Monsters G

 

Gargoyles

A Gargoyle is a magical creature.. a miniature flying dragon made entirely of stone! Gargoyles originated on the stonework or gothic churches as decoration and as a charm against evil forces. Somehow, over the years, dark sects discovered ancient rites that would truly give life to them. Gargoyles are able to fly in a limited fashion for short distances. They can be fierce enemies, usually left in an area to guard something, but occasionally acting on free will, left over from some ancient casting. By nature, Gargoyles are entirely evil. Gargoyles are immune to fire, cold and mental damage. Gargoyles drop nothing.

 

Garillion

Freakish creatures that live in deep, dark and damp places, as well as underwater in the murky depths, these semi-aquatic monsters have the body of a giant green snake and a huge bloated torso. In the middle of their ' chest ' there is a large maw full of jagged teeth and a single blood-red eye. The creature has numerous tentacles with which it can sting its opponent (a ' chemical ' type attack). Once it has worn its prey down with the stings the Garillion  will usually eat them alive, often swallowing a human whole and digesting them over a period of weeks. Even after they are eaten, it is said you can here a victim's scream for many hours as the powerful stomach acids dissolve them. Garillions are immune to Fire -Based attacks because their oily, moist hide exudes a heat-resistant excretion. There are some rumors that Garillions may also have mental powers, but this remains unproven. They are equipped with nothing. Garillions seem to be immune to attacks from a seer’s staff.

 

Ghost

 

Ghost of the College

When the Great College fell many wizards died inside. It was only natural, in that unnatural sort of way that some of these should come back as ghosts and haunt the hallowed halls. However, many of these ghosts are increasingly hostile to those who come to the College, looting it's treasures and killing those minions who are still left looking after what they still consider to be their College. Ghosts of the College are typically equipped with Staves of the Spirits. It has been observed that these ghosts are vulnerable to normal weapons.

Typical Damage: 2

 

Whispering Ghost

Whispering Ghosts tend to be seen, if seen at all, in the area around Torlia. Local legend has it that they assault those who fail to observe a local custom: the patting of a stone outside the city. It is not clear whether this is true or not. These creatures are probably not undead, for they have minds. They are insubstantial in forma nd assault their foes by chanting strange whispers which invade the minds of their victims and drive them mad with pain and confusion. Some say that there is a cave in the hills west of Torlia that these creatures originate from. The robes these creatures wear sparkle with a silvery light and if one is slain, which is hard to do as they are not vulnerable to normal weapons, a net of silver thread remains. This thread is valued by alchemists. Whispering spectres are a more potent form of the same creature, as are Screaming Ghosts.

 

Laughing Ghost

The Laughing Ghost is equipped with nothing. Player’s Note: A laughing ghost appears to be a form of whispering ghost as the descriptions are the same. First ones reported seen come from Pendleton Keep.

 

Ghoul

 

Grave Ghoul

Though they look like undead, grave ghouls are not undead in any way. Sure, they are ravaged things with claws and sharp teeth who feast on the marrow found within rotting bones, but they are living creatures. Hopelessly mad, they attack all they meet, leaving the corpse to fester, and then sucking the marrow from the bones. Grave ghouls are very strong and they get stronger the more marrow they eat. Though they age, old age does not kill them, but makes them stronger. Their hair and nails grow longer, their passion for death increases and they become much more dangerous foes. Grave ghouls do not feel cold over much and fear fire. They are created by curses visited on tresspassers by the Antithetical Church. A grave ghoul is equipped with nothing. Player's Notes: One player estimates that they are actually resistant to fire. This may be the result of some bad luck with a fire sprite or a mix up in the description.

 

Young Grave Ghoul

 

Giants

 

Bicranial Moss Giant

Bicranial Moss Giants are very rare in Bereny, though slightly more common in the Underworld and other desolate regions. Most Double Headed Giants die young

as they are seen as cursed by Giants and discarded. Usually they are taken in and used as valuable slaves by races who have befriended them. Very loyal they will fight without regard for their own safety. Jonnie, a named bicrainial moss giant encountered in the Brokenlands, was equipped with a giant wooden club.

 

Bicranial Juvenile Giant

Bicranial Moss Giant Babies are no less lethal as they swing their stone rattles. Indeed the last thing many an adventurer has heard in the high hills has been a terrifying rattle followed by a childish giggle. Bicranial Juvenile Giant is equipped with, Giant Wooden Club.

 

Cavern Giant

Cavern giants are large, dim-witted humanoids who live deep underground. They stand between ten feet and sixteen feet tall and are extremely well muscled. Undoubtedly evil, these giants prey on smaller humanoids for food, but also for the sheer joy of killing anything smaller than they are. They invariably fight with immense axes or by throwing huge rocks. Strangely, cavern giant females are never seen. This leads some sages to question their nature. Some claim they are magically summoned or created, while others believe that they breed with captured humans or orcs. Whatever the truth is, only the Giants know and they are not telling! An old dwarven legend claims that cavern giants are almost blind from their time underground and it is sometimes possible to sneak past them without notice in a large area. Cavern giants are equipped with boulders and giant-sized axes.

Exp:     50

Health: 25

Typical Damage:            14

Alignment:   Evil

 

Cavern Giant King

Alignment:                Evil

 

Cavern Giant Mutate

Alignment:                Evil

 

Forest Giant

Forest Giants are large, intelligent and extremely huge humanoids who live in heavy forest areas, most notably those in the far North and far South of Bereny.  They stand between 12ft and 18ft tall and are extremely well muscled.  Although perhaps not entirely evil, Forest Giants regard all races smaller than they are, which most other races are, as insignificant.  When it comes to killing and eating adventurers, they are as likely to give it a second thought as a woodsman who catches a rabbit in his snare is. Forest giants fight with giant-sized axes.

Exp:     50

Health: <27

 

Frost Giants

Frost Giants are large, savage humanoids who live in cold areas, enjoying snow and ice. They stand between 10ft and 16ft tall and are extremely well-muscled. While most are evil, this rare individual is a friendly fellow. Player’s Note: This description is from one labeled as a Frost Giant PC.

 

Ancient Frost Giant

In the years in the distant past, when the Southern Glacier reached as far as the Enchanted Forest a race of Giants ruled over man. The Frost Giants were fierce and dangerous, living on a diet of human flesh and their cruelty knew no bounds. It is lucky that these Giants are not common as most died out when the climate changed. Those few who survived fled to the depths of the Southern Glacier or were entombed in Frost Giant Dolmens awaiting the coming of the Glacier again. An ancient frost giant is typically equipped with a tree trunk.

Exp: 485

Health: 170 approximately

Damage: 27

 

Sky Giant

Sky Giants are the most intelligent, and arguably the most devious and evil of the common giants. Standing some 15 feet tall on average they are huge powerful humanoids. They like to eat lesser humanoids very much and specialize in different recipes for human, dwarf and elf. Sky Giants live in huge castles built atop (and sometimes hanging below) magical clouds. A sky giant is typically equipped with an immense axe.

 

Huge Sky Giant

 

Valley Giant

Valley Giants are one of the few races of friendly giants. Extremely rare and seldom seen, they do sometimes join civilisation for a while out of curiosity. They do not like adventuring, preferring to work for an estate because they enjoy stability. Valley Giants are formidable fighters, and are able to carry goods that would usually take a wagon to lift. Valley Giants are typically equipped with Giant Wooden Clubs.

 

Gnatti

 

School of Gnatti

Gnatti are tiny meat-eating fish, which swarm in massive schools. They live in cold water, often deep beneath the surface in underground rivers and lakes. Able to strip the meat from a humanoid in just a few seconds, these are dangerous in the extreme. Always hungry, voraciously so, they are difficult to fight since individually they

are small and quick. Adventurer’s report that they get 10 attacks.

Exp:     45

Health: 10+

Typical Damage:            1

 

Gnome

One of the lesser known humanoid races, Gnomes are squat little fellows who generally choose not to interact with the rest of Bereny, preferring to keep themselves to themselves. In fact, their isolation is more to a xenophobic dislike of races other than their own. Gnomes stand only 4ft tall, and are wiry and strong, but not stocky like dwarves. They love to tinker which such technological and unpredictable marvels as Clockworks, Flashpowder, Steam and Alchemy. Despite their solitary nature, Gnomes are considered of the same alleigance as the Berenian adventurers.

 

Gnome Fascist

Gnome fascist is typically equipped with a steam gun.

 

Goats

 

Ibex Goats

The Ibex is a type of goat more common in the hills and mountains. More noticable than other mountain goats by the males large curved horns they are agile creatures adept at making long flying leaps from rock to rock. Usually territorial the Ibex can pack a hefty punch when it charges it's prey, pounding them without mercy with their huge horns. Ibex Goats are equipped with nothing.

 

Goblins

Goblins, generally considered to be the lowest of the 'Goblinoid' races, are small green humanoids. They have rounded ugly features and tiny eyes. Their skin is swarthy and rough and they are usually filthy, reeking of refuse and dirt. Although weak by human standards, Goblins are tough because they learn to fight almost from birth, simply to survive in the harsh chaotic environments in which they live. Generally, Goblins are cruel, greedy and foul. They are also notorious cowards, which is why they seldom travel other than in large groups. Typical goblins are armed with leather armor and short swords.

Exp:         6

Health:     3

Typical Damage:                2-7

Attack:            86

Defenses: Normal: -22 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?

 

Drey Goblins

Drey Goblins are unusual in the goblin world simply because they have a functional, caring and stable community spirit. Although they remain short green-skinned or gray-skinned brutish humanoids, the Drey Goblins are larger than their small cousins and are generally braver and better spirited. Although still evil, Drey Goblins do not necessarily attack on sight as do their lesser kin. Rather, they have been known to sign peace treaties with their neighbors, conduct civil diplomacy and behave in a generally civilized fashion.... unless they feel their territory is threatened! Drey Goblins are totally unpredictable. It is impossible to guess how they will react in any situation, but their general hostility does make them a danger to adventurers. Each band of Drey Goblins will usually have a powerful 'Bonemaker', who has the ability to summon more of them by magical means. Drey goblins are typically equipped with hand axes.

Exp:     18-20

Health: 9-14

Attack:        6 (A)

Defenses: Normal: -53 (A) Fire: -18 (A) Cold: ? Chemical: ? Magical: ? Mental: ?

 

Drey Goblin Bonemaker

Drey goblin bonemakers are typically equipped with leather armor and wooden staves.

Exp:      90?

Health:      47

Typical Damage:      6

Attack:  -27 (A)

Defenses: Normal: -24 (A) Fire: -5 (A) Cold: ? Chemical: ? Magical: ? Mental: ?

 

Drey Goblin Archer

Exp:      14-15

Health:      8

Attack:  1 (A)

Defenses: Normal: -52 (A) Fire: 0 (A) Cold: ? Chemical: ? Magical: ? Mental: ?

 

Elite Goblins

An Elite Goblin is typically equipped with studded leather armor and a short sword.

 

Fire Goblins

Fire Goblins are a breakaway group of creatures who dwell in places of extreme heat.  Their entire nature has changed because of the harsh and difficult lifestyles they choose to lead.  Unlike most of their kind, Fire Goblins are tough survivors, capable and taking horrific wounds and continuing to fight.  Sadistic and cruel, Fire Goblins are more evil and more awful than their weaker cousins.  They are at the most dangerous when they summon the magical fire blade, a mysterious power they have somehow acquired, which causes a normal sword to flare into magical life and do 'Fire' type damage.  These blades disappear when the goblins are slain.

 

Fire Goblin Captain

 

Fire Goblin Runner

They are equipped with Goblin Short blades.

Health:        <10

 

Fire Goblin Warrior

They are equipped with Goblin Short blades.

 

Forest Goblins

 

Forest Goblin Archer

A forest goblin archer is typically equipped with rough leathers, hide shields, and short bows.

 

Forest Goblin Archers x6 {unit}

Forest goblin archers x6 {unit} is typically equipped with leather armor and short bows.

 

Forest Goblin x 6 {unit}

Forest goblins x 6 {unit} is typically equipped with leather armor and short swords.

 

Giant Goblins

It is rumored that Giant versions of Goblins and Hobgoblins can be found by the unlucky traveller, these being mutated versions of the creatures that stand some 8ft tall and equally muscular.

Exp:     24

Health: >13

 

Mutant Goblins

Mutant goblins are typically equipped with nothing.

 

Mutant Goblin Thunderer

Mutant goblin thunderers are typically equipped with lightning bolts.

 

Goblin Archers

A goblin archer is typically equipped with leather armor and a short bow.

Exp:     2-6

Health: 3-7

Typical Damage:            1-5

Attack:        5 (A)

Defenses: Normal: -28 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?

 

Goblin Leader

Goblin leaders are typically equipped with nothing.

 

Goblin Master Archer

Goblin master archers are armed with short bows and leather armor. They are very accurate.

Exp:     6

Health: 4-6

Typical Damage:            1-6

 

Goblin Mossmould

Goblin Mossmoulds are magically transformed goblins who have had their form warped and stretched into hideous proportions. This is a rare practice performed only by very specialist goblin sorcerors. It dates back to an earlier time when goblins were not the jokes that they have more recently become, but a rather deadly threat to human lands. These awful creatures are eight feet tall, sport three giant bulbous purple eyes, and are covered in a light green fluffy moss. Goblin Mossmould are typically equipped with nothing.

 

Goblin Warriors

Goblin warriors are armed with short swords and leather armor.

Exp:     6

Health:         5

Typical Damage:            7

 

Goblin of the Bone (IceHaunt)

Typically equipped with leather armor and daggers.

 

Goblin of the Egg (Mirrormane)

 

Gutter Goblins

Gutter Goblins are typically equipped with catapults.

Health: 3

 

Ice Goblins (Frost)

Ice, or Frost, goblins live in the southern most reaches of Bereny and thrive in the harsh cold environment. They can take far more punishment then can their brethren from sunnier climes and they are most ferocious in battle. Frost goblins have a fairly ordered society which follows Laschwisch, demon of cold rock. There are no rulers amongst frost goblins, rather they serve the icewind witches (so named for the hills in which the are most frequently found). They also frequently consort with frost trolls. Naturally, they have very resistant to the cold, but vulnerable to fire.

 

Ice Goblin Demon

Ice Goblins who have proven themselves in the service of Laschwish and who have shown they are tough and mean have the privilege of having demons bound into their bodies by the Laschwish Witches. These make them stronger, tougher, harder to kill and, if anything, even nastier than they were before. They serve their mistresses without hesitation and are usually found within the inner sanctums of Laschwish power. Some of the more powerful of these creatures are equipped with bows or swords made of frozen poison, a potent weapon made by the witches. An Ice Goblin Demon is typically equipped with a Short Bow.

 

Ice Goblin Champion

An ice goblin champion is typically equipped with plated leathers, wooden shields, and goblin short blades. Player’s Note: The view of an Ice Goblin Champion gives the same description as an Ice Goblin Demon.

Exp: approximately 70

 

Ice Goblin Scout

An ice goblin scout is typically equipped with a goblin shortblade. A second ice goblin scout was viewed as wielding a goblin firesword.

Exp:     29

 

Ice Goblin Warrior

An ice goblin warrior is equipped with a goblin shortblade.

Defenses: Normal=?, Fire= -36 or less, Cold=?, Chemical=?, Magical=?, Mental=?.

 

Glacial Goblin Fanatic

Glacial Goblin Fanatic is equipped with, Heavy Fur Armor, Snow Shoes, Ice Axe. Player’s Note: Has the same description as Ice goblins.

 

Pit Goblins

Pit Goblins seem to be a form of Drey goblin. The description is the same.

Defenses: Normal=?, Fire= -35 or less, Cold=?, Chemical=?, Magical=?, Mental=?.

 

Pit Goblin Lord

A pit goblin lord is typically equipped with a plumed helmet, chain mail armor, and a goblin diresword.

 

Pit Goblin {Unit} x 6

A 'Unit' means that this single character actually represents a group of SIX minions. This is reflected in health, attacks per round and retalitatory attacks. Attacking a unit is like attacking SIX minions at once. Aggressors be warned! A Pit Goblin {unit} x6 is typically equipped with, Plated Leathers and Goblin Direswords.

Exp: 68

Defenses: Normal=?, Fire= -35 or less, Cold=?, Chemical=?, Magical=?, Mental=?.

 

Pit Goblin Warlock

Pit Goblin Warlocks are equipped with, Plated Leathers, Goblin Warlock Robe, Goblin Diresword. Adventurer’s have observed that Pit Goblin Warlock attack with their dire swords or with a ranged magical lightning bolt. To date, the lightning bolt seems to never miss and is as damaging as a solid hit from a short sword (i.e. 6 points of damage).

 

Goblin Spider Rider

Pit and Dire Goblins are almost unique in their use of mounts to further their raids and attacks. The Goblin Spider Rider is a terrifying site to behold, masses of legs, glittering eyes and fangs dripping with venom, ridden by a Goblin with a bow. These creatures are good shock troops, especially with their poisoned arrows and manic cries of war. Goblin Spider Riders are typically equipped with, Plated Leathers, Goblin Rider Bows.

 

Goblin Wolf Riders

Pit and Dire Goblins are almost unique in their use of mounts to further their raids and attacks. By capturing wolves when young and rearing them the Goblins have managed to create a mount that has the right size to carry a Goblin, is fast and ferocious. Goblin Wolf Riders have been spotted with Riding Bows or Dire swords. Many a distant community has been terrified by these fast wolf rider attacks. Goblin Wolf Riders are typically equipped with Plated Leathers, Goblin Rider Bows and/or Dire Swords.

 

Priest of the Six Ways

Priests of the Six Ways, Goblin Magi of terrible power. Reputed to protect the secrets that have been handed down from generation to generation in the Goblin Citadel of Doom. Each Goblin Magi carries a tome that is reputed to carry part of the clue that opens the Citadel of Doom, but as yet the Goblins do not understand how, most likely because one of the branches of the Goblin Magi do not carry their tomes with them. Powerful in the use of their magical attributes the Magi are a competent fighters and will protect their secrets to the death, and as some have seen, from beyond the grave. Priest of the Six Ways typically equipped with Leather Armor and a Goblin Magi Tome.

 

Goblin Scavengers (PC Daemonrift only)
The King, knowing it would be a hard task to recruit adventurers for the dismal job of a near-suicidal mission, decided to finally use the hordes of goblins that have long been prisoners of the crown since their constant border raids in the far north began. Goblin scavengers have the same abilities as human rogues, although they are smaller and weaker. They also have the ability to make a weak form of poison that they can put on a dagger for a more lethal attack. (order Y10) The secret of making the poison is known only to goblins, although rumor has it that they make it from their own excrement, which would seem to preclude all but the most immoral adventurer from attempting the task. In addition, them can find the herbs they need for the poison (order Y 9) Goblin scavengers are available as male or female characters. They begin adventuring with 55gp, lock picks, a +5 short bow, +5 chain mail, +5 wooden shield, and a +5 dagger. They also start equipped with leather armor and a short sword.
Health: 25 (starting)

Move Rate:  12

 

Gorgonis Triumphant

Guardian Gorgonis are the diminuitive snake creatures who are the guardians of the Gorgon. Believed to be a mutation of the Gorgon these Gorgonis are much smaller, unable to speak and capable only of brutality wielding clubs rather than the cold, calculating brutality of the Gorgon. Gorgonis Triumphant however are much closer to the Gorgon, being bred specifically to lead the Gorgonis and guard treasures seen as significant. A Gorgonis Triumphant is typically equipped with a Cursed Ring of Prot. +20, Iron Shield, and Spiked Mace +2.

 

Gorilla

Gorillas are large, powerful hairy humanoids native to the jungles of the Frontier. This bestial monster has been called an 'animal' by some sages, but the general consensus does not agree with the ridiculous notion that these are natural creatures, but rather that they must be created by dark sorcery, perhaps by using some evil method to twist the shape of man down into this lesser form.

 

Snow Gorilla

The skin of a Snow Gorilla is pure white, their hair covered in a coarse near-white hair, which turns grey with age. They have a short hairless muzzle and flat nose with flaring nostrils, as well as prominent eyes, ears and protruding brow ridge. Incredibly strong, although their height is often less than a man, these beasts are territorial and unpredictably violent when disturbed. A snow gorilla is typically equipped with nothing.

 

Green Cave Slime

A green cave slime is a jellified horror that lurks in dark, damp or waterlogged areas deep underground or cavernous in nature. The slime can feed on virtually any living creature and their mode of attack is unusual. The slime has a ranged mental attack that has a duel effect. It can cause minor damage to the target because of the bombarding it gives the brain, but it can also cause a deep fear to sink into the victim, virtually paralyzing them with terror! Cave Slimes are not particularly intelligent, but they are voraciously hungry. They reproduce asexually and have been known to spontaneously split into multiple slimes...a deadly threat! Other colors of slime are reported to exist which have the same powers, or more deadly variations. Slimes are highly resistant to fire and chemical attacks. They are equipped with slimy tendrils.

Typical Damage:                7 (mental)

 

Green Kukul

A green kukul hatches from a speckled egg.

Typical Damage:                7

 

Grotesque

The grotesque is generally considered one of the ugliest creatures to walk the face of Myriad. They appear as one huge bloated green sack that serves as both head and torso, supported by two clawed legs. The grotesque is covered from top to bottom with thick green scales that serve as a natural form of armor. It feeds on almost anything, but has a particular taste for meat. Elven if possible. These creatures live deep in dungeons where they can hide their monstrous visage from the other races and prey off the weak and foolish. A grotesque will usually attack an adventurer, using their sharp rending claws to lash out and gut their opponents or tear at the genital area. Grotesques also have long slimy tendrils that hang from their backs and excrete a mild acid making them a very dangerous opponent indeed. They drop nothing.

Exp:         24-25

Health:     12

Attack:            -19 (A)

Defenses: Normal: -40 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?

 

Guardian Tree Spirit

The Elven and Centaur cities hidden in the Great Forest have several lines of defenses. The Guardian Tree Spirits are one of the more noticable. They can be seen, if at all, walking around the edge of the city, stopping those undesirables from entering. They have untold loyalty to the forest above all else and see everyone else as a potential foe. Though slow moving, these spirits are strong and powerful in combat and they are not to be sniffed at. Guardian Tree Spirits are typically equipped with nothing.