EQUIPPABLE TO HEAD
Anubian
Deathmask (?)
These
ceremonial Anubian headdresses are placed only on the bodies of their dead, and
usually those who have been mummified. They are black and silver, come over the
face with only narrow holes for the eyes and hang down the back of the neck.
They are made of linen woven through with fine silver thread. These headdresses
are certainly enchanted and provide the wearer with protection against magical
and mental assaults as well as making them somewhat resistant to fire.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense .Bonuses:
Normal =0, Fire =4, Cold =-1, Chemical =-1, Magical=8, Mental =10.
Value
- ?/15gp
Anubian
Headdress (?)
Anubian
are a strange and mysterious race of humanoids with the heads of Jackals. They
are known to favor exotic forms of apparel, not least of which is the Anubian
Headdress with which they adorn themselves. Nothing is known about its purpose,
but the headdress is clearly an important Anubian ceremonial garb. It is
fashioned from a shiny but lightweight metal that is dyed into a striped
pattern and rests on the shoulders, rising to the back of the head.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses:
Normal =1, Fire =1, Cold =1, Chemical =1, Magical=5, Mental =10.
Value
- ?/15gp
Black
Bronze Helmet (?)
Description
unknown. Player’s Note: A character with 13 strength attempted to equip the
black bronze helmet and wasn’t able to with the following result. “I could not
equip with a Black Bronze Helmet because I did not have a high enough Strength
score. I needed at least 14 Strength to equip with that, but I only had 13.”
Movement
Rate: -1
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal =3, Fire =4, Cold =4, Chemical =4, Magical=7, Mental =10.
Value
- ?/?gp
Chain
Coif (?)
I took
a good look at the Chain mail coif. It is a close fitting hood made of chain
mail, worn on the head as an alternative to a helmet. The coif gives the wearer better hearing, something often reduced
by a large helmet, and tends to be used more by troops on a battlefield where
order need to be heard. It is also lighter than a helmet, but a little
draftier.
Movement
rate: Not affected
No.
Per Backpack Slot: 6.
Defense Bonuses:
Normal=2, Fire=1, Cold=0, Chemical=1, Magical=2, Mental=3.
Value: ?/5gp
Cowled
Hood (?)
I
examined the cowled hood. Favored by monks and priests, the cowled hood is a
simple piece of headgear that is designed to keep the wearer warm. Large
swathes of material can be wrapped around the face to protect from the cold.
Movement
rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses: -
Normal=0, Fire=0, Cold=3, Chemical=0, Magical=0, Mental=0.
Value: ?/3gp
Creeping
Death Hood (?)
The
Creeping Death Hood is a magical item created specifically for the use of
Assassins. When worn it causes the wearer to fade in and out of the shadows,
making them harder to hit in combat. Assassins can only wear the hood.
Movement
Rate: Not affected
No Per
Backpack Slot: 6 (Recent Report says 4)
Defense Bonuses: Normal=10, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Value: ?/75gp
Dark Dwarf Crown (?)
This is the Crown of the
Dark Dwarf King Thodin. It is not a flashy crown, but a functional one as
befitting the Dwarves. As this is a Dwarven Crown only a dwarf
may wear it, but not all
dwarves are worthy. (Player’s Note: The following line is suspected to come
from equipping the crown. It looks like the same line received when equipping a
Shiny Crown.) I placed the Shiny Crown on my head. People immediately turned to
look at me and point me out to their friends. The flakes of gold foil in my
hair looked a bit odd, but otherwise I made the perfect noble.
Movement
Rate: ?
No Per
Backpack Slot: ?
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Dwarven Helm (?)
I examined the dwarven helm. Forged of rare ores in deep forges long
lost to the dwarves these tight fitting helms are very strong and offer
excellent protection, even repelling magic. Usually, they are found in the
hands of dark dwarves, gifted to them by the Svertlanta. These helms fit only a
dwarf and equip to the head. Player’s Notes: A second report indicates a normal
defense of 6.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses: Normal=8,
Fire=5, Cold=5, Chemical=5, Magical=3, Mental=10.
Value: ?/45gp
Ebony Helmet (?)
The ebony helmet is a
simple piece of headgear fashioned from darkened steel, which serves as
protection for the head and neck. At the top of the helmet there is a knot and
a stream of ebony hair, which flows behind it. This is definitely a feminine
helmet and can only be worn by female characters. Player’s Note: No defensive
values indicated when investigated.
Movement Rate: ?
No. per backpack slot: 4
Defense Bonuses: Normal=?,
Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Enchanter’s
Hat (?)
I
examined the hat and discovered that it was the traditional hat worn by
enchanters. It is a rich azure in color, and is decorated with golden stars and
silver moons. It is a little too weird for anyone to wear apart from an
enchanter, it offers little or no protection, and would look silly on anyone
but a wielder of magic. It tingles a little to the touch, probably some
lingering magical aura; I wonder what happens when you put it on? Player’s
Notes: A second report indicates only a +5 bonus to magical defense.
Equippable
Area: Head
Movement
Rate: Not Affected
No.
Per Backpack Slot: ?
Value: ?/60gp
Defense
Bonuses: - Normal=0, Fire=0, Cold=0, Chemical=0, Magical=10, Mental=0.
E <backpack
slot> 0
I took the pointed
hat, with its stars and moons, and placed it on top of my head. It fits
snugly... a little too snugly in fact. I tried to take it off, but found out to
my dismay that it would not budge. No wonder so many enchanters wear these
things, they are too ashamed to admit they've been tricked into wearing one.
Now that I have calmed down a little, I believe that I am a little smarter than
I was before, and a slight aura surrounds my body making me more resilient to
hostile magic. Perhaps this is not a bad thing after all. It gives +10 magical
defense and +1 intelligence.
Feathered
Cap (?)
I
examined my feathered cap. A simple piece of headgear, the cap is not intended
to be used as a serious piece of armor. It is more intended to protect the head
from drips, bird mess and also to keep it warm. The bright feathers that adorn
this cap will do wonders for my appearance! (+1 appearance)
Movement
Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal =1, Fire =0, Cold =0, Chemical =0, Magical=0, Mental =0.
Value: ?/4gp
Flamboyant
Hat (?)
A
Flamboyant Hat is a debonair and exciting piece of headwear indeed. Often
favored by those who live their lives full or daring-do and rope-swinging,
these wide-brimmed floppy hats are decorated quite finely by a spectacular white
feather. Adventurers report that a flamboyant hat offers no personal
protection.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 6
Defense Bonuses:
Normal =0, Fire =0, Cold =0, Chemical =0, Magical=0, Mental =0.
Value: ?/10gp
Forrest Giant Scalp (?)
Some
places pay rewards for such proofs of death. The scalp is very big and I could
drape the bloody thing over my head if I wished. Player’s Note: Character
receives vision and appearance penalties while worn. (-1 vision and –2
appearance)
Movement Rate: Not
Affected
No.
Per Backpack Slot: 6
Forest
Giant Scalp: Normal=5, Fire=-5, Cold=1, Chemical=1, Magical=1, Mental=5.
Value: ?/?gp
Full
Helm (1247)
Full
helms are heavy metal helmets, fully enclosing the head except for small eye
slits with a fluted base that adds protection to the neck. Normally only worn
by the nobility in times of war, few traders sell these helmets. Folks who
cannot wear plate cannot wear these helms. They cut vision by one. Player’s
Note: Full helms can be purchased at a watch tower in the overland for 20gp
using the order ‘B 1247 0’.
Movement
Rate: Not affected.
No.
per Backpack Slot: 3
Defense Bonuses: Normal=2,
Fire=3, Cold=3, Chemical=3, Magical=2, Mental=10.
Value: ?/20gp
Full-Face Helmet
(395)
I
examined the full-faced helmet. This helmet is the same as a metal helmet, but
it has the addition of a plate of metal over the face. This provides a much
greater level of protection but unfortunately reduces vision. (-1 to Vision)
Where a character type has any armor restriction already the full-faced helmet
is included and similarly restricted. This includes Rogues, Magic-Users, Monks,
Assassins, etc. Confirmed reports show that these helmets can now be purchased
at traders with the order ‘B 395’. Notes: Full-face Helmets are almost as good
as +5 Helmets, but give you a -1 Vision penalty and can only be worn by fighter
types. They're an excellent way to provide cheap protection for the warriors
provided you have a good Rogue nearby to act as look-out... Player’s Notes:
Recent report normal defense is 4 not 5. Subsequent report confirm normal
defense of 5.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses: Normal=5,
Fire=3, Cold=2, Chemical=3, Magical=0, Mental=7.
Value: 20/8gp
Grey Metal Helm (?)
This
helm is made of a thin, grey metal. It is light, but strong. Under my fingers,
the metal seems almost to throb, some sort of strange resonance passing through
it.
The
helm has a full face to it with only small eyeslits: it would cut down vision
if worn (-1 vision). Player’s Note: Reported to grant +2 to attack skill while
equipped.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses: Normal=2,
Fire=3, Cold=3, Chemical=3, Magical=1, Mental=10.
Value: 20/8gp
Green Kukul (?)
A
green kukul is hatched out of a speckled egg. It is a small reptile that lives
in deep dark places. These creatures are quite rare in Bereny. What makes the
kukul remarkable is that they seem to enjoy the company of enchanters. For some
reason, when found by an enchanter, the kukul will sit (and balance in a rather
extraordinary fashion) upon their head. Obviously, this looks rather
ridiculous, but even so, enchanters do tend to put up with the ridicule for the
benefits of a kukul. You see, the Kukul radiates a magical aura, which includes
the person upon which it is a passenger. This aura grants a +10 defense against
'magical' attacks. Only an enchanter can equip a kukul. These creatures are not
forever. Kukuls do age... going through 'old' and 'very old' stages before they
pass away.
Movement Rate: Not
Affected
No.
Per Backpack Slot: 6
Value: ?/?gp
Defense Bonuses: Normal =0, Fire =0, Cold =0, Chemical =0, Magical=10,
Mental =0.
Helmet
of Darkness (?)
I examined a Helmet of
Light. A Metal Helmet, is a simple piece of headgear fashioned from steel which
serves as protection for the head and neck. This one has been emblazoned with
the seal of the Dark Gods and has an unhealthy aura about it, which tries to
push back the light. Vision reduced by 1. Player’s note: Defensive values not
reported. Appears the description was copied from a Helmet of Light, but wasn’t
completely edited.
Movement
Rate: Not affected.
No.
per Backpack Slot: 4
Value: ?/4gp
Helmet
of Shadow (?)
I examined a Helmet of
Shadow. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. This item has been fashioned
from cold shadow and magically forged into a piece of equipment. Magical equipment
of this fashion is seen as something to be avoided, even though it appears to
be totally harmless. Merchants and magical traders will refuse to deal in these
items. Player’s Note: Appears to have the same defensive values as a Metal
Helmet. Will be equipped to determine the truth.
Movement
Rate: Not affected.
No.
per Backpack Slot: 4
Defense
Bonuses: Normal=1, Fire=2, Cold=2, Chemical=2, Magical=0, Mental=5.
Value: N/A
High Brimmed Hat (?)
I
examined an impressive hat. I was taken aback by quite how impressive and truly
inspiring this wonderful hat was! Player’s Note: Appears to have the same
description as an impressive hat. Although, we would need a true investigation
of an impressive hat to be sure. No defensive values, backpack slot quantities,
or other qualities reported.
Movement
Rate: Not Affected
No.
per Backpack Slot: ?
Defense Bonuses: Normal=1,
Fire=2, Cold=2, Chemical=2, Magical=0, Mental=5.
Value: ?/?gp
Human Face Mask (?)
This
mask has been made out of the skin and hair of a human face, carefully flayed
from its owner, the mouth opens in a perpetual scream. The face can be worn like a mask, the hair
that clings to the edges being tied around the back of the head. This would look very nasty indeed.
Adventurer’s report that merchants and magical traders will not buy these
masks. Player’s Note: It was rumored that these masks, once put on, were not
removable. This has been proven false.
Movement
Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses: Normal=?,
Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Impressive Hat (?)
Player’s
Note: Reported to give defense just like a metal helmet.
Movement
Rate: Not affected
No.
Per Backpack Slot: ?
Defense Bonuses: Normal=1,
Fire=2, Cold=2, Chemical=2, Magical=0, Mental=5.
Value: ?/?gp
Iron Helmet (?)
I
examined the Iron Helm. Heavy iron weapons and armor were mostly used before
the time of Thunder. They take a strong person to use as the iron is not as
strong as modern steel and what it lacked in strength was made up for in extra
weight. That having been said, any iron equipment that old to have lasted to
the present day would have to be enchanted in some way and so this equipment is
often well worth using. Iron helms offer good protection against magical and
mental attacks for those strong enough to wear them. At least 14 strength is
needed to hold your head up while wearing it and it reduces vision by one.
Movement
Rate: ?
No.
Per Backpack Slot: 3
Defense Bonuses: Normal=?,
Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Jaw Bone Helmet (?)
This is a heavy Jaw Bone
Helmet. It is a large helmet and has a large jaw bone fixed in as a chin guard.
The bone is old and heavy, and still has most of it's teeth in. Although the
metal on the rest of the helmet is tarnished it is still a very usable helmet.
Movement
Rate: ?
No.
Per Backpack Slot: 4
Defense Bonuses: Normal=3,
Fire=4, Cold=4, Chemical=4, Magical=4, Mental=5.
Value: ?/?gp
Lapis Lazuli Mask (?)
I took a look at the
mask. It is made of gold, though it looks poor quality, and decorated with
squares of Lapis Lazuli, an attractive green stone. The whole thing looks quite
pleasing. From the look of the ribbons tied to the mask and the small eyeholes
I would imagine it was intended to be hung from a wall rather than worn. (+1
Appearance, -1 Vision)
Movement Rate: Not
Affected
No. per Backpack Slot: 6
Value: ?/?gp
Master Metal Helmet +13
(6559)
I examined a Metal
Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. Magical Metal Helmets are the
same as normal ones but have been enchanted to give a sorcerous bonus to
certain defense types. Player's Note: Investigation of a master metal helmet
gives you the same defensive values as a metal helmet. The true defensive
values recorded below come from observation when equipping the helmet. A master
metal helmet +13 can be purchased at the new Mastercraft Weapons shop in the
dungeon courtyards using the order ‘B 6559 0’ for 4000gp.
Movement Rate: Not
affected
No. Per Backpack Slot: 4
Master Metal Helmet +13:
Normal=13, Fire=8, Cold=8, Chemical=9, Magical=8, Mental=13.
Value: 4000/?gp
Metal
Helmet (29)
Metal
Helmet +5 (122)
Metal
Helmet +7 (733)
I examined a Metal
Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. Magical Metal Helmets are the
same as normal ones but have been enchanted to give a sorcerous bonus to
certain defense types.
Movement Rate: Not
affected
No.
Per Backpack Slot: 4
Metal
Helmet: Normal=1, Fire=2, Cold=2, Chemical=2, Magical=0, Mental=5.
Metal
Helmet +5: Normal=6, Fire=3, Cold=3, Chemical=3, Magical=1, Mental=7.
Metal
Helmet +7: Normal=8, Fire=3, Cold=3, Chemical=4, Magical=2, Mental=8.
Value: 5/2gp
175/110gp
1000/600gp
Metal
Helmet +3 (?)
I examined a Metal
Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. Magical Metal Helmets can be
identified by a Metal Helmet + 3 No. after their name. These Helmets have
higher protection than other helmets due to special enchantments woven into
them. Player’s Note: These helmets have been discovered as treasure and haven’t
been found for sale anywhere yet. Their normal defense seems right in line
between a metal helmet and a metal helmet +5 as is available in any courtyard
or magical trader, but its other defenses are superior to a Metal Helmet +5 and
just slightly so to a Metal Helmet +7. A player accidentally sold one and found
it worth 900gp. Player’s Note 20061013: The description above now reflects the
description most recently observed with an investigation order. The
investigation also gave the protective values matching those that have been
observed in the past.
Movement Rate: Not
affected
No.
Per Backpack Slot: 4
Metal
Helmet +3: Normal=4, Fire=5, Cold=5, Chemical=5, Magical=10, Mental=8.
Value: ?/900gp
Plumed
Helmet (?)
I
examined my Plumed Helmet. It appears to be little different to a normal helmet
except that it has a large plume of colored horsehair coming from the top.
Plumes are put onto helmets so that in combat, the movement of the horsehair,
or sometimes feathers distracts the enemy, making the wearer's head harder to
hit. Player’s Note: Reported to grant +1 to appearance.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses:
Normal=1, Fire=1, Cold=2, Chemical=2, Magical=0, Mental=5.
Value: ?/2gp
Red Cloth Strip (?)
"I
looked at the cloth strip. It is a long . . . 3 feet . . . strip of scarlet
linen about three inches wide. Written on it in silver is some sort of
incantation. At
first
glance I can recognise only a few words. The first part says 'Lady Nashan hear
this plea and grant unlife to the bones of the fallen such that they might rise
up against those who would trespass against us.' The rest of the cloth contains
odd symbols that I do not recognise. The linen strip could be worn as a
bandanna of sorts around the forehead and thus can be equipped to the head. No
crusader or priest would use such an item.
Equippable
Area: Head
Movement
Rate: Not Affected
No.
per Backpack Slot: 6
Value: ?/?gp
Shiny Crown (?)
Nobles
and noblewomen often look splendid when attending Royal Festivals, when opening
some building or other or just strutting around in front of their adoring
citizens. Some nobles and merchants have very few coins to rub together so they
keep up appearances by wearing jewelry that looks the part but is easy on the
purse. This is one of those pieces of costume jewelry. It is made of tin
painted gold and has pieces of cut, colored glass set into it. From a distance
it looks like a fine crown, close up, it looks cheap. Adventurer's report that
the crown does provide +1 to mental defense. More resent reports indicate +1
bonuses to Appearance and willpower.
Equippable
Area: Head
Movement Rate: Not
Affected
No.
per Backpack Slot: 8
Value: ?/15gp
Defense Bonuses: - Normal=0, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=1.
Skullface Masks (?)
Nobody
knows the origin of the frightening magical artifacts known as skullface masks.
These macabre creations are made from the skull of a human or humanoid and
enchanted with strange magical powers. The wearer of a skullface mask is so
frightening to look upon that in combat they gain a +10 bonus to defense
against ‘normal’ attacks because of the aura of fear they create. This bonus
does not work upon creatures that are immune to ‘mental’ damage (such as
undead). The mask also gives its wielder a +1 bonus to their intelligence as it
adds it is own malevolent intellect to its master. However, the mask reduces a
wearer’s Appearance score by 3 points. Only a necromancer with at least a 12
Willpower can equip skullface masks. Magical traders will not buy skullface
masks.
Equippable
Area: Head
Movement Rate: Not
Affected
No.
Per Backpack Slot: 4
Value: N/A
Defense Bonuses: -
Normal=10, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Superior Metal
Helmet (?)
Superior Metal
Helmet +10 (6558)
I examined a Metal
Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. Magical Metal Helmets are the
same as normal ones but have been enchanted to give a sorcerous bonus to
certain defense types. Player's Note: Investigation of a superior metal helmet
gives you the same defensive values as a metal helmet. The true defensive
values recorded below come from observation when equipping the helmet. A superior
metal helmet +10 can be purchased at the new Mastercraft Weapons shop in the
dungeon courtyards using the order ‘B 6558 0’ for 2000gp.
Movement Rate: Not
affected
No. Per Backpack
Slot: 4
Superior Metal
Helmet: Normal=2, Fire=4, Cold=4, Chemical=2, Magical=0, Mental=7.
Superior Metal
Helmet +10: Normal=10, Fire=5, Cold=5, Chemical=6, Magical=5, Mental=10.
Value: ?/?gp
2000/?gp
Supreme Metal
Helmet (?)
I examined a Metal
Helmet. A Metal Helmet, is a simple piece of headgear fashioned from steel
which serves as protection for the head and neck. Magical Metal Helmets are the
same as normal ones but have been enchanted to give a sorcerous bonus to
certain defense types. Player's Note: Investigation of a supreme metal helmet
doesn’t report any defensive values.
Movement Rate: Not
affected
No. Per Backpack
Slot: 4
Defense Bonuses:
Normal=4, Fire=7, Cold=7, Chemical=7, Magical=0, Mental=10.
Value: ?/135gp
Toughened Hat (?)
I
looked closely at the toughened hat. It is a favorite amongst nobles and
merchants as, at first glance, it appears to be nothing more than a normal
fancy hat. Instead of the top being rigid cloth or muslin, however, the hat has
a small skullcap made of copper or iron to offer protection against attacks. It
normally extends down the back of the neck and is mainly protection from a blow
to the back of the head. The toughened hat has saved many a possible victim.
This reputation has given it the nickname, Mugger's Bane.
Movement
rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses: Normal=2,
Fire=0, Cold=0, Chemical=0, Magical=0, Mental=2. (Recent report says it
provides +4 normal defense and +5 cold defense)
Value: ?/5gp
White Mask (?)
As it
sounds, this is a plain white mask. These simple items are often worn to
disguise disfigurements.
Movement
rate: ?
No.
Per Backpack Slot: 8
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Winged
Helmet (3986)
Winged
Helmet +2 (?)
I
examined a Winged Helmet. A Winged Helmet is a simple piece of headgear
fashioned from steel which serves as protection for the head and neck with the
added advantage of having two sets of wings on the top to add to the look.
Magical Winged Helmets can be identified by a Winged Helmet + 2 No. after their
name. These Helmets have higher protection than other helmets due to special
enchantments woven into them. Adventurers report that this helmet can be
purchased at a courtyard, market place, or magical trader for 17gp using the
order ‘B 3986 0’. The benefits of this helmet are still being investigated.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=1, Fire=2, Cold=2, Chemical=2, Magical=0, Mental=5.
Winged Helmet +2 -
Defense Bonuses: Normal=4, Fire=5, Cold=5, Chemical=5, Magical=10, Mental=8.
Value: 17/?gp
?/?gp
Woollen Shawl (?)
I looked at the
woollen shawl. It is a feminine article of clothing worn across the shoulders
and pulled over the head when particularly cold.
Movement
rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/1gp