Monsters R
A huge mound of vaguely intelligent rags and mold is the best way to describe a rag beast. These creatures inhabit deep underground places that are moist and wet. They feed on virtually anything vegetable and can actually survive on a diet of moldy old cloth and fabric for quite some time. Legend has it they were originally the remnants of a mad wizard’s experiment, but since that legend is true about most of the strange races in Myriad, its truth is somewhat suspect. Whatever the case, rag beasts remain powerful, but generally good-natured creatures who have been known to form a pet-like attachment to adventurers sometimes, following them around faithfully for some time. While they do not actually like to fight, a rag beast’s strength and tough body makes it a fierce opponent.
Exp: 24
Health: 10-13
Rats
Brown Rats
Brown rats are common pests. These small vermin live
just about everywhere in Bereny, feeding off the refuse of larger life forms.
They carry disease, which is their primary threat. As an enemy in combat they
are relatively easy to dispatch. These rats are equipped with nothing, but can
inflict disease.
Defenses: Normal: -10 (A)
Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Demon
Rats are 'normal' giant rats whose frail bodies have been possessed by some
sort of demonic entity. These creatures are often found associating with normal
rats, who they have some sort of rapport with. Using lesser rats as shock
troops, or attacking in a horde themselves, these rats seek to kill anyone the
meet who is not aligned with their particular demon, whoever that may be. These
creatures are not all that clever, but have a low, animal cunning and a mean
strike a mile wide. A demon rat is typically equipped with diseased claws.
Player’s Note: Appears to inflict a disease with a successful hit, but what
disease and its effects are unknown as the disease was healed at the end of the
turn it was inflicted.
Exp:
14
Damage
Reduction: None
Health:
4-7
Giant
Rats
Rats are one of the biggest vermin problems on Myriad. They breed too fast and always seem to evade any attempts to eradicate them from a region. But worse still, in recent years an unpleasant development has been the appearance of rats far larger than previously encountered. These giant rats stand as a tall as a smallish dog and are incredibly fierce. Their bite has been known to infect the victim with disease if the wound is not treated relatively soon after first received. Giant rats are found in dark areas and shadowy places where refuse or rot is present. They often travel in packs and are showing a steadily increasing malevolent intelligence developing. The threat they present, if they keep growing bigger and smarter, cannot be ignored. Giant rats come in several different types, the common brown rats, the larger and more intelligent black rats, and the smaller but highly intelligent and evil white rats.
Giant
Black Rat
Player’s Note: These rats are reported to be easy to hit.
Exp: 20 or 22
Health: 15-18 (8?)
Defenses: Normal: -50 (A)
Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Giant
Mutant Black Rat
Player’s Note: These rats are reported to be easy to
hit.
Health: 21-32
(was reported as 4?)
Giant
Brown Rat
Exp: 20 (12?)
Health: 9-14
Typical Damage: <5
Attack: -3 (A)
Defenses: Normal: -33 (A)
Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Giant
Demon Rat
Demon Rats are 'normal' giant rats whose frail bodies have been possessed by some sort of demonic entity. These creatures are often found associating with normal rats, which they have some sort of rapport with. Using lesser rats as shock troops, or attacking in a horde themselves, these rats seek to kill anyone they meet who is not aligned with their particular demon, who ever that may be. These creatures are not all that clever, but have a low, animal cunning and a mean streak a mile wide. Giant demon rats are equipped with level 1 diseased claws.
Exp: 11?
Health: >13
Typical Damage: 6
Giant White Rat
Giant white rats are equipped with level 1 diseased
claws. Adventurer’s report that they drop gold (8gp).
Exp: 22
Health: 11-14
Ray Beast
Little more than a heavily
fanged maw covered in razor sharp spines this creature drags itself along
corridors at a frantic speed devouring all who fall before it. Created in some
long lost laboratory, or summon from some unearthly depths where demons rule,
no matter where, this creature is deadly and exists only to feed. Razorback
Crawler is equipped with nothing.
A Reaper is a powerful member
of the undead family. Legend has it that they appear only in a place where
great evil has taken place, which has caused many deaths. Some say that even
the sight of a Reaper is a bad omen of the worst kind. True enough since they
tend to attack without hesitation when they encounter a living being. Reapers
carry a magical scythe that disappears when they are killed. They do 'Cold'
damage. Although they can be damaged with normal weapons, Reapers are immune to
Cold and Mental attacks.
The following is an account of
a reaper appearing in the Mirrormane dungeon: Abruptly the Mirror room went
icy cold. A chill breeze blasted through, sweeping around me like a banshee.
The mirrors that surrounded me on every side began to warp and flux, their
cloudy surfaces swirling like a stormy sky. I stumbled back, wondering what
evil magic had been unleashed. The answer was not long in coming as one pane of
glass seemed to bow outwards, straining, impossible, like a thing alive. And
the it popped outwards, ejecting a creature into the cave, all billowing black
cloaks and one long gleaming scythe. Although silent, I could feel the seething
evil and hatred coming off it in waves. A Reaper !
Exp: 42
Health: 21
Damage: 6-12
Refuse Lord
The monstrous refuse Lords are
created by the followers of Relm. Areas are filled with rotting food and other
waste and prayers enacted to that dark god. If it suits Relm's fancy, these
creatures will form themselves out of the refuse. They squat in place, not
moving, but seeking to add any who go by the rotting piles of offal that
surround them, using their great tendrils, which are covered with an acidic
poison, to strike out over long distances. These creatures are hard to kill,
though vulnerable to fire. They have no minds as such, cannot be poisoned or
the like and have a great tolerance for cold. A Refuse Lord is typically
equipped with nothing. A Refuse Lord is in the sight of entropy. A Refuse Lord
is pale. Player’s Note: From the description, the refuse lord has some
connection to entropy if not a creature normally native to the land of the
dead. Of course, the Land of the Dead references may be a typo.
Glacier revenants are the tormented remains of glacier barbarians who have died in disgrace whilst trying to complete the Test of Champions. Tortured by their failure, these pathetic undead creatures wander the ice fields seeking those who still live. Consumed with spite, they use the fact they still look like barbarians to lure the unwary near and then seek to slay them. Like all undead they are immune to mental attacks and, because of their frozen nature, they are immune to cold. They are somewhat vulnerable to fire, though normal weapons have a hard time hurting their frozen bodies.
Glacier revenants are equipped with wyrmskin cloak, wyrmskin gloves, and two-headed strach.
Black
Rhino
A Rhinoceros, known more briefly as simply a Rhino, is a huge animal common to the lands of the Frontier. It has a massive body and short, thick legs. Each foot has three functional toes, covered separately with broad, hoof-like nails. The skin is thick, gray or brown and marked by folds at the neck and limb junctures, so that the animal has the appearance of being covered in armour plates. While a Rhinos vision is poor, it compensates by having particularly acute senses of smell and hearing. Usually solitary animals, Rhinos will occasionally form a small herd, more often in Savannah areas. The most striking feature of the Rhino are the two horns which thrust from its head, the front one long and curved slightly backwards, the rear one short and thick. Although these creatures have a reputation for being dangerous, in general they are peaceful and even timid. When threatened, though, a charging Rhino is nothing to fool with. They are equipped with nothing.
Rock Devourer
The Rock Devourer is a hideous subterranian creature, quite possibly a Tunnel Worm, which has been corrupted by evil sorcery. Their tubular body grows to 100 feet in length, with a circumference that can fill a corridor. Rock Devourer are almost pure muscle and their skin is nearly as hard as iron. Their maw is full of incredibly strong teeth which are coveted by weaponsmiths as the basis for magical weapons. Though Rock Devourers eat their way through rock they prefer to use the old abandonded tunnels of dungeons. The degree of intelligence these Worms have been given makes them impossible to train. They are solitary creatures, usually peaceful unless provoked. Rock Devourer (Tail) is equipped with nothing. Rock Devourer (Body) is equipped with nothing. Rock Devourer (Head) is equipped with nothing. (Player’s Notes: The rock devourer has multiple sections to it. One head, one tail, and several body sections. The example observed in the Great College had at least 5 body sections, but it appears more sections were off the map because there was a space between it and the tail.)
Rose Lasher
Lesser Rose Lasher
Player’s Note: Observed with 2 attacks per normal creatures one attack.