EQUIPPABLE TO BODY
Banded
Mail (?)
I took
a look at the Banded Mail suit. It consists of long, thick strips of metal
rivetted to a leather suit. The metal is layered so as to provide protection
and flexibility. Most of the protection is on the body with the arms and legs
having smaller plates of metal and studs; otherwise movement would be more
severely impaired than it is. Player’s Note: Defensive bonuses reported by the
investigation are confirmed by a character equipping the armor.
Movement
Rate: -1
No.
per Backpack Slot: 1
Defense
Bonuses: Normal=27, Fire=17, Cold=17, Chemical=15, Magical=15, Mental=5.
Value: ?/50gp
Baroque
Plate of Ruby (?)
I
examined a suit of Baroque Plate of Ruby. Plate mail is a heavy cumbersome suit
of armor which is made of steel plates welded and shaped to fit the body. This
Plate is very extravagant and ornate with highly intricate sculpting and inlays
of the most precious and brilliant rubies. All over the chest plate there are
strange and esoteric designs made long ago. Player’s Note: Defensive values
below are reported from the investigation order and have now been confirmed.
Movement
rate: -1
No.
per backpack slot: 1
Defense
bonuses: Normal=30, Fire=20, Cold=20, Chemical=20, Magical=20, Mental=5.
Value: ?/700gp
Black Bronze Mail
(?)
I
examined the Black Bronze Chain Mail. Ancient bronze weapons and armor were
mostly used back in pre history by the ancient tribes. That having been said,
any bronze equipment that old to have lasted to the present day would have to
be enchanted in some way and so this equipment is often well worth using. This
bronze armor has a strange black shimmer around it which seems to eminate from
a single gem in the hilt. The bronze chain equips to the body and lowers
movement by one. Only one may be stored in each backpack slot and it requires
at least 16 strength to wear.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Blue
Plate Mail (?)
Description
unknown. Suspected to be similar to a Blue Cloak.
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/40gp
Bodice
(?)
I
looked at the bodice. A simple and common article of female attire.
Movement
rate: Normal
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/2gp
Chain
Hauberk (?)
The
favored armor of heavy cavalry, the hauberk is a chain mail shirt with a long
chain skirt at the bottom, split at the front from the bottom up to the waist.
It allows great movement of the legs, as required by mounted troops, and offers
good protection against normal blows.
Movement
rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=18, Fire=8, Cold=8, Chemical=8, Magical=8, Mental=0.
Value: ?/?gp
Chain
Mail Armor (06)
Chain
Mail Armor +5 (118)
Chain
Mail Armor +7 (727)
Chain
Mail is essentially a shirt of linked metal in a chain-fashion which acts to
stop penetrating weapons and reduce the damage done by bludgeoning weapons by
both stopping the edge from reaching the skin and spreading the impact over a
wider area of the chain. Chain mail is fairly heavy to wear and quite noisy,
but does not restrict movement too much. Magical Chain Mail is the same as
normal Chain Mail but has been enchanted to give a magical bonus to certain
defense types.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: Normal=20,
Fire=10, Cold=10, Chemical=10, Magical=10, Mental=0.
Chain
Mail +5: - Normal=25, Fire=15, Cold=12, Chemical=12, Magical=15, Mental=3.
Chain
Mail +7: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?
Value: 50/25gp
750/500gp
1500/1000gp
Chain
Mail Shirt (?)
I
examined a Chain Mail Shirt. Chain Mail is essentially a shirt of linked metal
in a chain-fashion which acts to stop penetrating weapons and reduce the damage
done by bludgeoning weapons by both stopping the edge from reaching the skin
and spreading the impact over a wider area of the chain. Chain mail is fairly
heavy to wear and quite noisy, but does not restrict movement. This particular
piece of Chain mail only covers the torso, and offers no protection for my arms
or legs. It is probably a piece from a larger suit that has become separated.
Movement
Rate: -1
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=15, Fire=7, Cold=7, Chemical=7, Magical=7, Mental=0.
Value: ?/18gp
Copper
Shirt (?)
This
fine shirt has been woven through with lengths of alchemical copper wire,
giving it a reddish appearance. The properties of the shirt are such that
extremes of temperature are conducted away from the wearer's body. Player’s
Note: Reports indicate the shirt grant a +5 fire defense and +5 cold defense.
Movement
Rate: ?
No.
Per Backpack Slot: 12
Defense Bonuses:
Normal=0, Fire=5, Cold=5, Chemical=0, Magical=0, Mental=0.
Value: ?/100gp
Cotton
Shirt (?)
I took a look at the
fine cotton shirt. An excellent and stylish garment, generally only affordable
by the well to do.
Movement
Rate: Normal
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/4gp
Crystal
Armor (?)
Once
commonplace in Myriad, Crystal armor has become extremely rare as the art of
making it has been lost or forgotten. Although the armor itself is not magical,
the manner in which it is created is. Fashioned from many thousands of tiny
pieces of beautiful crystal, the armor makes its wearer shimmer and glow,
sparkling with a thousand colors. Brave knights were known to wear it when
facing demons and other creatures of darkness, for the armor's nature gives it
great protection from magical attacks. So impressive is the armor that it
grants the wearer +1 on their appearance.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=20, Fire=20, Cold=10, Chemical=15, Magical=25, Mental=10.
Value: ?/?gp
Ethereal
Leather Armor (4672)
I
examined a suit of leather armor. Leather armor is made from toughened and
treated animal hide. It is lighter and more flexible than metal armor and
allows greater use of natural dexterity and balance. It also allows some
protection against the cold by trapping body heat. Magical leather armor is the
same as normal leather, but has been enchanted to give a sorcerous bonus to
certain defense types. Player’s Note: Adventurers report that this armor can be
purchased at a courtyard, market place, or magical trader for 20gp using the
order ‘B 4672 0’. The benefits of this armor are still being investigated. The
defensive values detailed below are those reported by an investigation of the
armor and might not be the same bonuses offered by the order.
Movement
Rate: Not affected.
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=5, Fire=0, Cold=10, Chemical=5, Magical=5, Mental=0.
Value: 20/?gp
Field
Plate Mail Armor (19)
Field
Plate Mail Armor +5 (1635)
Field
Plate Mail Armor +7 (730)
Field
Plate Mail is heavy cumbersome armor that is made from steel plates welded and
shaped to fit the body. While offering a high degree of protection from most
forms of attack, it takes its toll on the wearer by tiring them, making them
uncomfortable and slowing them down. It is best suited for powerful fighters
with big heavy weapons in large areas. Sneaking around is virtually impossible
in Field Plate Mail because every move and step is loud and obvious. Field
Plate differs from normal Plate in that the steel is heavier and thicker and it
takes much longer to put on!
Movement
Rate: -2
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=35, Fire=25, Cold=25, Chemical=25, Magical=25, Mental=10.
Field Plate Mail +5:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Field Plate Mail +7:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 175/100gp
2600/1500gp
6000/4000gp
Frilly
Shirt (?)
This white shirt has an impressive ruffle down the front. Somewhat
soiled, it is still an attractive and well made garment, if somewhat foppish.
Adventurer’s Notes: These shirts are favored by the foppish noble and upper
middle class youth. Particularly, the disaffected youth that join the
Antithetical church. Such shirts are nice looking and do enhance the appearance
of the wearer. (+1 appearance) They offer little protection except what a
woolen cloak can provide.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 4
Defense Bonuses:
Normal=0, Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/3gp
Full
Plate Mail Armor (20)
Full
Plate Mail Armor +5 (1635)
Full
Plate Mail Armor +7 (731)
Full
Plate Mail is very heavy cumbersome suit of armor that is made from steel
plates welded and shaped to fit the body. While offering a high degree of
protection against most forms of attack, it takes its toll on the wearer by
tiring them, making them uncomfortable and slowing them down. It is best suited
for powerful fighters with big heavy weapons in large areas. Sneaking around is
virtually impossible in Full Plate Mail because every move and step is loud and
obvious. Full Plate differs from other plate armor in that it is a 'complete'
rig with very heavy steel plates. much longer to put on!
Movement
Rate: -3
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=40, Fire=30, Cold=30, Chemical=30, Magical=30, Mental=15.
Full Plate Mail +5:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Full Plate Mail +7:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 250/150gp
3750/2200gp
9000/6000gp
Glass Breastplate (?)
I took a good look at the breastplate. It is part of a
larger suit of armor but at some point in its, no doubt, bloody past has become
separated. It will protect the torso well, but leaves other parts of the body
open to attack. It is particularly vulnerable to attacks from the rear, but
hey, who is going to get behind me? What is most amazing about this armor is
that the breastplate is made of glass. I dare say that it was thought of as a
good idea, but I wonder if it is easy to break? Player’s Note: This armor
hasn’t been tried on yet so it is unknown if the reported values are the real
values. Update 061121: A character carrying a glass breastplate around for a
couple days observed this at the end of a turn., ‘The glass breastplate has broken
and I discarded it.’ The glass breastplate disappeared from the character’s
backpack.
Movement
Rate: -3
No. per Backpack Slot: 1
Defense Bonuses: Normal=15, Fire=8, Cold=8,
Chemical=8, Magical=8, Mental=0.
Value: ?/?gp
Gnomic Plate Armor (?)
I examined a suit of Plate Mail Armor. Plate Mail is
heavy cumbersome suit of amour which is made from steel plates welded and
shaped to fit the body. While offering a high degree of protection against most
forms of attack, Plate Mail takes its toll on the wearer by tiring them, making
them uncomfortable and slowing them down. It is best suited for powerful
fighters with big heavy weapons in large areas. This suit of Plate however is
made by the Gnomes and as such is small. Only Gnomes can wear Gnomic Plate.
Movement Rate: Minus One
No. per Backpack Slot: 1
Defense Bonuses: Normal=30, Fire=20, Cold=20,
Chemical=20, Magical=20, Mental=5.
Value: ?/?gp
Harpy Chain Armor (?)
Description unknown.
Players’ Note: Reported that only female characters can wear.
Movement Rate: ?
No. per Backpack Slot: ?
Defense Bonuses: Normal=20, Fire=10, Cold=10,
Chemical=10, Magical=10, Mental=0.
Value: ?/?gp
Hyusarik Harness (?)
I took a look at the
harness. It is made to be worn across the chest and is similar to two belts attached
in a cross shape to a third more normal belt. The harness goes over both
shoulders. A peculiar gemstone, milky white with streaks of red in it, is set
in a gold buckle where the two belts meet. Holding it makes one feel ill: hot and cold at the same time. Assassins are
trained to wear these things, ignoring the feelings of discomfort it engenders.
The feelings of hot and cold vary and serve to counter cold and fire
attacks.Usually they are recovered from dead Hyusarik, a clan of demon
worshipping assassins. Bereny assassins are trained to use the harness, though
nobody in Bereny seems to know how to make them. Traders, by Royal decree, will
not deal in these items.
Movement Rate: ?
No per backpack slot: 3
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?,
Magical=?, Mental=?.
Value: N/A
Lace
Bodice (?)
I
looked at the lace bodice. A fairly common article of female attire amongst the
moderately wealthy. Adventurer’s report that women who where a lace bodice,
enhance their beauty (i.e. +1 Appearance)
Movement
rate: Normal
No.
Per Backpack Slot: 3
Defense Bonuses:
Normal=0, Fire=0, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: ?/3gp
Leather
Armor (04)
Leather
Armor +5 (116)
Leather armor is made from toughened and treated
animal hide. It is usually boiled in oil and wax, then shaped before it cools.
It is lighter and more flexible than metal armor and allows greater use of
natural dexterity and balance. It also allows some protection against the cold
by trapping body heat. Magical leather armors are available, and have been
enchanted to provide bonuses to certain defense ratings.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses: Normal=5,
Fire=0, Cold=10, Chemical=5, Magical=5, Mental=0.
Leather
Armor +5: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 20/10gp
300/200gp
Leech
Scale Armor (?)
Unlike
Normal Scale Armor, Leech Armor is rumored to have been created by dark magic
in the very early days of the Kingdom. Although the armour grants excellent
protection, it does so by sucking the very life from your body. When equipped,
this armour reduced Max Health by 10!
Movement
Rate: -1
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=35, Fire=20, Cold=20, Chemical=20, Magical=25, Mental=10.
Value: ?/80gp
Legion
Blood Robe (?)
I
looked at the Blood Legion Armored Bodice. The Armored Bodice is a based around
a sculptured leather bodice and copious flowing skirts of heavy material. The
Armored Bodice has been designed to keep the arms free from entanglement to
allow for the casting of spells. Usual modifications that are made to the
bodice are the addition of metal studs for protection, or the coloring of the
leather.
Movement
rate: Not affected
No.
Per backpack slot: 2
Defense
Bonuses: Normal=8, Fire=6, Cold=12, Chemical=5, Magical=4, Mental=0.
Value: ?/?gp
Lich
Banded Mail (?)
I took
a look at the Lich Banded. It consists
of long, thick strips of metal riveted to a leather suit. The metal is layered
so as to provide protection and flexibility.
In addition the strips of metal have been coated with a hard black
lacquer to give a smooth and shiny look.
Most of the protection is on the body with the arms and legs. Having smaller plates of metal and studs,
otherwise movement would be more severely impaired than it is. Used by the
minions of the Sand Lich it is one of the only suits of armor available for
Necromancers.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: Normal=17,
Fire=17, Cold=17, Chemical=15, Magical=25, Mental=5.
Value: ?/?gp
Little
Black Dress (?)
Description
unknown.
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/3gp
Midnight
Armor (?)
... is
a variant of Leather armor, The hide is died black so as to be afford maximum
blend with dark areas... and a certain panache. It is then enchanted with a
low-level magical aura that grants the user higher defenses that normal
leather. The final, but very useful power of Midnight Armor is that in times of
great need a command word can trigger a hidden spell built into it which heals
a character up to 50 points of damage ... although this destroys the armor
completely. The armor does not need to be equipped for this power to be used.
The order to trigger the healing is ‘X 311.’ Adventurers report that this armor
can be purchased at the Guild of Shadows for 250gp.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses: Normal=10,
Fire=5, Cold=15, Chemical=5, Magical=10, Mental=5.
Value: ?/100gp
Ornate Leather (?)
I
examined a suit of Ornate Leather. Leather Armor is made from toughened and
treated animal hide. It is lighter and more flexible than metal armor and
allows greater use of natural dexterity and balance. It also allows some
protection against the cold by trapping body heat. This particular suit has
been decorated with considerable ornate carvings and inlays. It is a rather
attractive piece of armor. Magical leather armor is the same as normal leather
but has been enchanted to give a sorcerous bonus to certain defense types.
Player’s Note: It is unknown of Ornate actually has the same defensive
protections as leather armor, as reported below, or if there is an enchantment
on it.
Movement
Rate: Not affected.
No.
per Backpack Slot: 2
Defense.Bonuses:
Normal=5, Fire=0, Cold=10, Chemical=5, Magical=5, Mental=0.
Value: ?/25gp
Padded
Armor (?)
I made
a thorough examination of my Padded Armor. A lightweight suit of armor, it
appears to be little more than two layers of sturdy clothes filled with scraps
of material for padding. The belief is that it absorbs some of the damage from
any weapon that hits you but if the truth were told I would really prefer to
have something a little more substantial between a gory death and me.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=4, Fire=0, Cold=5, Chemical=0, Magical=0, Mental=0.
Value: ?/5gp
Plated
Leathers (?)
I
examined the Plated Leather Armor. A slight improvement on standard leather
armor, this suit has the addition of a few metal plates on the lower arms,
chest, and lower legs. These plates are only about an inch square but offer the
areas covered slightly better protection.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=7, Fire=0, Cold=10, Chemical=5, Magical=5, Mental=0.
Value: ?/12gp
Plate
Mail (18)
Plate
Mail Armor +5 (121)
Plate
Mail Armor +7 (729)
Knight’s
Plate (?)
Plate
Mail is heavy cumbersome suit of armor that is made from steel plates welded
and shaped to fit the body. While offering a high degree of protection from
most forms of attack, it takes its toll on the wearer by tiring them, making
them uncomfortable and slowing them down. It is best suited for powerful
fighters with big heavy weapons in large areas. Sneaking around is virtually
impossible in Plate Mail because every move and step is loud and obvious. In a
dungeon monsters can hear characters wearing plate mail coming from a mile
away! Magical Plate Mail is the same as normal Plate but has been enchanted to
give a bonus to certain defenses. Player’s Note: The armor that an estate’s
knight starts with has the same description as Plate Mail. Experiments to
determine if the Defense Bonus is the same should be conducted.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: Normal=30,
Fire=20, Cold=20, Chemical=20, Magical=20, Mental=5.
Plate
Mail +5: - Normal=35, Fire=23, Cold=23, Chemical=23, Magical=25, Mental=9.
Plate
Mail +7: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 120/70gp
1500/1000gp
3000/2000gp
Platemail
+7 of Healing (?)
Plate
Mail is heavy cumbersome suit of armor that is made from steel plates welded
and shaped to fit the body. While offering a high degree of protection from
most forms of attack, it takes its toll on the wearer by tiring them, making
them uncomfortable and slowing them down. It is best suited for powerful
fighters with big heavy weapons in large areas. Sneaking around is virtually
impossible in Plate Mail because every move and step is loud and obvious. In a
dungeon monsters can hear characters wearing plate mail coming from a mile
away! Magical Plate Mail is the same as normal Plate but has been enchanted to
give a bonus to certain defenses. Player’s Note: Crates of Platemail +7 of
Healing can be purchased at a Silver Star Trade Post or an Estate’s castle can
purchase them if they have a wholesale trader. A Trader’s wagon is needed to
open the crate. This magic plate has the same description as normal platemail,
but the defensive bonuses below are reflective of observed benefits rather than
those reported by the investigation order. The healing properties of Platemail
+ 7 of healing are still being investigated.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: Normal=39,
Fire=27, Cold=27, Chemical=26, Magical=29, Mental=10.
Value: ?/?gp
Power
Scale Mail +15 (6554)
Scale
Mail is essentially a shirt of close-linked metal made from hundreds of tiny
metal scales which acts to stop penetrating weapons and reduce the damage done
by bludgeoning weapons by both stopping the edge from reaching the skin and
spreading the impact over a wider area of the armor. Scale mail is heavy to
wear and noisy too. It restricts movement to a fair degree and is uncomfortable
to wear over long periods of time or to sleep. Magical Scale Mail is the same
as normal Scale Mail but has been enchanted to give a magical bonus to certain
defense types. Player’s Note: Power Scale Mail +15 can be purchased at a
Mastercraft Weapon Shop for 10,000gp using the ‘B 6554 0’ order.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Power
Scale Mail +15: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 10000/?gp
Riders Curiass (?)
I took
a good look at the Riders Curiass. The Curiass is a set piece of armour that
protects the front and back of the torso, leaving a gap at the waist usually
covered by a thick leather belt. The placement of the curiass gives good
maneauverability and protection. This is a plain heavy leather curiass for
riders, unique in design that it has an integral quiver attachment for the
back.
Movement
Rate: Not affected
No.
per Backpack Slot: 1
Defense.Bonuses:-
Normal=15, Fire=8, Cold=8, Chemical=8, Magical=8, Mental=0.
Value: ?/?gp
Rift
Armor (?)
(Daemonrift only)
A Rift
Bodysuit is a Riftwalker's most valued and trusted position. It is their
lifeline and their savior and they are well aware of it. Nobody, but nobody,
touches the suit! The Bodysuit is a magical device given a Riftwalker by the
King to aid them in their mission. While as light and simple as cotton, the
suit provides magical armor at the same level as Scale Mail! On top of that,
it's powerful dweomer gives a magically heightened Health score which protects
the wearer like a buffer for damage. However, as every Riftwalker knows, this
could be dangerous, because if the suit is removed the magical extra points
immediately disappear ... which might mean instant death to somebody badly
wounded. The Bodysuit's magic will only work for a Riftwalker so cannot be
equipped by another. Player’s Note: The bonus to health is +60 and the bonuses
to fire, chemical, and magical defenses are slightly higher. The scores below
reflect this.
Movement
Rate: Not Effected.
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=25, Fire=18, Cold=15, Chemical=19, Magical=19, Mental=5.
Value: ?/2200 gp
Ringed Jerkin (?)
I gave
the ringed jerkin a good examination. This is a thick leather jerkin, the kind
favored by blacksmiths and other craftsman, but with the addition of some metal
rings. With particular reinforcement on the shoulders, torso and elbows, this
piece of armor looks like it was designed for use in the event of an emergency
rather than for continuous wear. It is the type of garment favored by
militiamen and other townsmen.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=7, Fire=2, Cold=7, Chemical=4, Magical=4, Mental=0.
Value: ?/12gp
Ring
Mail Armor (?)
I took
a good look at the ring mail armor in my possession. An improvement on Studded
Leather Armor, the addition of rings of metal rather than studs means that
blows are absorbed just that little bit more. It is still reasonably light and
allows a good degree of movement. Ring mail is popular amongst the companies of
light infantry in the Bereny Army as it is easy to keep in good condition and
not too uncomfortable to wear for long periods of time.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=12, Fire=7, Cold=12, Chemical=12, Magical=12, Mental=0.
Value: ?/14gp
Rough
Leather Armor (?)
Rough
leather Armor is made from toughened and treated animal hide. It is lighter and
more flexible than metal armor and allows greater use of natural dexterity and
balance. It also allows some protection against cold by trapping body heat.
Unlike normal leather armor, rough leather is of shoddy construction and poorly
stitched. Poor adventurers or filthy
monster races that really don’t give a damn about appearances often use it.
Movement Rate: Not
affected
No. Per Backpack
Slot: 2
Defense Bonuses: Normal=4,
Fire=0, Cold=9, Chemical=4, Magical=4, Mental=0.
Value: ?/8gp
Scale
Mail Armor (17)
Scale
Mail Armor +5 (120)
Scale
Mail Armor +7 (728)
Scale
Mail is essentially a shirt of close-linked metal made from hundreds of tiny metal
scales which acts to stop penetrating weapons and reduce the damage done by
bludgeoning weapons by both stopping the edge from reaching the skin and
spreading the impact over a wider area of the armor. Scale mail is heavy to
wear and noisy too. It restricts movement to a fair degree and is uncomfortable
to wear over long periods of time or to sleep. Magical Scale Mail is the same
as normal Scale Mail but has been enchanted to give a magical bonus to certain
defense types.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: - Normal=25,
Fire=15, Cold=15, Chemical=15, Magical=15, Mental=5.
Scale
Mail Armor +5: - Normal=30, Fire=18, Cold=17, Chemical=18, Magical=20,
Mental=8.
Scale
Mail Armor +7: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 80/40gp
1200/750gp
2400/1800gp
Star Forged Breast
Plate (?)
I
examined the star forged Breastplate. Made by the dwarves long ago, this metal
is stronger than steel and lighter than wood. It repels magic, giving good
defense against it, as well as more mundane attacks. This is a semi-unique item
that may not be bought or sold. (See Treasures of Bereny page 49.) The
breastplate reduces damage from all sources by 1.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 1
Defense Bonuses: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Star Iron Scale
Armor (?)
The
Star Iron Scale is the armor of choice of the Diabolical Necromancers of the
Mor Kas Ah. According to legend they are forged from the body of a mighty star
that fell thousands of years ago in the depths of the Kyr Desert. The mighty
underground river, the Mor Kas Ah, in times past reached all the way under Kyr
and beyond. Worked by the Elementalists and imbued with mystical power these
ornate armor pieces are usually worn by Mor Kas Ah Necromancers. There is a
warning inscribed on the armor, 'Let he who does not talk to the dead wear this
armor not for the dead guard these suits jealously'.
Movement
Rate: ?
No.
Per Backpack Slot: 1
Defense Bonuses: - Normal=25, Fire=0, Cold=45, Chemical=0, Magical=25, Mental=5.
Value: ?/?gp
Studded Hauberk (?)
I took
a good look at the Studded Hauberk in my possession. It resembles a large
overcoat made of thick leather. On areas that cover vital organs there are
concentrations of metal studs. Although more normally used by horsemen as the
hauberk is less restrictive than close-fitting armor, foot soldiers find it a
warmer option than standard studded leather armor; useful during a cold Bereny
winter.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses:
Normal=8, Fire=6, Cold=12, Chemical=5, Magical=4, Mental=0.
Value: ?/14gp
Studded Leather
Armor (16)
Studded
Leather Armor +5 (119)
Studded
Leather Armor +7 (726)
Studded
leather armor is made from toughened and treated animal hide covered in metal
studs to give greater strength and protection. Studded leather armor retains
most of the flexibility of normal leather armor, although it is slightly
heavier and less comfortable over long periods. Magical leather armor is the
same as normal leather but has been enchanted to give a magical bonus to
certain defense types.
Movement
Rate: Not affected
No.
Per Backpack Slot: 2
Defense Bonuses: Normal=10,
Fire=5, Cold=10, Chemical=10, Magical=10, Mental=0.
Studded
Leather +5: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Studded
Leather +7: - Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 30/12gp
500/300gp
1000/600gp
Suede
Armor (?)
Examining
the Suede armor I found it pleasant to the touch; soft and supple. Less bulky
than leather armor, this armor can be rolled up and carried easily. Although it
offers less protection than Leather Armor it looks a lot better and offers
slightly better protection against the cold due to it's snug fit.
Movement
Rate: Not affected
No.
Per Backpack Slot: 4
Defense Bonuses:
Normal=3, Fire=0, Cold=9, Chemical=5, Magical=5, Mental=0.
Value: ?/10gp
Tank
Full Plate (?)
Full
Plate Mail is very heavy cumbersome suit of armor that is made from steel
plates welded and shaped to fit the body. While offering a high degree of
protection against most forms of attack, it takes its toll on the wearer by
tiring them, making them uncomfortable and slowing them down. It is best suited
for powerful fighters with big heavy weapons in large areas. Sneaking around is
virtually impossible in Full Plate Mail because every move and step is loud and
obvious. Full Plate differs from other plate armor in that it is a 'complete'
rig with very heavy steel plates. much longer to put on! Player’s Note: From
investigation, it has the same description as Full Plate Mail Armor, but it
does report the greater movement rate penalty. Defensive bonuses were not
reported and are unknown at this time.
Movement
Rate: -4
No.
Per Backpack Slot: 1
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Tarnished Scale (?)
I
examined a suit of Scale Mail Armor. Scale Mail is essentially a shirt of
close-linked metal made from hundreds of tiny metal scales which acts to stop
penetrating weapons and reduce the damage done by bludgeoning weapons by both
stopping the edge from reaching the skin and spreading the impact over a wider
area of the armor. Scale mail is heavy to wear and noisy too. It restricts
movement to a fair degree and is uncomfortable to wear over long periods of
time or to sleep. Magical Scale Mail is the same as normal Scale Mail but has
been enchanted to give a sorcerous bonus to certain defense types. Player’s
Note: Other than the description, it is unkown what is the difference between
Tarnished Scale and Tarnished Scale armor is other than its origins. This suit
of tarnished scale was found in the sewers of the Centaur City of Lineoth in
the enchanted forest. This suit of tarnished scale has been tried on and the
values below reflect bonus determined from that equipping.
Movement
Rate: Minus One
No.
per Backpack Slot: 1
Defense
Bonuses: Normal=18, Fire=14, Cold=12, Chemical=14, Magical=4, Mental=4.
Value: ?/?gp
Tarnished Scale
Armor (?)
I
examined a suit of Tarnished Scale Mail Armor. Scale Mail is essentially a
shirt of close-linked metal made from hundreds of tiny metal scales which acts
to stop penetrating weapons and reduce the damage done by bludgeoning weapons
by both stopping the edge from reaching the skin and spreading the impact over
a wider area of the armor. This particular piece has been made in the fires of
the Blightmound and has been tarnished to reflect the devotion of the wearer to
the Blightmound and as such they revel in it's strength. Player’s Note: Other
than the description, it is unkown what is the difference between Tarnished
Scale and Tarnished Scale armor is other than its origins. This suit of
tarnished scale armor was found in the dolmen dungeon beneath the underworld
realm known as the Shantari Realm.
Movement
Rate: Minus One
No.
per Backpack Slot: 1
Defense.Bonuses:
Normal=25, Fire=15, Cold=15, Chemical=15, Magical=15, Mental=5.
Value: ?/?gp
The Tisbehelne
Plate Mail is a varient of ordinary Crusader armour, magically enchanted so
that it can never be dropped, transferred or sold. Tisbehelne Scale is nearly
always pure white, and worn over a bodice of silks and satins. Scenes of
cavorting demons are a familiar scene on the back of the armour and the front
is an exquisite anatomically correct breast plate. If the wielder dies the mail
is teleported to the nearest Tisbehelne Temple.
Movement Rate: Minus One
No. per Backpack
Slot: 1
Defense Bonuses:-
Normal=30, Fire=20, Cold=20, Chemical=20, Magical=20, Mental=5.
Value: ?/250gp
Woollen
Robe (?)
Description
unknown. Player’s Note: Woollen Robe can be purchased at a tailor, in most
cities, for 10gp using the ‘B 989 0’ order.
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses:
Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: ?/?gp
Woolen
Shirt (?)
I took
a look at the woollen shirt. It is a thick, warm garment that hangs down to the
knees. Player’s Note: Woollen shirts can be purchased at a tailor, in most
cities, for 5gp using the ‘B 988 0’ order.
Movement
Rate: Normal
No.
Per Backpack Slot: 3
Defense Bonuses: Normal=0,
Fire=1, Cold=1, Chemical=0, Magical=0, Mental=0.
Value: 5/2gp