Animancy

 

BOOK OF ADV. ANIMANCE

This tome covers the processes involved in the creation of animates. It is very technical and can only be really understood by Alchemists. Alchemists can use this book to learn the skill 'Advanced Animance', which allows them to build animates of a more powerful nature The order to learn this skill, which requires a copy of this book, is 'X 4334 0'. The cost is 5000 xp and 2000 gold, 1000 xp for a failure and there is a 50 percent chance of success. The skill of Animance is required to learn this skill, as well as the Book of Animance. The book contains a great deal of reference material. It is needed as a reference work for advanced animate manufacture (you must keep the book to use the skill). To look through the book and get some more details on how to create animates use the order 'U 4334 0'.

U 4334 0

I do not have the skill of Advanced Animance most of this tome makes no sense to me at all.

 

LEAD LEGS

This is a body part, which has been made by an alchemist to fit to an animate. To do this, the part needs to be given to the animate and they then 'equip' it exactly as if it were an item. Animates may not remove such body parts, but there are ways it can be done. The exact effects of each individual type of body part can only really be discovered by experimentation: fitting it to an animate and seeing what difference it makes. An animate may not equip other items to a location once a body part has been fitted, but as an animate has a 'frame' even before parts ore fitted, it can use other equipment in a location where no body part is.

Equippable Area: Legs

Movement Rate: ?

No. per Backpack Slot: 1

Value:     ?/?gp

 

OLD ALCHEMY FORMULA

This is a page of alchemy formulas taken from an old copy of the Book of Animance. Given time it may be possible to make some sense of the formulas that have been written here, though it would need a current copy of the Book of Animance to make any difference. To compare the formula with the Book of Animance use the order ‘X 3613 0’.

No. per Backpack Slot: 12

Value:     ?gp

X 3613 0

I have a page of old alchemy formulas. Being an Alchemist I do have a good idea of what they indicate. I have found pages in the Book of Animance that resemble the Old Alchemy Formula. With my knowledge of Animance I see that the Old Alchemy Formulas are used to some how enhance the construction of Animates. Unfortunately I will need a Tome of Blank Paper in order to write down the knowledge I have learnt from the Old Alchemy Formula. Until I do that I will not be able to exploit the ancient knowledge I have uncovered.

X 3613 0

I have a page of old alchemy formulas. Being an Alchemist I do have a good idea of what they indicate. I have found pages in the Book of Animance that resemble the Old Alchemy Formula. With my knowledge of Animance I see that the Old Alchemy Formulas are used to some how enhance the construction of Animates. With this Tome of Blank Paper I will be able to write down what I have learnt from the combination of my Alchemy background, the Old Alchemy Formula, the Book of Animance and my skills of Animance. With the extra knowledge that I have gained I have made amendments to my copy of the Book of Animance and created an extra chapter to the book, the Book of Advanced Animance. Tome of Blank Paper and Old Alchemy Formula have been used up to create the Book of Advanced Animance.

 

PAUT

Paut is a magical substance which contains the essence of life. It is produced in Kyr by certain eastern alchemical processes known only there and which use herbs and rare earths which are available only there. Bereny alchemists have not, as yet, had any luck in producing Paut. Paut is used in all sorts of alchemical operations that try to create life, whether the 'artificial' life of Animates or the more natural one of Homonculi. Either way, the use of Paut is explained to those who have mastered the skills to use it.

No. Per Backpack Slot: 12

 

TORSO MOULD

This is a mould used by alchemists in the creation of 'body parts' for animates. In order to use the mould one must issue the order 'X' followed by the code for the mould (listed below) followed by the code for the 'animate material' (gained from examining the material) in the third box. For more information, refer to the book of animance and investigate all items involved. The codes for the moulds are: Head (3084), Torso (3085), Legs (3086), Feet (3087), Rt arm (3088), Lft arm (3089).

No. per Backpack Slot: 1

Value:     ?/?gp