Statistics Defense
Appearance: 13-14 Normal: -45 Gold: 0 Attack: 5
Willpower: 10-12 Fire: -45 Alignment: Good Experience: 0
Dexterity: 11-12 Cold: -45 Hostility:
Neutral Damage:
1 to 3 (Normal)
Strength: 11-14 Alchemical: -45 Vision: 5 Hire Cost: 5
Wisdom: 9-12 Magical: -45 Move Rate: 10 Owner:
<hiring character’s ID>
Intelligence: 10=14 Mental: -45 Current 10 out
of 10 Fear
Factor: 0
Player’s Note: Man-at-arms
have all available equip-able body locations. They can be hired in any dungeon
courtyard, magical trader, or market square. Man-at-arms have 10 orders.
A Morgan is considered the
most powerful, versatile and intelligent horse available commonly within
Bereny, used extensively by the rich and powerful, military commanders, nobles
and other important people. Mounts are owned by a particular character and each
turn that character must pay ‘upkeep’ for them, which represents their feed and
care. This is taken automatically from the character before the first phase of
each new turn. To ride a mount you must issue the order ‘Z <Character ID>
0’ where the character ID is the ID number of the mount. To dismount you should
issue a ‘Z 0 0’ order on its own. While mounted, the movement points of the
mount are used rather than the rider. The rider must not issue move orders,
instead, the mount moves and the rider is taken with them. To issue the ‘Mount’
order you must be standing in the same square as the mount.
Statistics Defense
Appearance: 18 Normal: -45 Gold: 0 Attack: -22
Wilfullness: 10 Fire: -45 Alignment: Good Experience: 0
Dexterity: 11 Cold: -45 Hostility:
Neutral Damage:
7 to 16 (Normal)
Strength: 22 Alchemical: -45 Vision: 7 Hire Cost: 22
Wisdom: 10 Magical: -45 Move Rate: 20 Owner:
<hiring character’s ID>
Intelligence: 5 Mental: -45 Current 25 out
of 25 Fear
Factor: 0
Player’s Note: Morgans have
the following equip-able body locations: Bit, Bridle, Body, Shoes, Over_Body,
Tack 1, Saddle, and Eyes. They come with horseshoes equipped to the shoes
location, but the set of shoes of the first observed hired Morgan were worn. It
is unknown if they became worn at the end of the day or if they were worn to
begin with. Morgans have 12 orders.
Thugs are violent and tough low life types who are willing to work for adventurers for cash and do not mind much what they do, as long as they get paid. Most are wanted by the law in big cities, and tend to try and keep a low profile if they go to them! A thug must be paid 2 gold per turn or they will desert. They cannot wear plate armor.
Statistics Defense
Appearance: 7-12 Normal: -45 Gold: 2 Attack: 5
Willpower: 8-14 Fire: -45 Alignment: Good Experience: 0
Dexterity: 11-16 Cold: -45 Hostility:
Neutral Damage:
1 to 3 (Normal)
Strength: 9-16 Alchemical: -45 Vision: 5 Hire Cost: 0
Wisdom: 7-10 Magical: -45 Move Rate: 10 Owner: 0
Intelligence:
7-11 Mental:
-45 Current
8 out of 8 Fear
Factor: 0
Player’s Note: Thugs have
all available equip-able body locations. They can be hired at any Inn in the
overland. They appear to always start with 2gp. Thugs can’t learn the Athlete
skill. Thugs have 10 orders.