and distinctly unreliable, given that their magic can run out at any time. The rod is used by pointing it at a target, who must be in the same or an adjacent square to the rod’s user, and issuing the order ‘X 1845 <target ID>’. The magic of the rod will then teleport the target to where ever the preset location is. Once used successfully once the rod disappears. There is a 25% chance each turn that the rod’s magic will run out. This particular rod is set to teleport the target to a safe and heavily guarded room in the royal palace.

No. per Backpack Slot: 1

Value:      ?/?gp

 

Room in a Bottle (?)

The room in a bottle is a rare magic item. Legend has it that there were 14 of these magical bottles made by an ancient circle of 14 mages. The owner of the bottle can use it to escape to a place of safety, simply by willing the bottles magic to activate. In fact, the owner is teleported inside the bottle and it’s magic then hides it to prevent others from tampering with it. Nobody can reach inside of the bottle except the owner…a safe haven! There is even a magical trader in there! When the owner is ready, they can teleport back to the place that they came from. Some legends say that all the bottles are somehow connected and lead to the same special pocket dimension. To teleport in use the order ‘X 192’. To teleport out use the order ‘X 193’.

No. per Backpack Slot: 1

Value:      ?/?gp

 

Rough Rations (?)

I examined my portion of rations. Nothing very pleasant to eat, but at least its nourishing! This item can also be used with the HANDLE order. Player’s Note: When the ‘Y 6 0’ order is used on the overland, Rough rations are found rather than rations. At the end of the turn, they are converted to rations.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Rough Nugget (?)

I have looked at the silver nugget, which seems to be a fairly hefty lump of metal and would probably be worth a fair bit if sold at market. It seems to have no special properties.

No. per Backpack Slot: 12

Value:      ?/6gp

 

Ruby Thread (?)

I looked at the length of ruby thread. Such a thing is virtually unheard of and must be of a magical nature. How else could such a thing be made. This is no thread with ruby dust sprinkled over, this has been cut from a ruby. The rarity value is immense, however they are very fragile.

No per backpack slot: 12

Value:      ?/18gp

 

Salamander Skin (?)

When a Salamandrian is killed its skin can be easily removed. The tough but beautiful hide is valued in many places throughout Myriad for its many uses in the making of various soft goods.

No per Backpack Slot: 6

Value:      ?/15gp

 

Scroll of the Dead (?)

This illustrated scroll is covered with strange glyphs and runes which I think might well be Anubian. The pictures contain within seem to indicated that they describe the journey the Anubians suppose is taken by them in the afterlife. I suppose the scroll might be of some value to a scholar.

No per Backpack Slot: 12

Value:      ?/?gp

 

Sealed Scroll Case (?)

This is a sealed scroll case. Made of a variety of materials the most common are of layers leather sealed with wax and stamped with a sigil of protection. This scroll case has an unbroken seal and there could be a scroll inside. To open issue the order 'X 5306'.

No per Backpack Slot: 5

Value:      ?/?gp

 

Semi-Precious Stones (?)

I opened the small velvet bag and looked at the stones inside, pouring them out onto my hand and fingering them. The stones are cheap, semi-precious stones which have been poorly polished. Still, as a set they are quite attractive and might fetch a fair price at market. These stones are sometimes used in various simple forms of divinatory and healing magics.

No per Backpack Slot: 12

Value:      ?/15gp

 

Shadow Shard (?)

A shadow shard is a piece of solid darkness. These rare items come only from the netherworld of shadow, the place where light is dead. When a shadow mage is created the shadow shard is pulled form the netherealm and attached to them as a sign of their dark powers. The shadow shard is linked directly to the heard of the shadow mage and cannot be removed without tearing out the heart too. It is a black stone, which is embedded into the skin of the chest jut below the left breast. It seems to be constantly pulsing with an eerie purple light, each flash in time with the heart of the dead mage attached. A new shadow mage can eat the heart and the shard will then attach to them, granting greater power. The order to do this is ‘X 498’.

No per Backpack Slot: ?

Value:      ?/?gp

 

Short Sword Blade (?)

This is the blade of a short sword. Used in the manufacture of weaponry such blades need to be fitted with hilts and their edges honed to razor sharpness. On it's own it is merely a shaped piece of metal.

No per backpack slot: 3

Value:      ?/?gp

 

Silver Leaf (?)

I looked at the silver leaf and think I remember some history associated with it. A baron by the name of Stillmount had a young daughter, Flavia. This was back in the reign of King Eustace. She was very ill as a child and died young. To cheer her up, the Baron ordered a garden made in the grounds of his castle and, as its centerpiece, the finest jewelers in the land crafted a tree out of the most precious materials. Its trunk was said to be solid gold, its leaves silver and gems dripped from it like dewdrops. After the death of the daughter ogres destroyed the garden and the tree was lost. This may well be a leaf from it.

No per Backpack Slot: 12

Value:      ?/13gp

 

Silver Key (?)

It is very small, perhaps for a jewelry box or other very small lock. It seems unlikely that whatever lock this opens could not be easily forced and as such the key is probably more fanciful than practical.

No per Backpack Slot: 12

Value:      ?/8gp

 

Silver Mirror (?)

I looked at the silver mirror. Made by placing thin silver leaf on the back of glass then attaching a wooden back and handle, I could see myself clearly in it. The wood used is a fine ebony, which gives the whole thing a very pleasing black and silver look. I think this is liable to be pretty valuable. It is a shame it is so small: it seems almost made for the hand of a child. To look at yourself in the mirror use the order 'X 791 0'.

No per Backpack Slot: 12

Value:      ?/40gp

X 791 0

I looked in the mirror at my face. Not bad. I'm no oil painting, sure, but average looks aren't the worst thing I could be blessed with. Player’s Note: Character had an appearance of 8.

X 791 0

I looked in the mirror at my face. Hey! I'm cute! Player’s Note: Character had an appearance of 10.

 

Silver Pins (?)

These are small silver pins. They are wickedly sharp and made of a very high quality silver. There is a faint aura of magic around them, though it quickly fades. These pins are used by Hobgoblins to keep their Werewolf slaves in check.

No. per backpack slot: 12

Value:      ?/15gp

 

Silver Sword (?)

I took a look at the silver sword and that is exactly what it is: a silver sword. Silver is not the best thing to make swords out of and this one is completely blunt. It is also seriously bent and twisted out of shape, as if some fool has actually tried to use the thing! Whoever they were, they are probably dead now: at least, they are if they relied on this as a weapon. It is completely useless in a fight, but pretty and perhaps valuable.

No per Backpack Slot: 4

Value:      ?/?gp

 

Silverlode Piece (?)

This is a largish silver coin. These were minted by the Duke of Poldoon during the reign of King Steven the Just. One side shows the head of the king, the other shows a standard, which symbolizes the vitory of Bereny over Kyr at Sliverlode during the border war. The coin is of no doubt some value to collectors.

No per Backpack Slot: 12

Value:      ?/5gp

 

Silverlode Token (?)

The silverlode token, or piece, looks like a largish silver coin. These coins were minted in the reign of King Steven the Just using silver from Silverlode. This one shows King Steven on one side, and the head of the Duke of Poldoon on the other. I hear that coins with duke’s head on them are rare, being minted before the Boarder war and may be of some considerable value to collectors.

No per Backpack Slot: 12

Value:      ?/?gp

 

Small Beer (?)

I looked at the small beer. It is made from hops the third time they are used for brewing and is thus pretty weak as drinks go, and pretty cheap. If you wish to drink down the beer, which will use it up, use the 'X 794 0' order.

No per backpack slot: 12

Value:      ?/?gp

 

Small Green Cup (?)

This is a small green cup. It is very small and rather delicate, more the sort of thing that I would expect on the table of a noble lord. Still, it does look nice, and I dare say I can sell it to a passing trader for the price of a tankard of ale.

No per backpack slot: 6

Value:      ?/?gp

 

Smooth Nugget (?)

I looked at the silver nugget. A hefty lump of silver, it looks to be worth a fair bit. It also appears to be worn smooth, as if somebody has held it in their hand a lot and rubbed it.

No per Backpack Slot: 12

Value:      ?/6gp

 

Snow Flowers (?)

They are fairly rare flowers and grow only in winter ward. They flowers have long, elegant stems and small, delicate white flowers. If you like flowers, which most folk do, they are very pretty. They have no scent at all, however. As they tend to grow in remote places and wilt quickly when picked, they are pretty valuable. Only one fits in a backpack slot so as not to crush them.

No per Backpack Slot: 1

Value:      ?/?gp

 

Speckled Egg (?)

The Speckled Egg feels warm in my hand. Its hard shell is murky green in color, swampy almost, but covered in tiny patterns, dots and swirls in a lighter hue. Tapping on the egg I find that it is much harder than it seems. Indeed, even striking it with a weapon does not even make a mark, although I am sure I can feel something... moving... within. The egg is just the right size to fit comfortably in my palm. The egg is not equippable. In the next turn, the egg will crack, hatching into a green kukul.

No. Per Backpack Slot: 12.

Value:      ?/20gp Cracked: ?/25gp

 

Spirit Stone Key (?)

Spirit Stone Key. A well worn square of stone it looks like this is some sort of key. Cut from ultra-telluric stone it has a very soapy feel to it and is oft vaguely transparent in certain lights. On one side there is a strange sigil that I have not seen before. These are keys from the Spirit Realm to the Underworld. To use them, stand on a standing stone and issue the order 'L 2 0'. Player’s Note: A spirit stone key was accidentally equipped to a sub-character’s back. There appears to be no adjustment in statistics or defense for doing this.

No per backpack slot: 12

Value:      ?/1gp

L 2 0 (Used at ancient standing stones in the Spirit Realm accessible through the Haunted Mansion)

I slipped the key into the socket on the tallest of the standing stones. With flash of light I closed my eyes and stepped back. When I opened them again I found myself in the Underworld.... the scent of death and decay heavy in the air. The old man told the truth, this key lead to the heart of an undead realm. The key however has vanished so I won't be using it to get back.

 

Stinky Cushion (?)

Description unknown.

No. Per Backpack Slot: ?

Value:      ?/?gp

 

Strong Beer (?)

I looked at the strong beer. Hops are usually used three times to make beer(using the same hops). This beer was made using fresh hops, so is pretty strong. If you wish to drink, and thus use up, the strong beer then use order 'X 798 0'.

No per backpack slot: 12

Value:      ?/?gp

 

Strong Centaur Beer (3849)

I looked at the strong beer. Hops are usually used three times to make beer(using the same hops). This beer was made using fresh hops, so is pretty strong. If you wish to drink, and thus use up, the strong centaur beer then use order 'X 3849 0'. Strong centaur beer can be purchased in a centaur tavern in Lineoth, the Centaur City in the Enchanted Forest for 2gp using the order ‘B 3849 0’.

No. Per Backpack Slot: 12

Value:      2/?gp

 

Study Book (?)

A Study Book is a thick volume full of useful information that an intellectual would want to know to further the expansion of their mind. Without one of these it is not possible to use the study order ‘Y 1’. A successful ‘Y 1’ order has a 50% chance of using up the book. The books can be purchased from an Independent Guild of Wizard’s guild house for 15gp. “Success! I was very pleased to find that after I finished my reading I had gained certain new insights into the world. I felt altogether smarter! Unfortunately I have learnt everything I can from this study book. I'll have to get another if I want to progress further. (Study book removed from backpack.)”

No. per Backpack Slot: 12

Value:      15/5gp

 

Taurus Key (?)

The Taurus Key is a simple steel key fashioned with the head of a bull, a detail which is highlighted by some fine painted red eyes on the keys grip. Player’s Note: Minotaurs typically carry them. Perhaps they use them to open portculli. They are not equippable. (There is a minotaur maze in central dungeon that changes every turn. The only exit is via a portcullis which needs a taurus key to unlock it. There is a teleport gate into the maze from the Icehaunt and maybe other dungeons so keep it handy if you want to try some of those L2 orders - Jeremy Baxter)

No. per Backpack Slot: Unknown

Value:      ?/1gp

 

Tax Lien (?)

Taxation is a major part of Bereny life and adventurers are one of the few groups of people who are exempt from paying taxes. Other individuals gain full or partial exemption from taxation by being issued with a Tax Lien by the crown: either due to some action or deed worthy of reward or because of a previous overpayment. Tax Liens can be handed to the tax collectors and are normally worth 100 GP, although larger Liens are not unknown. They cannot be used in part. Some (or most) merchants will buy these for a smaller amount. WARNING: Tax Liens are not meant to be exchangeable and selling or trading one is a fineable offence. If found, they should be handed over to an official or a Crusader of Merl. Tax Liens are often lost when caravans are raided or merchants robbed.

No. per Backpack Slot: 12

Value:      ?/50gp

 

Teleport Charm (I) (?)

A Teleport Charm is a magical device created by the spells of an Enchanter which allows its wielder to teleport instantly to a different location. When the charms' magic is used it dissolves to powder as the enchantment dissipates. To use the Charm you need to issue the order 'X 1658 0'. This item is not equippable, it only needs to be in the backpack to be used. The location the charm will take the user to is pre-set and cannot be altered. The letters after the charm's name give some indication where it goes, but unless you know the maker of the charm or have had a charm of that type before and used it, you can't be sure where it will take you. Player’s Note: The I indicates that the destination is Icehaunt Catacombs.

No. Per Backpack Slot: 12

Value:      ?/?gp

X 1658 0

I grabbed hold of my teleport charm and willed the magic into life. I felt a moment of intense cold as the sorcery wrenched me through the void and then I was thrust back into the real world, in the Icehaunt Courtyard.

 

Tentacle (?)

A Tentacle is simply a slimy appendage cut from some unfortunate monster, most commonly a Tentacular Cluster. They are leathery and unpleasant, but do have some value on the open market. They are not equippable. There are large tentacles as well.

No. per Backpack Slot: Unknown

Value:      ?/25gp

Value of Large Tentacle:                                ?/35gp

 

Timir Musk (?)

I looked at the small and delicate bottle of Timir musk. Sweet smelling, this is often used by older women as a perfume, though many find its scent too overpowering and sickly. I corked the bottle quickly lest everything for miles around be attracted by the strong smell. To splash the Timir Musk all over your skin use the order 'X 760'. This will use up the perfume. X 760  - I poured the contents of the perfume bottle over my hands and then splashed it on all over. The Timir Musk’s poignant reek filled the air about me. It'll certainly get me noticed. (Loss of 1 point of Appearance - Special Conditions: Overpowering Odor. I really stink.)

No. per Backpack Slot: 12

Value:      ?/12gp

 

Tiny Green Bottle (?)

I brought the Tiny Green Bottle close to my eyes and peered through its opaque surface. It was full to the brim with a white milky substance, stopped by a cork bung. I wondered... what could it be? To drink the liquid use the order 'X 340'. Doing so grants +1 Willpower.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Tiny Pink Bottle (?)

Adventurers report that you can drink the contents of a tiny pink bottle (‘X 342’), but advise against it. It contains a weak, but still dangerous ingestive poison. (3 health damage)

No. per Backpack Slot: 12

Value:      ?/?gp

 

Torture Tools (?)

These are tools used for torture. There are various pieces, all made from rough iron with sharp edges, blades or spikes. Most of them are in good condition, but covered in dried blood and rust. I dare say there is a use for these tools, but I am not sure if I would like to use them.

No. Per Backpack Slot: 12

Value:      ?/?gp

 

Triangular Silver Key (?)

The Key, made from silver, is plain and unadorned. It’s neck slopes up and smoothly into a silver triangle at the top.

No. Per Backpack Slot: Unknown

Value:      ?/?gp

 

Tub of Canila Powder (?)

Canila Powder is an alchemical mix that originated in Kyr many hundreds of years ago. Kyrians inhale the drug in a short quick gasp from a tiny glass tub in which it is stored. The powerful effects of this alchemical are what make it so desirable, since it grants its user superhuman strength, speed and agility for a brief period. The drug has some addictive properties, but Kyrians seem to know how to take it safely. A little more isn't going to hurt, after all ... Canila Powder is known by the nickname "Goddess" in Kyr and the locals can occasionally be heard to use phrases like "the Goddess was with him when he did that" and "he's gone to be with the Goddess" all referring to use of the drug. To inhale this tub of Canila Powder simply issue the order 'X 4846 1'.

No per backpack slot: 6

Value: ?/?gp

X 4846 1

I sniffed the Canista Powder from the tub and felt the hands of the “Goddess” take hold of me. Liquid fire flowed through my veins. Power pulsed through my body. I fell … immortal! I am huge! Immense! Monumental! Player’s Note: This was tried by a sub-character so it is unknown of it leaves an entry under Magical Effects or not. It is suspected it does as it has been observed to last longer than a turn. The observed affects of the powder are: +1 appearance, +2 willpower, +2 dexterity, +4 strength, +1 vision, +35 health, +26 attack, +3 damage and +7 to damage range. (i.e. 1 to 3 damage became 4 to 13 damage) Strangely, the inhale the Canila power does say it is sniffing Canista Powder. Canila and Cinista must be one in the same.

<at the end of a turn in which the powder’s effects expiring>

The effects of the “Goddess” have worn off. Coming down was hard. I realize now that I am weak. I am insignificant. I am nothing without the Goddess. Already, the idea of taking more Canista is in my mind. She is what I need to be complete! But I am strong. I can shake this need. This time. Player’s Note: It must hint at the possibility of becoming addicted. I wonder what that does. Possibly a negative magical effect or special condition?

 

Type 1 Poison (?)

Type 1 poison is made from Poison Herbs. An assassin can concoct it or somebody trained in the ‘Poisoner’ skill. Once it has been formulated, any character can apply the poison to a normal dagger or to the special ‘Curved Daggers’ that assassins use. The poison is short-lived, but while potent it adds extra damage to every blow successfully scored with the poisoned weapon. The life of the poison can be ascertained by the roman numerals after it, indicating how many turns it will remain active. To apply Type 1 poison to a dagger use order ‘Y 20’ or ‘Y 21’ to a curved dagger. The poisoned dagger will be put into the first empty Equip slot and must then be equipped (even if it was originally equipped). The poison itself is not equippable. It only needs to be in your backpack to use it.

No. per Backpack Slot: 12

Value:      ?/12gp

 

Tyrannus Staff (?)

A tyrannus staff is a twisted staff made from thin wooden branches wound together and tightened with spidery string. Bound at the end of the staff is a strange carving which twists and winds in and out of the wood. These staves are used as weapons except in the hands of a tyrannus shaman, who would seem to use them to focus their strange powers. They can only be equipped by a tyrannus.

No. per Backpack Slot: ?

Value:      ?/?gp

 

Uberwyrm Fortress Plans (?)

Wrapped tightly in an oiled leather case are several scrolls. Each scroll shows one of the levels of the Uberwyrm Fortress in the depths of the Great Forest. There are notes scrawled all over the pages indicating traps and pitfalls, magical barriers and other such hinderances. It also reveals how to enter the Fortress without going through the front door. The scrolls are all signed by Rheanna of Torlia, a fabled architect in her day. To use the scroll in the ground of the Uberwyrm Fortress or inside the Fortress issue the order 'X 5919 0'.

No per backpack slot: 1

Value:      ?/?gp

 

Veneered Coffer (?)

I looked at the veneered coffer and opened it, hoping it would be full of jewels. It was empty. The coffer, though, is well made and surface patterned with thin pieces of attractive wood. It is clear that it would be worth a fair amount of gold at market, to be sold on to folk who have use for such fancies.

No. per Backpack Slot: 12

Value:      ?/18gp

 

Whetstone (?)

A whetstone can be used to sharpen rusty weapons. The order to sharpen a single rusty weapon is ‘X 3927 0’

No. per Backpack Slot: ?

Value:      ?/?gp

 

Whispering Shell (?)

This shell looks to be very old and fits neatly into the palm of my hand. From within it I thought I could hear faint whispering voices, perhaps calling my name. Use the order ‘X 1104 0’ to listen carefully to these sounds.

No. per Backpack Slot: ?

Value:      ?/?gp

 

Wolf Fang (?)

This huge tooth was pulled from the body of one of the great white wolves that hunt the lands far to the south of Bereny. These fangs are said to be magical and glacier barbarians will often assemble a number of them such that a powerful shaman can turn them into a bracelet. These fang bracelets are said to protect the wearer against all sorts of harm.

No. per Backpack Slot: 12

Value:      ?/?gp

 

Wolfsbane Sprigs (?)

Common herbs are small plants found in open land environments. Those with suitable skills are able to use them in learned ways, while others can sell them for small value to traders in such things. All such herbs fit 20 to a backpack slot. Basil is a common herb found in open lands, easily recognized by its rounded leaves and aromatic scent. Wolfsbane is a very useful plant. Its straight green stems are covered with glossy green leaves with white undersides and clusters of blue or purple flowers shaped like a monk's hood. For this reason, some do call it Monkshood. A person with the common herbalist skill can use wolfsbane by issuing the order 'X 5718 1'. This makes wolfsbane into a potion that is said to be effective against some poisons.

No. Per Backpack Slot: 20

Value:    ?/?gp

 

Yeti Pelt (?)

This is the hide of a Yeti.

No. per Backpack Slot: ?

Value:      ?/24gp