Hirelings

 

Man-At-Arms

Statistics                                Defense

Appearance: 13-14                                Normal: -45                                Gold: 0                                Attack: 5

Willpower: 10-12                                Fire: -45                                Alignment: Good                                Experience: 0

Dexterity: 11-12                                Cold: -45                                Hostility: Neutral                                Damage: 1 to 3 (Normal)

Strength: 11-14                                Alchemical: -45                                Vision: 5                                Hire Cost: 5

Wisdom: 9-12                                Magical: -45                                Move Rate: 10                                Owner: <hiring character’s ID>

Intelligence: 10=14                                Mental: -45                                Current 10 out of 10                                Fear Factor: 0

Player’s Note: Man-at-arms have all available equip-able body locations. They can be hired in any dungeon courtyard, magical trader, or market square. Man-at-arms have 10 orders.

 

Morgan

A Morgan is considered the most powerful, versatile and intelligent horse available commonly within Bereny, used extensively by the rich and powerful, military commanders, nobles and other important people. Mounts are owned by a particular character and each turn that character must pay ‘upkeep’ for them, which represents their feed and care. This is taken automatically from the character before the first phase of each new turn. To ride a mount you must issue the order ‘Z <Character ID> 0’ where the character ID is the ID number of the mount. To dismount you should issue a ‘Z 0 0’ order on its own. While mounted, the movement points of the mount are used rather than the rider. The rider must not issue move orders, instead, the mount moves and the rider is taken with them. To issue the ‘Mount’ order you must be standing in the same square as the mount.

Statistics                                Defense

Appearance: 18                                Normal: -45                                Gold: 0                                Attack: -22

Wilfullness: 10                                Fire: -45                                Alignment: Good                                Experience: 0

Dexterity: 11                                Cold: -45                                Hostility: Neutral                                Damage: 7 to 16 (Normal)

Strength: 22                                Alchemical: -45                                Vision: 7                                Hire Cost: 22

Wisdom: 10                                Magical: -45                                Move Rate: 20                                Owner: <hiring character’s ID>

Intelligence: 5                                Mental: -45                                Current 25 out of 25                                Fear Factor: 0

Player’s Note: Morgans have the following equip-able body locations: Bit, Bridle, Body, Shoes, Over_Body, Tack 1, Saddle, and Eyes. They come with horseshoes equipped to the shoes location, but the set of shoes of the first observed hired Morgan were worn. It is unknown if they became worn at the end of the day or if they were worn to begin with. Morgans have 12 orders.

 

Thug

Thugs are violent and tough low life types who are willing to work for adventurers for cash and do not mind much what they do, as long as they get paid. Most are wanted by the law in big cities, and tend to try and keep a low profile if they go to them! A thug must be paid 2 gold per turn or they will desert. They cannot wear plate armor.

Statistics                                Defense

Appearance: 7-12                                Normal: -45                                Gold: 2                                Attack: 5

Willpower: 8-14                                Fire: -45                                Alignment: Good                                Experience: 0

Dexterity: 11-16                                Cold: -45                                Hostility: Neutral                                Damage: 1 to 3 (Normal)

Strength: 9-16                                Alchemical: -45                                Vision: 5                                Hire Cost: 0

Wisdom: 7-10                                Magical: -45                                Move Rate: 10                                Owner: 0

Intelligence: 7-11                                Mental: -45                                Current 8 out of 8                                Fear Factor: 0

Player’s Note: Thugs have all available equip-able body locations. They can be hired at any Inn in the overland. They appear to always start with 2gp. Thugs can’t learn the Athlete skill. Thugs have 10 orders.