EQUIPPABLE TO FINGER
Azurite Ring (440)
An Azurite Ring is a beautiful silver band into which
is set a perfect Azurite. While the rich consider such jewellery as little more
than trinkets, they are often worn by lesser nobles or even wealthy commoners.
Azurite Rings are one of the most common wedding bands chosen by young couples
and they are also favored by female crusaders of Marial, since the Azurite is
mentioned many times as a holy stone in the Book of Marial. Player’s Note: No
observable benefits for equipping the ring. Will attempt to have a Crusader of
Marial trying wearing the ring in the future. It has been reported that Azurite
Rings can be purchased at a courtyard or magical trader using the order ‘B 440’
at a cost of 97gp.
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Defense
Bonuses: Normal=0, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Value: 97/66gp
Black Ring (?)
I had a look at the black ring. It is, in fact, a
silver ring, heavily tarnished with age. I polished it up a little to reveal
that it has a delicate pattern on it, as if it were woven from grass that had
somehow been turned to silver. I feel that it would fetch a good price at
market: it would be very attractive when properly cleaned. (Note: No visible
effect when equipped.)
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Value: ?/5gp
Bloodless Ring (?)
I looked at the Bloodless ring. This plain silver ring
has a single small bloodstone set on the inside ... which is a little odd. The
bloodstone has been cut to a point: I
think it would cut my finger if I put it on. I suppose
the only real way to find out what it does is to wear it ...
Movement Rate: ?
No. Per Backpack Slot: 12
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Bloody Eye Ring (?)
This ring carries the symbol of the Bloody Eye, a
stylized eye with the image of blood dripping from it. As I looked at it, I saw
a minute amount of blood form in the ring and drop to the floor, the image of
the eye is quite large and it looks almost as if it were meant to be used as a
signet ring, to place a mark in wax, or some other substance. Traders will not
deal in this item, fearing the curses of the Anubians.
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Value: ?/?gp
Defense Bonuses: - Normal=5, Fire=10, Cold=10,
Chemical=10, Magical=5, Mental=10.
Chieftain’s Ring (?)
I examined the ring. A plain iron ring, these were
made before the time of Thunder by victorious warriors. When a foe was defeated
an iron ring would be made from one of their weapons. Some of these rings were
enchanted, and these are the ones that have survived to the present day. Iron
is proof against magic and the ring will add to magical resistance. Some also have
other properties.
Movement Rate: ?
No. Per Backpack Slot: 12
Value: ?/?gp
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?,
Magical=?, Mental=?.
Dented Ring (?)
I had a look at the dented ring. It would appear to be
made of tin, with a cut glass stone set in it. Clearly, as items of jewelry go,
this one is extremely cheap.
Equippable Area: Finger
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Value: ?/3gp
Heavy Silver Ring (?)
I looked at the heavy silver ring and hefted it in my
hand. Fairly big, it was probably made for someone larger than a human, an orc
perhaps, though it appears unlikely it would suit the taste of orcs! The ring
has a small, rather dirty, gemstone set in it but is otherwise plain. It is
probably worth a good price at market.
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Defense
Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/10gp
Iron Spiral Ring (?)
Adventurer’s report that Iron Spiral Rings function as
Rings of Protection +5 and grant a +1 bonus to strength, while imposing a –1
penalty to dexterity and intelligence.
Movement Rate: Not Affected
No. Per Backpack Slot: ?
Defense Bonuses: Normal=5, Fire=5, Cold=5, Chemical=5,
Magical=5, Mental=5.
Value: ?/?gp
Jlandu Grass Ring (?)
A Jlandu Grass Ring is a small band worn on the finger
of natives and tribal folk who live in the Jungles of the Frontier. Made from
dried grasses, soaked in tree sap and wound tightly, the rings are actually
rather strong and durable. Native mystics claim that while worn, the ring wards
off evil spirits and protects the wearer from dark magic. The truth of this, of
course, depends on your personal beliefs.
Equippable Area: Finger
Movement Rate: Not Affected
No. Per Backpack Slot: ?
Value: ?/?gp
Defense Bonuses: - Normal=0, Fire=0, Cold=0,
Chemical=0, Magical=6, Mental=3.
Ring of Grey Fading (?)
Description unknown.
Movement Rate: ?
No. Per Backpack Slot: ?
Defense
Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Ring of Mosswalk (?)
This is a Ring of Mosswalk. Made from piece of bronze
that has lain in moss for many years and then forged into ring, this naturally
enchanted ring allows the wearer to reduce movement costs while walking over
the moss fields of the Underworld.
Movement Rate: ?
No per backpack slot: 12
Defense
Bonuses: Normal=0, Fire=0, Cold=0, Chemical=0, Magical=0, Mental=0.
Value: ?/?gp
Ring of Protection +2 (?)
Ring of Protection +5 (13)
Ring of Protection +10 (123/721)
Ring of Protection +12 (720)
Rings of Protection are magical artifacts much sought
by adventurers, monsters and nobles across the land. They are incredibly
valuable since their enchantment increases the defense capability of the
wielder by magically making them harder to hit in combat with sleight of eye
and minor illusionary enchantments. Depending on the plus of the ring, be it
+2, +5 etc….it grants a bonus to all defense ratings of an equal amount.
Movement
Rate: Not affected
No. Per Backpack Slot: 12
Value: ?/75gp
300/200gp
1200/750gp
3000/2000gp
Defense Bonuses: Normal=2,
Fire=2, Cold=2, Chemical=2, Magical=2, Mental=2.
Ring +5: Normal=5, Fire=5,
Cold=5, Chemical=5, Magical=5, Mental=5.
Ring +10: Normal=10, Fire=10,
Cold=10, Chemical=10, Magical=10, Mental=10.
Ring +12: Normal=12, Fire=12,
Cold=12, Chemical=12, Magical=12, Mental=12.
Ring of Tisbehelne (?)
The magical Ring of Tisbehelne is given to those who
are loyal servants to the Goddess of Debauchery and lust, Tisbehelne. As one of
the 947 Dark Gods Tisbehelne cares for nothing by pure, selfish pleasure in any
form and at any cost. These rings increase the allure of those who wear them,
though at a cost.
Movement Rate: ?
Number per backpack slot: 10
Value: ?/?gp
Defense Bonuses: - Normal=?, Fire=?, Cold=?,
Chemical=?, Magical=?, Mental=?.
Ring of Zor (?)
It is said that in the Early Times the demon lord Zor
led a horde of creatures from the rift to invade the devil-lands beyond the
veil. The terrible war between demon and devil waged for a thousand and nine
years before Zor fell to Octolis the Charnal, the guardian of the Land of the
Dead. His magical blade and ring plunged into the river Styx and was swept away
in those dark currents. Since then they have resurfaced several times, usually
with ominous portent. This is one of those times ... Player’s Note: Along with
the defensive bonuses below, the following bonuses were discovered upon a
character equipping the ring: +87 health, 2 Damage Reduction, and +11
Intelligence.
Movement Rate: Not Affected
Number per backpack slot: ?
Defense Bonuses: - Normal=65, Fire=55, Cold=15,
Chemical=35, Magical=55, Mental=15.
Value: ?/?gp
Silver Tongue Ring (?)
I examined the ring. It is made of silver and bares
[sic] the crest of the (now defunct) Poldoon Trading Company. These rings were
made for that company's merchants to use and the magic of the ring grants the
wearer great eloquence. Sadly, the existence of the rings was not kept secret
and when they became known nobody would trust a trader of the company again,
and it went bankrupt. (Player Notes: Adventurer’s report that the ring grants
+1 to appearance.)
Movement Rate: Not Affected
No. per Backpack Slot: 12
Value: ?/?gp
Steadfast Ring (?)
A Steadfast Ring is a magical trinket which, legend
has it, was created by a powerful elven sorceress of the Deep Woods in the
north. Its purpose is to aid a human warrior ally during the Great War.
Although not as common as they were during that time, it can still be found and
is much prized by adventurers. When equipped, it grants the wielder +10 Health.
This can be dangerous though. If a Steadfast Ring is removed, the wielder’s
health drops immediately, possibly resulting in death if the wearer is injured
already. The magical power of the Steadfast Ring will allow it to be equipped
only by characters with at least a 12 Willpower. This was originally built into
the trinket to prevent it ever falling in to lesser demon hands.
Movement
Rate: Not Affected
No. Per Backpack Slot: 12
Value: ?/?gp
Teslis Ring (?)
I slipped the Teslis Ring upon my finger ... at
exactly the same moment as I realized where I had heard of them before! Teslis
was a trickster mage...he made enchanted items that did bad things to the
wearer and scattered them for adventurers to find. Quickly, I pulled at the
ring to remove it...but too late! The ring was stuck fast upon my finger, its
magical grip tight enough to make the flesh throb and burn. I was stuck with
the damn thing...and already I could feel it sucking at my strength...stupid!
My only chance lies in the old legend that a Teslis Ring can be removed by
dipping it into a natural pool of fresh shallow water. If you should find a
shallow water square, standing in it and issuing the order "X 467 0"
will have your character attempt to remove the ring by way of the ancient
legend. The ring reduces the wearer’s –4 Strength.
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Defense
Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/10gp
X 467 0
Hoping the old legend was true I dipped my hand into
the shallow water. Immediately, I felt great relief as the band loosened and my
finger was free once more.
Staring down into the water I watched the silver metal
dissolve in a cloud of dust and sparks. Good riddance!
Thin Silver Ring (?)
Though lacking in metal content, the ring is
delicately made, with a small ruby chip set in it, surrounded by three small
quartz chips. It is pretty and probably, worth a few gold.
Movement Rate: Not Affected
No. Per Backpack Slot: 12
Defense
Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/7gp
Wedding Band (?)
A Wedding Band is a simple ring of gold, which is worn
to signify the unity of two people in holy matrimony. In a ceremony carried out
by a Priestess the two are bound together with leaves and branches. When they
break free of the natural bonds they place the rings upon each other's fingers
to signify the beginning of their passage of a life as a couple. Weddings of
this type are common amongst humans. Barbarians and Dwarves also marry and use
rings, although the ceremony differs for each. Elven matrimony works in a
different way and it is rare for them to follow the human custom, although it
does occasionally happen.
Movement
Rate: Not Affected
No. per Backpack Slot: 24
Value: ?/?gp
The Wolf Ring (?)
A Wolf Ring is a powerful magical item dating back to
before the time of the Great War. Its origins are with the shadowy peoples who
lived in the darkness and eternal twilight of Demon rule. A Wolf Ring is a gold
band engraved with the likeness of a dark wolf upon its face. When worn it
grants its wielder +18 to Health. This can be dangerous though. If a Wolf Ring
is removed, the health drops immediately, possibly resulting in death if the
wearer is injured already. The ring’s magical power allows it only to be
equipped by those with at least a 12 Willpower.
Movement
Rate: Not Affected
No. per Backpack Slot: 12
Value: ?/?gp