Monsters H

 

Harpy

Harpies are twisted creatures with the head of a woman and the body of a bird. These creatures have been tormented by the gods and are forever hungry. As such they always have a hungry look to them and they attack all, often without mercy. Their screams as they attack are loud and unpleasant, as are the looks on their face.

 

Minor Harpy

A minor harpy is typically equipped with Imp Fire.

 

Hawks

Hawks are a bird of prey. Not potent in combat, though capable of delivery a peck or using their claws, they make excellent scouts, able to fly vast distances and see a very long way. Because they are so agile and usually in the air, Hawks are very difficult to hit, though they will likely die if struck! A hawk is typically equipped with nothing.

 

Blood Hawk

The blood hawk is a huge bird of prey that, unlike its surface cousins, prefers to live in dark underground passages and caverns. They are powerful creatures, who can grow to have a wingspan of over twelve feet. Their preferred foods are cave rats and small monsters. Blood hawks will often attack adventurers who enter their territory. They do not seem to attack to eat them only to kill or drive them away.

Exp:     10

Damage Reduction: None

Health: 5

Attack:            -15 (A)

Damage: 1

Defenses: Normal: 0 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?

 

Death Hawk

Death Hawks are large birds, related to the blood hawk, whom live underground, often seeming to co-operate with Blood Hawks living nearby. The Death Hawk is very clever for a bird. It often hoards small items of treasure in a similar manner to a magpie. The feathers on the wings of this bird make a skull-like pattern, thus the name. They are often kept as pets by folk who are trying to prove just how nasty they are, for the Hawks are seen as a portent of death by many common folk, thought this is a legend that seems to have no foundation in truth.

 

Demon Hawk

A Demon Hawk is a 'normal' Blood Hawk into which a possessing demonic spirit has been summoned. The spirit is not all that bright, but it lends the already powerful bird an unnatural vitality and strength. These birds are very hostile and have the power to control other avians, making them do their will, which is generally dark. Demon Hawks are usually summoned by those who follow the demon lord Yain, thought it is not an uncommon ritual for others to do. A demon hawk is typically equipped with nothing.

 

Headhunter

Headhunters are a particularly wicked form of undead which are known to infest areas that were once the scene of public executions. Speculation that they are the restless spirits of long-term executioners, or possibly their victims, is not substantiated but seems likely. The creatures are very large humanoids whose bodies are strangely semi-transparent, although their touch and blows are all too real. Headhunters attack with a spectral axe which delivers 'cold' damage. They are notoriously hard to kill, seeming to always get up again and rejoin the fight. A necromancer using a spinal staff can summon headhunters.

Exp:         ?

Health:     32

Typical Damage:                10

Attack:    25

Defenses: Normal: -35 Fire: -35 Cold: -35 Chemical: -35 Magical: -35 Mental: 465

Alignment:       Evil

Move Rate:      4

Appearance: 1 Willpower: 1 Dexterity: 7 Strength: 12 Wisdom: 1 Intelligence: 5

 

Hobgoblins

Hobgoblins are simply unnaturally large goblins who tend to rule their weaker kin by sheer strength. Some venture, that hobgoblins may be goblins with ogre or troll blood somewhere in their line.

Exp:         18

Health:     7-9

Notes: Easy to hit.

 

Darcen Hobgoblins

The Darcen Hobgoblins rule an area of the Mor Kas Ah, which was once the underground ruins of the fortress of the Duke of Kas, it is believed they are descendant of the original slaves kept there. Now they have their own set religion based around a glowing silvery helmed figure and follow the laws and rules of the Duke of Kas. They are still Evil creatures who attack adventurers on sight, but many say this is because they have something to hide.

 

Darcen Executioners

Darcen Executioners are often the most powerful fighters of the entire realm. The Darcen have perfected a way of capturing undead so they can be peacefully put to rest. It is the task of the Executioners to do this. It is a dangerous job, which often gives then the appearance of having considerable power against the undead. Darcen Executioners are typically equipped with Ornate Leather and Executioner’s Axes.

Exp: 50

 

Giant Hobgoblins

Exp:     24

Health: <13

 

Hobgoblin Leader

Hobgoblin leaders are typically armed with scale armor and daggers +5(?).

Exp:     18

 

Red Claw Hobgoblins

A Red Claw Hobgoblin is typically equipped with leather armor, wooden shield, and a scimitar.

Health:     9-10

 

Red Claw Hero

A Red Claw Hero is typically equipped with scale armor, wooden shield, and a +5 Long Bow.

 

Homunculus

 

Pi Homunculus

Homonculii look very much like tiny people (but are actually not living beings as we know them at all). They are summoned to serve magicians in some shape or

form. It is believed that they come from an alternate dimension where thoughts can take on physical shape. Thus, each homonculus is different, being the physical embodiment of one of its creator's thoughts. The most common type on Homonculus is the Pi, which has the appearance of a tiny woman. Although they are poor in combat, being weak and nervous, their small size makes them very difficult to hit. Furthermore, a Humonculus can 'phase out' of our dimension entirely, making them impossible to hit with normal attacks, but rendering them unable to interact with the real world until they phase back in again. If its master ever dies, the homonculus also dies. Homonculii cost 1 GP per turn upkeep. If this cost ever fails to be met, the Homonculii dies. The order 'U 1' phases a homonculus in and out. (Player’s Notes: Phasing a Pi Homunculus resets its last teleport marker.)

 

Hordling

Only a fool would fail to take the threat of a hordling seriously. The hordling is a small round ball of fur with huge sad eyes. The hordling appears harmless, even cute and innocent, but in actuality, they are far more dangerous. The hordling conceals razor sharp teeth that fill their large mouths beneath their fur. Although they do not pose much of a threat alone, when found in a horde they can strip a humanoid bare of flesh in seconds. One other attribute of hordlings is that they never forget. If you kill one, legend says that your likeness is communicated to all of its fellow hordlings. This makes you a target any time you meet others. Perhaps it would be less of a concern if the furious little beasts were not so damn easy to kill. They drop nothing.

Exp:         2

Health:     1

 

Big Hordling

Exp:     20

Health: 10

 

Colossal Hordling

Exp:     80

Health: 40

 

Godling Hordling

Player’s Notes: Reports say a godling hordling can only attack characters in their own square.

Exp:     360 (500?)

Health: 180?

Typical Damage:            16

 

Huge Hordling

 

Hornet

 

Giant Hornet

These huge stinging insects are extremely unpleasant. About the size of a domestic cat, they are fast, agile in the air and pack a mean sting. Legend tells that a magic spell gone awry was responsible for the oversized creatures that are abundant in Bereny, but the truth of that is lost to time. A Giant Hornet is equipped with nothing.

Exp:     24, 32

Health: 12

 

Huntress

 

Hydra

 

3-Headed Pyrohydra

Damage Type: Fire

Damage: 7-10

Range: Own Square +2 radius (or more)