EQUIPPABLE TO OVER_HAND

 

Black Bronze Gauntlets (?)

I examined the Black Bronze Gauntlets. Ancient bronze weapons and armour were mostly used back in pre history by the ancient tribes. That having been said, any bronze equipment that old to have lasted to the present day would have to be enchanted in some way and so this equipment is often well worth using. This bronze weapon has a strange black shimmer around it which seems to eminate from a single gem in the hilt. The weapon equips to the attack hand and needs at least 15 strength to use. Player’s Note: Contrary to the text, when the gauntlets sit in the character’s backpack that can wear them, they indicate they equip to the over_hand position and infact do when an equip order is issued. The gauntlets may still require 15 strength to equip.

Movement Rate: Not affected

No. Per Backpack Slot: 3

Defense Bonuses: Normal=3, Fire=4, Cold=4, Chemical=2, Magical=3, Mental=0.

Value:       ?/?gp

 

Chain Gauntlets (?)

Looking at my Chain Gauntlets I see they are a useful piece of armor. Protecting the fingers and hands from the impact of weapons, the chain mail gives a reasonable degree of flexibility. The chain is stitched to a pair of leather gloves, the palms are free of armor to allow for a firm grip.

Movement Rate: Not affected

No. Per Backpack Slot: 6

Defense Bonuses: Normal=3, Fire=2, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:       ?/16gp

 

Copper Bracelet (894)

I took a look at the copper bracelet . This is a plain and simple piece of jewellery. Copper is said to absorb all sorts of impurities from the blood, though whether this is true or not I have no real idea. These bracelets are often worn by people with arthritis in their hands. The bracelets are fairly large, almost bracers, and thus provide a small amount of protection. Adventurer’s report they can be purchased at a copper smith in any city for 15gp using the order ‘B 894 0’. Player’s Note: There are no obvious effects upon equipping copper bracelets.

Movement Rate: Not Affected

No. Per Backpack Slot: 12

Value:       15/5gp

 

Dainty Elbow Gloves (?)

These are dainty elbow gloves, the kind often seen at dinner parties, royal receptions and worn by the well to do, nobility or people of class. Made of a black velvet

they are very dainty, quite delicate and would be very, very strange on anyone who wasn't female. Worn by female characters, for preference.

No per backpack slot: 12

Value:       ?/?gp

 

Goblin-Skin Gloves (?)

I examined the gloves I seem to remember that in the reign of King Floyd (see Treasures of Bereny page 17) the citizens were forbidden to wear gloves made of material or animal skin. Gloves of various kinds were made from the skins of different monsters, and many of these were magically enchanted. These enchantments designed to repel dirt, had various unexpected side effects depending on the type of creature the gloves were made from. All the non-magical gloves were burnt and now only the magical ones such as this pair remain. Traders will not deal in these morally dubious items. (Player Note: Sale value of 0gp determined with a valuation order.) Adventurers report an increase in dexterity. (Player Note: Dexterity +1)

Movement Rate: Not affected

No. Per Backpack Slot: 12

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:       ?/0gp

 

Initialed Lace Glove (?)

This is a lace glove, a gentleman’s version of a popular variety often seen at court. These are often monogrammed with the initials of the wearer. This particular glove has an elegant P on the top. This glove can be worn. Player’s Note: No defensive bonuses reported from investigation. Observed benefits are reported below.

Movement Rate: ?

No per backpack slot: 12

Defense Bonuses: Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:       ?/?gp

 

Iron Gauntlets (?)

I examined the iron gauntlets. Heavy iron weapons and armour were mostly used before the time of Thunder. They take a strong person to use as the iron is not as strong as modern steel and what it lacked in strength was made up for in extra weight. That having been said, any iron equipment that old to have lasted to the present day would have to be enchanted in some way and so this equipment is often well worth using. They require a minimum strength of 12 to wear.

Movement Rate: ?

No. Per Backpack Slot: 3

Defense Bonuses: Normal=3, Fire=4, Cold=4, Chemical=2, Magical=3, Mental=0.

Value:       ?/?gp

 

Leather Gloves (38)

These tough gloves are made for hard wear and rugged use. Fashioned from good leather they are made to see an adventurer through the various difficult conditions he/she may expect to be faced in.

Movement Rate: Not affected

No. Per Backpack Slot: 12

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:       2/1gp

 

Lionskin Gloves (?)

These fine leather gloves are trimmed and lined with lion skin. Made in Kyr, the Sorcerers of that land have placed an enchantment upon them, which lends some of the strength and speed of the lion to the wearer, boasting both the strength and dexterity. However, the lion magic will only lend its power to those of strong will not being willing to aid those of weak minds. Requires a minimum of 15 willpower to equip.

Movement Rate: Not affected

No. Per Backpack Slot: 12

Defense Bonuses: Normal=1, Fire=2 Cold=2 Chemical=1, Magical=1, Mental=1.

Value:       2/1gp

 

Ogre-Skin Gloves (?)

I examined the gloves I seen to remember that in the reign of King Floyd (see treasures of Bereny page 17) the citizens were forbidden to wear gloves made of material or animal skin. Gloves of various kinds were made from the skins of different monsters, and many of these were magically enchanted. These enchantments, designed to repel dirt, had various unexpected side effects, depending on the type of creature the gloves were made from. All the non-magical gloves were burnt and now only the magical ones, such as this pair, remain. Traders will not deal in these morally dubious items. (Player Note: Sale value of 0gp determined with a valuation order.) Adventurers report an increase in strength and attack skill. (Player Note: Strength +1, Attack +2)

Movement Rate: Not affected

No. Per Backpack Slot: 12

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.

Value:       ?/0gp

 

Power Gauntlets (?)

I examined the Power Gauntlets. These steel gauntlets have been imbued with magical power to enhance the blows of the warrior that wears them. (+1 damage). Many of these gauntlets were given to King Mark the First and his troops by the dwarves in order to assist them in their battles against ogres and larger monsters. They were valued as battle aids, but were often given for deeds of bravery or crown service. Once worn, the power in the gauntlets pours into the body of the wearer; but such power is not infinite and when it is all drained, the Power Gauntlets become normal Steel Gauntlets.

Movement Rate: Not affected

No. Per Backpack Slot: 6

Defense Bonuses: Normal=3, Fire=3, Cold=3, Chemical=3, Magical=3, Mental=3.

Value:       ?/371gp

 

Rat Skin Gloves (1737)

These gloves were clearly made by someone who loves rats … or was short of leather! Made entirely from the filthy pelts of dungeon rats, the boots are warm and comfortable … but smell awful. Player’s Note: Rat Skin Gloves can be purchased at courtyard, magical trader, and market squares for 2gp using the ‘B 1737 0’ order. They grant a –1 to appearance while worn.

Movement Rate: Not affected

No. Per Backpack Slot: 12

Defense Bonuses: Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=1.

Value:       2/?gp

 

Serpent Gauntlets (?)

Gauntlets are huge gloves which fit over the hands of a warrior or adventurer to give great protection to them. They are particularly useful in melee combat since

they can prove valuable against tricky blade and mace attacks aimed at smashing the knuckles. On the other hand, use of the Gauntlets makes it difficult to do

anything needing manual dexterity. For this any character classes who are not allowed metal armor are also not allowed gauntlets. These particular gauntlets are highly-stylized with each fingers shaped like a serpent with red eyes painted at its tip.

Movement Rate: Not affected

No. Per Backpack Slot: 6

Defense Bonuses: Normal=1, Fire=1, Cold=1, Chemical=1, Magical=4, Mental=4.

Value:       ?/?gp

 

Star Forged Gauntlets

I examined the star forged Gauntlets. Made by the dwarves long ago, this metal is stronger than steel and lighter than wood. It repels magic, giving good defense against it, as well as to more mundane attacks. It is a unique item that may not be bought or sold. (See 'Treasures of Bereny' Page 49)

Movement Rate: ?

No. Per Backpack Slot: ?

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?

Value:       ?/?gp

 

Steel Gauntlets (125)

Steel Gauntlets +3 (734)

Steel Gauntlets are huge metal gloves that fit over the hands of a warrior or adventurer to give great protection to them. They are particularly useful in melee combat since they can prove valuable against tricky blade and mace attacks aimed at smashing the knuckles. On the other hand, use of the Gauntlets makes it difficult to do anything needing manual dexterity. For this any character classes not allowed metal armor are also not allowed gauntlets. Magical steel gauntlets are available, and have been enchanted to provide bonuses to certain defenses.

Movement Rate: Not affected

No. Per Backpack Slot: 6

Defense Bonuses: Normal=1, Fire=2, Cold=2, Chemical=1, Magical=0, Mental=0.

Steel Gauntlets +3: Normal=4, Fire=3, Cold=3, Chemical=2, Magical=1, Mental=0

Value:       30/20gp

                300/200gp

 

Studded Gauntlets (?)

It appears as though these are heavier and more robust than normal steel gauntlets; rows of studs along the back and down the fingers will protect my hands a little more against blows from my enemies. The extra padding inside means that my hands are kept warm and dry. Where a character type has any armor restriction already Studded Gauntlets is included and similarly restricted. This includes Rogues, Magic-Users, Monks, Assassins, etc.

Movement Rate: Not affected

No. per Backpack Slot: 10

Defense Bonuses: Normal=2, Fire=2, Cold=2, Chemical=2, Magical=0, Mental=0.

Value:       ?/25gp

 

Wrist Spikes (?)

These are a type of glove which goes over the back of the hand. Claw like spikes are attached such that, when a person is struck by another weapon, the spikes can also be sued to rake them. Use of this weapon is very specialized and the only Bereny fold who are routinely taught to use these items are assassins. Also, though they would not be too hard for a skilled craftsman to make, these spikes are never made in Bereny and cannot be bought. Usually they are recovered from dead Hyusarik, a clan of demon worshiping assassins. Many believe that the spikes are not made in Bereny and assassins are trained in their use as some sort of deal between the King and the seniors in assassin society: it ensures that assassins will kill Hyusarik for their equipment! Similarly, traders will not buy the spikes. (Player’s Note: adds +1 to damage)

Movement Rate: Not affected

No. per Backpack Slot: 3

Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.

Value:       N/A