Guild Halls

 

APOTHECARY GUILDHALL (DISPENSARY) (Located in various dungeon courtyards)

M ? 0

I moved as quickly as possible, into a Dispensery. Before me stands a stout tower, a Dispensery, the guildhouse of the Apothecary guild. At the base of the walls the stone is blackened, while at the top several chimneys emit constant puffs of green and yellow gas from the alchemists labs within. Those interested in learning more of the Apothecary guild can do so by issuing the 'L 1 0' order while standing on the guild house square. For information on the items and services provided by the guild you should issue the order 'L 2 0'.

L 1 0

I knocked on the door of the Apothecary and was answered by a bespectacled face from within. I asked about the nature of the guild and received terse, but useful information.

The History of the Apothecary. The story of the Apothecary is a long and complicated one, starting during the reign of King Eustace when a number of alchemists and herbalists joined forces for mutual benefit. The Guild reformed several times, reacting to political and economic pressures until, in 453, the guild closed its doors and disbanded. In recent

times, the apprentices of those ancient masters, part of a long line of Alchemists in Bereny, chose to reopen the guild for the benefit of all. Thus, the current incarnation of the guild is an organisation with respected and historic roots, yet a guild in its own right with goals and achievements all its own. The Apothecary exists to support its members; Alchemists in good standing. The guild does also accept some enchanters into its ranks as advisors, usually one per active dungeon. The Apothecary also helps regulate and facilitate the sale of potions, ointments and other items made by its members. It also works to further the knowledge and understanding of alchemical science. Members of the Apothecary may join no more than two other non-exclusive guilds, and then only if they are not arcane in nature. Members of the Apothecary initially gain two items. The Apothecary Torc, which can be used in a variety of ways by the initiated member; and a Apothecary Scroll, confirming your full membership in this august society. For more information on the Apothecary contact:- Philip Anthony, 199 Rutland Avenue, High Wycombe, Buckinghamshire, HP12 3LL, U.K., tel 01494 441508, email pa.gomer@which.net

L 2 0

The Apothecary offers a service whereby members can teleport to the HQ in the City of Crownheart. This magical service was set up in cooperation with the Royal Mage in recognition of ingredients and alchemicals supplied at cost price. The service is, however, somewhat limited due to the high cost of long distance teleportation magic in Bereny. In this instance, the user has two options. The order 'L 10' on the Dispensary will teleport an Apothecary member to the Crownheart HQ at a cost of 50gp, however they will be unable to leave the guildhouse save by magical return from wence they came. The order 'L 20' will teleport the member to the guildhouse without preventing movement in Crownheart thereafter, but this more permenent magic costs 750gp. Teleporting in either way sets the teleport flag as if they user had used a teleport home scroll. The Apothecary also offers its users a potion which cannot be found elsewhere. Called the "Incendus' potion, this concoction can be thrown by any character to explode with a small radius effect in a ball of fire. The potion is also rumored to have an interesting effect on fire sprites. Only members of the guild can purchase these potions. To buy a potion use the order 'L 30', at a cost of 80gp.

 

ASSEMBLY GUILD HALL (Located in various dungeon courtyards)

M ? 0

Glancing about me, I walked into the Assembly Ghildhall. I found myself standing before an impressive building. It was made entirely of blackened stone and the ebony door adorned with a mystical red symbol. Above the entrance a sign proclaimed 'Guildhall' and a brass nameplate on the door clearly stated that this premises was owned by 'The Assembly.' Members of the Assembly Guild can purchase the special guild scroll, 'Summon Stone Animate', here. The scroll costs 200 GPs to buy, after which it can be copied for 200 GPs a time by the owner. The order to buy the scroll is 'L 7 0'. For further information on the guild known as The Assembly stand on the Guildhall square and issue the 'L 2 0' order. An 'L 3 0' on this square will give information on additional services for members.

L 2 0

I knocked on the door and waited a short time before a very distinguished man in a lowing red robe opened it and ushered me in. The room I entered seemed far larger on the inside that it had appeared was possible before I had crossed the threshold. The man clapped his hands and the darkness was banished as several candles flared into light. He pointed a finger and the door swung silently closed. "Welcome to the Guildhall of the Assembly, friend," the man said. "You wish knowledge of our organisation?" I nodded and he smiled. "Well then, read this scroll," he handed me a worn old parhcment, "it contains all the information we are prepared to give to potential members. Only when you have been fully accepted will you be privy to our true secrets." I unrolled the scroll and began to read. "The Magic Users of the Realm originally banded together to provide mutual protection against the persecution for the practice of "Dark Arts". They quickly found many advantages to working with other mages and an era of great advances in the magical arts ensued. The Assembly was created to give all magic-users a voice and a place to settle differences to avoid displays of power that inevitably got out of hand. Hundreds of years ago and at the height of their power, the King of the Land approached the Guild to banish some great evil, whose name is now lost to the mists of time. Current records in the hands of leading magicians and sages seem to suggest that a great battle was fought and that it took the combined power of the guilds' Arch Magi to finally defeat their nemesis after a terrible struggle. The King was very grateful and granted the guild the power to act as his arm for the good of the Kingdom in all matters of a sorcerous nature. To this day ancient laws still say that no citizen of the realm may refuse a request from the guild if it is acting under the Kings Banner and for the good of the realm. Despite this, the losses sustained in the great battle took a toll on the Guild and for centuries it fell into disrepute, losing its official status in some circles and its members greatly reduced in power. In recent times the King has granted the guild official status once more. Under new leadership the Guild strives to rebuild, to restructure and to raise its status back to the glory of days long gone. To be once, truly and forever ... The Assembly." I handed the scroll back to the man who was watching me intently. “Our rules state that a person can only join if accepted by one of our leaders and that all members must be able to cast spells or make use of magical artefacts within the realms of Sorcery. We currently accept Enchanters & Necromancers. Guild members are given a new spell which can only be cast by an official member (Word of Confusion) and granted access to our spell libraries for the purchase of scrolls. All members are given a magical badge of membership and a Ring of Protection (Defensive 2).“ To join the Assembly contact:- Ian Edwards, 6 Juniper Court, Ock Street, Abingdon. OX14 5UB. E-Mail: ian.edwards3@tesco.net

L 3 0

Members of the Assembly can make use of the special magical link which allows the guild to summon tiny elemental servants known as wisps. The order ‘L 20 0’ will summon a Wisp (what type is entirely random) for a member at a cost of 190 gps. Wisps have an upkeep of 3 gps per turn. Members can also apply for a special guild-only skill called "Mystic Circle". To learn mystic Circle 1 costs 200 xps and 200 gps and the order to do so is ‘L 21 0’. Additional levels of the Mystic Circle skill are available, although these must be learn in sequence. Mystic Circle 2 costs 500 XPs and 500 GPs and the order is 'L 22 0'. Mystic Circle 3 costs 600 XPs and 600 GPs and the order is 'X 5344 0'. Mystic Circle 4 costs 750 XPs and 750 GPs and the order is 'X 5345 0'. Mystic Circle 5 costs 1250 XPs and 1250 GPs and the order is 'X 7437 0'. There is no chance of failure when learning these skills, so no penalties.

L 7 0

“Welcome brother,“ said the clerk in command of the Assembly Guild Hall as he handed me a Scroll of Summon Stone Animate and took my 200 GPs. “May the grey powers guide you,“ he added.

L 20 0

Following the careful guild instructions I summoned a Wisp at the Assembly guildhouse at a cost of 190 GPs.

L 21 0

I was taught the Mystic Circle 1 skill at the Assembly Guildhouse at a cost of 200 XP and 200 GP.

L 22 0

I was taught the new level of the Mystic Circle =skill at the Assembly Guildhouse at the appropriate XP and GP costs.

X 5344 0

I was taught the new level of the Mystic Circle =skill at the Assembly Guildhouse at the appropriate XP and GP costs. Upon mastering this skill the mage gains a special power, Detonate Little Helper. High ranking Assembly mages have discovered an imperfection in the arcane magic which holds LHE's together. Mages with the MC3 skill or higher can exploit this inherent instability to detonate the LHE from a distance by mentally bending the stabilizing arcane forces in adverse angles. This results in a violent explosion of the target LHE, doing damage to all in the same square as the helper. The Little Helper itself is, of course, killed. At least, In as much as such strange forms of life can be. The order to do this is 'X 5344 <target little helper>'. The target must be within a range of 4. The activation of this power costs 100 GPs.

 

BERENY EAGLE ELITE FIGHTERS GUILDHALL (Located in various dungeon courtyards)

M ? 0

I made my way into the Eagles Guildhall. I am standing in front of a sturdy wooden building made in the old-fashioned way of stout oak beams and wooden cladding. A bronze sign hangs above the double-doors declaring it to be the Guild Hall of "the Bereny Eagles". I have heard of them, a group of Elite Fighters who band together for the support of the Kingdom!

To step inside the Guild House and find out more about the Guild use the order 'L 2 0' while standing in the Guild House square. The Eagle's Guildhouse supplies a number of special services, including items and skill training. Some of these are only for members while others are available to the general public. For a list of these special services use the order 'L 3 0' while standing on the guild square.

L 2 0

I wanted to know more about the Bereny Eagle Elite Fighters so I stepped up to the door and knocked heavily upon it. A huge bear-like man opened it and grinned at me. “Well met, friend. You want to know about the Eagles? Well then... step inside!" I followed the gigantic man into the room beyond where the walls were covered in trophies and medals of every kind. These people must really be heroes! The man bid me sit down in one of the huge luxurious leather seats then took a place himself. He began to tell me what the Eagles were about and what it took to be a member. “The Bereny Eagles started as a task force in the Royal Army of Bereny, you see,“ he watched me carefully as he spoke, noting my reactions. “The most skilled warriors were selected to perform a mission so dangerous nobody expected them to ever return. However, the group did not only accomplish the mission, they came back without losing a single soldier! How did they accomplish this? Heroism. Teamwork. Bravery! The King himself declared a day of feasting in their honor and awarded the champions medals, which are reflected to this very day in the Eagle Medallion that guild members wear. Today, Guild members know those stalwarts as the 'first heroes' and remember them once per year with a feast of honor. The group leader was granted the title of Baron, which has continued through guild leaders ever since.“ The big man paused long enough to grab a flagon and take a deep swig of the beer it held, before passing it to me to drink. Then, when I had swallowed several mouthfuls of the heavy ale he continued. “To this day the Bereny Eagles continue. We serve as an independent force, utterly loyal to the King, sworn to protect the Kingdom of Bereny in times of need. To this day members of our select guild wear the black and white colors of the First Heroes. But we don't take just anybody as a member. We accept only foremost champions of great bravery, always being careful to be sure our membership is well-spread geographically.“ The big man left then, passing me the ale to finish. At first it had seemed very strong, but already I had begun to acquire a taste for the delicious brew, which must be the famous 'Eagle Keg' of which I have heard. To join the Bereny Eagle Elite Fighters (B.E.E.F.) you should contact the guild leader: Jon Elliott, 132 Monticello Ave., Piedmont, CA 94611, U.S.A. Or for a speedier reply try e-mailing: tei@ix.netcom.com, or telephone in the USA (510) 923-9871. Members of B.E.E.F. receive (upon joining) the following special equipment:- The Eagle Medallion, the Eagle Combat Boots and The Black Ring, all of which are magical items granting special bonuses. Furthermore, members can learn the special skill 'Duelling' if they have the experience and gold necessary for it. Eagles Members can purchase the defense hand weapon known as the Eagles Claw here for 35 GPs using the order 'L 150 0'. They can also buy Spittle Acid to acidify the claw for 9 GPs a Bottle using the order 'L 151 0'. Members can also purchase an Eagles Egg (Hi Protein) for 3 GPs using the order 'L 153 0'. Duelling 3 and 4 are available to members for 500 GPs and 500 XPs each, with 50 GP and XP Penalties for failing the 25% chance to learn the new skill. The appropriate lower levels must have already been attained. The orders to learn the skills are ‘X 5329 0’ and ‘X 5334 0’ respectively.

L 3 0

Special services available at the Eagle's Guildhouse:-

B.E.E.F. sell the Eagle's Talon item, which costs 30 GPs to non-members and 10 GPs for members. It equips to the defense hand and aids defense and combat. It needs a Dex of at least 13 to use. To buy, use the order 'X 685 0' on the guild square.

Members can have lessons HERE in the skill 'Melee Combat 2' which grants +4 attack, +3 normal defense. The training is gold-free but it costs 200 XP to learn with penalties of 20 XPs if you fail. To learn this skill use the order 'X 695 0'.

Members of B.E.E.F can have lessons HERE in the skill 'Duelling' which grants +2 attack, +2 normal defense and +2 health. It costs 200 gps and 200 XP to learn with penalties of 20/20 if you fail. To learn this skill use the order 'X 1400 0'.

The guild sells a special 'back' armor item called 'Eagles Wings', which costs 250/500 GPs to members/non-members. The order to buy is 'X 1825 0' on the guild square. Dex Str of 13+ needed to use.

Also available is the Eagles Sash, an enchanted sash worn around the waist which grants defensive bonuses. The cost of the sash is 75 GPs to members or 250 GPs to non-members using the order 'L 30 0'.

Members can purchase an Eagles Crest Helm for 275 GPs using the order 'L 19 0'.

The skill DUELLING 2 is now also available to Eagles members. Use the order 'L 20 0' while standing on the guildhouse. You must already have Duelling 1 as a full skill to upgrade.

The Eagles also provide their members with a series of tattoos which can be acquired at any Eagles guild house. They are not an indication of the Eagles Rank but rather an indication of their proficiency in battle. They are applied to the upper arm of the eagle by specially trained alchemists mixing ink and metals to provide impressive metallic tatoos. Due to the complexity of the process the tattoo before is required as a base for the next. The order to gain the first tattoo is 'L 300 0'. Thereafter, the order to upgrade to the next tattoo is 'L 301 0' each time. The list of tattoos (in order) and their XP/GP costs are as follows: ::Lead Eagle 100 XP / 50 GP :: Tin Eagle 200 XP / 100 GP :: Bronze Eagle 400 XP / 200 GP :: Copper Eagle 600 XP / 300 GP :: Iron Eagle 800 XP / 400 GP :: Steel Eagle 1000 XP / 500 GP :: Silver Eagle 1200 XP / 600 GP :: Golden Eagle 1500 XP / 1500 GP :: Electrum Eagle 3000 XP / 3000 GP.

Player’s Note: Melee Combat 2 only adds +2 to attack and +3 to normal defense. When stacked with Melee Combat 1 the total bonus is +4 to attack and +3 to normal defense.

L 150 0

I purchased an Eagle's Claw for 35 GPs.

L 151 0

I purchased a bottle of Spittle Acid for 9 GPs.

X 685 0

The Eagle’s representative sold me an Eagle’s Talon for the non-members price of 30gp. He did not seem pleased to be making the sale to me since I was not actually an Eagle Guild member. Hard luck, though. I paid my money fair and square.

X 1400 0

I wanted to learn 'Duelling' but I was missing either the 200 gps payment of the 200 XPs needed to learn it. I'll have to try again another time. Player’s Note: The character had enough experience, just not enough gold.

X 1400 0

I spent a few hours practicing with one of the Bereny Eagle Duelling Masters. Unfortunately, the intricate moves and motions eluded me this time. (30 GPs and 30 XPs penalty deducted)

X 1400 0

I spent a few hours practicing with one of the Bereny Eagle Duelling Masters and in short time I had mastered the basics of this traditional skill. I was most pleased! I had managed to get the Pre-Skill. Now it was just a matter of time until the full skill was mine! (200 GPs and 200 XPs deducted.)

X 1825 0

“Welcome! “ said the man on the desk of the Eagles Guild House. He acknowledge that I was not a member of the Eagles and sold me a pair of Eagles 'Wings' for the non-members price of 500 GPs.

 

BROTHERHOOD OF THE SILENT POND GUILDHALL (Located in various dungeon courtyards)

M ? 0

I strode into the Silent Pond. Most guildhalls are buildings and structures of solid stone. Not so, the guildhall of the Brotherhood of the Silent Pond. They make their base around the shore of a small but beautiful pool of crystal water. Not the original Silent Pond, to be sure, but a placid and calm place to contemplate called a ‘Silent Pool.’ I stand before this particular Silent Pool, upon the smooth sand, which surrounds it. Despite the hustle and bustle of the rest of the courtyard all around, here the sounds are muted to near-silence. This is an island of serenity in a world of chaos. To find out more about the Silent Pond simply meditate here and wait for a monk to come and enlighten you. To do so use the order 'L 2 0' while standing on the 'pool' guild square. If you are already a member and wish to find out what additional services are available to you, use the order 'L 3 0'. To find out about services available to all use the order 'L 5 0'.

L 2 0

I sat down upon the smooth sand and meditated before the Silent Pool. It was very relaxing. Pleasantly, a young monk in a plain brown robe came and sat beside me. He began to tell me about the guild, while always staring out across the pond as he spoke. "Nobody knows when the temple was built or who built it. Legend says it has been there, somewhere in the spirit mountains, since before the Time of Thunder. The few people who have actually seen the temple tell there is nothing but a very old building, a few trees and a pond with chilly waters. It was in that remote setting that old master Kata started to teach a few disciples how to perfect both body and mind. That was the beginnings of the Brotherhood of the Silent Pond. When some monks started to leave the mountains and travel from town to town in the days of King Eustace I, people were impressed. Monks from other temples had passed through, but none so wise or skilled. Of course, many wanted to go to learn the skills when they saw the simple but full life that the monks led. However, the path back to the temple is a closely guarded secret and few could find the way, many getting lost in the mountains and presumed dead. So the few original disciples of master Kata, who had become masters themselves, started to teach their own disciples into the ways of the Brotherhood of the Silent Pond. Like a tree grows many branches so the Brotherhood grew in number until they gained the status of 'guild' in the lands of Bereny. Indeed, to this very day they walk the Kingdom, teaching the ways of their ancient master, seeking perfection of body and mind." The Brotherhood of the Silent Pond is an exclusive guild, meaning that members cannot join or be a member of any other guild. Only Monks are allowed to petition membership in the Brotherhood. Members of the Guild gain two special items, the Silent Pond Kimono (a cotton garment 'specially designed for martial combat. The Kimono also magical/spiritual properties whose origins are not truly understood, but very welcome) and the Silent Pond Bo Staff (a melee weapon that members of the Brotherhood can use to great avail.) If you are interested in joining the Brotherhood of the Silent Pond you should contact its current leader:- Peter Mooney, 21 School Terrace, Reading, Berks, RG1 3LS, U.K. E-Mail: kolor@truecat.freeserve.co.uk. Tel: 07968 482444

L 5 0

The BSP have a secret process of magical tattoos, although this service is only available to Monks. Tattoos can be purchased using temporary or permanent ink. Temporary tattoos have a 25% chance per turn or wearing off (they can even run out on the turn they are purchased if you are very unlucky), while permanent tattoos last forever.

The tattoos currently available are:-

Dragon's Eye, temporary for members, 25 GPs, order 'L 20'.

Dragon's Eye, permanent for members, 420 GPs, order 'L 21'.

Dragon's Eye, temporary for non-members, 100 GPs, order 'L 22'.

Dragon's Eye, permanent for non-members, 1200 GPs, order 'L 23'.

Mystic Tiger, temporary for members, 25 GPs, order 'L 24'.

Mystic Tiger, permanent for members, 420 GPs, order 'L 25'.

Mystic Tiger, temporary for non-members, 100 GPs, order 'L 26'.

Mystic Tiger, permanent for non-members, 1200 GPs, order 'L 27'.

Player’s Note: Normal buy and sell functions do not work in this square.

 

CENTAUR COUNCIL (Located in various dungeon courtyards)

The building before me looks more like a very grand stable than a guild house, but this is probably because it belongs to the Centaur Council, a guild whose needs are rather different to other organizations. The Centaur Council is a mutial benevolent guild that exists to guild and assist centaurs. The guild professes to have close ties to the Fae. Those who wish more information concerning the guild can discover it by issueing the order 'L 1' on the guild house. For more information on items and services available to members, the order 'L 2' will provide all you need.

L 1 0

A Centaur rode forth from the guildhouse to answer my questions about the guild. I found him to be extremely helpful and managed to gain various useful pieces of information. The History of the Centaur Council. The Centaur Council was formed at a time when the Stallion Council was falling apart due to the mistakes its leader had made. To try and save the Council its leader, who had fallen from grace somewhat, stepped down and passed the leadership on. From the ashes of one guild rose another; one that treated its members as equals. This was how the Centaur Council was born. Upon joining the Centaur Council, members gain the Centaur Half-Gauntlets, an enchanted item which can be equipped to the over-hand area for positive attack and damage bonuses. These items can only be worn by Centaurs, and cannot be passed to non-members. Joining the Centaur Council. If you choose to join the Centaur Council, you will be expected to pay a membership fee of 50 GPs upon joining. To request membership of the guild you should contact the guild leader Valheru. By Mail:- Charles Oliver, 77 Ridgley Rd, Tile Hill, Coventry CV4 9JZ, U.K By phone on U.K. (0)247 646 7721, or by email at oliverKenner Swiftwoodfamily@lineone.net.

L 2 0

No additional services are available to the members of the Centaur Council at this time.

 

CHAPEL OF THE DEI VIGILARE (Located in various dungeon courtyards)

M ? 0

I strode into Chapel of D.V. I found myself before a grey sombre building with intricate brickwork and a look of solid, earnestness about it. The words “Be Pure, Be Vigilant“ were etched into the stone over the doorway. This is the Guildhall of Dei Vigilare. Dei Vigilare members who are pious and pure can attempt to learn the special guild skill here, called ''Devotion''. This skill costs 300 GPs and 300 XPs to learn, with 30/30 penalties for failure. The order to try and learn the skill is 'X 329 0'. Success grants the character 1 point of wisdom and 1 point of Willpower. 25% chance of success per attempt. For further information about the Guild use the order 'L 8 0' while standing on the chapel square. For information on the Chapel services issue the order 'L 2 0' while standing on the chapel square.

L 2 0

In order for a couple to be married they must BOTH purchase a marriage license. The cost of a marriage license is 50 GPs, so the total cost of the wedding is 100 GPs. To purchase a marriage license you can issue the order 'L 20' while standing on the chapel square. When both partners have a license they can issue the order 'F 1 <target ID>' where the target is the partner who they are to marry. Both characters must issue this order on the same turn, targeting the other, and both must be standing on the chapel, although the order does not need to be issued on the same phase. They will then be married.

L 8 0

I walked up to the door of the Dei Vigilare Guildhouse and rapped on the dark oak wood. Shortly, the door opened and a huge bear of a man appeared. His face was dark and serious, but he had about him the air of somebody you could trust, somebody you could rely upon. "You wish to know about Dei Vigilare?" the man asked me, "come inside and I will tell you more." I followed the man into a sparse clean room where he indicated I should sit in one of the high-back chairs, whereupon he handed me a scroll to read.

The words were printed there in a bold, certain script. "This tells you all you need to know... for now."

The scroll said:-

"The Tenets of Dei Vigilare: (1) To bring honour and victory to the Gods and the Dei Vigilare. (2) To oppose, by any means, those who seek to bring harm to the Gods or their vigilant. (3) To follow the commandments of the Dei Vigilare, for his words are those of the Gods. Being a member of Dei Vigilare has responsibilities as follows:- (1) Having once accepted the Dei Vigilare ring, you are a lifelong member of Dei Vigilare, except where specifically decreed by the Dei Eligere. (2) You cannot refuse a call for help from a fellow member if you can see them in their peril. (3) You must follow the tenets of Dei Vigilare, the commandments of the Dei Vigilare and those of your arm's Primus. (4) To take up arms against any that seek to harm the Dei Vigilare:- heretics, infidels, the unholy or traitors.

I handed the scroll back to the serious-looking man. He said nothing, seeming content to let me ponder what I had read. Slowly I rose and bid him farewell. To his credit, he did not badger me with claims and retoric as is usual with a relgious order. Instead, he smiled, shook my hand and saw me silently to the door. Sombre perhaps, but nobody can say these Dei Vigilare fellows aren't a commanding presence. I'll have to think about what I've heard very carefully. Or I could issue the order 'L 20 0' for more information on other services offered by the guild.

To ask about joining Dei Vigilare or for more info you can write to the Guild Leader:-

Andrew J. Stott, PO Box 37, Coldstream, Victoria, 3770 AUSTRALIA. Or you can E-Mail: shadowkeep@geocities.com , or check out the web-site at http://www.powerup.com.au/~asweller/index.html

X 329 0 (Failed attempt)

I prayed before the holy altar in the Dei Vigilare prayer room, asking the gods to judge me worthy. Afte a time, when no sign had been given to me, it became clear that the Gods had no chosen to see me worthy of this skill at the present time. I dropped the payment in the offering cup and went on my way. I will have to try harder to be pious and pure. (30 GPs and 30 XPs penalty deducted.)

X 329 0 (Successful attempt)

I prayed before the holy altar in the Dei Vigilare prayer room, asking the gods to judge me worthy. I felt a warm glow pass through me as I was granted my deepest wish. Devotion. I had managed to get the Pre-Skill. Now it was just a matter of time until the full skill was mine! (300 GPs and 300 XPs deducted.)

 

CHILDREN OF RAGNAROK GUILDHALL (Located in various dungeon courtyards)

Before me stands a long narrow stone building from which the sound of laughter and clinking tankards are heard. A lopsided sign hanging from above the door which looks like it has been the victim of repeated hits with an axe declares the place to be the "Guildhall of the Children of Ragnarok". Of course, that's the guild for Glacier Barbarians.. which explains the obvious drinking and revelry inside! To enter the guildhall use the order "L 2" while standing on the guildhall square. We also sell Wyrmskin items made by the Southern Barbarians. The prices and orders to non-members are:- Wyrmskin Cloak (X 448) 30 gps, Boots (X 449) 21 gps and Gloves (X 450) 19 gps, while the prices to members are 12 gps, 9 gps and 8 gps respectively. Issue the appropriate 'X' orders while standing on the guild square. For information on our special services available to members only issue the order 'L 3'.

L 2 0

I walked boldly into the Children of Ragnarok Guildhall, passing several huge barbarians drinking from massive steel tankards. A man met me before I reached the bar and eyed me speculatively. “You would like information about our guild?“ he asked, the Souther accent obvious in his harsh tones. “Yes, I would.“ The man led me into a side room where he pointed to Southern wall. There, scratched into the stone, was the information about the guild. “Read,“ the man said, passing me a foaming jug of ale, “and drink!“ I read the legend upon the wall. “Welcome! The Children of Ragnarok is a guild dedicated to bringing together the barbarian people of the Southern Glacier, which we call Vanihiem, in a mutual society dedicted to drinking, fighting and adventuring. Our wish is to be comfortable in this land so far from home, to feast and to mix with our own kind. Further, we wish to show the Northern folk that we are a united and strong and intelligent people dedicated to the destruction of evil and break the image they seem to have of us.“ Once I had completed the reading and downed the jug of ale the barbarian man returned and simply nodded to me. I understood that to join the guild, should I wish to do so, I must contact the guild leader with my request.

If you are interested in joining the Children of Ragnarok write to:- Clive Weldon, 11a Lancaster Gardens, Kingston, Surrey, KT2 5NQ. United Kingdom. Or e-mail:- Ragnarok@billy-no-mates.demon.co.uk

Members of the Children of Ragnarok are given a 'Helm of Vaniheim', which is an enchanted item made by the barbarian tribes granting additional cold and normal protection. Members can also purchase the rare Wyrmhide items, boots, gloves and cloak, for lower prices than non-members from the guildhouse. Members are the only ones who are allowed to buy our magical True-Ice Strachs... a weapon of the Southern Glaciers!

L 3 0

Members of the Children of Ragnarok guild can purchase a rare and powerful magical Strach called the True Ice Strach which acts as a +5 weapon, does 1-7 damage and does 'cold' type damage. It also decreases your defense against fire attacks by 5 points as an unfortunate side-effect. The True-Ice Strach is the mark of a legendary warrior and costs only 750gps from the guild house. The order to buy the Strach is "X 267". The magic of the Strach does occasionally weaken and the Strach can then be recharged at the guildhouse. This costs 25gps. The order for this service is "X 628". Members can also purchase Timber Wolves from us for the sum of 75gps each. The order for this is "X 629". Timber Wolves cost their owner 2 gps per turn in upkeep (food etc) which is automatically charged to the character.  Also available to members are 'Barbarian Harnesses' for the sum of 75 GPs, using the order 'X 1739'. Another service brought to members of the Children of Ragnarok is the import of the famous 'Wolf Shields'. These magical items, which contain the spirit of a Timber Wolf within them, are made by elders of the Barbarian peoples deep in the Southern Glacier. Members of the guild can buy them for 300 GPs. These items are not restricted for members only to use. Although we only sell them to members, you can buy them for others, for trade or to use as you see fit. The order to buy the item is 'X 1123' while standing on the Guild House square. Wolf Shields cost 300 GPs each. Another special of the CoR guildhouse for members only are Tyrant Wolves. These larger, tougher cousins of the Timber Wolves we all know so well have been imported for the Barbarian who really wants a sidekick with some BITE. A Tyrant Wolf is larger, faster and nastier than its smaller cousins. A powerful ally indeed. Tyrant Wolves costs 600 GPs to purchase, and have an upkeep of 6 GPs per turn. The order to buy one is 'L 80'.

Wolf Upgrade Token

I purchased a token from the CoR guildhouse for 150 GPs. These tokens are valid for one wolf to be trained in the skill of Advanced Canine Protection. Once you have purchased the token you can use it any time. Simply use the order 'X 3280 <target wolf ID>' when the wolf is in the same, or an adjacent square, and the wolf will be trained!

 

DNA/WAY OF THE FIVE PATHS GUILDHALL (Located in some dungeon courtyards)

I looked up at the huge building that stood before me, made entirely from dark granite it looked strong enough to stand there forever! Although virtually featureless, the dark double-doors had a symbol above them, the letter 'D' with a crown above it... the symbol of Drax! This, then, must be the Guildhall of the Drax Nightmare Alliance. I have heard of them, a group of fanatics whose plan is to find the body of Drax and bring it back to life. Nobody knows if they have secret knowledge or are just plain crazy.. but there's no denying that they have power in Drax. The D.N.A. offer a healing service to their members. It costs 5 gps and heals 6 points of damage. While standing on the guild house square the order 'L 3' to purchase this service. To find out more about the alliance use the order 'L 2' while standing on the guild house square. Members can enter the Guild-House special rooms by using the order 'L 10' while standing on the Guild house square.

New Description: I took a few steps South into the Five Paths Guildhall. I looked up at the huge building that stood before me, made entirely from dark granite it looked strong enough to stand there forever! Although virtually featureless, the dark double-doors had a symbol above them, the number '5' with a crown above it... the symbol of the five paths guild! I have heard of them, once a group of fanatics who supported a Demon King, now a change group of virtuous souls who wish to repair the damage done by their predecessors. The Five Paths offer a healing service to their members. It costs 5 gps and heals 6 points of damage. While standing on the guild house square issue the order 'L 3' to purchase this service. To find out more about the alliance use the order 'L 2' while standing on the guild house square. Members can enter the Guild-House special rooms by using the order 'L 10' while standing on the Guild house square.

L 2 0

I knocked on the door of the D.N.A. guild house and waited for a short time. It was answered by a tall woman with very pale skin who stared at me oddly before letting me enter. "You wish more information of the DNA and the Way of the Five Paths?" she asked. I nodded. "You must contact our new leader who will explain what we were, and what we hope to be in future." If you are interested in joining the DNA and the Way of the Five Paths~ you should contact the guild leader. Full members of the guild are granted the 'Cloak of the Bright Paths' which is magically endowed to give +1 Vision, +1 Appearance and +3 Mental Defense. A member of the old guild who has renounced their evil ways and has not been declared an outlaw can repent of their evil ties and change to a new member at the guild house using the order 'L 40'.

L 10 0

I showed my Cloak of the Bright Paths to prove my membership and the white-robed doorman let me into the Guild Special Rooms through a strange, glowing golden door. (GMs Note: In order for members to be able to return to the courtyard from which they entered, the teleport flag is set. Consequently, the courtyard is now your "re-teleport" point.)

 

RED SCARF GUILDHALL (Located in various dungeon courtyards)

I trudged into Red Scarf Guildhall. I stand before the Red Scarf guildhouse. An austere and serious building where the People's people rest and recuperate. For more information on Dreadnaught and their efforts to give more powerful to the ordinary folk of Bereny you could try the order "L 2", but if you're nothing more than a fascist puppet don't expect any sympathy here! The Red Scarf guild was originally known as Dreadnought, and is still officially registered with the crown under that name. Comrades can find out more about members-only services by issuing the order "L 3".

L 2 0

Dreadnought are a guild for the people. Rumors that we exist to sow the seeds of dissent and rebellion, however, are obviously a total pack of lies. Our aims are to further freedom and democracy, no more, no less. If you are a fascist bullyboy or a weak underdog of the status quo there is no place for you in this guild. If, however, you are a free-thinker with an interest in the FUTURE, we urge you to join our group of activists. For more information you can contact:- Mark Hayes, 11 Cow Close Road, Wortley, Leeds, LS12 5NU, U.K. Tel: 0113 263 0956 email: hayeshelm@aol.com

 

GUILD OF SHADOWS GUILDHALL (Located in various dungeon courtyards)

M ? 0

I took careful steps into the House of Shadows. I stood before a guild-house of a most unusual sort. The entire structure was utterly black, seeming to draw light into itself in an almost-magical manner. Shadows pooled and gathered around the buildings' edges refusing even the slightest beam of light access into the darkened interior. A plain sign above the door of the place read, The Guild Of Shadows. But none of the usual fanfare, no revelry or recruiters.... just silence and darkness. This, then, is the centre of operations for the local thieves guild, a place of rogues, ruffians and fellows of the darker sort. To knock on the door and ask for more information use the order 'L 2 0' while standing on the guildhouse square. If you are a member this order will give you important information, if you are not it will give you generic 'signup' information.

L 2 0

I knocked on the black door of the Guild of Shadows. From within I heard several heavy locks being unbolted and when the door opened... just a crack ... a hooded figure peered out at me from the gloom within. “Yes?“ a toneless voice asked me. “I'd like to know more about the Guild of Shadows,“ I said. “Why?“ the voice queried, leaving me at a loss for words. Then, before I could formulate an answer the figure spoke again. “The official answer is that we are a guild of traders, working to further the needs of commerce and business.“

“And the unofficial answer?“ I asked, carefully. “You'd need to speak to a superior. Here's a contact name to write to.“ The figure, who could still have been male or female for all I knew, handed me a slip of paper, then closed the door once more. I heard the locks reset and footsteps retreat into the darkness.

The Guild of Shadows is an organisation for Rogues, Assassins and other dark characters. For more information about the guild you should contact; Robin Holland, 24 Whitegates, Ludham, Norfolk. NR29 5PJ. U.K. Or e-mail DungeonRob@aol.com . Unlike other guilds, the Guild of Shadows does not advertise its services, benefits or other details. The only way to find out exactly what we do is to contact us. Potential applicants be aware... you will be investigated and vetted before being allowed to join... we do not want spies or infiltraters in our guild. We take very unkindly to those sorts of people. Very unkindly indeed. You have been warned.

 

IGW GUILDHALL (Located in various dungeon courtyards)

M ? 0

I moved as quickly as possible, into the IGW Guildhall. I am standing before a dark red brick building. All around the roof there are magical runes of power and the whole structure glows with an eery green light. This, then, is one of the Guildhouses of the I.G.W. Independent Guild of Wizards. From inside I hear a bang... like something exploding... a cloud of black smoke issues forth from the chimney. To check the place out for more info on the guild and how to join use the order 'L 2 0' while standing on the Guildhall square.

NOTE: The IGW Sells Study Books. These cost 15gps each to non-members, and only 5gps to members. To buy a study book from us use the order 'L 3 0' while standing on the Guildhall square. The I.G.W. also offers a teleportation service to other Dungeons from its Guild House, with cheaper rates for members. To see the price list for all special guild services issue the order 'L 4 0' while standing on the Guild House square.

L 2 0

I knocked on the door of the I.G.W Guildhouse and waited a while. A glowing rune illuminated on the door and it swung open with a low creak. Inside, the area was lit by candles and there was a smell of chemicals in the air. I stepped inside. Nobody appeared to greet me, but a low voice began to whisper from the darkness. “Welcome to the Independent Guild of Wizards. We are a group of like-minded spellcasters working together for a common goal. If you want to know more you have to join. Our secrets are for members only. We currently welcome any adventurer who can cast spell scrolls or parchments.“

“When you join us you gain many advantages. The ability to purchase Study Books at low rates. The ability to purchase teleportation to other Dungeons and places in the Land, also at very low rates. We have scrolls of great power which members only can buy. We have an information pool available only to members and we offer assistance in times of great need. We are not

a warlike guild. We exist to help in the furthering of knowledge in matters arcane.“

As soon as you are accepted as a full member of the IGW you are granted a magical Torc which grants additional max health points and which increases in power as you gain rank in our guild. We also give you a new spell scroll, strength drain, developed by our own members and only available to Guild members.

If you wish to join the I.G.W. you should contact the Guild Leader:-

Keith Petersen, 105 12th Ave NE

Watertown, SD, USA 57201-1254

Tel: USA (605) 886-3134

E-Mail: petersenkeith@home.com

As a member of the IGW you can use our special summoning room and prepared chambers to allow you to summon a magical servant called a Pi Homonculus to aid you in carrying and manipulating items. Any member can summon a Homonculus here by using the order 'L 200', although this costs 100 XP and 250 GP to do. After this a Homonculus costs 1 GP per turn in upkeep. Homonculus sit on the shoulder of their master since they cannot move well in this dimension. The Guild also sells the magical Cloak of Many colours. Price is 120 GPs to non-members and 40 GPs to members. Use the order 'L 16' to buy. An IGW Ring of Protection +12 can be purchased here by members, for 1800 GPs using the order 'L 18'. Members can purchase the Mastery Of Magic skill here for 300 XP, 300 GP, no failure chance. The order is 'L 19'.

L 3 0 (non-member)

A man in a flowing golden robe emerged from the Guildhouse to sell me a Study Book.  "Ah, a non-member I see," he frowned.  He took 15gps and handed me the tome of knowledge to assist in my studies.

L 3 0 (member)

A man in a flowing golden robe emerged from the Guildhouse to sell me a Study Book. "Welcome friend and fellow member," he smiled. He took 5gps and handed me the tome of knowledge to assist in my studies.

L 4 0

The Independent Guild of Wizards is pleased to offer you a teleportation service for emergency fast transport to other Dungeons. At present we have the following services available:  (1st price is non-members, 2nd is members.)

1/ Miasma, cost 600gps/ 400gps (order 'L 11')

2/ Hell's Deep, cost 450gps/300gps (order 'L 12')

3/ Mirrormane, cost 450gps/300gps (order 'L 13')

4/ Icehaunt Catacombs, cost 600gps/400gps (order 'L 14')

5/ Red Mountain Keep, cost 450gps/300gps (order 'L 15')

6/ Hasjan, cost 600 gps / 450 gps (order 'L 70')

7/ Torlia, cost 600 gps / 450 gps (order 'L 71')

8/ Drax, cost 600 gps / 450 gps (order 'L 72')

9/ Swinderlog, cost 600 gps / 450 gps (order 'L 73')

10/ Central, cost 750 gps / 500 gps (order 'L 74')

11/ Poldoon, cost 600 gps / 450 gps (order 'L 75')

L 19 0

I was trained in the Mastery of Magic skill by the experts at the IGW guildhouse. The tuition cost me 300 GPs, and 300 XP was used up.

L 70 0

Unable to prove an IGW membership with a Strength Drain scroll I paid the full rate of 600 gps for teleportational transport to the Caverns of Hasjan. In a flash of light I was out of here... and into there!

L 74 0

Unable to prove an IGW membership with a Strength Drain scroll I paid the full rate of 750 gps for teleportational transport to Swinderlog Hole. In a flash of light

I was out of here... and into there! Player’s Note: While it said the character was transported to Swinderlog Hole, it was correctly transported to Central Dungeon. The response string is a typo.

L 75 0

Unable to prove an IGW membership with a Strength Drain scroll I paid the full rate of 600 gps for teleportational transport to the Pits of Poldoon. In a flash of light I was out of here... and into there!

L 200 0

I have summoned a Pi Homonculus to do my bidding. This was a long, difficult and arduous task but I have managed to succeed! My magical servant looks exactly like a tiny woman! GMs Note:- You must issue the Mount order to make the Homonculus climb onto your enchanters shoulder. Homonculii look very much like tiny people (but are actually not living beings as we know them at all. They are summoned to serve magicians in some shape or form. It is believed that they come from an alternate dimension where thoughts can take on physical shape. Thus, each homonculus is different, being the physical embodiment of one of its creator's thoughts. The most common type on Homonculus is the Pi, which has the appearance of a tiny woman. Although they are poor in combat, being weak and nervous, their small size makes them very difficult to hit. Furthermore, a Humonculus can 'phase out' of our dimension entirely, making them impossible to hit with normal attacks, but rendering them unable to interact with the real world until they phase back in again. If its master ever dies, the homonculus also dies. Homonculii cost 1 GP per turn upkeep. If this cost ever fails to be met, the Homonculii dies. The order 'U 1' phases a homonculus in and out.

 

ORDER GUILDHALL (Located in various dungeon courtyards)

I moved cautiously into the Order Guildhall. I found myself standing before an impressive hut. It was obviously only an office of some kind, but it was made from pure hardwood and dark timber, the door fitted with gold hinges and fittings. Above the entrance a sign proclaimed 'Guildhall' and a brass nameplate on the door clearly stated that this premises was owned by 'The Order.' Members of the Order guild can purchase a special magic item, The Wicker Cross, while standing on the guildhouse. It costs 1000 GPs and reputedly can save you from the very jaws of death ... but only once! The order to buy a Wicker Cross is ‘L 30 0’. For further information on the guild known as The Order stand on the Guildhall square and issue the 'L 2 0' order.

L 2 0

Intrigued by the Guildhall I knocked on the door. Shortly, it opened and a burly looking fellow in a red cloak appeared. “Can I help you?“ he queried, his voice deep and powerful.

“Have you got some information about The Order?“ I asked.

He nodded, “of course.“ Producing a parchment from inside his cloak the man took a step outside his office. “Read this. It tell you everything you need to know.“

Carefully, I read the parchment.

'The Order was founded by a group of heroes who's names and deeds have been sung for many years. The purpose of the The Order is for members to pledge their honour, their sword and even their life to the guild tenets. These are,

(1) To aid those in peril,

(2) to free the oppressed,

(3) to fight for those who are dominated by evil and

(4) to eradicate those who would oppress the masses in the name of evil.

Like the founder members, new pledges are bound, to try to be heroes in their own right battling the minions of evil and chaos wherever they rear their ugly heads (or other less savoury body parts.)

Consideration for membership can be obtained by contacting:-

Peter Murray,

Flat 7

193 Selhurst Rd.

London. SE25 6LE UK

The founder characters of this guild are secret, their names cannot be published 'lest their battle against evil be compromised. Membership of The Order grants certain priveliges. First of all, all members will be granted a magical armband, worn on the right arm, which declares membership and also gives the wearer a magical extra point of strength when worn. Also, we will be negotiating cheaper rates for equipment and supplies over time. When I had finished reading the parchment the man took it back. He smiled, then surprised me by grasping my hand in his and shaking it. “I hope you consider joining. We need strong people to fight the darkness.“

“I certainly will consider it,“ I said as he closed the door.

 

ROFFARIN GUILD HALL (Located in various dungeon courtyards)

Keeping careful watch, I walked into the Roffarin Guildhall. A proud building, clearly a fairly new structure by the state of the brickwork, stood before me. A sign above the entrance proclaimed it to be the guildhouse of "the Roffarin". To enter the guild house and ask for more information about joining the Roffarin Guild, use the order ‘L 1 0’. If you are already a member and interested in the items and services provided by the guildhouse you can use the order ‘L 2 0’ for full information.

 

ROYAL GUILD OF ADVENTURERS GUILDHALL (Located in various dungeon courtyards)

M ? 0

I strode into the RGA Guildhall. I stood before an impressive building which, although small, had been built to resemble the shape and structure of a castle. Arrow slits marked the walls and two men-at-arms stood atop the building gazing down on vigilant watch. A solid gold plaque on the door declared this to be the Royal Guild of Adventurers guildhall. Another plaque, on the side of the building but this time of polished brass, quoted an oath as follows: -“We swear everlasting and unconditional allegiance to the King, his heirs and successors. To him we offer our lives to protect his life and all that we have in his service for the protection of the great Kingdom of Bereny.“

To knock on the door and ask for more details about the Royal Guild of Adventurers use the order 'L 2 0' while standing on the guild house square. To ask about other services members can gain, use the order 'L 3 0'.

L 2 0

I boldly knocked upon the door of the Royal Guild of Adventurers guild house. Seconds later it swung wide and a huge man dressed entirely in plate mail ushered me inside. “Welcome!“ he boomed, his voice as large as his powerful body. “The Royal Guild of Adventurers is pleased to make your acquaintance.”

I smiled in return. “Please tell me more about the Guild.“

The man nodded somberly and indicated I should take a seat. The room was luxurious and light, with many lanterns and torches banishing any shadow from the area. “We are a group dedicated to the protection and service of the Crown,“ the man told me, “always displaying the Kings colors and always ready to fight the good fight.“

“Tell me more,“ I said. “Your guild is quite famous isn't it?“

The man nodded, looking very pleased at my statement. He pointed to a brooch he wore upon his arm that showed the royal crest quite clearly. “We are Kings' own Men and Women. He has these magical brooches made for us in thanks for our long and loyal service. Every one of us would lay down our lives in a second if he asked.“ I nodded and thanked him for the information. The man turned to leave the room saying, “look around at the trophies if you like... and think about what I've said. The King needs heroic adventurers. Are you good enough for the job?“

If you are interested in joining the Royal Guild of Adventurers you should contact:- Jeremy Baxter, 5 Eston Avenue, Malvern, Worcs. WR14 2SR. U.K. Or phone:- 01684 577262, Or E-Mail:- JeremyBaxter@dunelm.org.uk

The guild does not accept just anyone. There are some membership restrictions which the guild contact will be able to inform you of. Once you are a full member you will be granted magical Crown Brooch which all members wear. You will also be able to make use of the other guild services, including cost-reductions on men-at-arms and special guild plate mail.

L 3 0

I asked about other services available to members of the R.G.A. guild and was given the following information: - Members can purchase men-at-arms here for

75 gps using the order 'X 1002'. These men-at-arms cost 10 gp wages (upkeep), charged at the beginning of each turn. R.G.A. Plate Mail is also available here for 95 gps. Purchase this by using the order 'X 483'. The R.G.A. have also developed a spell for their enchanters called ‘Dazzle’, which assists in the apprehension of Outlaws. This can be purchased for 150 gp using the order 'X 1842'. New Services offered by the RGA for members only:- Skill Taught "Cold Determination", 300 XP, 300 GP, no chance to fail, order to learn is 'L 21'. Skill Taught "Cold Determination 2", 400 XP, 400 GP, no chance to fail, order to learn is 'L 31', must have learnt the original skill to upgrade to this one. Purchase a Cape Of Nobility for 150 GPs. Order is 'L 22'. Purchase RGA Barding for mounts and centaurs, price 320 GPs. Order is 'L 23'.

 

RUNEFORGE (Located in Red Mountain Keep, Icehaunt Catacombs, and the Pits of Poldoon Dungeons)

M ? 0

I crept into the Runeforge, keeping my steps quiet.

The area around me was dark, lit only by some dim torches and the flash of fire from the river of lava running through there.

M ? 0

I stepped into the Runeforge, ready for anything.

he river of lava in the center of the cave bubbled and spat ominously.

L 0 0

I Look Around. I am standing in the Runeforge, home of the Runeforge Guild, a group of dwarves and their allies who specialise in the mysterious elemental Rune Magic. The cave is dark, lit only by a few flickering lanterns and the flashes of fire from the river of Lava that runs through here. There are a number of Dwarves standing by the Lava River with huge metal nets which they are using to 'fish' the lava in an unusual manner. They glance over and see me, but seem unconcerned, simply going about their business. One stout Dwarven fellow approaches me from the darkness and smiles. “I'm the new-member liaison! Do you want to know more about the guild?“ If you DO... use the order 'L 2 0' to tell him so.

L 2 0

The Dwarven liaison smiled broadly, folded his huge arms across his chest and began to speak. “The Runeforges of Red Mountain Keep, and later of Icehaunt Catacombs when a volcanic vain was found there much to every bodies surprise, were used by the dwarves of ancient times to make powerful weapons, armour and other mystical items for the peoples of Myriad. While these dwarven strongholds were overrun by monsters during the Time of Thunder, the Runeforges were laid waste and the art of Runesmithing was lost for a time. But some dwarves still knew the secrets and the mystery survived through generations of dwarves to the present day. Now, with adventurers exploring the ancient halls of Red Mountain and Icehaunt, many who followed the old ways of the elements have returned to rebuild the forges.”

The Dwarf took a deep breath and eyed me shrewdly. “The Runeforge Guild is open to any of our dwarven brothers who wish to learn, as long as they are prepared to commit their loyalty to the guild. Other races are sometimes allowed, if the dwarves feel they have been of some service to our kind, although those foreign races cannot ever become a guild elder. When joining the Runeforge guild the new member must decide if they wish to follow the path of Fire or of Earth. Whichever is chosen, the member will be taught that skill (starting as a pre-skill, like all skills) which will allow them to use the Runeforge to carve gemstones with the power of Earth, or of Fire. The Runeforge has a river of lava running through it as you can see, our members use that river to 'fish' for gemstones which have the taint of magic (which allows them to withstand the great heat.)

“The member uses their 'gemcatcher net' for this task, a special item which they are given upon joining and taught to use. Once caught the Gemstone must be immediately inscribed with the rune to grant it power. Alternatively, if the fishing is not fast enough for you then members can purchase Bloodstones and Rock Crystals for only 20gps each from the Runeforge and then use the tools of the forge to mark them with their elemental rune. Far cheaper than buying the gems externally! Members who have already gained the stones may use the forge for free to carve their runes upon them.” A small distillery here is selling Stonebreaker Whisky, but only to Runeforge members. They don't believe anybody else can handle the stuff. The cost is 50 GPs a shot. Use the order ‘B 3554 0’ to buy it.

The Earth Rune, carved upon a Rock Crystal, allows its master to empower the armour they are wearing, or even the skin of their body, to grant them powerful defensive magic. The Fire Rune, when inscribed upon a Bloodstone, becomes a dangerous 'firebomb' when thrown at a nearby target! Both forms of Runestone can be used by anybody, not just the maker, so they make very useful sale items to other adventurers. However, rune-magic is tricky and 50% of the gems carved will not be successful, simply ruining a good gem.

If you want to join the Runeforge Guild you should contact the Guild Leader:- Gimli Ruddle, at :- 24817899 Sgt. Tony Roberts, BUDFIN, SHAPE, BFPO 26, U.K.

Initial members are given the Gemcatcher net and the pre-skill in either Earth or Fire mastery. Later on, members can learn the second mastery at an additional XP and GP cost as per any normal skill and as long as they are in the Runeforge. Existing Members who wish to purchase the other main runeforge Mastery can do so by using the orders 'L 300', for Earth, and 'L 400' for Fire. In both cases the cost is 500 XP and 500 GPs. There is no chance to fail.

B 48 0

As a member of the Runeforge Guild I paid my 20 gps to one of the staff of the forge and claimed a Bloodstone from one of the many buckets of such gems they had fished from the lava lake.

B 52 0

As a member of the Runeforge Guild I paid my 20 gps to one of the staff of the forge and claimed a Rock Crystal from one of the many buckets of such gems they had fished from the lava lake.

B 3554 0

I bought 1 x Stonebreaker Whisky for 50 GPs.

L 400 0

I paid 500 Gold to learn the Fire Mastery skill from my Runeforge collegues. 500 XP was used up during the training.

X 420 0 (Failed fishing attempt)

I took out my gemcatcher net and spent half an hour or so fishing in the lava river for magical gemstones. This is an acquired skill which only members of the

Runeforge Guild like myself have mastered.

By the time I had finished my eyes were sore and my face red from the heat, but I had not been successful in finding a gem this time. Player’s Note: This is sometime accompanied by, ‘But nobody ever said it was easy!’ Or, ‘It is difficult work of course and needs time and perseverence.’

X420 0 (Successful fishing attempt: Rock Crystal)

I took out my gemcatcher net and spent half an hour or so fishing in the lava river for magical gemstones. This is an acquired skill which only members of the

Runeforge Guild like myself have mastered.

My fishing was successful! I found a Rock Crystal and pulled it out quickly! (1 x rock crystal added to backpack.)

X 420 0 (Successful fishing attempt: Bloodstone)

I took out my gemcatcher net and spent half an hour or so fishing in the lava river for magical gemstones. This is an acquired skill which only members of the

Runeforge Guild like myself have mastered.

My fishing was successful! I found a Bloodstone and pulled it out quickly! (1 x Bloodstone added to backpack.)

 

VEILED AMAZONS GUILDHALL (Located in various dungeon courtyards)

I walked into a small but very well-appointed enclosure that stood in the courtyard. A young, savage-looking woman greeted me in a friendly but aloof way. “This is the Veiled Amazon Guildhall. Welcome.“ Members of the Veiled Amazons can purchase the special guild item “War Drum“ from here for 50 GPs by using the order 'L 5'. This item lets the drummer tell other guild members if they are in danger using magical telepathic means. For further information on the Veiled Amazons, stand in the Guildhall square and use the order 'L 2'.

L 2 0

I asked for more information about the Veiled Amazons Guild. The woman stared at me for some time, as if assessing my motives, then nodded abruptly. “Any person can ask for information about the Veiled Amazons. I have a scroll you can read which details all you need to know.“ She handed me a rolled-up sheet of parchment. “Read this,“ she growled. I took the parchment and let my eyes run over the words upon it. The Veiled Amazons Guild! For feisty female characters eager to keep the males (underlings!) in order. We are not a warlike alliance, we exist to assist in the cooperation and assure the safety of our members. We are peaceful but will defend our members to the death! Although principally a guild for women, males companions are allowed to join on the understanding that they are a subservient lower caste than the women within the organisation. Members receive a sash to wear about their waist proclaiming membership. This sash is magically enchanted to grant a +3 bonus to defense against Mental attacks, a gift for our members to remind them of the more powerful female mind. Joining the Veiled Amazons is easy. Simply write for consideration to Kassandra Farsight, c/o S. Homer, 32 Addenbrooke Court, Southbank Rd., Cradley Heath, W. Midlands. B64 6LJ. Kassandra Farsight, Moonwalker Baroness Glaze Feirin are the Guild Leaders. The woman took the parchment back from me and eyed me speculatively. “So... do you think you have what it takes to be a member of our Guild?“ “Well,“ I said carefully, “I'll certainly consider it.“

 

W.O.T.E. GUILDHALL (Located in various dungeon courtyards)

M ? 0

I strode into the W.O.T.E. Guildhall. I stand before a strange building, made of sturdy white rock this place looks like a hospital! People are coming and going, bandaged and patched up. All seem eager to get back into action! Of course ... this is the guildhall of the Walkers on the Edge. An organisation of thrill-loving and danger-seeking adventurers who live life on the Edge with death as a constant shadow. To find out more about the guild use the order 'L 2 0' to enter the building, while standing on the guild square. Members can gain free use of the healers here by issuing the order 'L 3 0' (there is no limit to how many times the healers can tend you.) Anybody can look at the Roll of Honor (a list of all Walkers who have died during their adventures) that is in every W.O.T.E. guildhouse, by using the order 'L 4 0'. For information on members-only services issue the order ‘L 5 0’.

L 2 0

I walked into the Guild House, surprised by how many people were coming and going. It seems that this guild heals the wounded peasants as well as their members. That seems very kind of them! I tried to remember what I knew of the guild... Known for their utter lack of fear, the Walkers on the Edge are a group of adventurers who share one common thing, the lust for adventure! Infamous for their wildly headstrong and risky methods, if they are told its dangerous they just want to try it all the more! The Walkers on the Edge do not seek wealth or power, instead they seek stronger foes to defeat and greater quests to fulfil. Walking forever on the Edge, the boundary between life and death, they tread where others dare not! As I mused on this a warrior approached me and handed me a document. I read its title, “Walkers On The Edge, All You Need To Know.“ Interesting! I read further. “The Guild has a long, albeit interrupted, history. Wherever there is danger and combat, there will always be those who seek fame and glory by pitting themselves against seemingly unbeatable odds. The Walkers are the ultimate of these, prepared to go further and push harder than any others. Sometimes seen as 'unbalanced', the Walkers revel in their reputation. Although the guild has seen a few quiet years, a recent influx of new blood has brought it back into the limelight. If you are a fearless, reckless, thrill-seeking danger-hound, we want you! We don't promise an easy life (or even a long one) but glory is there for those who dare take it!“ Members of the Walkers on the Edge gain several special guild benefits. All members get the distinctive 'Red' Walkers Armband, which is steeped in history itself, which magically amplifies the wearers ferocity and ruthlessness in combat. Furthermore, due to the intense nature of their adventures, guild members can benefit from free healing, by virtue of a team of trained physicians and herbalists stationed at every Walkers guild house. Should you have the misfortune to be killed in action, your name will be displayed for all eternity upon the vaunted 'Roll of Honour' in every Walkers guild house. Walkers on the Edge welcome anybody holding a full adventurers license as a member, without predjudice. The guild is Crown-Loyal, meaning that they have pledged full support to the Crown. They are also Exclusive, meaning that if you are a member you cannot be a member of any other Guild. To join the Walkers on the Edge you should contact the current guild leader:- Dave Massie, Leaview, Naas Lane, Quedgeley, Gloucester, GL2 4SD, U.K. Or email on blag.gamer@pop3.hiway.co.uk

L 3 0

The healers tended to my wounds while listening to my latest stories of adventure and excitement. They were full of praise for my adventures.

L 3 0

The healers tended to my wounds while listening to my latest stories of adventure and excitement. They seemed keen to hear more of my exploits.

L 4 0

I read the roll of honor on the Walkers On The Edge Wall:-There were many names of ancient heroes and members of the guild. A large space had been cleared ready for names of more recent members, but thankfully none were present so far.

L 5 0

Members of the Walkers on the Edge are entitled to a free Walkers neck band, a magical guild item. Simply issue the order 'X 3603 1' while standing on the

guildhouse to claim your free band. Walker's Hiking Boots are also available to members only at a cost of 300 GPs and 100 XPs (Members must show they have earned it.) Once equipped the boots can never be removed. They prevent any training in Wisdom ever again, while simultaneously allowing a slow but steady increase in Willpower. The footwear also has other powers. The order 'L 25 0' buys the boots. The ancient home of the Walkers, the Edge Citadel, has recently been rediscovered in a place called the Shadowrift. Overrun by monsters, in a dangerous dimension, it is up to the Walkers to empty it of its new evil tenants. Suicidal Members can go there via a dimensional portal using the order 'L 500 0'.

L 500 0

I stepped into the rift and was transported to a very, very dangerous place indeed. Getting back... staying alive... now that will be difficult!

X 3603 1

I claimed my first Warders Neckband from the guildhouse. The Walkers Neckband is a magical item forged for the guild of thrillseekers and danger lovers known as the Walkers on the Edge. Walkers neckbands can be upgraded, the old one exchanged for the band which is the next level up at a Walkers guildhouse. The order to upgrade the band on a guildhouse is 'X 3603 1'. You can ONLY upgrade to the band one higher than the one you presently have. There is a cost in GPs to upgrade as follows: 1st to 2nd = 100 GPs, 2nd to 3rd = 200 GPs, 3rd to 4th = 400 GPs, 4th to 5th = 800 GPs, 5th to 6th = 1600 GPs, 6th to 7th 3200 GPs. At every level the neckband grants new magical boosts to the members abilities. A Walkers Neckband is magically enchanted so that it can never be sold, transferred or dropped. Upon its wearers death it crumbles to dust.

X 3603 1

I upgraded my Walkers Neckband.

X 3603 1

I upgraded my Walkers Neckband.

 

WARDERS GUILDHALL (Located in various dungeon courtyards)

M ? 0

Following my path, I trudged into the Warders Guildhall. I stood before the proud structure of the Warder's Guildhall. A bold and striking building, its solid beams and sturdy construction reflect the strength and valour of the Warders themselves. To go inside and find out more about the Warders Guild use the order 'L 2' while standing on the guildhall square. The Warders Guild sell a special magical item, called the Warders Cloak. Members can purchase the cloak for the sum of 150 GPs, while non-members pay 400 GPs. The order to buy a Warder's Cloak 'X 681' while standing on the Guildhouse square. Members of the guild can also attempt to learn the 'Expert with a Warder's Blade' skill. This costs 1000 GPs and 600 XPs. The penalty values for failure are 100 GPs and 60 XPs. The chance of success is between 10 and 20% per attempt.

L 2 0

I walked into the Warders Guildhouse and was greeted by a large and honest-looking warrior and an aging but friendly mage. After offering me a cool drink they explained that the Warders are a guild comprised of warriors who's sole wish is to protect their 'ward', an enchanter or occasionally a necromancer, by being their strong right arm, their guardian, their friend. Members of the Guild gain a Warders Blade and Amulet, plus fellowship and support. To find out more about the Warders you can contact the Guild Leader, Mark Alan Howe, 61 Wingfield Crescent, Frechville, Sheffield, S12 4WA, U.K. Or Telephone 01142 653873. Or E-Mail mark@cainuslupus.freeserve.co.uk

New Warders Services for members only:-

Exchange a Warders Blade for a Warders Longsword, exchange cost 30 GPs, order 'L 21'

Exchange a Warders Blade for a Warders Scimitar, exchange cost 50 GPs, order 'L 22'

Exchange a Warders Blade for a Warders Battle Axe, exchange cost 30 GPs, order 'L 23'

Purchase a scroll which can be cast by any warder member regardless of magical knowledge which allows teleportation to the Safe Haven. Cost 250 GPs. Order 'L 24'