An amalgam is a bizarre mix of two different animals, created by sorcerous means. This type of magic has rarely been practiced and many do not even believe it exists. It is considered evil as the animals who are spliced together are in constant pain which drives them into an insane rage. They attack anybody who comes near to them. Virtually any animals could potentially be spliced by a mage with the hidden knowledge of how to do so, although no known mages retain this ability. Giant Beetle Tiger, a named amalgam, is equipped with nothing.
Angry spirits are created when
a person of great heart dies through the treachery of a close loved one. Even
then, the negative energies must be aligned in a very rare way for an angry
spirit to form. These are very powerful undead, intelligent, purposeful, and
deliberate. They are to be greatly feared. Appearing as a floating shroud with
a long mournful face. They attack by warping the minds of their victims, their
touch is enough to bring madness. Angry spirits are typically equipped with
nothing.
Animates are magical
constructs which are brought to life by sorcery, granted a strange cunning
intelligence and then set to serve some task. Over the centuries, many
different types of animate have been constructed and often have gone on to
outlive their masters. When this happens, the spell breaks down leaving the
animate in an awful state, often trying to continue their programmed task way
out of the bounds of the original instructions. Often these creatures are
driven insane and their wanderings bear only a loose comparison to their
original purpose. For reasons not clearly understood many of these strange
things become violent and dangerous. The secret of manufacturing Animates has
been lost to all but the most powerful magi in the land. Animates are highly
resistant to various damage types, although their resistances vary by type of
animate. (Notes: A player asked Steve the following question: I just met an
Animate.... in their description it says the art of constructing them has been
lost to all but the most powerful mage in the land.... is it possible to
purchase an animate from him? and if so how much? Steve answered: No. But maybe
one day you'll learn how to make them yourself? The secrets are out there...
somewhere...)
Dire
sorcerous creatures of blood and clay the blood beasts roam the places where
much innocent blood has been spilt. Created by the native witch doctors and
used to keep the slaves in the mines in mortal terror when the mines closed the
beasts were left to roam, hunting down all those who dared to enter the hidden
depths. A blood beast is typically equipped with nothing. Player’s Note: By its
description, it sounds like a type of animate. Should something further be
found out about them to dissuade that opinion, it will be moved.
Crystal animates are equipped with nothing. Player’s
Note: Reported to be immune to cold attacks. Attacks from an inferno staff,
normal bows, magic weapons, and fire inflict damage with no problem.
Exp: 80
Health: 40 (20?)
Typical Damage: 2
A Doll Animate is typically equipped with nothing.
Adventurers expect ebon animates to be immune to cold
attacks due to its associate with the dark god/demon Ebon, whose ebon thralls
are definitely immune to cold. Ebon animates are equipped with nothing.
Element College Guardian are Animates of immense magical power. Created by the Elemental Masters, these elemental monsters have no will or soul and perform the task they have been given without thought of outside consequence. Elemental Animate Guardians come in five forms. Fire, Earth, Air, Water. What the Fifth Element actually is no one knows with the exception of the Elemental Masters, only that it exists.
An ice animate is typically equipped with nothing.
Exp: 88
Reported to be immune to fire attacks. Magma animates
are equipped with nothing.
Health: 28
Typical Damage: 4
A Mor Kas Ah Guardian is typically equipped with, Gold
Head, Mobius Choker, Golden Torso, Iron Legs, Copper Feet, Iron Left Arm,
Leaden Right Arm.
A
sandstone animate is typically equipped with a Sandstone Head, a Sandstone
Torso, Sandstone Legs, Sandstone Feet, a Sandstone Left Arm, and a Sandstone
Right Arm.
Health: 40
Typical Damage: 5
to 11 (normal)
Attack: 25
Defenses: Normal: -5, Fire: 500, Cold: -45, Chemical: -25, Magical: -25, Mental: -45.
Alignment: Evil
Move Rate: 7
Hostility: Neutral
Example Stats: Appearance: 4, Willpower: 10, Dexterity: 6, Strength: 18, Wisdom: 6, Intelligence: 5.
Animated Weapons are very much what they sound
like, dangerous tools given a life of their own by magical enchantment. Swords
and Axes are most commonly used for the task but pretty much any weapon could
potentially be enchanted by a mage with the knowledge to do so. In fact, in
principle, even harmless objects that do not seem like weapons could become a
threat with a little magical nudging. How dangerous an enchanted weapon is
depends entirely on the level of magic used to empower it and the instructions
given to it by its creator. In general, these can be a serious threat to the
unprepared adventurer.
<!doctype html public "-//w3c//dtd html 4.0
transitional//en">Animated
- Broomstick
An Animated Broomstick is equipped with nothing.
<!doctype html public "-//w3c//dtd html 4.0
transitional//en">Animated – Broomstick, Smaller
<!doctype html public "-//w3c//dtd html 4.0
transitional//en">Animated - Sword
An Animated Sword is equipped with nothing.
Exp: 30
Ants. Really,
really BIG ants. These giant monsters stand up to 8 feet tall and their
chitin-covered bodies are incredibly dexterous and strong for their size. You
aren't going to being stomping on these babies, but they may decide to stomp on
you. Giant Ants often live in rough underground tunnels that they dig out to
make into their homes. Despite no true intelligence as humans understand it,
ants have a complex society where each individual creature has its place and
function. The head of the ant society is usually an immense queen who can be
twice as big as the workers and soldiers who serve and protect her.
Exp: 12
Health: 5
Worker
ants sometimes drop gold, but are equipped with nothing.
Exp: 12 or 28
Health: 6-10
Attack: 19 (A)
Defenses: Normal: -35 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Giant
red ants are typically equipped with nothing.
Anubians are said to be one of
the oldest races in Myriad, possibly even predating the ancient elvish tribes.
Little is known of the mysterious race except that they are irrevocably evil.
Rumors abound of their consorting with demons and evil spirits. An anubian is a
tall willowy humanoid with the head of a jackal. They speak in a strange
language of hisses and yelps that no good race has ever been able to learn.
Anubians live in remote desolate places, most commonly deserts although they
have been known to turn up all over the world. Anubians do not like to live
underground, so if encountered in a dungeon there is usually some dark ulterior
motive for their presence. In combat they often use exotic bladed weapons. Some
have also been seen to have strange magical powers.
Anubian female warriors are typically armed with
anubian headdresses and scimitars.
Exp: 26-28
Health: 12 to 17
Attack: 7 (A)
Defenses: Normal: -41 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: - 20
Alignment: Evil
Male
anubian priests are often equipped with anubian headdresses and Ankh Staves.
Health: 11 to 19
Typical Damage: 5-10
Alignment: Evil
Anubian
Male Warriors are typically equipped with anubian headdresses and scimitars.
When killed, these anubians often drop cheap gemstones.
Health: 11 to 19
Typical Damage: 5-10
Attack: 10 (A)
Defenses: Normal: -43 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Alignment: Evil
There
is a folktale in Bereny that states one should not look into a mirror of Lady
Vanity and Artarkis will take you!'. The origins of this tale are obscure and
most folk of Bereny have no idea who these two people are, if indeed they
exist. There are rare reports of figures emerging from mirrors, though. These
figures are called‚ Artarkis' for want of a better word, though their exact
form varies. Each looks to be exactly the same man: stocky, bearded fellow with
a staff. Each figure is warped, though, as if reflected in one of the mirrors
popular in fun houses. These figure always seek to kill those they meet and
never seem to talk. When they die, they vanish, leaving behind soft leather
pouches filled with strange dust.
This version of artarkis is extremely, ludicrously in
fact, short. He looks exactly like a warped reflection in a funhouse mirror,
though he is clearly solid
Exp: 40
Health: 15-21
Exp: 38
Health: 11-19
Aslani
are not from Bereny at all, they are foreign travelers who are very rarely seen
outside their distant native homes. Aslani come from the far East, Kyr and
beyond, and have an average height of 5' 6" . They are essentially
lion-man humanoids. The Aslani are a proud race and are masters of the sword,
although they use a strange blade from their homeland called the 'Mikita', a
sword with a serrated edge and an odd, twisting hilt. Due to their leonine
shape and grace Aslani cannot and do not ever wear armour or metal gauntlets.
They are brave, honorable and friendly towards the other good humanoid races.
An Aslani never leaves a person in trouble! Many artists find the Aslani a
beautiful people, with their strong muscular bodies, body-fur of a soft golden
hue and great lustrous manes. Aslani cannot ride horses... the poor animals are
afraid of them. Dark aslani are evil members of this race.
Health: 22
Dark aslani warriors are armed with mikatas.
Exp: 46
Health: 23
This beast has the wings of a
bird, the tail of a serpent and the head of a cock. Born from an egg laid in a
dunghill by a seven-year-old cock when certain celestial patterns are observed,
hatched by a fat and bloated toad, these are awful creatures. Utterly evil,
some even say that Basilisks are the earthborn children of one of the dark
gods. In combat, Basilisks breath both fire and poison gas as they choose, and
their gaze is so terrible it can kill with a single glance. A basilisk is
equipped with nothing.
Night-time predators, Giant Vampire Bats are found in
Moon Ward and occasionally in Home Ward. They often lurk around towns or
villages feeding on the livestock and household pets. Unlike their smaller
cousins, Giant Vampire Bats seldom leave their prey alive, preferring to feed
their thirsty appetites greedily until all the blood of their victim is
drained. These animals think nothing of attacking humans too, if they are
hungry enough. Strangely, there are small isolated villages in Moon Ward where
it considered evil luck to slay a Vampire Bat. Villagers there will watch their
prize pig or family dog be carried away rather than invite ill omen into their
lives. A Vampire Bat is equipped with Nothing.
This
huge bat has been tainted by the demonic power of the demon lord Yain, who corrupts
animals of all kinds whenever he can. Big, fast and dangerous this bat is more
than capable of killing a human, draining the blood from them as it does so.
The supernatural power within this creature makes them hard to kill, resistant
to cold and fire and mean in the extreme, though it does not make them true
demons. Followers of Shanna, druids, crusaders and priests alike hunt these
malignant creatures as part of their religious duty. A yain bat is equipped
with nothing.
Polar Bears are huge mammals that live in very cold
climates. These massive beasts have white fur and walk on four legs, but are
able to rear up onto their back legs and attack with devastating claw blows
from the front legs in combat. Not only are these powerful creatures tough and
difficult to kill, they are also phenomenally strong. Bears do not always
attack, but they are territorial and easily angered. Adventurers report that
they drop polar bear fur.
Exp: 117
Health: 59?
Demonic
Ice Bears are gargantuan (polar) bears covered with heavy fur and large spikes.
Their large claws are used batter creatures and adventurers into submission. A
demonic ice bear is typically equipped with nothing.
Exp: 163
Little is known of the strange
organisation known as the Black Citadel, or "The Words Of The Depths"
as they have occasionally been known to call themselves. These creatures may
look human, but they are not. Their appearance would seem to be undead; rotting
skin, festering sores. But they respond to none of the weapons used against
undead and necromancers who have seen them say that the evidence of their
origin is not conclusive. Whatever they are, one thing is sure ... they are not
friendly. And they seem to have a particular problem with members of the
Berenian guild known as the "White Tower". Black Citadel Knight is
typically equipped with Scale Armor, Leather Boots, and Woolen Robe.
Bleakshades
are the sorry remnants of once great thinkers, intellectuals and sorcerors who
perished as the result of a devastating magical spell or effect. The spells
which could cause such an unnatural state as this are all but lost to the
world, but there was a time when incantations that could literally rip a person
apart and reform them into an impossible warping of the laws of nature did
exist. Bleakshades are formed almost entirely of magical energy. One side of
their body is blackened, and pulses constantly with greenish-black flickering
flame. The other side seems almost human, although the skin is dead and cold.
It is uncertain whether these terrible monsters are, or are not, undead. They
are angry though, and entirely filled with anger and malice. Bleakshades are
equipped with nothing.
Lesser Bleakshades are equipped with nothing. Player’s
Note: Appears to have damage reduction of 1 or 2 points.
Blood
Dolls are people, almost always women, who have been used repeatedly by
vampires as a food source. The frequent draining unhinges their minds, they
become addicted to blood loss and are tainted by the power of the undead. Blood
Dolls lose their minds and become little more than animals. They develop some
animal features too, usually with long claws and prominent teeth. They live off
the flesh (usually the bloodless flesh) of those the vampires have finished
with. Vicious and hostile, they will attack anyone who enters their territory
unless their undead masters tell them specifically otherwise. Blood Dolls are
not undead, at least not quite undead. The undead taint of their bodies and
minds makes them strong and tough and very resistant to mental and cold
attacks, though more vulnerable to fire. Blood Dolls who survive a long time
eventually become vampire kin.
Health: 7
Attack: -4 (A)
Defenses: Normal: -65 Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Blood
Rune Lords
Blood
Rune Lords are the Masters of the Blood Legion. Each rune lord commands a small
army of blood legionnaires and blood legion enchantress. As well as matchless
fighters the Blood Rune Lords have the power of magic and elemental force that
have been learned from ancient teachers of the Dark arts who hold one of the
last great Runes of Power, the Blood Rune. This dire artifact gives the Lords
and their minions purpose in life. Quintus Arius, a named blood rune lord, was
equipped with red banded mail, legion blood robe, and a staff of change. This
person is wearing the armor of the Blood Legion.
The bloodless were created by Drax during his experimentation. In an attempt to create the perfect loyal soldier he sought to create various rings which would ensure the loyalty of his guards and grant them great power, but drain the blood of those who where not loyal. The bloodless are the result of Drax’s early experimentation: soldiers who were drained of their blood and now strive to kill all those who venture into Drax’s former domain. The bloodless all use strange ‘blood’ weapons which constantly drip blood. They also wear special silver rings. Being a type of undead, they are immune to mental attacks and because of their bloodless nature, resistant to cold.
Ophero
the Fickle, a named bloodless captain, is equipped with a metal helmet, leather
armor, bloodless ring, wooden shield, and a bloodblade. Player’s Note: Was the
target of a mission offered at a watch tower.
In Bereny, people don’t laugh at the pigs. Or at least,
they don’t when they weigh in at 600 lbs., stand 4 feet tall and are all
attitude. Wild boars are bad-tempered violent creatures and have been known to
savage and even kill adventurers who have stumbled across them in the wild.
Never the less, it is rumored to be possible to train them in the same way that
some adventurers train Dogs. Wild Boars are most often found in Summer and Home
Wards. Wild Boar is equipped with nothing.
Exp: 40
Statistics Defense
Appearance: 4 Normal:
-25 Gold: 0 Attack: 10
Willpower: 9 Fire:
-25 Alignment:
Good Experience:
0
Dexterity: 14 Cold: -25 Hostility: Neutral Damage: 1 to 6 (Normal)
Strength: 8 Alchemical:
-25 Vision: 7 Hire Cost: 5
Wisdom: 5 Magical:
-25 Move
Rate:10 Owner:
<summoning character>
Intelligence: 3 Mental:
-25 Current 18
out of 18 Fear
Factor: 0
Player’s Note: These above statistics are based on those from a wild boar summoned by a Ranger or Druid with their summon natures ally ability. The neck slot is the only equipable area and it comes with an ivory boar tusk in its backpack.
Wild Boar are big, nasty and dangerous. The biggest,
nastiest wild boar used to live in the Royal hunting preserves. These were
tainted by the demon Yain, giving them supernatural stamina, strength and
speed. Shanna, in an effort to rid the world of the taint of Yain blessed the
Yain Boar with the power of Shanna. The resulting creature is known as the
Great Boar of Shanna. These creatures are now more powerful and will attack
anyone who enters their territory. Great Boar of Shanna is equipped with
nothing.
Wild
Boar are big, nasty and dangerous. The biggest, nastiest wild boar used to live
in the Royal hunting preserves. These were tainted by the demon Yain, giving
them supernatural stamina, strength and speed. A Yain boar is a big,
supernaturally enhanced wild pig. Many adventurers have taken a trip into hunting
forest lightly and found themselves biting off more they can chew. It is
rarely, however, more than the pig can chew. Yain boar, because of their
tainted heritage and nature, seem very resistant to fire and cold. A Yain Boar
is equipped with nothing.
The
Brachylophosaur is the name given to one of the terrible giant lizards which
roam the deeper areas of the Frontier. The dangerous carnivores stand slightly
taller than a man, but far heavier. They attack with their wicked bite and sharp
front claws. Little is known of their habits or nature. A brachylophosaur is
typically equipped with nothing.
The Brachiosaur is the name
given to one of the terrible giant lizards which roam the deeper areas of the
Frontier. This enormous creature is quite possibly the largest dinosaur there
is. Taller than the trees, it eats mainly vegetation, browsing at the fertile
treetops, reaching with its long sinuous neck. Despite their immense size,
these creatures are very gentle, seldom attacking unless afraid or threatened
by would-be predators. They tend to live in large family groups. A brachiosaur
is equipped typically with nothing.
Attack: 29 (A)
Defenses: Normal: -60 Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Bufo are a race of humanoid toad men, who live in watery areas, underground lakes and occaisionally in wilder colder regions of the overland. Mortal enemies of Lizard Men. Bufo are nonetheless distinctly unfriendly towards the 'good' humanoid races. They attack using weapons, and with the ability to click out barbed poisonous tongues. Secretive and shy, little is known of the Bufo at this time.
Bufo Warrior
A Bufo Warrior is typically equipped with a Short Sword.
Camels are strange hump-backed
animals native to such foreign places as Kyr and the Far West. Seldom are they seen in Bereny. They store water in their humps, which
allows them to go for long periods in hot arid terrain without fear of dying of
dehydration. Some Kyrians have mastered
the art of riding a camel, but the skill has not yet reached Bereny. Camels are usually bad-tempered unpleasant
animals. They are equipped with nothing.
A black cat can be purchased in the courtyard or on a magical trader square with the order ‘B 1001’. This costs 25gp. They also require an upkeep cost of 2gp per turn. The black cat is a sub-character for whom you get to issue orders and move around as a separate individual. The original character who buys the animal is considered the owner and pays the upkeep cost. This cost is automatically deducted from the owner’s purse each turn. If there is ever not enough money to pay the upkeep the animal disappears (runs off/dies/whatever) immediately.
Health: 8
Typical Damage: 4
Attack: 5
Defenses: Normal: -20 Fire: -20 Cold: -20 Chemical: -20 Magical: -20 Mental: - 20
Alignment: Good
Move Rate: 10
Hostility: Neutral
Example Stats: Appearance: 9 Willpower: 9 Dexterity: 8 Strength: 8 Wisdom: 10 Intelligence: 12
The concolorda is a big cat native to the Summer Ward and Moon Ward of Bereny, particularly common around the Spirit Mountains. They are carnivorous solitary beasts that prey on large herbivores and humanoids of all kinds. Ferocious and terrible, these feline hunters have smooth close coats that have a silvery metallic sheen. Their colorings range from Light Grey to rust to a sandy shade. They have translucent green eyes, a short bobtail and lynx-like tufts to their ears. They hunt mostly in the daytime using their stealth and short bursts of incredible speed. Their natural weaponry includes razor-like claws, five-inch canine fangs and a sheer muscle power. Many a traveler has said that they would rather meet a pack of Ogres than a single concolorda. Whether that is true or not is a matter of opinion, but whatever the case they are fearsome predators indeed. A concolorda is equipped with nothing.
Health: 7
One
of the legendary Big Cats, the Cougar is a sleek tawny brown creature of great
speed and power. When controlled by a handler, these animals can be fearsome
but most are wild, preferring the out of the way habitats of the hills and
mountains. Occasionally they will come down from the mountains in search of
prey. Cougars are equipped with nothing.
Drool
cats can be nasty due to sheer numbers. “Drool cat” is the common name. Its
real name is the felinia. The creature looks exactly like a common village cat,
but any adventurer who takes a creature by its appearance alone is bound to end
up dead. The drool cat takes its name from the twin strings of sticky mucous
that hang constantly from either side of the animal’s mouth. Although this
looks like common spittle, it is in fact and acid substance (chemical damage).
Drool cats are fierce carnivores that kill and eat creatures far larger than
they are. They attack by spitting acid at their victim. Drool cats often travel
in packs and show a worrying level of intelligence and tactics when hunting.
Although normally found above ground, some drool cats like the darkness of a
dungeon. Drools cats are nasty opponents for two reasons. Firstly, the pack
tactic. Secondly, they can dodge attacks exceedingly well. Walking into a room
of five or six would likely cause the death of an inexperienced adventurer and
cost the life of only one cat! A report from adventures tells the tale of a
pack of six drool cats doing 24 to 30 points of damage in one round. Another
report details such a pack doing 23 points of damage in one round and the pack
was still able to direct three other attacks to near by adventurers in the same
round.
Exp: 16
Health: 8
Typical Damage: <8
(chemical)
Attack: 40 (A)
Defenses: Normal: -25 (A) Fire: ? Cold: ? Chemical: ? Magical: ? Mental: ?
Horned
marguay are big cats, which are the size of a Wild Boar. They live in heavy
forest areas, particularly those of the North and are most often seen in and
around the Great Forest. Able to climb and swim surprisingly well, the marguay
is a wily hunter, chasing down small deer, rabbits and even fish! Sometimes,
particularly brave or feral marguay will attack humanoids. They kill by
splitting open the bellies and soft areas with their sharp horns and claws. The
horned marguay can be found in a variety of colors, including yellow and gold,
with irregular black strips and ringed spots all over its pelt. They hunt in
pairs and mate for life, making their dens in the hollows of large trees.
Horned marguay are typically equipped with nothing.
The
Leopard is one of the legendary big cats that hail from remote parts of Myriad.
Their natural habitat is open Savannah and Hot Plains. The creatures are
imported into Bereny by traders as valuable exotic animals. Primitive tribes
call the Leopard their 'Ancient Enemy' because more kills are attributed to the
Leopard than any other big cat. The most common Leopard type is the Pardus, but
legend has it that other rarer types exist including the Black Panther, Snow
Leopard, the Clouded Leopard and the infamous Red Leopard, who is reported to
have the ability to spit flames. Although Leopards are dangerous and powerful
fighters, they are not as large as generally thought, being only the size of a
large wolf. A Leopard is equipped with nothing.
Health: 14
Typical
Damage: 5
Leopard
(Sub-Character)
A
leopard is a more exotic sub-character that can be purchased in the courtyard
or at a magical trader. Leopard’s can be purchased using the order ‘B 1003’.
This costs 300gp. They also have an upkeep cost of 2gp per turn. Although they
are more expensive, they are not necessarily a more useful than cheaper
animals. They are simply rarer and more expensive, which is reflected in their
price. As with any other sub-character, if there is ever not enough money to
pay the upkeep the animal disappears (runs off/dies/whatever) immediately.
The
legendary big cats are fearsome creatures, but never more deadly than when they
are dead. Killed by the Snow Witch for her dire sorceries and brought back in
spirit form as ghosts to protect her these Snow Leopard Ghosts are cursed to
patrol the catacombs never able to rest.
Lion
Cave Lion
A Cave Lion, also known
as 'Somaliensis' by scholars and sages, is a large and extremely dangerous
predator of both Home and, more commonly, Winter Ward. These huge cats are
protected from the cold by their thick, gray shaggy coat and heavy white mane.
Icy blue eyes give the creature a frightening appearance that has been the
subject of many legends and tales of terror. Cave Lions live in family groups
or sometimes as solitary rogues, usually in shallow cave lairs. They hunt with
great stealth and subtlety, striking from the shadows in a heartbeat, their
terrible jaws dealing death swiftly.
Few, if any, adventurers and travelers would ever want to meet one.
However, certain hunters of wild game consider them one of the ultimate
challenges... which usually leads to the hunters final demise. They are
equipped with nothing.
Exp: 90 (second confirmation)
Health: 26+
Typical Damage: 6-13
Snow Lion
Lynx
White Lynx
The White Lynx is a sleek
and fearsome creature, perfectly adapted to hunting in the colds of the
Glacier. With it's boundless speed and pure animal instinct it is a creature to
be wary of. White Lynx is equipped with nothing.
Snow Cats
Snowcats are large
predators native to the Southern Glacier. In fact, the term Snowcat is used to
describe any species of big cat, which is not immediately identifiable as one
of the main types. It is believed by most of the few sages who have taken some
time to study the unique zoology of the Southern Glacier that there are dozens
of strange felines living in the depths of the Glacier and only the most common
have been catalogued at all. Consequently, an encounter with a Snow Cat is a
rather unpredictable affair. Snow cats are equipped with nothing.
Tiger
White Tiger
The Cave Squeem is a foul
predator of the darkness. These awful
creatures are like nightmares come to life, with a six-foot long serpentine
body and huge spidery wings. In combat
the Squeem can attack using its sharp fangs or by whipping its muscular tail
with enough force to break a strong mans arm! Not to be taken lightly, the Cave
Squeem does have certain weaknesses.
Their wings, being frail and flimsy, do not grant useful flight. The Squeem can merely hover in an erratic
fashion a few feet above the ground. Furthermore, as they are cold-blooded,
their bodies do not cope well with a reduction in temperature, making them
particularly vulnerable to 'cold' attacks.
Squeems are usually found in small 'family' groups and have shown a
frightening tendency to hunt as a pack.
Health: 20
Centaurs
Centaurs are a proud race proud in deed and of their history. These brave hybrids have the upper torso of a human and the lower torso of an equine (i.e. horse). Thus, they have the speed of a horse and the agility and brains of a human making them a very versatile species indeed! It is believed by some that centaurs are not an indigenous species to Myriad. Instead, those people believe that centaurs were created through magic or the result of some strange experiment? Even some centaurs give credence to the possibility of these claims, but none knows for sure. Part of centaur history and legend hints that their may be some dark master of their destiny, nevertheless centaurs have always been brave hearted, proud and noble with an affinity with nature, they strongly detest any perversion of the natural order of things. Centaurs have a very good relationship with the elven peoples, but find dwarves and humans very confusing if somewhat interesting? Centaurs are the undisputed masters of the bow as they are almost all taught to use it from a very early age, and manufacture their own bows which are only effective in the hands of their own kind. Centaurs have the power to summon a leprechaun to assist them (order C 600). This magic costs 25gp per use. They also have the power to heal themselves while standing in a shallow water square. This costs 10gp and heals them 5 health (order C 601).
Black Centaur
Black Centaurs are so rare as to be almost mythical. These awful creatures are a perversion of everything good and natural about the centaur race. Stories about their possible original are varied and common, suggesting everything from a demonic curse to a terrible act before history that doomed their kind in the eyes of the gods. These creatures are incredibly fast, devastating in combat, tough and durable, immune entirely to normal weapons, and able to heal themselves of most non-fatal wounds very quickly. They also have the ability to summon an instant magical bow for the purposes of combat, where previously their hands were bare! Rumors still circulate that they steal human children to feed on them. Whether this is true or not is a matter of conjecture.
Forerunner
Forerunner a named black centaur was equipped with a Metal Helmet, Chain Barding, Ring of Protection +5, and a Wooden Shield. Player’s Notes: Forerunner was reported by the Crown as a black centaur responsible for stealing children from their homes in the area around Lionel. The Crown tasked the Centaur Council with investigating these stories. When encountered, he attacked with a centaur broadbow but it was listed in his description of his equipment nor were their indications of its magical nature. He did not appear to do damage in excess of what you might consider normal with such a weapon though he was reported as being very tough and requiring magical weapons to damage him. After his defeat, at least one other non-named black centaur was reported seen and subsequently defeated in the same general area, but none further have been reported.
Centirua Centaurs
Centaurs are a proud race and none more so than the
Centirua Centaurs. Inhabitants of the Underworld these centaurs while proud are
evil, and proud of their evil. These hybrids have the legs and body of a horse,
while, from the neck upwards have a human torso, including chest, arms and
head. It is generally believed that Centaurs are not a natural creature, but
the result of some ancient spellcaster's experiments, hinting at some dark
master of their destiny. Most of the Centaurs of Centirua are peaceful and the
only aspect of society seen are the Centaur Scouts and Centirua Guardians.
Adventurers in the underworld observe Custodians of
Centirua wielding Centaur Broadbows and attacking twice per phase.
Typical Damage: 5
– 11 (normal)
Attack: 65
Centirua Guardians are typically equipped with a Metal
Helmet, a suit of Field Plate Barding, and a Centaur Broadbow.
Centirua Scouts are typically equipped with Studded
Leather Barding and a Centaur Broadbow.
Centaurs are a proud and historic race of brave creatures. These hybrids have the legs and body of a horse, with all the speed and power of a horse too, while, from the neck upwards they have a human torso, including chest, arms and head. It is generally believed that Centaurs are not a natural creature, but the result of some ancient spellcaster's experiments. Even Centaurs accept this is likely, since their own history and legends hint at some dark master of their destiny. Evil Centaurs are a terrible offshoot of the usually-proud race, who believe that they were created by evil magic and who have dark hearts and cruel minds. Evil Centaurs hate their good counterparts and believe they are superior to most other races.
Evil Male Centaur
Evil male centaurs are typically equipped with leather
armor. Player’s Note: Reportedly they drop a centaur broad bow along with the
armor, when they are slain.
Exp: 24
Health: 12
Chaos
Guardian
Summoned from the raw stuff of
chaos by the breaking of a magical egg, these creatures are used to guard
areas. Forced into servitude, they cannot move from where they were summoned.
All of these monsters wield powerful chaos axes that change color as they
fight, and as they do so change their nature, granting their wielders varying immunities
and powers. Working out how these axes work is vital if one is going to defeat
one of these things. Staying away from them and peppering them with arrows is
an even better choice, for they are tough and powerful in the extreme: the raw
stuff of chaos lends them might! These monsters are often mistaken for demons,
as they look the part. Indeed, they may actually be demonic entities. They are
immune to seer’s staves and fire. They are equipped with white chaos axes.
Exp: 100
Typical
Damage: 1-15
Child of
Chaos
Awful beyond comprehension,
the undead creations known as Children of Damned are seldom spoken of, and when
they are it is in hushed whispers or in voices dripping fear from every
syllable. A Child of Damned is corrupt in the extreme, it is nature gone awry
and evil given form. It is believed these foul things are created when a
terrible evil is done to a young child so that it is killed. The soul, unable
to fly free, remains trapped in a state of undead. The Children of the Damned
need only stare with their terrible, baleful eyes to bring an adventurer low.
Beware their tiny footsteps in the night. They are equipped with an evil gaze.
There is an ancient poem about the Children as Damned, which goes like this:-
“Peering through the keyhole,
When midnight chimes the clock,
Crying at your front door,
Rattling at the lock,
peering in your windows,
tearful are their eyes,
death has come a-calling when
you hear the children’s cries.”
Exp: 100
Health: 50
Typical
Damage: 1-12
Exp: 12
Health: 6-12
Typical
Damage: 2+
Clanger
Clanger
is typically equipped with nothing.
Evil Clanger
Evil clanger is typically equipped with nothing.
"There's something in
the darkness, there's something in the night, there's something in the darkness
that wants to steal your light." - Ancient Fable. Nothing is known about this creature. Creeping
Darkness is equipped with nothing. Adventurer’s report that creeping darkness
seem to be a form of undead due to skeletal features observed while they
attack. So far it has been determined that they are immune to normal and cold
attacks, while fire and magical attacks affect them normally. They have damage
resistance of 2 based on observed damage from magical long bows. When left
alone, they multiply at an astonishing rate. When they get into groups larger
than a dozen, they seem impossible to eradicate by effective (magical or fire)
melee and missile attacks since even one left alive seems to spawn more. So
far, creeping darkness have only been encountered in the Pits of Poldoon, in
the section of the Land of the Dead inside the Black Sphere, or in the overland
outside the black sphere near Wintred. Their presence has grown to epidemic
proportions in the Pits of Poldoon. Outside the black sphere, their presence
has been kept in check, with no further signs of them for several days. Rumor
has it the population within the Black Sphere is growing. Creeping Darkness
attack adventurers and monsters indiscriminately. Some adventurers report they
attack priests more readily when possible.
Health: 1 to 2
Typical
Damage: 1 to 6
Defenses: Normal: Immune Fire: ? Cold: Immune Chemical: ? Magical: -45 (A) Mental: ?
Inhabitants of some regions of
the Land of the Dead, Crimson Devils have increasing found their way out of
their entropic prison world and into realms where the walls of death have begun
to break down. These creatures are not, strangely, inherently evil. Their lives
have been long and hard, lived in a cold dark place, and so they tend to be
terse and rough, but not irredeemably so. Crimson Devils have dark red fur
covering a monstrous body, typically demonic twisted legs and hooves, a long
tail, and horns. They have learned to defend themselves effectively because
their visage is one that often leads to mistrust. Crimson devils do not wear
metal armor of any kind, they find it unnatural. They use the skill set of
human fighters.
Cutesy Pet
Although nobody knows where the cutesy pet came from, or what the hells it is, there is no doubt that it is certainly “cute.” The creature, believed by some sages to be a magical experiment gone awry, is a tiny ball of exceptionally soft fur with tiny legs and hands and two large round gentle eyes. It has the most wonderful nature imaginable and when it considers an adventurer a friend, they are friends for life. Its intelligence is certainly far beyond that of any normal pet, but exactly how intelligent is anyone’s guess, since it cannot speak, but makes only small purring noises. It is now thought to be a tame hordling.
Cyclape
Greater Cyclape
Greater Cyclape are large abnormal Gorilla's with a single eye. It is not known if they are a magical aberation, or simply the result of breeding between gorilla and cyclops. Either way the Greater Cyclape is a bestial monster, though the general concensus does not agree with the ridiculous notion that these are natural creatures, but rather that they must be created by dark sorcery, perhaps by using some evil method to twist the shape of man down into this lesser form. Cyclapes are rare, found usually only in the hidden depths of caves and mountains. What is mostly known about them is their diet, they eat meat. In considerable amounts.