Food & Rest

 

Eating

 

From the Dungeonworld Rules: You will notice that every character in Dungeon has a 'last ate' statistic which shows how many turns it has been since they last had a full meal. This is not something you need to worry about until after it passes five turns. At this point your character will begin to suffer invisible minuses in combat and in other game actions due to hunger pains, these negative modifiers becoming increasingly worse each further turn no meal is eaten. The matter becomes particularly serious after ten turns, when your character will begin to starve, taking actual damage which gets progressively worse each turn thereafter until they either eat ... or starve to death!

 

In order to eat a meal you must have a portion of rations. Then all you need to do is issue one simple order and the rations will be eaten. That order is, ‘Y 7 0’. Eating a single portion of rations resets the 'last ate' counter to zero.

 

Player’s Notes: No statistical changes are observed from being hungry. Any detriments to hunger after last ate reaches 5 or 6 are indeed invisible minuses. The following warning messages and effects occur when a character transitions from one last ate level to the next.

 

From 8 to 9: I felt the beginnings of stomach cramp. It'd been too long since I'd eaten. I couldn't leave it much longer or I'd really start to get sick. Player’s Note: No observed statistical changes.

 

From 9 to 10: I abruptly collapsed, my stomach heaving and churning. My vision swam and my strength seemed to desert me. I was starving. I just had to find something to eat ... (1 health point lost.) Player’s Note: No observed statistical changes other than 1 point of damage lost.

 

Sleeping

 

From the Dungeonworld Rules: In the same way that there is a 'last ate' counter on your character there is also a 'last slept' counter. Going without some decent sleep over long periods is dangerous for anybody and so the system works in a similiar fashion to that of food. Three to nine turns without sleep result in invisible negative modifiers in combat and other game actions... after the tenth turn you will begin to take damage which gets progressively worse each turn thereafter. It is entirely possible to die of sleeplessness.

 

Adventurers are a hardy bunch. They are used to grabbing their rest almost anywhere and so no special location is needed for sleeping. You only need to issue a simple order, ‘Y 8 0’.

 

Player’s Notes: No statistical changes are observed from being tired. Any detriments to sleep exhaustion after last slept reaches 3 or more are indeed invisible minuses. The following warning messages and effects occur when a character transitions from one last slept level to the next.

 

From 8 to 9: The world seemed strange to me. Things that were normally sharp and focused seemed to drift in and out of reality. I knew what the problem was. It had been way too long since I'd had a decent rest. I had to find time to sleep. Player’s Note: No observed statistical changes.

 

From 9 to 10: I'd been driving myself for too long without sleep. I could feel my hands trembling as hot sweat poured down my brow. Rest. I needed rest. (1 health point lost.) Player’s Note: No observed statistical changes other than 1 point of damage lost.