EQUIPPABLE TO
OVER_HAND
Black
Bronze Gauntlets (?)
I
examined the Black Bronze Gauntlets. Ancient bronze weapons and armour were
mostly used back in pre history by the ancient tribes. That having been said,
any bronze equipment that old to have lasted to the present day would have to
be enchanted in some way and so this equipment is often well worth using. This
bronze weapon has a strange black shimmer around it which seems to eminate from
a single gem in the hilt. The weapon equips to the attack hand and needs at
least 15 strength to use. Player’s Note: Contrary to the text, when the
gauntlets sit in the character’s backpack that can wear them, they indicate
they equip to the over_hand position and infact do when an equip order is
issued. The gauntlets may still require 15 strength to equip.
Movement Rate: Not affected
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=3, Fire=4, Cold=4, Chemical=2, Magical=3, Mental=0.
Value: ?/?gp
Chain
Gauntlets (?)
Looking
at my Chain Gauntlets I see they are a useful piece of armor. Protecting the
fingers and hands from the impact of weapons, the chain mail gives a reasonable
degree of flexibility. The chain is stitched to a pair of leather gloves, the
palms are free of armor to allow for a firm grip.
Movement Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses:
Normal=3, Fire=2, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/16gp
Copper
Bracelet (894)
I took
a look at the copper bracelet . This is a plain and simple piece of jewellery.
Copper is said to absorb all sorts of impurities from the blood, though whether
this is true or not I have no real idea. These bracelets are often worn by
people with arthritis in their hands. The bracelets are fairly large, almost
bracers, and thus provide a small amount of protection. Adventurer’s report
they can be purchased at a copper smith in any city for 15gp using the order ‘B
894 0’. Player’s Note: There are no obvious effects upon equipping copper
bracelets.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 12
Value: 15/5gp
Dainty
Elbow Gloves (?)
These
are dainty elbow gloves, the kind often seen at dinner parties, royal
receptions and worn by the well to do, nobility or people of class. Made of a
black velvet
they
are very dainty, quite delicate and would be very, very strange on anyone who
wasn't female. Worn by female characters, for preference.
No per
backpack slot: 12
Value: ?/?gp
Goblin-Skin
Gloves (?)
I examined the gloves I seem to remember that in the reign of King Floyd (see Treasures of Bereny page 17) the citizens were forbidden to wear gloves made of material or animal skin. Gloves of various kinds were made from the skins of different monsters, and many of these were magically enchanted. These enchantments designed to repel dirt, had various unexpected side effects depending on the type of creature the gloves were made from. All the non-magical gloves were burnt and now only the magical ones such as this pair remain. Traders will not deal in these morally dubious items. (Player Note: Sale value of 0gp determined with a valuation order.) Adventurers report an increase in dexterity. (Player Note: Dexterity +1)
Movement Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/0gp
Initialed Lace Glove
(?)
This
is a lace glove, a gentleman’s version of a popular variety often seen at
court. These are often monogrammed with the initials of the wearer. This
particular glove has an elegant P on the top. This glove can be worn. Player’s
Note: No defensive bonuses reported from investigation. Observed benefits are
reported below.
Movement
Rate: ?
No per
backpack slot: 12
Defense Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Iron
Gauntlets (?)
I
examined the iron gauntlets. Heavy iron weapons and armour were mostly used
before the time of Thunder. They take a strong person to use as the iron is not
as strong as modern steel and what it lacked in strength was made up for in
extra weight. That having been said, any iron equipment that old to have lasted
to the present day would have to be enchanted in some way and so this equipment
is often well worth using. They require a minimum strength of 12 to wear.
Movement Rate: ?
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=3, Fire=4, Cold=4, Chemical=2, Magical=3, Mental=0.
Value: ?/?gp
Leather
Gloves (38)
These
tough gloves are made for hard wear and rugged use. Fashioned from good leather
they are made to see an adventurer through the various difficult conditions
he/she may expect to be faced in.
Movement Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: 2/1gp
Lionskin
Gloves (?)
These
fine leather gloves are trimmed and lined with lion skin. Made in Kyr, the
Sorcerers of that land have placed an enchantment upon them, which lends some
of the strength and speed of the lion to the wearer, boasting both the strength
and dexterity. However, the lion magic will only lend its power to those of
strong will not being willing to aid those of weak minds. Requires a minimum of
15 willpower to equip.
Movement Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=1, Fire=2 Cold=2 Chemical=1, Magical=1, Mental=1.
Value: 2/1gp
Ogre-Skin
Gloves (?)
I
examined the gloves I seen to remember that in the reign of King Floyd (see
treasures of Bereny page 17) the citizens were forbidden to wear gloves made of
material or animal skin. Gloves of various kinds were made from the skins of
different monsters, and many of these were magically enchanted. These
enchantments, designed to repel dirt, had various unexpected side effects,
depending on the type of creature the gloves were made from. All the
non-magical gloves were burnt and now only the magical ones, such as this pair,
remain. Traders will not deal in these morally dubious items. (Player Note:
Sale value of 0gp determined with a valuation order.) Adventurers report an
increase in strength and attack skill. (Player Note: Strength +1, Attack +2)
Movement Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/0gp
Power
Gauntlets (?)
I
examined the Power Gauntlets. These steel gauntlets have been imbued with
magical power to enhance the blows of the warrior that wears them. (+1 damage).
Many of these gauntlets were given to King Mark the First and his troops by the
dwarves in order to assist them in their battles against ogres and larger
monsters. They were valued as battle aids, but were often given for deeds of
bravery or crown service. Once worn, the power in the gauntlets pours into the
body of the wearer; but such power is not infinite and when it is all drained,
the Power Gauntlets become normal Steel Gauntlets.
Movement Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses:
Normal=3, Fire=3, Cold=3, Chemical=3, Magical=3, Mental=3.
Value: ?/371gp
Rat
Skin Gloves (1737)
These
gloves were clearly made by someone who loves rats … or was short of leather!
Made entirely from the filthy pelts of dungeon rats, the boots are warm and
comfortable … but smell awful. Player’s Note: Rat Skin Gloves can be purchased
at courtyard, magical trader, and market squares for 2gp using the ‘B 1737 0’
order. They grant a –1 to appearance while worn.
Movement Rate: Not affected
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=1.
Value: 2/?gp
Serpent
Gauntlets (?)
Gauntlets are huge gloves which fit over the
hands of a warrior or adventurer to give great protection to them. They are
particularly useful in melee combat since
they can prove valuable against tricky blade and
mace attacks aimed at smashing the knuckles. On the other hand, use of the
Gauntlets makes it difficult to do
anything needing
manual dexterity. For this any character classes who are not allowed metal
armor are also not allowed gauntlets. These particular gauntlets are
highly-stylized with each fingers shaped like a serpent with red eyes painted
at its tip.
Movement Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses:
Normal=1, Fire=1, Cold=1, Chemical=1, Magical=4, Mental=4.
Value: ?/?gp
Star Forged
Gauntlets
I
examined the star forged Gauntlets. Made by the dwarves long ago, this metal is
stronger than steel and lighter than wood. It repels magic, giving good defense
against it, as well as to more mundane attacks. It is a unique item that may
not be bought or sold. (See 'Treasures of Bereny' Page 49)
Movement Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?
Value: ?/?gp
Steel
Gauntlets (125)
Steel
Gauntlets +3 (734)
Steel Gauntlets are huge metal gloves that fit over
the hands of a warrior or adventurer to give great protection to them. They are
particularly useful in melee combat since they can prove valuable against
tricky blade and mace attacks aimed at smashing the knuckles. On the other
hand, use of the Gauntlets makes it difficult to do anything needing manual
dexterity. For this any character classes not allowed metal armor are also not
allowed gauntlets. Magical steel gauntlets are available, and have been
enchanted to provide bonuses to certain defenses.
Movement Rate: Not affected
No.
Per Backpack Slot: 6
Defense Bonuses: Normal=1,
Fire=2, Cold=2, Chemical=1, Magical=0, Mental=0.
Steel Gauntlets +3: Normal=4,
Fire=3, Cold=3, Chemical=2, Magical=1, Mental=0
Value: 30/20gp
300/200gp
Studded
Gauntlets (?)
It
appears as though these are heavier and more robust than normal steel gauntlets;
rows of studs along the back and down the fingers will protect my hands a
little more against blows from my enemies. The extra padding inside means that
my hands are kept warm and dry. Where a character type has any armor
restriction already Studded Gauntlets is included and similarly restricted.
This includes Rogues, Magic-Users, Monks, Assassins, etc.
Movement Rate: Not affected
No.
per Backpack Slot: 10
Defense Bonuses:
Normal=2, Fire=2, Cold=2, Chemical=2, Magical=0, Mental=0.
Value: ?/25gp
Wrist
Spikes (?)
These
are a type of glove which goes over the back of the hand. Claw like spikes are
attached such that, when a person is struck by another weapon, the spikes can
also be sued to rake them. Use of this weapon is very specialized and the only Bereny
fold who are routinely taught to use these items are assassins. Also, though
they would not be too hard for a skilled craftsman to make, these spikes are
never made in Bereny and cannot be bought. Usually they are recovered from dead
Hyusarik, a clan of demon worshiping assassins. Many believe that the spikes
are not made in Bereny and assassins are trained in their use as some sort of
deal between the King and the seniors in assassin society: it ensures that
assassins will kill Hyusarik for their equipment! Similarly, traders will not
buy the spikes. (Player’s Note: adds +1 to damage)
Movement Rate: Not affected
No.
per Backpack Slot: 3
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: N/A