Barding
Current descriptions are based on descriptions of the normal armor. Please forward the results of any investigations into these items so I can correct the entries. (Themes86@aol.com)
Chain
Barding (1093)
Chain
barding is made of linked metal in a chain-fashion which acts to stop
penetrating weapons and reduce the damage done by bludgeoning weapons by both
stopping the edge from reaching the skin and spreading the impact over a wider
area of the chain. Chain barding is fairly heavy to wear and quite noisy.
Movement
Rate: -1
No.
Per Backpack Slot: 1
Defense Bonuses: Normal=20, Fire=10, Cold=10, Chemical=10, Magical=10, Mental=0.
Value: 140/70gp
Chaos
Barding (3779 or 3799)
Adventurer’s
report that that barding can be purchased from a courtyard, market place, or
magical trader at a cost of 500gp using the order ‘B 3779’ or ‘B 3799’. Player’s Note: Which of the two
buy codes for this item is in dispute due to a book keeping error from the
reporting player.
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 500/?gp
Field
Plate Barding (1095)
Field
plate barding is a heavy cumbersome suit of horse armor that is made from steel
plates welded and shaped to fit the body. While offering a high degree of
protection from most forms of attack, it takes its toll on the wearer by tiring
them and making them uncomfortable. It is best suited for powerful horses and
centaurs. Sneaking around is virtually impossible in field plate barding
because every move and step is loud and obvious. Field plate barding differs
from normal plate barding in that the steel is heavier and thicker and it takes
much longer to put on!
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 375/170gp
Full
Plate Barding (1096)
Full
plate barding is a heavy cumbersome suit of horse armor that is made from steel
plates welded and shaped to fit the body. While offering a high degree of
protection from most forms of attack, it takes its toll on the wearer by tiring
them and making them uncomfortable. It is best suited for powerful horses and
centaurs. Sneaking around is virtually impossible in full plate barding because
every move and step is loud and obvious. Full plate barding differs from other
plate bardings in that it is a 'complete' rig with very heavy steel plates. It
takes much longer to put on!
Movement
Rate: -3
No.
Per Backpack Slot: ?
Defense Bonuses: Normal=40, Fire=30, Cold=30, Chemical=30, Magical=30, Mental=15.
Value: 500/250gp
Leather
Barding (1091)
Leather
barding is made from toughened and treated animal hide. It is usually boiled in
oil and wax, then shaped before it cools. It is lighter and more flexible than
metal barding and allows greater use of natural dexterity and balance. It also
allows some protection against the cold by trapping body heat.
Movement
Rate: ?
No.
Per Backpack Slot: ?
Defense Bonuses: Normal=?, Fire=?, Cold=?, Chemical=?, Magical=?, Mental=?.
Value: 60/30gp
Plate Barding (1094)
Plate Barding is heavy cumbersome suit of armor that is made from steel plates welded and shaped to fit the equine body. While offering a high degree of protection against most forms of attack, Plate Mail can be heavy and cumbersome. Barding is armor designed for equine use, including horses and centaurs. It cannot be work by non-equine characters. Magical Plate Barding is the same as normal Plate Barding but has been enchanted to give a sorcerous bonus to certain defense types.
Movement Rate: -2
No. per Backpack Slot: 1
Defense Bonuses:- Normal=30, Fire=20, Cold=20, Chemical=20, Magical=20, Mental=5.
Value: 250/125gp
Studded
Leather Barding (1091)
Studded
leather barding is made from toughened and treated animal hide covered in metal
studs. It is lighter and more flexible than metal armor and allows greater use
of natural dexterity and balance. It also allows some protection against the
cold by trapping body heat. Barding is armor designed for equine use, including
horses and centaurs. It cannot be worn by non-equine characters.
Movement
Rate: Not Affected
No.
Per Backpack Slot: 2
Defense Bonuses: Normal=10, Fire=5, Cold=10, Chemical=10, Magical=10, Mental=0.
Value: 90/45gp