EQUIPPABLE TO
OVER_BODY
Azure
Robe (?)
This deep blue
robe is a magnificent garment which catches the light and sends it refracting
out in a myriad of directions. For this reason, it makes the wearer very hard
to hit! In addition, the enchantments upon it protect against all sorts of dark
magic. It looks really swish, too. Minimum of 14 intelligence and Wisdom is
needed to equip it. (Player’s Note: Besides its defensive bonuses, still
currently unknown, player’s report that it adds +1 to all of the wearer’s
statistics. See ‘Treasures of Bereny’ page 20.)
Movement Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Bear
Furs (?)
I looked at the bear furs. These have been made from
the skins of the southern white bear and are thick and warm. They provide a
little armor, but are highly resistant to cold.
Movement Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses:
Normal=3, Fire=0, Cold=10, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Blue
Cloak (?)
These light blue
cloaks mark the wearer as being a servant of the crown, specifically a member
of the Bereny Army who has been assigned to patrol the roads of the country and
to keep them safe. It is an outlawing offence for anyone else to wear these
cloaks, though they may be carried and handed in at a traders for a reward.
Movement Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=1, Fire=1, Cold=2, Chemical=0, Magical=0, Mental=0.
Value: ?/5gp
Cotton
Robe (?)
I looked at the fine, well made cotton robe. It
would cover a person neck to ankles and has a hood: warm, it is also a fine
looking and moderately expensive garment. Player’s Note: A cotton robe can be
purchased at a tailor shop in most cities for 15gp using the order ‘B 992 0’.
It grants +1 to appearance when equipped.
Movement Rate: Not affected
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: 15/8gp
Crimson Cape (?)
It is said that in some
strange foreign countries royalty may only wear the color Crimson. Although
this is not the case in Bereny, the color Crimson is associated with wealth and
power. This is probably why the Crimson Capes were first created. A rare magical
item, the crimson cape grants its owner an additional point of Appearance.
Lords, ladies and wealthy merchants are often known to purchase them to
increase their influence in Court.
Movement Rate: Not
Affected
No. per backpack slot:
4.
Value: ?/?gp
Emerald
Cloak (?)
I
looked at the jewel cloak. Numerous of these cloaks, which are colored to match
the jewels they are named for, were made in Kyr by an unnamed mage some years
ago. A rich merchant brought back huge numbers of these in a single caravan, investing
all of his capital in these enchanted items. The caravan was raided by orcs and
the cloaks stolen, the merchant going bankrupt. These cloaks have various
powers which can only be determined by putting on the garment. Player’s Notes:
A conflicting report has come in with a 17 for magical defense. This will be
investigated further.
Movement Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=0, Fire=0, Cold=0, Chemical=0, Magical=15, Mental=0.
Value: ?/?gp
Expensive
Black Cloak (?)
I
examined an Expensive Black Cloak. These luxurious black cloaks are used by
high society and nobility. They are quite often seen on wealthy patrons and the
Nobility. This one seems to come from a well respected firm in Crownheart.
Movement
Rate: Not affected
No. Per
Backpack Slot: 3
Defense
Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/25gp
Fancy
Dress (?)
I took a good look at my fancy dress. It was lovely. Made from the
finest cloth and tailored to be truly exquisite.
Movement Rate: Not affected
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/20gp
Fur
Cloak (?)
I
looked hard at my fur cloak. A rough looking item of clothing, the fur cloak is
just a number of small animal hides stitched together. Warm and slightly
protective, the cloak is a useful article of clothing particularly when in the
Southern parts of Bereny. It does tend to smell a little if it gets wet though.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=1, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/1gp
Goblin Warlock Robe (?)
Pit
and Dire Goblin Warlocks have been seen wearing the Goblin Warlock Robes on the
few occasions they have been noticed. A Warlocks robes are small, being goblin
sized, and only Warlocks and their kin may wear them. The robe is resistant to
cutting, fire and cold, however, and thus if worn does give reasonable
protection.
Equippable
Area: Over_Body
Movement Rate: Not
Affected
No.
Per Backpack Slot: 3
Defense Bonuses: -
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/40gp
Jet
Cloak (?)
I
looked at the jewel cloak. Numerous of these cloaks, which are colored to match
the jewels they are named for, were made in Kyr by an unnamed mage some years
ago. A rich merchant brought back huge numbers of these in a single caravan,
investing all of his capital in these enchanted items. The caravan was raided
by orcs and the cloaks stolen. The merchant going bankrupt. These cloaks have
various powers, which can only be determined by putting on the garment.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Ladies Fur Cloak (?)
I
examined the ladies fur cloak. It is a thick garment made of good heavy
material and the fur of what was once a most beautiful creature. Designed to
cover the body and head for warmth and protection it is also very beautiful.
However, it is definately in a female cut and can only be worn by female
characters. Player’s Note: As soon as possible, the item will be equipped by a
female character to see if the investigated defensive bonuses match with its
true defensive bonuses or if there are any other benefits.
No.
per Backpack Slot: 3
Defense
Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Lesser Sphere of Protection (?)
This magical green globe surrounds the body as magical
armor. It is created when an enchanter uses a Lesser Sphere of Protection
Scroll. Lesser spheres of protection cannot be dropped, sold, or given away.
Movement Rate: Not affected
No. Per Backpack Slot: 1
Value: N/A
Defense
Bonuses: Normal=25, Fire=25, Cold=25, Chemical=25, Magical=25, Mental=25.
Little
Black Dress (?)
I looked at the little black dress. Designed with the
slender woman in mind this slinky black garment is of little practical value,
though it can be kind on the eyes of an observer.
Movement Rate: ?
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/3gp
Opal
Cloak (?)
I
looked at the jewel cloak. Numerous of these cloaks, which are colored to match
the jewels they are named for, were made in Kyr by an unnamed mage some years
ago. A rich merchant brought back huge numbers of these in a single caravan,
investing all of his capital in these enchanted items. The caravan was raided by
orcs and the cloaks stolen. The merchant going bankrupt. These cloaks have
various powers, which can only be determined by putting on the garment.
Player’s Note 060610: One of these cloaks was observed while it was equipped.
It doesn’t grant +17 Chemical defense as previously reported, but +15 cold
defense.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=0, Cold=15, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Polar
Bear Fur (?)
Description
Unknown. Player’s Note: Appears to be equipable only by glacial barbarians.
Movement Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=4, Fire=2, Cold=6, Chemical=1, Magical=0, Mental=0.
Value: ?/5gp
Rat
Skin Cloak (1738)
These
cloaks were clearly made by someone who loves rats … or was short of leather!
Made entirely from the filthy pelts of dungeon rats, the boots are warm and
comfortable … but smell awful. Player’s Note: Rat Skin Cloaks can be purchased
at courtyard, magical trader, and market squares for 2gp using the ‘B 1738 0’
order. They grant a –1 to appearance while worn.
Movement Rate: Not Affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=1.
Value: 2/?gp
Sand
Lich Robes (?)
These
robes are worn only by the minions of the Sand Lich in form, they are simple
linen robes with occult patterns and symbols.
Movement Rate: ?
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Sequin Cloak (?)
I took
a look at my Sequin Cloak. This article is a light, cotton cloak that has been
adorned by a massive number of small sparkling sequins. It must have been made
for a fancy dress party or for someone who really wanted to get noticed.
Whatever its origin, the sequins seem to help deflect magical attacks for some
reason. It's doubtful you'll find a barbarian wearing one of these! (Recently,
adventurer’s report that a sequin cloak also provides +3 to fire defense. Any
additional reports confirming or denying this will be appreciated.)
Movement rate: Not
effected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=0, Cold=0, Chemical=0, Magical=2, Mental=0.
Value: ?/3gp
Shadow
Cloak (32)
Rogues
and scoundrels of all types use these ebony cloaks. Their light low-friction
material and absolutely black hue are the perfect for sneaking and hiding (and
they look pretty swift too!).
Movement Rate: Not affected
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: 25/25gp
Silhouette
Cloak (?)
I
looked at the Silhouette Cloak. This tattered looking cloak is made of many
pieces of what appear to be black silk, sewn together in a ragged pattern such
that they trail out behind the wearer and waft around as the wearer moves. The
cloaks are made by shadow thieves. It takes some effort of will to put one on
as they make the wearer most uncomfortable and the voices of the folk the
shadows belong to whisper constantly to the wearer. To those who can wear them
they are very useful, making the wearer hard to see (and thus raising normal
defense) and giving good protection against cold. They do, however, make the
wearer look suspicious and other folk will feel uncomfortable around them.
Player’s Note: Appears to cause a –3 drop in appearance while equipped.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=5, Fire=-5, Cold=10, Chemical=0, Magical=2, Mental=3.
Value: ?/?gp
Vir
Cat Fur (?)
Vir
cat fur is dark and silky. It could be worn as a wrap, if desired. These furs
fetch a fair price at market.
Movement Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=3, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Void
Cloak (?)
I took
a look at the Void Cloak. It is made of a light material, which I think is some
kind of silk. It is pitch black in color but, as the cloth moves, seems to
shimmer with what almost look to be stars. Void Cloaks are made by the Midnight
Elves to facilitate travel through the void: the cloak protects against the
cold and insanity of that place. The cloak grants protection against all forms
of cold, as well as giving a little protection against magic. It does make a
wearer more vulnerable to fire. Adventurer’s report that Void Cloaks can be
found on Midnight Elf Astromancers.
Movement Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=0, Fire=-10, Cold=15, Chemical=0, Magical=5, Mental=0.
Value: ?/?gp
Waxed
Cloak (?)
I took
a look at my Waxed Cloak. It is made of heavy cotton and is typical of the
rainproof cloaks worn by the inhabitants of Lux. The cloak has had wax melted
into the material that allows liquids to drip off it rather than be absorbed.
Unfortunately this has the added effect of making the cloak less resilient to
fire. If you wear one of these cloaks, don't stand too close to the fire or you
may get hotter than is healthy!
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense .Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=7, Magical=0, Mental=0.
Value: ?/23gp
Woolen
Cloak (36)
Although
a cloak is not strictly armor, the benefits it provides can not be laid aside.
They are, simply put, better protection from the elements, namely heat or cold.
This protection is bestowed because the cloak covers the body and head for
protection.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: 2/1gp
Woolen
Robe (?)
I took
a look at the woolen robe. A very warm garment, it hangs down as far as the
knees and is of fairly good quality.
Movement Rate: Not affected
No. Per Backpack
Slot: 3
Defense Bonuses:
Normal=0, Fire=1, Cold=2, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp